<?xml version="1.0"?>
<rss version="2.0"><channel><title>Quality of Life Improvements Latest Topics</title><link>http://www.ageofcivilizationsgame.com/forum/306-quality-of-life-improvements/</link><description>Quality of Life Improvements Latest Topics</description><language>en</language><item><title>Construction of buildings through events and some other requests</title><link>http://www.ageofcivilizationsgame.com/topic/252694-construction-of-buildings-through-events-and-some-other-requests/</link><description><![CDATA[<p>
	It's <strong>great to see</strong> the progress of the <em>Age of History 3</em> updates moving forward. The third game remains relevant for modding because it offers a number of advantages that are probably not possible in <em>AoH2DE</em> due to some thematic differences. But we still need important things like:
</p>

<ul>
	<li>
		Event-based building construction or territorial annexation, which occurs not by a civilization specified in the event, but directly by the event recipient.
	</li>
	<li>
		It would be nice if laws required not only a government type but also a religion. Laws could also be automatically revoked if their requirements are violated (the government is changed).
	</li>
	<li>
		Buildings that could require not just one form of government or religion, but several.
	</li>
	<li>
		Building levels. For example, so that stone walls could replace palisades, rather than being built next to them.<br />
		 
	</li>
</ul>

<p>
	<span style="color:#000000;"><span style="background-color:rgb(0,0,0);font-size:15px;">Thank you for your attention to this matter! PRESIDENT DONALD J. TRUMP</span></span>
</p>

<p>
	<span class="ipsEmoji">🙏</span><span class="ipsEmoji">🙏</span><span> </span><span class="ipsEmoji">🙏</span>
</p>

<p>
	 
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" href="http://www.ageofcivilizationsgame.com/uploads/monthly_2026_04/image.png.8f06f5e54268a67916bd15f012d6be58.png" data-fileid="71669" data-fileext="png" rel=""><img class="ipsImage ipsImage_thumbnailed" data-fileid="71669" data-ratio="55.90" width="1000" alt="image.thumb.png.d02151d5356cf653aaa69a8fcd9df1e2.png" src="http://www.ageofcivilizationsgame.com/uploads/monthly_2026_04/image.thumb.png.d02151d5356cf653aaa69a8fcd9df1e2.png" /></a>
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" href="http://www.ageofcivilizationsgame.com/uploads/monthly_2026_04/image.png.e6e58fdc9e71d52b67d190032eedd5b0.png" data-fileid="71670" data-fileext="png" rel=""><img class="ipsImage ipsImage_thumbnailed" data-fileid="71670" data-ratio="152.75" width="491" alt="image.thumb.png.f0680c39d393d0cf868b85ad4152b385.png" src="http://www.ageofcivilizationsgame.com/uploads/monthly_2026_04/image.thumb.png.f0680c39d393d0cf868b85ad4152b385.png" /></a>
</p>

<p>
	<img class="ipsImage ipsImage_thumbnailed" data-fileid="71671" data-ratio="69.82" width="908" alt="image.png.7901f70bc506d757873ae2d34b7a292f.png" src="http://www.ageofcivilizationsgame.com/uploads/monthly_2026_04/image.png.7901f70bc506d757873ae2d34b7a292f.png" />
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" href="http://www.ageofcivilizationsgame.com/uploads/monthly_2026_04/image.png.fa5ef2d52c1571ba69d4ced5bd901384.png" data-fileid="71672" data-fileext="png" rel=""><img class="ipsImage ipsImage_thumbnailed" data-fileid="71672" data-ratio="42.30" width="1000" alt="image.thumb.png.5d394ff51e3c6db7770d0839a76da7df.png" src="http://www.ageofcivilizationsgame.com/uploads/monthly_2026_04/image.thumb.png.5d394ff51e3c6db7770d0839a76da7df.png" /></a>
</p>
]]></description><guid isPermaLink="false">252694</guid><pubDate>Tue, 28 Apr 2026 17:21:53 +0000</pubDate></item><item><title>Immortal rulers</title><link>http://www.ageofcivilizationsgame.com/topic/252664-immortal-rulers/</link><description><![CDATA[<p>
	<span><span><span><a contenteditable="false" data-ipshover="" data-ipshover-target="http://www.ageofcivilizationsgame.com/profile/1-%C5%82ukasz-jakowski/?do=hovercard" data-mentionid="1" href="http://www.ageofcivilizationsgame.com/profile/1-%C5%82ukasz-jakowski/" rel="">@Łukasz Jakowski</a>, thank you for your games! But please add to AoH 3 and AoH 2: DE the ability to create immortal rulers<strong> </strong>that don't change over time. This could be implemented through their properties, such as ReignYear and ImageID:</span></span></span>
</p>

<p>
	<strong>Immortal: true</strong>
</p>

<p>
	When the leader's death method was triggered, the current leader of the country would be checked for this property, and if <strong>true</strong>, the method would ignore this character.
</p>
]]></description><guid isPermaLink="false">252664</guid><pubDate>Sun, 12 Apr 2026 16:11:12 +0000</pubDate></item><item><title>My suggestions for aoh2 DE</title><link>http://www.ageofcivilizationsgame.com/topic/252601-my-suggestions-for-aoh2-de/</link><description><![CDATA[<p>
	<a contenteditable="false" data-ipshover="" data-ipshover-target="http://www.ageofcivilizationsgame.com/profile/1-%C5%82ukasz-jakowski/?do=hovercard" data-mentionid="1" href="http://www.ageofcivilizationsgame.com/profile/1-%C5%82ukasz-jakowski/" rel="">@Łukasz Jakowski</a>
</p>

