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Age of History 3

Çağan Ayyıldız

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Çağan Ayyıldız last won the day on September 6 2023

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  1. Important Announcement As you know, during the development of Project Vita 2.0, Lukasz Jakowski announced AoH3. Recently, Age of History III Map Editor was released. This of course led to the hype and focus of Gamers being drawn to these contents. When Project Vita 2.0 is released, AoH3 will either be released or there will be very little time left until it is released. Players will probably not play the newly released modes near this time, AoH2 will probably dead after AoH3 released. And although it is possible, importing this map into the AoH3 system will be quite a hassle and will probably be look bad since the provinces will extremely low resolution. For these reasons, Im sadly announcing development of Project Vita 2.0 has been (perhaps permanently) stopped. I will soon release the InDev version of the map along with the Map Editor file. If you want, you can play the unfinished version or try to complete it yourself. Alright what now? Now I can finish Victoria II Remake, or I can release scenarios that I make for fun long ago as a package with adding extras to them. I might as well start slowly making a new map for AoH3. I may write another informative text soon. Sincerely Triple Modders Modding Team.
  2. can I create this map with you

  3. Editor Ideas: Ideas for Map Editor: - Instead just one Growth Rate Editor; add Economy Editor, Population Editor (or any other value like this in aoh3 if exists) and growth rate for just editing how fast will it grow. - Province Value Editor; This will make province values easier to edit. - Development Level Editor; Briefly, making special editing slot for it way more easier than editing them scenario-by-scenario. - Edit Map Settings: Allow us to edit map settings like author, map name, background name etc. in-game. - Make Regions Better: Idk; but they should got more uses like buffs and debuffs according regions, taking regions in peaces insteead provinces, building in regions instead province-by-province etc. - Making Formable Civs Better: Add them a Government Type section for selecting government type. Ideas for Game Editor: - Building Editor: Able to make us our buildings there, this will make game more customisable and easy for modding - Government Type Editor: Add government type editor to Game Editor and this will make it easy to edit. - Religions Editor: I think you should add religions, and of course religions editor to Game Editor section like government editor. - Making Unions Better: Make "Unions" like formable civilizations. able us to select capital and government type. Also let us be able to choose at least how many and which of these countries should unite for the union to be formed. Ideas for Leader Editor: - General Editor: If you add generals, of course you should add this too. Works like leaders but for generals. Ideas for City and Civilization Editor: - Search Section: Add search section to City Editor and Civilization Editor. Ideas for Scenario Editor: - Religions Editor: As i said, you should add religions to the game, and they should editable in the scenarios like government types and also like cores there should a religion map for editing religion rates in provinces. - Making Cores and Religions Better: Instead of only small flags appearing in the game or in the editors, the province should be colored with the color of the majority religion/ethnic group. The more dominant it is, the color should closer to the main color. - Making Holy Roman Empire Better: Make HRE like real HRE. If one country that not in HRE attacks to an HRE country, entire HRE should attack it. - Making Events Better: Events should developed more. Like; allowing events that go to every country, building buildings with events, setting capital with events, changing name of a city with events etc.
  4. Although I don't know why, you can try adding the mod into map if it can possible. Or try dropping map file and game > regions, game > continents, game > terrain types and ui > terrain types sections into mod. There are possible solutions.
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