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<rss version="2.0"><channel><title>Modding Tutorials Latest Topics</title><link>http://www.ageofcivilizationsgame.com/forum/323-modding-tutorials/</link><description>Modding Tutorials Latest Topics</description><language>en</language><item><title>Well, I want to first clone the panel that displays human resources, and then try to implement the mechanics of warehouses with weapons in aoc3</title><link>http://www.ageofcivilizationsgame.com/topic/252466-well-i-want-to-first-clone-the-panel-that-displays-human-resources-and-then-try-to-implement-the-mechanics-of-warehouses-with-weapons-in-aoc3/</link><description><![CDATA[<div style="background-color:#ffffff;color:#1f1f1f;font-size:medium;">
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								<pre dir="ltr" style="background-color:transparent;border:none;font-size:28px;padding:2px 0.14em 2px 0px;text-align:left;"><span lang="en" xml:lang="en">Well, I want to first clone the panel that displays human resources, and then try to implement the mechanics of warehouses with weapons in aoc3</span></pre>
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<p><a href="http://www.ageofcivilizationsgame.com/uploads/monthly_2025_07/image.png.b551e74751826aed376e4f4b94a88d4b.png" class="ipsAttachLink ipsAttachLink_image" ><img data-fileid="71227" src="http://www.ageofcivilizationsgame.com/uploads/monthly_2025_07/image.png.b551e74751826aed376e4f4b94a88d4b.png" data-ratio="8.12" width="517" class="ipsImage ipsImage_thumbnailed" alt="image.png"></a></p>]]></description><guid isPermaLink="false">252466</guid><pubDate>Tue, 22 Jul 2025 15:39:02 +0000</pubDate></item><item><title>Mobile mods?</title><link>http://www.ageofcivilizationsgame.com/topic/251462-mobile-mods/</link><description><![CDATA[<p>
	Is mobile going to be able to get mods?
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<p>
	<a contenteditable="false" data-ipshover="" data-ipshover-target="http://www.ageofcivilizationsgame.com/profile/1-%C5%82ukasz-jakowski/?do=hovercard" data-mentionid="1" href="http://www.ageofcivilizationsgame.com/profile/1-%C5%82ukasz-jakowski/" rel="">@Łukasz Jakowski</a>
</p>
]]></description><guid isPermaLink="false">251462</guid><pubDate>Mon, 25 Nov 2024 02:05:34 +0000</pubDate></item><item><title>how can i convert a map from AoH2 to the AoH3?</title><link>http://www.ageofcivilizationsgame.com/topic/252343-how-can-i-convert-a-map-from-aoh2-to-the-aoh3/</link><description><![CDATA[<p>
	i didn't understand the tutorial given in MapEditorSettings.txt
</p>
]]></description><guid isPermaLink="false">252343</guid><pubDate>Tue, 17 Jun 2025 09:33:25 +0000</pubDate></item><item><title>Desktop Event Generator for AoH 3 [GitHub]</title><link>http://www.ageofcivilizationsgame.com/topic/252139-desktop-event-generator-for-aoh-3-github/</link><description><![CDATA[<p>
	Welcome to<strong> the easy-to-use Event Generator for Age of History 3</strong>! This tool will help you create and customize events for your game, as well as translate them into any language.
</p>

<p>
	<strong>Generator Features:</strong>
</p>

<ul>
	<li>
		Choose from a <strong>full list of triggers</strong> with formatting <strong>tips</strong>;
	</li>
	<li>
		Choose from a <strong>full list of outcomes</strong> with formatting <strong>tips</strong>;
	</li>
	<li>
		Automatic event categorization: <strong>global, regular, and siege</strong> events;
	</li>
	<li>
		<strong>Support for translating the generator</strong> into other languages;
	</li>
	<li>
		<strong>Localization of events</strong> into any language!
	</li>
</ul>

<p>
	<strong>Download link:</strong>
</p>

<p>
	<a href="https://github.com/Ilya-Sal/AoH_Event_Generator" rel="external nofollow">https://github.com/Ilya-Sal/AoH_Event_Generator</a>
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<p>
	<img alt="image.png.092e89a118678363e85093cd6d5943fa.png" class="ipsImage ipsImage_thumbnailed" data-fileid="70850" data-ratio="53.59" width="989" src="http://www.ageofcivilizationsgame.com/uploads/monthly_2025_03/image.png.092e89a118678363e85093cd6d5943fa.png" />
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	<img alt="image.png.ef9a6a274e614e9da882ba70ace21fce.png" class="ipsImage ipsImage_thumbnailed" data-fileid="70851" data-ratio="53.52" width="994" src="http://www.ageofcivilizationsgame.com/uploads/monthly_2025_03/image.png.ef9a6a274e614e9da882ba70ace21fce.png" />
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	<img alt="image.png.bf509e7486e1ff2745cee88f345adede.png" class="ipsImage ipsImage_thumbnailed" data-fileid="70852" data-ratio="53.77" width="995" src="http://www.ageofcivilizationsgame.com/uploads/monthly_2025_03/image.png.bf509e7486e1ff2745cee88f345adede.png" />
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]]></description><guid isPermaLink="false">252139</guid><pubDate>Thu, 27 Mar 2025 09:14:57 +0000</pubDate></item><item><title>How to unlock #Map Editer #Manage Mods #Steam Workshop</title><link>http://www.ageofcivilizationsgame.com/topic/251689-how-to-unlock-map-editer-manage-mods-steam-workshop/</link><description><![CDATA[<p>
	How to unlock #Map Editer #Manage Mods #Steam Workshop (Android)
</p>