<p>
	I know I put this as a aoh3 tag, aside from that, I don't know if you've been asked or suggested these things before, but can you add mission/event trees with how you did for aoh3, add different alliance types, similar to how you did it in aoh3, where they had their own alliance types (like defensive and hre for this instance) with their own flags chosen through tags, and lastly, if possible increase the cap of the limit of provinces for modding capabilities, like increasing the province limit or finding a way to reduce problems caused by provinces, this would help more province heavy mods such as Project vita 2.1 or Megamod, I'm basically asking for some of the more interesting features from aoh3 to be in this game, since these would greatly help with scenario making and modding 
</p>
]]></description><guid isPermaLink="false">252601</guid><pubDate>Thu, 29 Jan 2026 23:36:44 +0000</pubDate></item><item><title>Add folders and a select multiple save files option to the load game menu</title><link>http://www.ageofcivilizationsgame.com/topic/252576-add-folders-and-a-select-multiple-save-files-option-to-the-load-game-menu/</link><description><![CDATA[<p>
	Navigating the load game menu is currently very tedious, especially on mobile. It would be far more convenient if all of the save files belonging to a single playthrough were stored in dedicated folders. This way it would be far easier to find the save file of a different playthrough when you're doing 2 different playthroughs at the same time. <br />
	It would also be nice if we could select multiple save files and delete them with a single action, instead of having to click each one individually and having to confirm each time that you want to delete the save file.
</p>
]]></description><guid isPermaLink="false">252576</guid><pubDate>Thu, 16 Oct 2025 21:08:19 +0000</pubDate></item><item><title>Capture of a province</title><link>http://www.ageofcivilizationsgame.com/topic/252453-capture-of-a-province/</link><description><![CDATA[<p>
	Dzień dobry, panie Łukaszu, chciałbym się dowiedzieć, jak można zrealizować to, żeby przy ukończeniu bitwy okupowała się tylko prowincja, w której ta bitwa się odbyła, a nie od razu wszystkie sąsiednie do niej?<br />
	<br />
	Good morning, Mr. Łukasz, I would like to find out how it is possible to make it so that upon finishing a battle, only the province where the battle took place gets occupied, and not immediately all the neighboring provinces?
</p>
<blockquote class="ipsQuote" data-ipsquote="" data-ipsquote-contentapp="forums" data-ipsquote-contentclass="forums_Topic" data-ipsquote-contentcommentid="419162" data-ipsquote-contentid="252453" data-ipsquote-contenttype="forums" data-ipsquote-timestamp="1753025980" data-ipsquote-userid="33730" data-ipsquote-username="aoc3">
	<div class="ipsQuote_citation">
		Just now, aoc3 said:
	</div>

	<div class="ipsQuote_contents">
		<p>
			Dzień dobry, panie Łukaszu, chciałbym się dowiedzieć, jak można zrealizować to, żeby przy ukończeniu bitwy okupowała się tylko prowincja, w której ta bitwa się odbyła, a nie od razu wszystkie sąsiednie do niej?<br />
			<br />
			Good morning, Mr. Łukasz, I would like to find out how it is possible to make it so that upon finishing a battle, only the province where the battle took place gets occupied, and not immediately all the neighboring provinces?
		</p>
	</div>
</blockquote>

<p>
	Po prostu tworzę własny mod, który ma na celu osiągnięcie realizmu.
</p>
]]></description><guid isPermaLink="false">252453</guid><pubDate>Sun, 20 Jul 2025 15:39:40 +0000</pubDate></item><item><title>Accesibility for selection</title><link>http://www.ageofcivilizationsgame.com/topic/252409-accesibility-for-selection/</link><description><![CDATA[<p>
	I wanted to suggest adding the option to change mouse wheel selection to left-click in the game options. I've been having issues with my mouse wheel, and it's sometimes a bit tricky to select units or build in multiple provinces using the mouse wheel.
</p>

<p>
	I hope this can be added for the beta and the next update.
</p>
]]></description><guid isPermaLink="false">252409</guid><pubDate>Sat, 05 Jul 2025 17:50:27 +0000</pubDate></item><item><title>List otwarty do &#x141;ukasza/open letter to &#x141;ukasz</title><link>http://www.ageofcivilizationsgame.com/topic/252335-list-otwarty-do-%C5%82ukaszaopen-letter-to-%C5%82ukasz/</link><description><![CDATA[<p dir="ltr">
	<b><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;">Szanowny Panie Łukaszu</span></b>
</p>

<p>
	 
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;">Chciałbym do pana przemówić, gdy pan zapowiedział niespodziewanie nowy projekt, gdy podczas Age of History 3 jest dalej zabugowane i źle wykonaną grą szczególnie w aspekcie dyplomacji i wojny, lecz przejdę do tego zaraz. Jako modder Project Civilization 2 i w imieniu innych modderów aoh3 którzy borykają się z błędami w outcomach eventów czy też triggerów. Chciałbym otrzymać dokładny roadmap z funkcjami którymi pan planuje najbliższym czasie, żeby nie opierało się na pustych frazesach i nie robieniu nikomu złudnej nadziei. Lecz chciałbym zaproponować kilka zmian które by znacznie usprawniły rozgrywkę.</span></b>
</p>

