# Age of Civilizations II # @author ?ukasz Jakowski # @since 14.05.2016 13:39 LANGUAGENAME = English # Main Menu Games = Games Settings = Settings About = About ExitGame = Exit Game Back = Back Yes = Yes No = No Loading = Loading LoadingMap = Loading Map LoadingProvinces = Loading Provinces LoadingGraphics = Loading Graphics LoadingGameData = Loading Game Data Version = VERSION Help = Help Tip = Tip Contact = Contact Rate = Rate # Games Menu LoadGame = Load Game ContinueGame = Continue Game NewGame = New Game RandomGame = Random Game Tutorial = Tutorial StartTheTutorial = Start the Tutorial? Achievements = Achievements HallofFame = Hall of Fame Leaderboards = Leaderboards Statistics = Statistics Shortcut = Shortcut # New Game StartGame = Start Game Civilization = Civilization Civilizations = Civilizations ReleasableCivilizations = Releasable Civilizations UpdateCivilizationName = Update Civilization Name FillTheMap = Fill The Map IfDisabledAllCivilizationsStartWithOnlyTheirCapitalProvince = If disabled, all Civilizations start with only their Capital Province Earth = Earth MapType = Map SelectMapType = Select Map Type SelectMapScale = Select Map Scale Scale = Scale ScaleOfMap = Scale of Map DefaultScaleOfMap = Default Scale of Map CenterX = Center {0} Minimap = Minimap SelectDifficultyLevel = Select Difficulty Level DifficultyLevel = Difficulty Level Difficulty = Difficulty Beginner = Beginner Normal = Normal Hard = Hard Extreme = Extreme Legendary = Legendary Fogofwar = Fog of War Off = Off TheWholeMapAndSoldiersAreVisibleAtAllTimes = The whole map and soldiers are visible at all times GameSpeed = Game Speed Classic = Classic ProvinceOwnershipIsKnownButSoldiersCanOnlyBeSeenInAdjacentProvinces = Province ownership is known, but soldiers can only be seen in adjacent provinces Discovery = Discovery TheWorldIsCoveredByFogCivilizationsMustBeDiscoveredBeforeTheyCanBeInteractedWith = The world is covered by fog, Civilizations must be discovered before they can be interacted with Undiscovered = Undiscovered UndiscoveredProvince = Undiscovered Province UndiscoveredCivilization = Undiscovered Civilization RandomPlacement = Random Placement PlacesCapitalsInRandomProvinces = Places Capitals in Random Provinces ShuffleCivilizations = Shuffle Civilizations SwapCivilizationsToRandomPlaces = Swap Civilizations To Random Places RandomFill = Random Fill RandomnlyFillsTheWorldWithDifferentCivilizations = Randomnly fills the world with different Civilizations SandboxMode = Sandbox Mode WinXGamesToUnlockSandboxMode = Win {0} Games to unlock Sandbox Mode SpectatorMode = Spectator Mode ObserveCivilizationsAndTheirStruggleForSupremacy = Observe Civilizations and their struggle for supremacy EternalWar = Eternal War NoneoftheseCivilizationshasthewordforPeaceintheirlanguage = None of these Civilizations has the word for "Peace" in their language EveryoneAtWarWithEveryone = Everyone at War with Everyone Random = Random Menu = Menu Options = Options PLAY = PLAY StartTheGame = Start The Game Apply = Apply PlayingTime = Playing time Player = Player Players = Players AddPlayer = Add Player AddaPlayerToTheGame = Add a player to the game ClickOnTheMap = Click on the map to select a Civilization ClickAprovinceOnTheMapToAddOrRemoveCivilization = Click a province on the map to add or remove Civilization ClickAnywhereToContinue = Click anywhere to continue ChooseScenario = Choose Scenario LoadScenario = Load Scenario RandomScenario = Random Scenario SelectCivilization = Select Civilization RandomCivilization = Random Civilization SelectProvince = Select a Province SelectProvinces = Select Provinces SelectLandProvince = Select Land Province AvailableCivilizations = Available Civilizations SelectAvailableCivilizations = Select Available Civilizations Enable = Enable Enabled = Enabled Disable = Disable Disabled = Disabled Active = Active Update = Update Updated = Updated # Manage Diplomacy ManageDiplomacy = Manage Diplomacy ChangeDiplomaticRelationsBetweenCivilizations = Change Diplomatic Relations Between Civilizations NewAlliance = New Alliance CreateNewAlliance = Create new alliance Alliance = Alliance AllianceName = Alliance Name Hierarchy = Hierarchy Members = Members Alliances = Alliances MilitaryAlliances = Military Alliances Headquarters = Headquarters Formation = Formation AlliedWith = Allied with Optional = Optional Wars = Wars Relation = Relation DiplomaticActions = Diplomatic Actions Actions = Actions Participation = Participation ShowOpinions = Show Opinions Opinions = Opinions Opinion = Opinion Relations = Relations Pacts = Pacts Vassal = Vassal Vassals = Vassals NoVassals = No Vassals Lord = Lord SelectVassal = Select Vassal PlayAsAReleasedVassal = Play as a released Vassal VassalOfAnotherCivilization = Vassal of another Civilization DeclareWar = Declare War DeclareWarOn = Declare War on AWarCantBeDeclaredInFirstXTurns = A war can't be declared in first {0} turns SendUltimatum = Send Ultimatum Ultimatum = Ultimatum OurRelationsNeedsToBeBelow = Our relations need to be below DemandAnnexation = Demand Annexation DemandsAnnexationOfOurTerritory = Demands Annexation of our territory YouCanDemandAnAnnexationOnlyFromYourVassal = You can demand an Annexation only from your Vassal. YouCanSendDemandsOnlyToALordOrYourVassal = You can send demands only to a Lord or your Vassal DemandVassalization = Demand Vassalization DemandVassalizationOfUs = Demand Vassalization of us DemandProvinces = Demand Provinces DemandsOurProvinces = Demands our Provinces DemandLiberationOfVassal = Demand Liberation of Vassal OrXUnitsWillInvade = or {0} units will invade XUnitsAreReadyToAttackIfWeRefuseTheirOffer = {0} units are ready to attack if we refuse their offer WeWillSignATruceUntilX = We will sign a Truce until {0} RefusedToAcceptOurUltimatum = Refused to accept our Ultimatum RefusedUltimatum = Refused Ultimatum AcceptedOurUltimatum = Accepted our Ultimatum Truce = Truce Truces = Truces HasATruceWith = Has a truce with TruceWith = Truce with TheTruceHasExpiredWith = The truce has expired with WeHaveATruceUntil = We have a truce until WhitePeace = White Peace SueForPeace = Sue for Peace PeaceNegotiations = Peace Negotiations AlliesNotInWar = Allies not in War CallToArms = Call to arms Call = Call CallAllies = Call Allies CallAlly = Call Ally Ally = Ally EnemyAllies = Enemy Allies Enemy = Enemy Enemies = Enemies NoAllies = No Allies RequestHelpInTheWarAgainst = Request help in the war against JoinAWarAgainst = Join a War against DenyToJoinTheWar = Deny to join the war XDeniedToJoinTheWar = {0} denied