<p><a href="http://www.ageofcivilizationsgame.com/uploads/monthly_2024_12/20241226_175214.png.3f5e2e86c5219a88adb764baa02efb0b.png" class="ipsAttachLink ipsAttachLink_image" ><img data-fileid="70432" src="http://www.ageofcivilizationsgame.com/uploads/monthly_2024_12/20241226_175214.thumb.png.85ea5b83ecb6976e5456a7a6fa849bcd.png" data-ratio="46" width="1000" class="ipsImage ipsImage_thumbnailed" alt="20241226_175214.png"></a></p>]]></description><guid isPermaLink="false">251689</guid><pubDate>Thu, 26 Dec 2024 10:55:35 +0000</pubDate></item><item><title>Ideologies List</title><link>http://www.ageofcivilizationsgame.com/topic/250841-ideologies-list/</link><description><![CDATA[<p>
	I have made a list of ideologies that exist in the base AoH3 game<br />
	Properly useful for making custom ideologies/ ideologies flags (even though you can look through the Government.json file)
</p>

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	<img class="ipsImage ipsImage_thumbnailed" data-fileid="69775" data-ratio="105.12" width="547" alt="ideologies1.png.8cd845840700c3598ff6c02c92bd86c9.png" src="http://www.ageofcivilizationsgame.com/uploads/monthly_2024_10/ideologies1.png.8cd845840700c3598ff6c02c92bd86c9.png" />
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<p>
	<em>For "Monarchy2", it's just default Monarchy ideologies with a little bit different AI settings and I don't know why this is in the game</em>
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<p style="text-align:center;">
	<a class="ipsAttachLink ipsAttachLink_image" href="http://www.ageofcivilizationsgame.com/uploads/monthly_2024_10/monarchyII.png.f8d137d0c2f12234b5c02d91994cd531.png" data-fileid="69776" data-fileext="png" rel=""><img class="ipsImage ipsImage_thumbnailed" data-fileid="69776" data-ratio="38.30" width="1000" alt="monarchyII.thumb.png.80000470434fa5a7ad10cb6db56b766c.png" src="http://www.ageofcivilizationsgame.com/uploads/monthly_2024_10/monarchyII.thumb.png.80000470434fa5a7ad10cb6db56b766c.png" /></a><br />
	<span style="font-size:11px;">COMPARISION</span>
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]]></description><guid isPermaLink="false">250841</guid><pubDate>Wed, 30 Oct 2024 12:47:56 +0000</pubDate></item><item><title>Mod not uploading, taking a long time.</title><link>http://www.ageofcivilizationsgame.com/topic/250735-mod-not-uploading-taking-a-long-time/</link><description><![CDATA[<p>
	########<br />
	<br />
	If your mod in the Workshop is not being published and is taking too long, don't worry, I will teach you how to solve this.<br />
	<br />
	First, make sure that your mod's logo.png is BELOW 1MB, if it is above that, try to adjust its size, the correct resolution is 1024x1024.
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	########
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<p>
	If this doesn't work and there is a file called "id.txt" and you haven't published your mod yet, delete it and publish immediately, the file is only needed to update your mod in the Workshop!
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	########
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<p>
	If that doesn't work either, look in the "mod.txt" file, and if there is a description or a "changeNote" that is too long, try renaming it to just "Test", this was the solution I managed to do.
</p>
]]></description><guid isPermaLink="false">250735</guid><pubDate>Tue, 29 Oct 2024 01:11:27 +0000</pubDate></item><item><title>why do the troops disarm in the custom maps of the country after a while and after them they begin to build buildings?</title><link>http://www.ageofcivilizationsgame.com/topic/251005-why-do-the-troops-disarm-in-the-custom-maps-of-the-country-after-a-while-and-after-them-they-begin-to-build-buildings/</link><description><![CDATA[<p>
	<font>why do the troops disarm in the custom maps of the country after a while and after them they begin to build buildings?</font>
</p>
]]></description><guid isPermaLink="false">251005</guid><pubDate>Sat, 02 Nov 2024 13:47:16 +0000</pubDate></item></channel></rss>