<p>
	<br />
	 
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;">Aspekt działań zbrojnych które są wykonane słabo po prostu gdzie w każdej bitwie liczy się jedno jednostka z większym atakiem i większą przewagą liczebną wygrywa. W samych bitwach chciałbym żeby została faza kontratak gdzie siły broniące atakują przeciwnika. Chciałbym przede wszystkim żeby do gry trafił bonusy dla jednostek pod konkretny teren które byłoby urozmaiciły rozgrywkę. Kolejny aspekt edycji jednostek to bonus do dyscypliny i morali, tak samo jak powyższy element miałby urozmaicić rozgrywki. Przechodząc dalej dodanie wymagań surowcowych które umożliwiały regionalizacje jednostek dodania np. Surowca słoni, lub też wielbłądów, podobnie miało to wyglądać w aspekcie religii. Ale najważniejszym byłoby jednak jednostki tylko dostępne dla danego kraju. Tutaj zaprezentuje na 3 przykładach:</span></b>
</p>

<p>
	<br />
	 
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;">{</span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;">Army: [</span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;">{</span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;">Name: "Knight",</span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;">ImageID: 43,</span></b>
</p>

<p dir="ltr">
	 
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;">UnitLevel: 2,</span></b>
</p>

<p dir="ltr">
	 
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;">Attack: 17,</span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;">Defense: 17,</span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;">MovementSpeed: 4.8,</span></b>
</p>

<p dir="ltr">
	 
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;">AttackRange: 2,</span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;">SiegeProgress: 0.1,</span></b>
</p>

<p>
	 
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;">BoostDiscipline: 0.5</span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;">BoostMorale: 1.0</span></b>
</p>

<p dir="ltr">
	 
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;">RequiredTechID: 14,</span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;">RequiredResources: -1</span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;">RequiredResourcesCivilization:none</span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;">RequiredCivilization:</span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;">RequiredReligion: 1</span></b>
</p>

<p dir="ltr">
	 
</p>

<p dir="ltr">
	 
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;">Cost: 25,</span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;">MaintenanceCost: 0.2,</span></b>
</p>

<p dir="ltr">
	 
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;">RecruitmentTime: 80,</span></b>
</p>

<p>
	 
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;">przykład nr.2</span></b>
</p>

<p>
	 
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;">{</span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;">Army: [</span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;">{</span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;">Name: "RomanLegionist",</span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;">ImageID: 3,</span></b>
</p>

<p dir="ltr">
	 
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;">UnitLevel: 2,</span></b>
</p>

<p dir="ltr">
	 
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;">Attack: 17,</span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;">Defense: 17,</span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;">MovementSpeed: 4.8,</span></b>
</p>

<p dir="ltr">
	 
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;">AttackRange: 2,</span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;">SiegeProgress: 0.1,</span></b>
</p>

<p>
	 
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;">BoostDiscipline: 0.5</span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;">BoostMorale: 1.0</span></b>
</p>

<p dir="ltr">
	 
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;">RequiredTechID: 14,</span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;">RequiredResources: -1</span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;">RequiredCivilization:spqr;romw (roman empire and wester empire)</span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;">RequiredReligion:3</span></b>
</p>

<p dir="ltr">
	 
</p>

<p dir="ltr">
	 
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;">Cost: 25,</span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;">MaintenanceCost: 0.2,</span></b>
</p>

<p dir="ltr">
	 
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;">RecruitmentTime: 80,</span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;">przykład nr.3</span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;">{</span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;">Army: [</span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;">{</span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;">Name: "Elephant",</span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;">ImageID: 3,</span></b>
</p>

<p dir="ltr">
	 
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;">UnitLevel: 2,</span></b>
</p>

<p dir="ltr">
	 
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;">Attack: 17,</span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;">Defense: 17,</span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;">MovementSpeed: 4.8,</span></b>
</p>

<p dir="ltr">
	 
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;">AttackRange: 2,</span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;">SiegeProgress: 0.1,</span></b>
</p>

<p>
	 
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;">BoostDiscipline: 0.5</span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;">BoostMorale: 1.0</span></b>
</p>

<p dir="ltr">
	 
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;">RequiredTechID: 14,</span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;">RequiredResources: -1</span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;">RequiredCivilization:none</span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;">RequiredReligion:23</span></b>
</p>

<p dir="ltr">
	 
</p>

<p dir="ltr">
	 
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;">Cost: 25,</span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;">MaintenanceCost: 0.2,</span></b>
</p>

<p dir="ltr">
	 
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;">RecruitmentTime: 80,</span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;">Teraz przejdźmy do kolejnej rzeczy które trącą myszką a raczej ich bezużyteczność. Chciałbym żeby gra pokazywała regiony do której jest przypisana dana prowincja jak w imperatorze rome. Można byłoby się o pokusić dodania jakiegoś znacznika na mapie pokazujący stolice regionu. W przypadku oblężenia prowincji która nie jest stolicą regionu  kapitulujesz całego regionu tylko jedną prowincję, gdy oblężysz stolicę regionu to zdobywasz cały region. Postuluje system fortów które również są wyświetlane na mapie które nie umożliwiają przejście armii wroga w odległości prowincji od fortu. Również postuluję wprowadzenie limitów fortów coś w stylu regiments limit żeby ograniczyć zbudowanie całego państwa fortami, kończy się zniszczeniem gospodarki.Event oblężeniowe chciałbym żeby został wprowadzony outcome province_siege = true, który będzie działał niezależnie od tego jaka prowincja jest oblężona na mapie. </span></b>
</p>