to join the war XJoinedTheWar = {0} joined the war JoinAWar = Join a War WarPreparations = War Preparations WarPreparationsAgainst = War Preparations against PrepareForWar = Prepare for War PrepareForTheWarAgainst = Prepare for the war against PreparationTime = Preparation time RequestWarPreparationsAgainst = Request war preparations against AcceptedToJoinWarPreparationsAgainst = accepted to join war preparations against RefusedToJoinWarPreparationsAgainst = refused to join war preparations against OfferPeaceToThisCivilization = Offer Peace to this Civilization OfferAlliance = Offer Alliance DisolveAlliance = Dissolve Alliance CivAWantsToJoinAlliance = {0} wants to join Alliance SendProposal = Send Proposal AllianceProposalAccepted = Alliance proposal accepted. AllianceProposalWasRejected = Alliance proposal was rejected. ProposalWasRejected = Proposal was rejected. OurProposalWasAccepted = Our proposal was accepted. FormUnion = Form Union Union = Union Unions = Unions AddUnion = Add Union FormUnionWithCivA = Form Union with {0} RefuseAUnionProposal = Refuse a union proposal. RefuseProposal = Refuse proposal XRefusedToFormUnion = {0} refused to form union. Accept = Accept AcceptOffer = Accept offer Cancel = Cancel Confirm = Confirm Refuse = Refuse Refused = Refused Deny = Deny Denied = Denied Sent = Sent DiplomatSent = Diplomat Sent WithdrawTheDiplomat = Withdraw the Diplomat OfferVassalization = Offer Vassalization LiberateAVassal = Liberate a Vassal Liberation = Liberation! WeAreNotLongerAVassal = We are not longer a Vassal VassalOfAnotherCivilization = Vassal of another Civilization ReleaseAVassal = Release a Vassal BecomeAVassalOf = Become a Vassal of {0} TradeRequest = Trade Request LikelihoodOfSuccess = Likelihood of success Low = Low Medium = Medium High = High Positive = Positive Negative = Negative ImproveRelations = Improve Relations ImproveRelation = Improve Relation ImprovingRelations = Improving Relations ImprovingRelationsWith = Improving Relations with ImprovingRelationsFrom = Improving Relations from WeAreImprovingOurRelationsWith = We are improving our Relations with ImproveDiplomaticRelations = Improve Diplomatic Relations SendAnInsult = Send an Insult DecreaseRelations = Decrease Relations DecreaseRelation = Decrease Relation FormDefensivePact = Form Defensive Pact DefensivePact = Defensive Pact DefensivePacts = Defensive Pacts MilitaryAccess = Military Access AskForMilitaryAccess = Ask for Military Access OfferMilitaryAccess = Offer Military Access GiveMilitaryAccessToCivA = Give Military Access to {0} GainMilitaryAccessToCivA = Gain Military Access to {0} WeNoLongerHaveMilitaryAccessTo = We no longer have Military Access to MilitaryAccessWillExpireInNextXTurnsTo = Military access will expire in next {0,choice,1#{0} Turn|1<{0,number,integer} Turns} CivAWantsToHaveMilitaryAccessToOurTerritory = {0} wants to have Military Access to our territory HaveMilitaryAccess = Have Military Access to GivesMilitaryAccess = Gives Military Access FormACoalitionAgainst = Form a Coalition Against SupportRebels = Support Rebels The [Conquered Civ] revolutionary movement has been unusually strong lately. Upon investigation you discover that [Other Civ] is funding rebels! Revolt = A Revolt! Rebels = Rebels SendGift = Send Gift Gift = Gift AGiftFromCivA = A gift from {0} SelectTheAmountOfMoneyToSend = Select the amount of money to send SendGidtBack = Send gift back! GiftSentBack = Gift sent back! XRefusedToAcceptOurGift = {0} refused to accept our gift. Independence = Independence ProclaimIndependence = Proclaim Independence ProclaimsIndependence = Proclaims Independence GuaranteeIndependence = Guarantee Independence GuaranteedIndependence = Guaranteed independence GuaranteeTheirIndependence = Guarantee their independence CivAWantsToGuaranteeOurIndependence = {0} wants to guarantee our independence DeclarationOfIndependence = Declaration of Independence WeNoLongerGuaranteeIndependenceOf = We no longer guarantee independence of OurIndependenceIsNoLongerGuaranteedBy = Our independence is no longer guaranteed by CustomizeAlliance = Customize Alliance CustomizeRelations = Customize Relations ColorOfAlliance = Color of Alliance Color = Color PickColor = Pick a color SelectOnMap = Select on Map AtWar = At War! WeAreAtWar = We are at War! WeAreAtWarWith = We are at war with AtWarWith = At War with War = War ToTheBattle = To the battle! CivAIsNowAtWarWithCivB = is now at war with CivAHasMadePeaceWithCivB = has made peace with CivAIsNowAMemberOf = is now a member of CivAIsNoLongerAMemberOf = is no longer a member of CivBIsNowAPuppetStateOfCivA = is now a puppet state of CivBHasSwornFealtyToCivA = has sworn fealty to HasSignedNonAggressionPactWith = Has signed Non-Aggression Pact with SignNonAggressionPactWithCivA = Sign Non-Aggression Pact with {0} SignDefensivePactWithCivA = Sign Defensive Pact with {0} NonAggressionPact = Non-Aggression Pact NonAggressionPacts = Non-Aggression Pacts NonAggressionPactHasExpiredWith = Non-Aggression Pact has expired with DefensivePactHasExpiredWith = Defensive Pact has expired with CustomizePacts = Customize Non-Aggression Pacts AddNewPact = Add New Non-Aggression Pact NumberOfTurns = Number of turns Turns = Turns TurnsX = {0,choice,1#{0} Turn|1<{0,number,integer} Turns} Expires = Expires SortBy = Sort by SortByName = Sort by name SortByOpinions = Sort by opinions # Civilizations List ALL = ALL AllCivilizations = All Civilizations # In Game Recruit = Recruit ArmyRecruitmentWillTakeOneTurn = Army recruitment will take one turn. RecruitInstantly = Recruit Instantly RecruitArmyInstantly = Recruit Army Instantly CostOfRecruitingWillBeDoubled = Cost of recruiting will be doubled. ArmyWillBeRecruitedInstantly = Army will be recruited instantly Conscript = Conscript Disband = Disband DisbandArmy = Disband Army Move = Move MoveUnits = Move Units MoveTo = Move To Migrate = Migrate MigrateTo = Migrate to NewLand = New land YouCantMigrateUntilX = You can't migrate until {0} MigrateToAnotherProvince = Migrate to another province Abandon = Abandon Abandoned = Abandoned AbandonProvince = Abandon province Units = Units NoUnits = No units PerUnit = per unit Cost = Cost CostOfMove = Cost of Move Gold = Gold GoldPerTurn = Gold per turn Treasury = Treasury TreasuryIsEmpty = Treasury is empty CivilizationTreasury = Civilization Treasury OpenTheViewOfYourCivilizationsBudget = Open budget view of your Civilization. Build = Build CostOfRecruit = Cost of Recruit YouCantRecruitArmyInOccupiedProvince = You can't recruit an army in an occupied province. OneUnitCostsXGold = One unit costs {0} gold Loan = Loan TakeLoan = Take Loan LoanRepaid = Loan Repaid Repay = Repay RepayLoans = Repay Loans LoanOffer = Loan Offer YouCantHaveMoreThanXLoans = You can't have more than {0} loans GiveSubsidies = Give Subsidies Income = Income ProvinceIncome = Province income TotalIncome = Total Income Taxation = Taxation Taxes = Taxes Production = Production Expenses = Expenses Administration = Administration AdministrationCost = Administration Cost Interest = Interest TotalExpenses = Total Expenses AndTheRest = and the rest Research = Research ResearchAgreement = Research Agreement ResearchSpendings = Research Spendings TechnologyLevelResearched = Technology level researched Investments = Investments InvestmentsSpendings = Investments Spendings BuildYourEconomicPowerBySpendingGoldOnInvestments = Build your Economic power by spending gold on Investments DevelopmentLevelAndEconomyWillBeIncreased = Must be kept at a minimum level. Development and Economy will be increased in each of your provinces. BudgetSpendings = Budget Spendings Goods = Goods ConsumerGoods = Consumer Goods GoodsSpendings = Goods Spendings Spendings = Spendings Budget = Budget Balance = Balance Inflation = Inflation HighInflation = High Inflation InflationH1 = When you have a large treasury, Gold starts to lose its value. This results in Inflation. InflationH2 = Every turn, you will lose a certain amount of Gold to Inflation, until your treasury has receded below the Inflation threshold. MovementPoints = Movement Points NoMovementPoints = No movement points NumberOfMovementPointsInThisTurn = Number of movement points in this turn RequiredMovementPoints = Required movement points DiplomacyPoints = Diplomacy Points Happiness = Happiness PeopleAreUnhappy = People are unhappy LowerTaxesAndIncreaseSpendingOnGoods = Lower taxes and increase spending on goods. Turn = Turn CurrentDateAndTurnOfTheGame = Current date and turn of the game NextTurn = Next Turn EndYourTurn = End your turn PerTurn = per turn TurnIncrease = Turn Increase ClickToPause = Click to pause ClickToUnpause = Click to unpause ClickToPauseTheGame = Click to pause the game ClickToUnpauseTheGame = Click to unpause the game DecreaseSpeed = Decrease speed IncreaseSpeed = Increase speed Speed = Speed OrderOfMoves = Order of Moves Battle = Battle BattleOf = Battle of {0} Victory = Victory IsVictorious = {0} is Victorious Defeat = Defeat DiceRoll = Dice roll XBonusForEachPointOfTheDifferenceBetweenBalueOfDices = +{0}% bonus for each point of the difference between value of the dice Ok = Ok Okay = Okay Fine = Fine Great = Great Distance = Distance DistanceFromCapital = Distance From Capital DistanceBetweenBorders = Distance between borders Strength = Strength Casualties = Casualties CivilianDeaths = Civilian Deaths EconomicLosses = Economic Losses Attackers = Attackers Aggressors = Aggressors Defenders = Defenders Occupy = Occupy Occupied = Occupied OccupiedBy = Occupied by OccupiedByX = Occupied by {0} RightfulOwner = Rightful owner OccupiedProvince = Occupied province OccupiedProvinces = Occupied Provinces Lost = Lost Plunder = Plunder PlunderOccupiedProvince = Plunder occupied province Efficiency = Efficiency OnlyOccupiedProvinceCanBePlundered = Only an occupied province can be plundered. XInFavorOfAggressors = {0} in favor of Aggressors XInFavorOfDefenders = {0} in favor of Defenders XInFavourOfYourSide = {0} in favor of Your side XInFavourOfEnemySide = {0} in favor of Enemy side Balanced = Balanced CurrentWars = Current Wars NoWars = No Wars Value_Thousand = K Value_Million = M Colonize = Colonize Colonization = Colonization ColonizationofWasteland = Colonization of Wasteland ColonizationofWastelandProvinces = Colonization of Wasteland Provinces NeutralProvinces = Neutral Provinces ColonizationofNeutralProvinces = Colonization of Neutral Provinces ColonizationDisable = Colonization Disabled UncolonizedProvince = Uncolonized Province. ThisProvinceCanNotBeColonized = This provinces cannot be Colonized YouMustBorderTheProvinceOrHaveAnArmyInNeighboringProvince = You must border the province or have an army in neighboring province # Scenario names ScenarioName = Scenario Name Story = Story Scenario = Scenario Scenarios = Scenarios ModernWorld = Modern World WorldWarII = World War II ColdWar = Cold War HolyRomanEmpire = Holy Roman Empire HRE = HRE LeaveHRE = Leave HRE Elector = Elector Electors = Electors Prince = Prince Princes = Princes Emperor = Emperor MakeAnEmperor = Make an Emperor MakeAnElector = Make an Elector ThisProvinceIsPartOfEmpire = This Province is part of Empire IsNotAPrince = is not a Prince IsTheEmperor = is the Emperor IsAnElector = is an Elector IsAPrince = is a Prince Authority = Authority VoteFor = Vote for VotesFor = Votes for ImperialView = Imperial # Other Capital = Capital AttackFromCapital = Attack from Capital DefenseOfTheCapital = Defense of the Capital AttackBonus = Attack Bonus DefenseBonus = Defense Bonus SetCapital = Set Capital MoveCapital = Move Capital MoveCapitalTo = Move Capital to CapitalMoved = Capital Moved SelectCapital = Select Capital IsCapital = Is Capital TheCapitalCityIsLost = The capital city is lost City = City Town = Town Village = Village Hamlet = Hamlet # Settings Menu Language = Language SelectLanguage = Select Language LanguageChanged = Language changed TranslationKeys = Translation Keys ProvinceSettings = Province settings Landscape = Landscape TurnsBetweenAutosave = Turns between autosave ConfirmEndTurn = Confirm end turn EndTurn = End Turn ConfirmNoOrders = Confirm no orders ShowOrderOfMoves = Show order of moves GooglePlayAutoLogin = Google Play Auto Login GameAnimation = Game animation Defaults = Defaults FontSize = Font size Audio = Audio MusicVolume = Music volume EffectVolume = Effects volume NowPlaying = Now playing Graphics = Graphics UIScale = UI Scale Resolution = Resolution Fullscreen = Fullscreen Antialliasng = Antialiasing VSync = V-sync GameNeedsToBeRestartedToApplyTheChanges = Game needs to be restarted to apply the changes # Province settings FontSizeofArmy = Font size of army ProvinceAlpha = Province Alpha Alpha = Alpha InnerBorders = Inner Borders ShowAllFlagsInGame = Show all flags in game Cities = Cities NumberOfCities = Number Of Cities ScaleOfCitiesNames = Scale of Cities' Names NamesOfCivilizationsOverProvinces = Names of Civilizations over provinces MinScaleofCivilizationsNames = Min scale of Civilizations names CivilizationsNames = Civilizations Names BorderColor = Border Color AnimationTime = Animation Time