<p>
	 
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;">Pomniejsze kwestie odnośnie armii. czyli attrition i generałowie. Attrition miałby przede wszystkim zmniejszyć stacki graczy i ai podczas wojen.Liczbę regimentów które może utrzymać dana prowincja może zostać zwiększona przez technologie. Generalnie powinni otrzymać jakiś system perków które zależały na jakim terenie walczył i czy się bronił czy atakował. </span></b>
</p>

<p>
	<br />
	<br />
	 
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;">Teraz przez każdego ukochana dyplomacja, której można pisać długo. Uważam że powinien pozostać system z aoh2, z kilku powodów. Przede wszystkim obecny system dyplomatyczny służy po to żeby z kimś zmniejszyć relacje i wypowiedzieć wojnę od czasu do czasu podpiszesz sojusz. Ale dla mnie działanie minimum jest to że mam opcje handlu i że ai potrafi pokojowo zaanektować wasala. Ale przejdźmy do sojuszów specjalnych byłem wielkim fanem tego rozwiązania, lecz jak każdy inny aspekt w tej grze wydaje się niedokończony. Sojusz obronny jeszcze zrozumiem ale ten sojusz typu Hre jest bezużyteczny. Raz że nie można edytować to pod każde sojusz osobno to jeszcze do tego ai nie umie w tego reformować. Tutaj istnieją oczywiście eventy i można coś wykombinować lecz istnieje głupiutka mechanika że przywództwo przejmuje ten kto ma najwięcej punktów prestiżu.Ale tutaj byłoby proste rozwiązanie dodanie outcome prestige=-500 duration=5, co ny rozwiązało ten problem. </span></b>
</p>

<p>
	 
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;">Teraz polityka wewnętrzna a przynajmniej jej brak. Stabilność powinno się przesunąć do głównego ui i znacznie rozszerzyć jego działanie w tym dodać triggered odpowiedzialny gdzie stabilność cywilizacji spada poniżej jakieś granic np. triggered - stability_civilization_lower=36% -&gt; outcome explode=(tagcivilization), i outcome civilization_stability=-5. Wyczerpanie wojny również powinno również zostać przesunięte do głównego ui, powinno również otrzymać swe outcome i triggered.</span></b>
</p>

<p>
	<br />
	 
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;">Eventy i misje w mej opinii nie powinieneś dodawać edytor eventów do gry. Lecz skupiać żeby było jak najwięcej outcome w łamanie sojuszy i wyzwalania wasli. Ostatnim i chyba najważniejszym jest to żeby w grze pojawił się outcome odpowiedzialny za przeładowania drzewka misji aby móc je zmienić podczas trwania rozgrywki</span></b>
</p>

<p>
	<br />
	 
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;">Prosiłbym żeby pan rozważył wszystko co tutaj napisałem, Z p</span></b><b><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;">oszanowaniem Bizantyjczyk</span></b>
</p>

<p dir="ltr">
	 
</p>

<p dir="ltr">
	 
</p>

<p dir="ltr">
	<span style="font-size:72px;">English Version</span>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;">Dear Łukasz</span></b>
</p>

<p>
	 
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;">I would like to speak to you when you unexpectedly announced a new project while Age of History 3 is further bugged and a poorly made game especially in the diplomacy and war aspect, but I will get to that right away. As a modder of Project Civilization 2 and on behalf of other aoh3 modders who are struggling with bugs in event outcoms or triggers. I would like to receive a detailed roadmap with the features you are planning for the near future, so that it is not based on empty platitudes and not giving anyone false hope. But I would like to propose a few changes that would significantly improve the gameplay.</span></b>
</p>

<p>
	<br />
	 
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;">The aspect of military action, which is simply poorly executed, where in each battle one unit with a greater attack and a greater numerical advantage wins. In the battles themselves I would like to see a counter-attack phase where the defending forces attack the enemy. Above all, I would like to see terrain-specific unit bonuses added to the game, which would add variety to the gameplay. Another aspect of unit editing is the bonus to discipline and morale, just as the above element would add variety to the gameplay. Moving on to the addition of resource requirements that would allow for the regionalisation of units adding e.g. raw elephants, or camels, similarly there would be the aspect of religion. But most importantly, units would only be available for a given country. Here, I will present 3 examples:</span></b>
</p>

<p>
	<br />
	 
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;">{</span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;">Army: [</span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;">{</span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;">Name: "Knight",</span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;">ImageID: 43,</span></b>
</p>

<p dir="ltr">
	 
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;">UnitLevel: 2,</span></b>
</p>

<p dir="ltr">
	 
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;">Attack: 17,</span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;">Defense: 17,</span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;">MovementSpeed: 4.8,</span></b>
</p>

<p dir="ltr">
	 
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;">AttackRange: 2,</span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;">SiegeProgress: 0.1,</span></b>
</p>

<p>
	 
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;">BoostDiscipline: 0.5</span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;">BoostMorale: 1.0</span></b>
</p>

<p dir="ltr">
	 
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;">RequiredTechID: 14,</span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;">RequiredResources: -1</span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;">RequiredResourcesCivilization:none</span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;">RequiredCivilization:</span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;">RequiredReligion: 1</span></b>
</p>

<p dir="ltr">
	 
</p>

<p dir="ltr">
	 
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;">Cost: 25,</span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;">MaintenanceCost: 0.2,</span></b>
</p>

<p dir="ltr">
	 
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;">RecruitmentTime: 80,</span></b>
</p>

<p>
	 
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;">nr.2</span></b>
</p>

<p>
	 
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;">{</span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;">Army: [</span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;">{</span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;">Name: "RomanLegionist",</span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;">ImageID: 3,</span></b>
</p>

<p dir="ltr">
	 
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;">UnitLevel: 2,</span></b>
</p>

<p dir="ltr">
	 
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;">Attack: 17,</span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;">Defense: 17,</span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;">MovementSpeed: 4.8,</span></b>
</p>

<p dir="ltr">
	 
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;">AttackRange: 2,</span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;">SiegeProgress: 0.1,</span></b>
</p>

<p>
	 
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;">BoostDiscipline: 0.5</span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;">BoostMorale: 1.0</span></b>
</p>

<p dir="ltr">
	 
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;">RequiredTechID: 14,</span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;">RequiredResources: -1</span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;">RequiredCivilization:spqr;romw (roman empire and wester empire)</span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;">RequiredReligion:3</span></b>
</p>

<p dir="ltr">
	 
</p>

<p dir="ltr">
	 
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;">Cost: 25,</span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;">MaintenanceCost: 0.2,</span></b>
</p>

<p dir="ltr">
	 
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;">RecruitmentTime: 80,</span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;">nr.3</span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;">{</span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;">Army: [</span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;">{</span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;">Name: "Elephant",</span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;">ImageID: 3,</span></b>
</p>

<p dir="ltr">
	 
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;">UnitLevel: 2,</span></b>
</p>

<p dir="ltr">
	 
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;">Attack: 17,</span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;">Defense: 17,</span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;">MovementSpeed: 4.8,</span></b>
</p>

<p dir="ltr">
	 
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;">AttackRange: 2,</span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;">SiegeProgress: 0.1,</span></b>
</p>

<p>
	 
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;">BoostDiscipline: 0.5</span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;">BoostMorale: 1.0</span></b>
</p>

<p dir="ltr">
	 
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;">RequiredTechID: 14,</span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;">RequiredResources: -1</span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;">RequiredCivilization:none</span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;">RequiredReligion:23</span></b>
</p>

<p dir="ltr">
	 
</p>

<p dir="ltr">
	 
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;">Cost: 25,</span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;">MaintenanceCost: 0.2,</span></b>
</p>

<p dir="ltr">
	 
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;">RecruitmentTime: 80,</span></b>
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;">Now let's move on to the next thing that trumps the mouse, or rather their uselessness. I would like the game to show the region to which a province is assigned like in imperator rome. One could be tempted to add a marker on the map showing the capital of the region. If you siege a province which is not the capital of a region you only capitulate the whole region, if you siege the capital of a region you conquer the whole region. I postulate a system of forts that are also displayed on the map which do not allow the enemy army to pass within a province of the fort. I also postulate the introduction of forts limits something like regiments limit to limit the building of a whole country with forts, ends up destroying the economy.Siege event I would like the outcome province_siege = true to be introduced, which will work regardless of which province is besieged on the map.</span></b>
</p>

<p>
	 
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;">Minor issues regarding armies. i.e. attrition and generals. Attrition would primarily reduce player stacks and ai during wars.The number of regiments a province can hold can be increased by technologies. Generals should get some kind of perk system that depended on what terrain they fought on and whether they defended or attacked.</span></b>
</p>

<p>
	<br />
	 
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;">Now by everyone's beloved diplomacy, which can be written about at length. I believe that the system from aoh2 should remain, for several reasons. First of all, the current diplomatic system serves to reduce relations with someone and declare war occasionally sign an alliance. But for me the minimum action is that I have options to trade and that ai can peacefully annex a vassal. But let's move on to special alliances I was a big fan of this solution, but like every other aspect in this game it seems unfinished. A defensive alliance I can still understand but this Hre type alliance is useless. You can't edit it for each alliance and the ai doesn't know how to reform it. Here there are of course events and you can work something out, but there is a silly mechanic that leadership is taken by the one who has the most prestige points.But here would be a simple solution adding outcome prestige=-500 duration=5, which ny solved this problem.</span></b>
</p>

<p>
	<br />
	 
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;">Now internal politics or at least the lack of it. Stability should be moved to the main ui, and it should be greatly expanded to include a triggered responsibility where the stability of a civilization falls below some limit, e.g. triggered - stability_civilization_lower=36% -&gt; outcome explode=(tagcivilization), and outcome civilization_stability=-5. War exhaustion should also be moved to the main ui, it should also get its outcome and triggered.</span></b>
</p>

<p>
	<br />
	 
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;">Events and missions in my opinion you should not add an event editor to the game. But to focus as much as possible on outcomes in breaking alliances and triggering vassals. Lastly, and probably most importantly, the game should include an outcome responsible for reloading the mission tree so that it can be changed during the game.</span></b>
</p>

<p>
	<br />
	 
</p>

<p dir="ltr">
	<b><span style="background-color:transparent;color:#000000;font-size:11pt;vertical-align:baseline;">I would ask you to consider everything I have written here, Respectfully Bizantyjczyk</span></b>
</p>