InvertXAxis = Invert X axis InvertYAxis = Invert Y axis # Flag Flag = Flag Flags = Flags CustomizeFlag = Customize Flag RandomFlag = Random flag # Dialog ExitTheGame = Exit the game? PlayAs = Play as SumbitOrders = Submit Orders? NoOrders = You Haven't Done Anything, End Turn? ## Editors GameEditor = Game Editor Editor = Editor Save = Save Done = Done SaveTheGame = Save Game SavedGame = Saved Game SaveYourProgress = Save Your Progress Saving = Saving Saved = Saved Edit = Edit Reset = Reset Shift = Shift Next = Next Previous = Previous Thanks = Thanks GameOptions = Game Options Surrender = Surrender ExitToMainMenu = Exit To Main Menu ExitGame = Exit Game Close = Close ReturnToGame = Return To Game JustOneMoreTurnIPromise = Just one more turn! I promise! Message = Message TypeMessage = Type a message MessageWillExpireIn = Message will expire in TheMessageRequiresAResponse = The message requires a response # Civilization CivilizationEditor = Civilization Editor CreateaCivilization = Create a Civilization CreateNewCivilization = Create new Civilization CreateaCity = Create a City Author = Author AuthorOfScenario = Author of Scenario Tag = Tag CivRank = Rank CivScore = Score Score = Score RankScore = Rank Score PopulationScore = Population Score EconomicScore = Economic Score MilitaryScore = Military Score Prestige = Prestige TotalScore = Total Score Ranking = Ranking CivilizationStrength = Civilization Strength Province = Province Provinces = Provinces NeighboringProvinces = Neighboring provinces ProvinceName = Province Name ProvinceRegion = Province Region ChooseAProvince = Choose a Province NumberOfProvinces = Number of Provinces ConqueredProvinces = Conquered Provinces Conquering = Conquering Level = Level CivilizationSize = Civilization Size Total = Total Average = Average Min = Min Max = Max WorldsPopulation = World's Population MostPopulous = Most Populous ArmySize = Army Size ArmyPerCapita = Army Per Capita CivWars = Wars CivAllies = Allies CivPacts = Pacts CivVassals = Vassals CitiesEditor = Cities Editor CityName = City Name CityLevel = Level of City LargestCity = Largest City CivilizationName = Civilization Name CivilizationColor = Civilization Color Name = Name # Scenario Editor ScenarioEditor = Scenario Editor CreateaScenario = Create a Scenario CreateNewScenario = Create new Scenario ExitScenarioEditor = Exit scenario editor ManageCivilizations = Manage Civilizations FormableCivilization = Formable Civilization FormableCivilizations = Formable Civilizations AddNewFormableCivilization = Add New Formable Civilization FormCivilization = Form Civilization Form = Form Claimants = Claimants FormX = Form {0} XDoesNotExist = {0} does not exists TodayPartOf = Today part of CivilizationChangesToX = Civilization changes to {0} FormableHelp0 = Set which Civilizations can create this Civilization FormableHelp1 = Formable Civilizations are Civs that you can become if you own enough provinces in their respectve region IsNotAVassal = Is not a Vassal AtPeace = At Peace OwnsAllProvinces = Owns all provinces HaveArmy = Have army HaveACore = Have a Core NumberOfUnits = Number of Units NumberOfVassals = Number of Vassals NumberOfAllies = Number of Allies NumberOfWars = Number of Wars NumberOfNeighbors = Number of Neighbors Neighbors = Neighbors PopulationOfCivilization = Population of Civilization EconomyOfCivilization = Economy of Civilization IaAtWar = Is at war Allies = Allies IsAVassal = Is a Vassal IsAVassalOfCiv = Is a Vassal of Civilization IsPartOfHRE = Is part of Holy Roman Empire CenterToCivilization = Center to Civilization CenterToProvince = Center to Province EverySingleTimeRandomCiv = Every Single Time Random Civilization AddCivilization = Add Civilization AddNewCivilization = Add New Civilization Remove = Remove RemoveCivilization = Remove Civilization Removed = Removed Delete = Delete Deleted = Deleted Add = Add Added = Added AreYouSure = Are You Sure? SelectCivilization = Select Civilization AssignProvinces = Assign Provinces ClickAProvinceOnTheMapToAssignProvinceToCivilization = Click a province on the map to assign province to Civilization CustomizeWasteland = Customize Wasteland SetWhichProvincesOfTheWorldAreWasteland = Set which provinces of the world are Wasteland SelectRegions = Select Regions SetWhichRegionsOfTheWorldAreWasteland = Set which regions of the world are Wasteland ScenarioSettings = Scenario Settings SetUpArmy = Set Up Army StartingArmyInCapitals = Starting Army In Capitals StartingPopulation = Starting Population StartingEconomy = Starting Economy StartingMoney = Starting Money NeutralArmy = Neutral Army Wasteland = Wasteland Reverse = Reverse Playable = Playable PlayableProvinces = Playable Provinces PlayableCivilizations = Playable Civilizations WillTurnIntoAWasteland = Will turn into a Wasteland WontBeAWastelandAnymore = Won't be a Wasteland anymore Brush = Brush Select = Select DeselectAll = Deselect All Undo = Undo AddArmy = Add Army RemoveArmy = Remove Army SaveScenario = Save Scenario DeleteSavedGame = Delete saved game? GameSaved = Game Saved GameWillBeSavedInNextTurn = Game will be saved in next turn AllNotSavedProgressFromLastGameWillBeLostContinue = All progress not saved from the last game will be lost. Continue? Event = Event Events = Events SetEvents = Set Events AddNewEvent = Add new Event EventTitle = Title Recipient = Recipient Repeatable = Repeatable Triggers = Triggers Trigger = Trigger AddNewTrigger = Add new Trigger PopUp = Pop-Up ShowPopUp = Show pop-up Picture = Picture Description = Description Outcomes = Outcomes AddNewOutcome = Add new Outcome SaveEvent = Save Event NoDate = No Date Condition = Condition Conditions = Conditions EditCondition = Edit Condition AddNewCondition = Add new Condition Since = Since Until = Until Decision = Decision Decisions = Decisions DecisionTaken = Decision taken AddNewOutcome = Add new Outcome TriggerAnotherEvent = Trigger Another Event AIChance = AI Chance Annexation = Annexation FabricateClaim = Fabricate Claim DismissClaim = Dismiss Claim Controls = Controls ChangeOwnerOfProvinces = Change Owner of Provinces ControlledBy = Controlled by CivIsControlledByAPlayer = Civilization is Controlled by a Player NewOwner = New owner RemoveCore = Remove Core CreateAVassal = Create a Vassal CreateAlliance = Create Alliance JoinAlliance = Join Alliance LeaveAlliance = Leave Alliance KickFromAlliance = Kick from Alliance CreateUnion = Join Union SignNonAggresionPact = Sign Non-Aggresion Pact ChangeIdeology = Change Ideology UpdateRelation = Update Relation UpdatePopulation = Update