<p>
	 
</p>
]]></description><guid isPermaLink="false">252335</guid><pubDate>Fri, 13 Jun 2025 21:51:37 +0000</pubDate></item><item><title>interest zones</title><link>http://www.ageofcivilizationsgame.com/topic/252259-interest-zones/</link><description><![CDATA[<p>
	like victoria 3 when you can demonstrate interest in certain land, and it affects directly in game simulation; for example, prussia has interest in all germany provinces, and as time passes, they will be more like they interest look like, and the interest land of each nation could be customizable in scenario editor
</p>
]]></description><guid isPermaLink="false">252259</guid><pubDate>Fri, 16 May 2025 17:11:39 +0000</pubDate></item><item><title>can split a federation in states or administrative regions</title><link>http://www.ageofcivilizationsgame.com/topic/252171-can-split-a-federation-in-states-or-administrative-regions/</link><description><![CDATA[<p>
	like the vassal system but obviously you have the same control to your """vassals""" how you have for your nation, gaining more gameplay realism and dynamism. and it can be used to help you to administrate a massive country, like United States. can be used to manage the taxes or doing upgrades for provinces assigned for the state. You can manage the autonomy of the state too, but take careful: more autonomy, more distinction of laws and more feeling of popular uprising/separation. And if you take a low value of autonomy, it can happen the same too, the states search for more autonomy to control their states<br />
	recommendations: You only can atribute a state or administrative region if the province you're trying to create a state is incorporated to your nation<br />
	You can redraw the map of your country states, but it will costs gold.
</p>
]]></description><guid isPermaLink="false">252171</guid><pubDate>Fri, 11 Apr 2025 01:21:24 +0000</pubDate></item><item><title>&#x141;ukasz ty leniu zr&#xF3;b co&#x15B; w ko&#x144;cu z gr&#x105;</title><link>http://www.ageofcivilizationsgame.com/topic/252147-%C5%82ukasz-ty-leniu-zr%C3%B3b-co%C5%9B-w-ko%C5%84cu-z-gr%C4%85/</link><description><![CDATA[<p>
	Ulepsz grę bo jest średnia do tego stopnie że na YT grają w AOH2. Wiem że ci sie nie opyla więcej robić updatów bo już zarobiłeś kupę szmalcu ale jakbyś updatował to byś mógł jeszcze więcej zarobić. Lista potrzebnych updatów
</p>

<p>
	-Dodaj dyplomacje do gry.
</p>

<p>
	-Napraw rozmowy pokojowe bo są lamerskie, system armi jest z wojen napoleońskich w grę najlepiej się gra w średnioweiczu a system rozmów pokojowych jest jak z 2 wojny światowej.
</p>

<p>
	-Dodaj treade żeby boty mogły ci sprzedać prowincje jak masz na nie cory i wogle dodaj cory do wszystkich scenariuszy a nie do jednego leniu śmierdzący
</p>

<p>
	-Zmień system corowania żeby jak np grasz państewkiem niemieckim to masz od razu cory lub bardzo tanio na wszystkie inne państewka niemieckie bo to ta sama kultura i język tak samo zrub z innymi grupami kultorowo językowmi np słowianie, germanie, Arabowie itede. Każda z tych grup mogła by mieć pod grupy np słowianie wschodni i zachodni i ci wschodni mieli by taniej corowanie wschodnich ale wciąż taniej ogólnie słowian.
</p>

<p>
	-co do egonomi jest wiele dobrych sugest na forum
</p>

<p>
	-Dodaj anektowane wasali bo mam depresję 
</p>

<p>
	-dodaj że na starcie gry masz już jakieś budynki np kopalnie soli tam gdzie historycznie funkcjonowała kopalnia soli czy zamki w Konstantynopolu bo tylko dlatego turasy go nie zdobyły.
</p>

<p>
	-Poczytaj jakieś starożytne teksty i dowiedz się o relacjach jakie panowały pomiędzy państwami w każdym scenariuszu i dodaj że na starcie już jakieś relacje mają.
</p>

<p>
	-agresywna ekspansja jest git pomysłem ale realizacja jest gejowa ulepsz to <span class="ipsEmoji">😢</span>
</p>

<p>
	-dodaj ultimatum i zrub AI na tyle mądre by potrafiło go używać. 
</p>

<p>
	-Dodaj statki bo mają potęcjał historycznie np mongołowei nie zdobyli Japonii bo była burza i wszyscy zginęli albo jak Kartagina biła się z Rzymem. Bo na razie to niemiecki czołgi mogą przejechać po kanale La manrz jak po lądzie. Ale nie rozdzielaj samolotów od armi jak inni piszą.
</p>

<p>
	reszte narzekań napisze potem ale dodaj to albo się zainspiruj bo mi smutno że age of history 3 jest słabe.<span class="ipsEmoji">🥺</span><span class="ipsEmoji">🥺</span>
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	 
</p>
]]></description><guid isPermaLink="false">252147</guid><pubDate>Sun, 30 Mar 2025 10:25:27 +0000</pubDate></item><item><title>Puppet States</title><link>http://www.ageofcivilizationsgame.com/topic/252079-puppet-states/</link><description><![CDATA[<p>
	I suggest bringing back  annex option to puppet states, maybe it could work in some sort of an autonomy system, but we need this<br />
	why?<br />
	Because simply now puppet's are useless because if you can't take it later, then why it is there? I also remember how I was doing lot of puppets in AoH2 but now in AoH3 is just not fun, so please bring back annexation option to puppets, and it could be even by some sort of an autonomy process<br />
	<span class="ipsEmoji">🙏</span><br />
	<br />
	<br />
	<a contenteditable="false" data-ipshover="" data-ipshover-target="http://www.ageofcivilizationsgame.com/profile/1-%C5%82ukasz-jakowski/?do=hovercard" data-mentionid="1" href="http://www.ageofcivilizationsgame.com/profile/1-%C5%82ukasz-jakowski/" rel="">@Łukasz Jakowski</a>
</p>
]]></description><guid isPermaLink="false">252079</guid><pubDate>Thu, 06 Mar 2025 15:29:35 +0000</pubDate></item><item><title>Agressive expanison and Coalitions</title><link>http://www.ageofcivilizationsgame.com/topic/252069-agressive-expanison-and-coalitions/</link><description><![CDATA[<p>
	Agressive expanison should increse chance of bots making defense pacts , coalitions (similar to age of history 2 coalitions) and declaring wars against you . Not like In current system when all neighboring cuntries declare war on you at the same time. Current system looks and feels un finished. Remeake it pls.
</p>