Population UpdatePopulationPercentage = Update Population Percentage UpdatePopulationOfCiv = Update Population of Civilization UpdateEconomy = Update Economy UpdateEconomyPercentage = Update Economy Percentage UpdateEconomyOfCiv = Update Economy of Civilization UpdateTechnologyLevel = Update Technology Level UpdateDevelopmentLevel = Update Development Level UpdateHappiness = Update Happiness UpdateHappinessOfCivilization = Update Happiness of Civilization HappinessOfCivilization = Happiness of Civilization UpdateMoney = Update Money UpdateMovementPoints = Update Movement Points UpdateDiplomacyPoints = Update Diplomacy Points UpdateWastelandProvinces = Update Wasteland Provinces AND = AND NOT = NOT OR = OR CivilizationExist = Civilization Exists ControlsProvinces = Controls Provinces EventChance = Event chance IsWasteland = Is Wasteland NeutralProvince = Neutral Province NoData = No data None = None ServiceRibbon = Service Ribbon ServiceRibbonEditor = Service Ribbon Editor AddNewServiceRibbon = Add New Service Ribbon AddNewOverlay = Add New Overlay Position = Position Width = Width Height = Height Reflected = Reflected TranslationEditor = Translation Editor CreateTranslation = Create Translation Translation = Translation # Ages ChooseAgeofScenario = Choose Age of Scenario AgeofCivilizations = Age of Civilizations AgeofExpansion = Age of Expansion AgeofDarkness = Age of Darkness AgeofFeudalism = Age of Feudalism AgeofDiscovery = Age of Discovery AgeofRevolution = Age of Revolution AgeofIndustrialisation = Age of Industrialisation AgeofImperialism = Age of Imperialism AgeofConflict = Age of Conflict AgeofBrinkmanship = Age of Brinkmanship AgeofInformation = Age of Information AgeofTomorrow = Age of Tomorrow Date = Date Age = Age Year = Year BeforeChrist = BC DateAndAgeOfScenario = Date and Age of Scenario AYearOfScenario = A Year of Scenario WelcomeInTheNewAge = Welcome to the new Age GoldenAge = Golden Age OurCivilizationIsInAGoldenAgeOf = Our Civilization is in a Golden Age of GAProsperity = Prosperity GAScience = Science GAMilitary = Military Bonus = Bonus DaysX = {0,choice,0#{0} days|1#{0} day|1<{0,number,integer} days} MonthsX = {0,choice,1#{0} month|1<{0,number,integer} months} YearsX = {0,choice,1#{0} year|1<{0,number,integer} years} January = January February = February March = March April = April May = May June = June July = July September = September August = August October = October November = November December = December # Editor World = World MapEditor = Map Editor EditMap = Edit a Map EditTerrainTypes = Edit Terrain Types EditConnectionsAndProvinces = Edit Connections And Provinces UpdateProvinceData = Update Province Data Lines = Lines EditSeaProvinces = Edit Sea Provinces ContinentsEditor = Continents Editor ArmyPositionEditor = Army Position Editor PortPositionEditor = Port Position Editor ConvertToAnotherScale = Convert To Another Scale SeaArmyBoxesEditor = Sea Army Boxes Editor AddNewBox = Add New Box OptimizationRegionsEditor = Optimization Regions Editor WastelandMapsEditor = Wasteland Maps Editor AddNewWastelandMap = Add New Wasteland Map WastelandMap = Wasteland Map EditProvinceBackground = Edit Province Background SuggestedCivilizations = Suggested Civilizations GenerateSuggestedCivilizations = Generate Suggested Civilizations BasedOnAllScenarios = Based on all scenarios GeneratePreDefinedBorders = Generate Predefined Borders GenerateSeaRoutes = Generate Sea Routes ShowValues = Show Values ShowHideColorPicker = Show/Hide Color Picker Hide = Hide GameCivilizations = Game Civilizations PackageName = Package Name PalletCivColors = Pallet of Civilizations Colors SetsOfTheColorsForCivilizations = Sets of the colors for Civilizations DefaultSetOfCivilizationsColorsInAScenario = Default set of Civilizations colors in a Scenario NumberOfColors = Number of Colors PalletCivColorsPackages = Pallet of Civilizations Colors Packages PalletsOfColors = Pallets of Colors DefaultColors = Default Colors Colors = Colors DiplomacyColorsPackages = Diplomacy Colors Packages ReligionEditor = Religion Editor Religion = Religion AddNewReligion = Add New Religion ReligionName = Religion Name RandomAlliancesNamesPackages = Random Alliances Names Packages RandomAllianceName = Random alliance name CreateNewBundleOfWords = Create New Bundle of Words AddNewWord = Add New Word Word = Word Bundle = Bundle Download = Download DownloadMore = Download More Share = Share SuccessfullyShared = Successfully Shared AlreadyShared = Already Shared # Continents ContinentsPackages = World Continents Packages CreateNewPackage = Create a New Package AddNewContinent = Add New Continent CreateNewContinent = Create New Continent ContinentName = Continent Name Continent = Continent Continents = Continents Africa = Africa Asia = Asia Europe = Europe Oceania = Oceania NorthAmerica = North America SouthAmerica = South America Antarctica = Antarctica Ocean = Ocean Eurasia = Eurasia Americas = Americas MiddleEast = Middle East Region = Region Regions = Regions RegionsEditor = Regions Editor RegionsPackages = Regions Packages AddNewRegion = Add New Region CreateNewRegion = Create New Region RegionName = Region Name Galia = Gaul Iberia = Iberia WestMediterranean = West Mediterranean EastMediterranean = East Mediterranean SouthMediterranean = South Mediterranean AdriaticCoast = Adriatic Coast Anatolia = Anatolia FertileCrescent = Fertile Crescent Arabia = Arabia Germania = Germania SouthGermania = South Germania Benelux = Benelux BritishIsles = British Isles NorthIslands = North Islands WestScandinavia = West Scandinavia EastScandinavia = East Scandinavia Baltics = Baltics Dacia = Dacia EasternEurope = Eastern Europe CentralEurope = Central Europe Karelia = Karelia Rus = Rus Caucasus = Caucasus Siberia = Siberia Kamchatka = Kamchatka Crimea = Crimea EasternSteppes = Eastern Steppes WesternSteppes = Western Steppes EasternIslands = Eastern Islands NorthChina = North China SouthChina = South China Xinjiang = Xinjiang CentralAsia = Central Asia Persia = Persia India = India SoutheastAsia = Southeast Asia Indonesia = Indonesia Australia = Australia Mauretania = Mauretania LowerNile = Lower Nile UpperNile = Upper Nile SaharaDesert = Sahara Desert WestAfricanCoast = West African Coast GoldCoast = Gold Coast CentralAfrica = Central Africa HornOfAfrica = Horn of Africa EastAfrica = East Africa InnerAfrica = Inner Africa SouthAtlanticCoast = South Atlantic Coast CapeOfGoodHope = Cape of Good Hope Madagascar = Madagascar NorthernTerritories = Northern Territories Quebec = Quebec GreatLakes = Great Lakes GreatPlains = Great Plains PacificNorthwest = Pacific Northwest California = California AtlanticSeaboard = Atlantic Seaboard CentralAmerica = Central America Caribbean = Caribbean GranColombia = Gran Colombia NorthAmazonas = North Amazonas SouthAmazonas = South Amazonas Andes = Andes SouthernPeninsula = Southern Peninsula Brazil = Brazil # Map Modes MapMode = Map Mode MapModes = Map Modes MoreMapViews = More Map Views Political = Political Population = Population PercentageOfPopulation = Percentage of Population PercentageOfProvinces = Percentage of Provinces ProvincePopulation = Province Population ProvincePopulation = Province Population RecruitablePopulation = Recruitable population Economy = Economy EconomyOfProvince = Economy of province Unemployment = Unemployment Diplomacy = Diplomacy OpenTheDiplomacyView = Open Diplomacy view Army = Army History = History Supplies = Supplies ProvinceIsNotSupplied = Province is not supplied Fortifications = Fortifications Ports = Ports WatchTowers = Watch Towers Revolution = Revolution RevolutionaryRisk = Revolutionary Risk Unrest = Unrest RevolutionaryMovement = Revolutionary Movement RevolutionaryMovements = Revolutionary Movements NoMovements = No Movements SelectMovement = Select Movement OpenCivilizationView = Open Civilization View CloseCivilizationView = Close Civilization View OpenCloseCivilizationInformationsView = Open/Close the Civilization Informations View GrowthRate = Growth Rate GrowthRateEditor = Growth Rate Editor ProvinceGrowthRate = Province Growth Rate AverageGrowthRateOfProvinces = Average Growth Rate of provinces AverageGrowthRate = Average Growth Rate Technology = Technology TechnologyLevel = Technology Level TechnologyLevels = Technology Levels NextLevel = Next Level ResearchProgress = Research progress Progress = Progress Development = Development DevelopmentLevel = Development Level AverageDevelopment = Average Development AverageDevelopmentLevel = Average Development Level BaseDevelopmentLevel = Base Development Level DevelopmentLevelIn = Development Level in {0} Tech1 = All Civilizations have Levels of Technology which represents how advanced they are. Tech2 = Technology Level is raised by spending money on Research. Tech3 = Researching Technology Level will increase your Development Level, which affects the economy of your provinces. Tech4 = Higher Development Level means better economy and more income from your provinces. Tech5 = Development Level can't be higher than Technology Level of Civilization ProvinceValue = Province Value BaseProvinceValue = Base Province Value BaseValue = Base Value Core = Core Cores = Cores NoCores = No cores ConsideredAsItsCoreProvinceSince = Considered as its core province since {0} CoreIsALegitimatePartOfCivilization = Core is a legitimate part of Civilization. XOfPopulationIsRequiredToGetACore = {0}% of population is required to get a core CoreConstruction = Core Construction AddCore = Add Core SetUpCores = Set Up Cores and Population ClickAprovinceOnTheMapToAddOrRemoveCore = Click a province on the map to add or remove Core Nationalities = Nationalities EthnicGroups = Ethnic Groups Demography = Demography DemographyOfProvince = Demography of Province Census = Census Graph = Graph GraphMode = Graph Mode # Terrain Types Terrain = Terrain TerrainType = Type of Terrain TerrainTypesEditor = Terrain Types Editor AddNewTerrain = Add New Terrain TerrainTypeName = Terrain Type Name DefenseModifier = Defense bonus Military = Military MilitaryUpkeep = Military Upkeep MilitarySpendings = Military Spendings MilitaryUpkeepH1 = Arrange your army in highly developed provinces to reduce the cost of troop maintenance. MovementCostModifier = Movement Cost PopulationGrowthModifier = Population Growth EconomyGrowthModifier = Economy Growth BuildCostModifier = Build Cost Plains = Plains Hills = Hills Mountain = Mountain Mountains = Mountains Desert = Desert Semidesert = Semidesert Forest = Forest Jungle = Jungle Drylands = Drylands Marsh = Marsh Steppes = Steppes Savanna = Savanna Taiga = Taiga Tundra = Tundra Sea = Sea Lake = Lake LandProvince = Land Province LandProvinces = Land Provinces SeaProvince = Sea Province SeaProvinces = Sea Provinces ClosedSeaLake = Closed Sea/Lake # Buildings Buildings = Buildings BuildingBuiltIn = Building built in Castle = Castle Fortress = Fortress Fort = Fort HidesTheArmyFromTheSightOfViewOfWatchTower = Hides the army from the sight of view of the Watch Tower. BuildCastle = Build a Castle BuildCastleIn = Build Castle in BuildFortress = Build a Fortress BuildFortressIn = Build Fortress in WatchTower = Watch Tower BuildWatchTower = Build Watch Tower BuildWatchTowerIn = Build Watch Tower in AllowsToSeeTheArmyInNeighboringProvinces = Allows to see the armies in neighboring provinces. Port = Port BuildPort = Build Port BuildPortIn = Build Port in NoAccessToTheSea = No access to the Sea AllowsYourArmyGoToTheSea = Allows your army go to the sea. Farm = Farm BuildFarm = Build a Farm BuildFarmIn = Build Farm in Library = Library BuildLibraryIn = Build Library in University = University BuildUniversityIn = Build University in ResearchLab = Research Lab BuildResearchLabIn = Build Research Lab in ResearchPerTurnForEveryXPeopleInProvince = Research per turn for every {0} people in province. Armoury = Armoury BuildArmouryIn = Build Armoury in ReducesTheCostOfRecruitmentPerUnitByOneGold = Reduces the cost of recruitment per unit by one gold. Workshop = Workshop BuildWorkshopIn = Build Workshop in SupplyCamp = Supply Camp BuildSupplyCampIn = Build Supply Camp in Construct = Construct ConstructionWillTakeXurns = Construction will take {0,choice,1#{0} turn|1<{0,number,integer} turns} InConstruction = In construction Built = Built Destroy = Destroy Level = Level DefenseBonus = Defense Bonus Maintenance = Maintenance Festival = Festival OrganizeAFestivalIn = Organize a festival in FestivalIsOver = Festival is over Invest = Invest InvestIn = Invest in Government = Government Governments = Governments Civilize = Civilize Civilized = Civilized Uncivilized = Uncivilized UncivilizedTypeOfGovernment = Uncivilized Type of Government ChangeTypeOfGovernment = Change type of Government ChangeTypeOfGovernmentTo = Change type of Government to WhatIsAGovernmentAnyway = A government?? Anyway.. RequiredTechnologyLevel = Required Technology Level Democracy = Democracy Monarchy = Monarchy Republic = Republic Communism = Communism Fascism = Fascism Horde = Horde Tribal = Tribal CityState = City State AcceptableTaxation = Acceptable Taxation IncomeTaxation = Income Taxation IncomeProduction = Income Production ResearchCost = Research Cost # Files Path = Path IconName = Icon Name ImageName = Image Name Error = Error MissingFile = Missing File Lines = Lines AddNewStyle = Add New Style Repeat = Repeat Flip = Flip Moveable = Movable # Help Wiki = Wiki Open = Open Cheat = Cheat UnknownCommand = Unknown command WelcomeToTheTutorial = Welcome to the tutorial! t0 = Age of History II is a turn-based grand strategy wargame that is simple to learn yet hard to master. t1 = Your objective is to use military tactics and cunning diplomacy to either unify the world, or conquer it. t2 = Will the world bleed out or bow before you? The choice is yours.. HoverAnElementToGetMoreInformations = Hover over an element to get more information t3 = Orders are submitted before each round. t4 = The number of orders you can submit during each round is limited by your Movement Points for that round. t5 = After orders are submitted, civilizations execute actions in turn order, which is randomized at the start of each round. t6 = Transparent provinces are neutral. Provinces with color belong to other Civilizations. Striped provinces are occupied. t6a = Cities are drawn in the provinces with the largest population of all of the Civilization's provinces. These provinces are key provinces. cw0 = Your wars and the war score cw1 = Diplomacy points are used for most of the diplomacy actions CapitalOfYourCivilization = Capital of your Civilization t7 = The capital is the most important province of Civilization. It's the heart of your Civilization. t8 = Capitals have a Defensive bonus: +{0}% and an Offensive bonus: +{1}%. m0 = All of the messages s1 = You can scale the map, to go back to the standard scale click fast two times. b0 = Bottom panel InformationAboutSelectedProvince = Information about selected province EndTurnOrContinue = End Turn or Continue b1 = Owner of selected province b2 = Cores are constructed automatically if a province is not occupied b3 = Each terrain type has different bonuses g0 = Growth rate of population in this province g1 = You can increase the growth of a province by building a farm ha0 = Happy people will be more likely to pay taxes ha1 = Organize a festival in the province to increase happiness u0 = Population of province u0a = A province is home to thousands of people. u0b = Each person in a province belongs to a nationality chPr = Choose a province which belongs to your Civilization. a0 = Action menu shows up after you select a province which belongs to your civilization. a1 = Move units from one province to another. a1a = Construction of a port allows you to go into sea areas. a2 = Recruit units from the selected province. a2a = This costs gold and is limited by the population of the province. a2b = Recruiting from a province reduces its population and economy. a3 = More options a3a = Construct buildings in the selected province. a3a2 = You can construct buildings in selected province in the More menu a3b = Recruit army instantly with doubled cost of recruitment. a3c = Disband units from the selected province. a4 = Set units to Move towards a faraway province over multiple turns q0 = Quest! r0 = Choose a province which belongs to your civilization and recruit new units. r1 = Recruit some new units. r2 = Number of units to recruit. n0 = Choose a province which belongs to you and move units to a neighboring province. n0a = You can also move your army to a sea area if you have a port in the province. n1 = Move units to the neighboring province. n2 = Number of units to move. n3 = Choose a neighboring province to move your army to n3a = or choose a province again to confirm a Move. tx0 = In the Budget view you can manage your Incomes and Expenses. in0 = All provinces have income from Taxation and Production. in1 = Taxation income from each province is based on population, happiness in province and Technology Level of your Civilization. in2 = Production income from each province is based on economy points, development level of province, and workforce. tx = All types of government have their own maximum value of an acceptable level of Taxes. txa = You can raise the level of taxes to have a higher income per turn, but be careful, happiness will decrease or increase in all of your provinces every turn, based on your Taxes level. hAdm0 = All provinces have Administrative costs. hAdministrationCost = The farther your province is from the Captial, the higher cost it will take to keep it. hAdministrationCost2 = Faraway provinces may even be a drain on your economy. To make it worthwhile, either develop the province to make it profitable, or create a Vassal Civ. d0 = Change view to Diplomacy view. d0a = Back to Political view. d1 = In the Diplomacy view, you can engage in diplomatic actions between Civilizations. d2 = To do this choose a province which belongs to another Civilization. d3 = Information about selected Civilization. d4 = Diplomatic relations of selected Civilization. d5 = Diplomatic actions. EndOfTutorial = End of tutorial! Finish = Finish hGoods = Goods affects the growth of your population. hGoods2 = Allocating more budget to it will increase the growth rate of your citizens. hGoods3 = Must be kept at a minimum of {0}% for continued growth. hGoods4 = Otherwise your population will shrink and hungry citizens become angry citizens.. GoodLuck = Good luck! NextElections = Next elections More = More Decrees = Decrees Timeline = Timeline Stats = Stats Duration = Duration SupplyLine = Supply Line SupplyLines = Supply Lines ContinuousRendering = Continuous Rendering VictoryConditions = Victory Conditions VictoryPoints = Victory Points Domination = Domination AnnihilateAllOfYourEnemies = Annihilate all of your enemies XOfAllProvines = {0}% of all provinces ControlXOfAllProvines = Control {0}% of all provinces ControlProvinces = Control Provinces PeaceTreaty = Peace Treaty SignPeaceTreaty = Sign Peace Treaty PeaceOffer = Peace Offer WarLeader = War leader MakeDemands = Make Demands SendDemands = Send Demands Demands = Demands ListOfDemands = List of Demands TakeAll = Take All GoTo = Go To AnInsultFrom = An Insult From TurnsLimit = Turns Limit NoThanks = No, Thanks TransferControl = Transfer Control TransferControlOverProvince = Transfer control over province TakeControlOverOccupiedProvince = Take control over occupied province WarWeariness = War Weariness WarWearinessH1 = War Weariness is a measure of your citizens losing their enthusiasm for conflict. WarWearinessH2 = As you fight wars, WW will slowly rise. War