<p>
	Half of negative coments on steam complain about this.
</p>

<p>
	J reposted this comment becouse game needs this update. 
</p>
]]></description><guid isPermaLink="false">252069</guid><pubDate>Mon, 03 Mar 2025 17:47:40 +0000</pubDate></item><item><title>Event editor ?</title><link>http://www.ageofcivilizationsgame.com/topic/251725-event-editor/</link><description><![CDATA[<p>
	I think adding the event editor would help the game community share its ideas between its members and also make the game more enjoyable
</p>
]]></description><guid isPermaLink="false">251725</guid><pubDate>Tue, 31 Dec 2024 19:15:22 +0000</pubDate></item><item><title>Add secular religion</title><link>http://www.ageofcivilizationsgame.com/topic/249022-add-secular-religion/</link><description><![CDATA[<p>
	Add secular religion I know it's not a religion but I think it makes the most sense for the modern age
</p>
]]></description><guid isPermaLink="false">249022</guid><pubDate>Fri, 27 Sep 2024 04:06:44 +0000</pubDate></item><item><title>Folders for saves.</title><link>http://www.ageofcivilizationsgame.com/topic/251966-folders-for-saves/</link><description><![CDATA[<p>
	<em>Hello my serfs and lords.</em>
</p>

<p>
	From what I have seen in AOH3 saves will get messy.<em> (I mean sorting through them.)</em> So I propose folders. Folders will store an entire playthrough, so for example: if you have a German world conquest and you have alot of saves and wanna go back to a specific point. Instead of scrolling for ages and examining each save with the german flag. You just search "German world conquest" in folders and tada! And just so you know I'm pretty sure this  is a feature in CK2
</p>

<p>
	That will be all, please let me know what you think.
</p>

<p>
	Give critism pls <span>:-Þ</span>
</p>
]]></description><guid isPermaLink="false">251966</guid><pubDate>Fri, 07 Feb 2025 11:49:11 +0000</pubDate></item><item><title>annexation of vassals</title><link>http://www.ageofcivilizationsgame.com/topic/251922-annexation-of-vassals/</link><description><![CDATA[<p>
	Pls add some form of peacfuly integreating vassals to your country. In scenario 1440 you splited moust countries in to peaces. Game without anexing vassals is anoyng and un realistic.
</p>

<p>
	If you are note able to add this<span>, hire somone who is. Explanation that is not gonna be added becouse it was not working in 2 part of game is shit. </span>
</p>
]]></description><guid isPermaLink="false">251922</guid><pubDate>Fri, 31 Jan 2025 15:46:57 +0000</pubDate></item><item><title>Sugestia do nowego systemu sprzedawania prowincji (najnowszy Betatest)</title><link>http://www.ageofcivilizationsgame.com/topic/251804-sugestia-do-nowego-systemu-sprzedawania-prowincji-najnowszy-betatest/</link><description><![CDATA[<p>
	Sugeruje aby prowincje można było zaznaczać też scrollem i żeby zaznaczone prowincje nie były sprzedawane od razu tylko były podświetlone i trzeba by podwójnie w przycisk "Sprzedaj prowincje"
</p>
]]></description><guid isPermaLink="false">251804</guid><pubDate>Sat, 11 Jan 2025 14:49:40 +0000</pubDate></item><item><title>Aoh3 needs a customization update</title><link>http://www.ageofcivilizationsgame.com/topic/250974-aoh3-needs-a-customization-update/</link><description><![CDATA[<p>
	 
</p>

<p>
	 
</p>

<p>
	nothing crazy, just a few tweaks like
</p>

<p>
	 
</p>

<p>
	being able to create a custom vassal
</p>

<p>
	 
</p>

<p>
	 change your country name and flag mid game like countries often do irl
</p>

<p>
	 
</p>

<p>
	Return the symboles for the flag customization from aoc2, perhaps add the option to upload a flag from your pc
</p>

<p>
	 
</p>

<p>
	custom religion governments troops and ethnicities in the editor
</p>

<p>
	 
</p>

<p>
	Leaders also, being able to set a list of names for each ethnicity so you get leaders with proper names rather than Berber leaders named "Saood" and "Al Farhy"
</p>
]]></description><guid isPermaLink="false">250974</guid><pubDate>Fri, 01 Nov 2024 22:33:47 +0000</pubDate></item><item><title>few suggestions</title><link>http://www.ageofcivilizationsgame.com/topic/251877-few-suggestions/</link><description><![CDATA[<p>
	ui:
</p>

<p>
	- zoom in and out for missions tree
</p>

<p>
	- search missions
</p>

<p>
	missing outcomes:
</p>

<p>
	- white_peace=[CivTag]=[CivTag]" to unconditionally end wars between two civilizations (if they are at war).
</p>

<p>
	- leave_alliance=[CivTag]=[CivTag]" to end the alliance relationship between two civilizations.
</p>

<p>
	- load missions tree
</p>

<p>
	- creat civilization (or for the game to load the tag of a civilization not on the map)
</p>

<p>
	- destroyed building 
</p>

<p>
	- Constructed Building 
</p>

<p>
	gv_value:
</p>

<p>
	add an option to gv_value tick for army recovery  or that if you have hours set, the tick for army recovery counts a week  
</p>