Weariness naturally shrinks when you're not at war. WarWearinessH3 = If War Weariness gets too high, your Civ will suffer consequences such as increased military upkeep, revolt risk, and reduced happiness. ScrambleFor = Scramble for {0} InvasionOf = Invasion of {0} AttackOn = Attack on {0} ProvincePlundered = Province Plundered Stability = Stability ProvinceStability = Province Stability LowStability = Low Stability AssimilateTheProvincesToIncreaseStability = Assimilate the provinces to increase stability. IncomeOfProvinceIsReducedDueToLowStability = Income of province is reduced due to low stability. Assimilate = Assimilate PromoteOurTraditionsAndCulturesInThisProvince = Promote our traditions and cultures in this province. APercentageOfTheLocalsWillConvertToOurNationality = A percentage of the locals will convert to our nationality. ProvinceStabilityWillBeIncreased = Province stability will be increased. OurPopulationIsAMinority = Our population is a minority. TheProcessOfAssimilationHasComeToAnEnd = The process of assimilation has come to an end. InvestmentInTheProvinceIsOver = Investment in the province is over. TheDiplomatEndedImprovingRelationsBetweenOurCivilizations = The diplomat ended improving relations between our Civilizations CivXRevolutionaryMovementHasBeenUnusuallyStrongately = {0}: Revolutionary movement has been unusually strong lately. Others = Others WarReparations = War Reparations WarReparationsRepaid = War Reparations Repaid Tribute = Tribute ArmyStarvesToDeath = Army starves to death LostControlOverProvince = Lost control over province DefensivePosition = Defensive Position Accepted = Accepted WaitingForResponse = Waiting for response ConstructedBuildings = Constructed Buildings RecruitedArmy = Recruited Army MasterVolume = Master Volume ShowNextPlayerTurnView = Show Next Player Turn View SuspendDiplomaticRelations = Suspend diplomatic relations DiplomaticRelationsAreSuspended = Diplomatic relations are suspended EmbassyClosed = Embassy Closed EmbassyReopen = Embassy Reopen Disease = Disease Diseases = Diseases DiseasesDeathRate = Diseases Death Rate Plague = Plague Plagues = Plagues Deaths = Deaths OutbreakOfDisease = Outbreak of Disease BlackDeath = Black Death Smallpox = Smallpox Measles = Measles Tuberculosis = Tuberculosis Dysentery = Dysentery YellowFever = Yellow Fever Influenza = Influenza Scurvy = Scurvy Cancer = Cancer Continue = Continue Load = Load DemandMilitaryAccess = Demand Military Access GreatPower = Great Power LibertyDesire = Liberty Desire FriendlyCivilizations = Friendly Civilizations TechnologyPoints = Technology points PointsX = {0,choice,0#{0} points|1#{0} point|1<{0,number,integer} points} PointsLeft = Points Left AddPoint = Add point AddNewLeader = Add New Leader Leader = Leader Leaders = Leaders Born = Born YouMustBorderWithCivilization = You must border with Civilization CityHasBeenFounded = {0} has been founded TheCapitalCityHasRecentlyBeenMoved = The capital city has recently been moved ColonizationCost = Colonization Cost NewColony = New Colony RevokeGuarantee = Revoke Guarantee DissolveUnion = Dissolve Union UnionHasBeenDissolved = Union has been dissolved Loans = Loans Spy = Spy SendSpy = Send Spy WantsYourProvinces = Wants Your Provinces NuclearReactor = Nuclear Reactor NuclearWeapon = Nuclear Weapon Nuke = Nuke Paused = Paused Unpaused = Unpaused CustomCursor = Custom Cursor Wonder = Wonder Wonders = Wonders ControlWonders = Control Wonders YouHaveBeenDefeated = You have been defeated # Achievements # 1 CaptureXCivilization = Capture {0,choice,1#{0} Civilization|1<{0,number,integer} Civilizations} FirstConquest = First Conquest Occupation = Occupation TheSmallConqueror = The Small Conqueror GreatConqueror = Great Conqueror InvaderByVocation = Invader by vocation Enslavement = Enslavement WorldDomination = World Domination InvasionFromSpace = Invasion from space # 2 StayInTheGameForXHours = Stay in the game for {0} hours. ThisIsJustTheBeginning = This is just the beginning ILikeIt = I like it Fan = Fan SectOfFans = Sect of Fans RobotFan = Robot fan RiseOfTheMachines = Rise of the Machines # 3 CreateXVassals = Create {0} vassals Submission = Submission ToDominate = To dominate FeudalFragmentation = Feudal fragmentation Vassalizator = Vassalizator # 4 CreateXUnions = Create {0} unions Conspiracy = Conspiracy Union = Union ImpeccablePower = Impeccable power AmongYourOwn = Among your own UnitedTogether = united together # 5 CreateXAlliances = Create {0} alliances Preparation = Preparation TogetherWeAreStronger = Together we are stronger GreatAlliance = Great Alliance Session = Session RoundTable = Round Table # 6 AdoptTypeOfGovernment = Adopt type of Government # 7 BuildXBuildings = Build {0,choice,1#{0} building|1<{0,number,integer} buildings} LayTheFoundation = Lay the foundation Sandbox = Sandbox Builder = Builder AssistantSuperintendent = Assistant superintendent Foreman = Foreman Worker = Worker GoldenHands = Golden Hands Almighty = Almighty # 8 BuildXFarms = Build {0} Farms SmallFood = Small food Farmers = Farmers Hectares = Hectares NationalEconomy = National Economy # 9 CreateXRecruits = Create {0} Recruits Recruit2 = Recruit Military = Military CommanderInChief = Commander in Chief Legions = Legions ArmyWithImplants = Army with implants # 10 CollectXGold = Collect {0} gold FirstSavings = First savings BankEmployee = Bank Employee MineWorker = Mine Worker Magnat = Magnat Goldmine = Goldmine TreasureHunter = Treasure Hunter # 11 CaptureXProvinces = Capture {0} provinces InitialDiscoveries = Initial discoveries Extension = Extension Provincial = Provincial Elder = Elder Prince = Prince King = King TheEmperor = The Emperor LordOfTheWorld = Lord of the World # 12 WinXTimesInWars = Win {0,choice,1#{0} time|1<{0,number,integer} times} in wars TheFirstWar = The First War NoviceWarrior = Novice Warrior OnlyWar = Only war Annihilator = Annihilator # 13 ConcludeXNonAggressionPacts = Conclude {0} non-aggression pacts NotYourOwn = Not Your Own Impatiens = Impatiens Disdainful = Disdainful FearOfTheLight = Fear of the Light AllergyToWar = Allergy to war # 14 TakeFirstLoans = Take first loans INeedGold = I need gold # 15 ListenToAllTracks = Listen to all tracks GoodHearing = Good Hearing AIAggressiveness = Ai Aggressiveness MinArmyRequiredToAttack = Minimum army required to attack font = rbold.ttf fontArmy = rbold.ttf font2 = rbold.ttf charset = !"#%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]_abcdefghijklmnopqrstuvwxyz{|}ÁÂÃÄÅÇÈÉÊËÍÎÏÐÑÓÔÖØÚÜÝáâãäåçèéêëíîïðñóôöøúüýČčĘęĞğıŁłŃńŇňŚśŞşŠšŹźŻżŽȘșʿ‘’