<p>
	<a contenteditable="false" data-ipshover="" data-ipshover-target="http://www.ageofcivilizationsgame.com/profile/1-%C5%82ukasz-jakowski/?do=hovercard" data-mentionid="1" href="http://www.ageofcivilizationsgame.com/profile/1-%C5%82ukasz-jakowski/" rel="">@Łukasz Jakowski</a>
</p>
]]></description><guid isPermaLink="false">251877</guid><pubDate>Wed, 22 Jan 2025 21:44:39 +0000</pubDate></item><item><title>Did aoh3 going to have update?</title><link>http://www.ageofcivilizationsgame.com/topic/251867-did-aoh3-going-to-have-update/</link><description><![CDATA[<p>
	I saw some people are complaining about aoh3 like about it's combat system is not good enough and they is no trading system etc so did aoh3 going have update? 
</p>
]]></description><guid isPermaLink="false">251867</guid><pubDate>Mon, 20 Jan 2025 06:42:17 +0000</pubDate></item><item><title>Making defensive pacts and non-aggression pacts player based on multiplayer instead of AI</title><link>http://www.ageofcivilizationsgame.com/topic/251851-making-defensive-pacts-and-non-aggression-pacts-player-based-on-multiplayer-instead-of-ai/</link><description><![CDATA[<p>
	Not being able to sign DP's with my friends on multiplayer because my aggressive expansion is too high or because our relations are just slightly too low is rather irritating. Much needed fix in my opinion 
</p>
]]></description><guid isPermaLink="false">251851</guid><pubDate>Fri, 17 Jan 2025 18:35:13 +0000</pubDate></item><item><title>Fix your resizing</title><link>http://www.ageofcivilizationsgame.com/topic/251798-fix-your-resizing/</link><description><![CDATA[<p>
	Why why why is this resizing so weird? in AoH2 resizing was fine. It wouldn't get covered by the taskbar and you could easily see the - square x buttons on the top. this is one of the most annoying feature in the game.
</p>
]]></description><guid isPermaLink="false">251798</guid><pubDate>Fri, 10 Jan 2025 07:08:43 +0000</pubDate></item><item><title>Many of the Scenarios don't have cores</title><link>http://www.ageofcivilizationsgame.com/topic/251706-many-of-the-scenarios-dont-have-cores/</link><description><![CDATA[<p>
	<span style="background-color:#ffffff;color:#2f3237;font-size:24px;text-align:left;">Most of the Scenarios don't have cores add them and also Add release custom nation Button cause J cannot realese Kinghtom Of Jerusalem <span class="ipsEmoji">🥺</span><span class="ipsEmoji">🥺</span>.Only Turkey have cores here <span class="ipsEmoji">😩</span> </span><a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="70451" href="http://www.ageofcivilizationsgame.com/uploads/monthly_2024_12/image.png.b6abc1ffbcb0113b2badd162330c99ed.png" rel=""><img alt="image.thumb.png.721de2687a767d83617f0f2abf247d55.png" class="ipsImage ipsImage_thumbnailed" data-fileid="70451" data-ratio="56.20" width="1000" src="http://www.ageofcivilizationsgame.com/uploads/monthly_2024_12/image.thumb.png.721de2687a767d83617f0f2abf247d55.png" /></a>
</p>
]]></description><guid isPermaLink="false">251706</guid><pubDate>Sat, 28 Dec 2024 13:31:25 +0000</pubDate></item><item><title>Agressive expanison and Coalitions</title><link>http://www.ageofcivilizationsgame.com/topic/251723-agressive-expanison-and-coalitions/</link><description><![CDATA[<p>
	<span style="background-color:#ffffff;color:#353c41;font-size:13px;">Agressive<span> </span>expanison should increse chance of bots making defense pacts , coalitions (similar to</span><span style="background-color:#ffffff;color:#353c41;font-size:13px;"><span> </span>age of history 2 coalitions) and declaring wars against you . Not like In current system when  all neighboring cuntries declare war on you at the same time. Current system looks and feels un finished. Remeake it pls.</span>
</p>
]]></description><guid isPermaLink="false">251723</guid><pubDate>Tue, 31 Dec 2024 10:41:54 +0000</pubDate></item><item><title>Prowince don't line up with Ren River (Sayn)</title><link>http://www.ageofcivilizationsgame.com/topic/251705-prowince-dont-line-up-with-ren-river-sayn/</link><description><![CDATA[<p>
	<span style="font-size:20px;">Border looks bad all prowices line up with Ren River Exept Sayn. Fix Sayn prowince border plss <span class="ipsEmoji">🥺</span><span class="ipsEmoji">🥺</span><span class="ipsEmoji">🥺</span></span><a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="70447" href="http://www.ageofcivilizationsgame.com/uploads/monthly_2024_12/image.png.a9ad664ae6b55a0d38f9b3d34c62bc7d.png" rel=""><img alt="image.thumb.png.bc8bc4d392210605294aaee86ddda14c.png" class="ipsImage ipsImage_thumbnailed" data-fileid="70447" data-ratio="56.20" width="1000" src="http://www.ageofcivilizationsgame.com/uploads/monthly_2024_12/image.thumb.png.bc8bc4d392210605294aaee86ddda14c.png" /></a>
</p>
]]></description><guid isPermaLink="false">251705</guid><pubDate>Sat, 28 Dec 2024 13:07:30 +0000</pubDate></item></channel></rss>
