<?xml version="1.0"?>
<rss version="2.0"><channel><title>Suggestions Latest Topics</title><link>http://www.ageofcivilizationsgame.com/forum/9-suggestions/</link><description>Suggestions Latest Topics</description><language>en</language><item><title>remove the name "fokus" from provinces that have no name and give them a name</title><link>http://www.ageofcivilizationsgame.com/topic/141074-remove-the-name-fokus-from-provinces-that-have-no-name-and-give-them-a-name/</link><description><![CDATA[<p>
	As i think that there was a update from 1 month ago, there is still <strong>hope</strong> that Lukasz will still update the game, so I have got a suggestion that would improve the game, now as you see, some provinces have got no name, so it appears as <strong>fokus</strong> and on any map mode as "    ",  and provinces that have got this can't be clicked if they are the largest city of the country/civilization, e.x. Look at Cameroon, now look at the province that is in the north, you will see that it has fokus name and "    ", now when Cameroon's captial city has low pop like 10k-20k, this city could be its largest, if it is name is blank i won't know what province it is referring to because most of the provinces have got fokus, this suggestion might not be necessary, but it would help if i am searching for provinces.
</p>]]></description><guid isPermaLink="false">141074</guid><pubDate>Tue, 28 Jan 2020 20:38:18 +0000</pubDate></item><item><title>Make an "non-passable line" or an &#x201C;impassable area&#x201D;</title><link>http://www.ageofcivilizationsgame.com/topic/247841-make-an-non-passable-line-or-an-%E2%80%9Cimpassable-area%E2%80%9D/</link><description><![CDATA[<p>
	I think it allows players to set the "<em><u><strong>non-passable line</strong></u></em>" at the connection between plots in the map editor in the game. <u>When the army encounters an inaccessible line, it can only walk around. </u>If the impassable line surrounds several plots, then the whole enclosed plot cannot enter, but if the neighbouring plots are occupied, <u>the enclosed plots will be directly occupied together.</u> What's the idea?
</p>
]]></description><guid isPermaLink="false">247841</guid><pubDate>Mon, 19 Aug 2024 05:02:15 +0000</pubDate></item><item><title>More building ideas</title><link>http://www.ageofcivilizationsgame.com/topic/2350-more-building-ideas/</link><description><![CDATA[
<p>
	So here are my ideas
</p>

<p>
	Let us build borders like:
</p>

<p>
	Level 1: Iron Fence
</p>

<p>
	Level 2: Guarded fence
</p>

<p>
	Level 3: A Wall (would be great at east germany and Mexico)
</p>

<p>
	Military base: if a nation attacks a province with a military base soldiers by themselves would spawn there
</p>

<p>
	Level 1: Military Camp
</p>

<p>
	Level 2: Military Camp
</p>

<p>
	Level 3: Militarized Zone
</p>

<p>
	Weaponized Towers: if a nation attacks it would shoot at them
</p>

<p>
	Level 1: Shoot 1 quarter of them
</p>

<p>
	Level 2: Shoot half of them
</p>

<p>
	Level 3 shoot 3 quarter of them
</p>

<p>
	Also ability to build cities in a province
</p>

<p>
	Level 1: Village 
</p>

<p>
	Level 2: City
</p>

<p>
	Level 3: Metropolis
</p>

<p>
	Level 4: Energy City (Available from 2050)
</p>

<p>
	And you could name these cities and only 3 cities max /province.
</p>

<p>
	Also cities would make income and population growth bigger and we should be able to build workshop on cities not on provinces
</p>
]]></description><guid isPermaLink="false">2350</guid><pubDate>Tue, 26 Feb 2019 17:19:29 +0000</pubDate></item><item><title>Online</title><link>http://www.ageofcivilizationsgame.com/topic/149803-online/</link><description><![CDATA[
<p>
	What about we make the game with an online mode, now with random users, but with friends, so you don't have to use one device, thats annoying, because they can take a peak into your land, while giving the device to the other one.
</p>

<p>
	- Could be with an unique code, so you can join a party with it
</p>

<p>
	- Adding an timer, so it doesn't take too long
</p>

<p>
	-Or you could just join an party if they're in the same Lan Server (Wi-Fi)
</p>
]]></description><guid isPermaLink="false">149803</guid><pubDate>Tue, 21 Apr 2020 08:10:02 +0000</pubDate></item><item><title>Multiplayer</title><link>http://www.ageofcivilizationsgame.com/topic/776-multiplayer/</link><description><![CDATA[<p>
	Add multiplayer for the game so it will became more fun! (Sorry if I wrote something wrong)
</p>]]></description><guid isPermaLink="false">776</guid><pubDate>Thu, 03 Jan 2019 02:54:45 +0000</pubDate></item><item><title>Make it available on MAC</title><link>http://www.ageofcivilizationsgame.com/topic/200529-make-it-available-on-mac/</link><description><![CDATA[<p>
	I am tired of not being able to play cheap well made games simply because I have a mac, and no, I can't get a different computer. Please fix this I am so annoyed
</p>]]></description><guid isPermaLink="false">200529</guid><pubDate>Fri, 04 Mar 2022 01:48:09 +0000</pubDate></item><item><title>How about an update?</title><link>http://www.ageofcivilizationsgame.com/topic/221552-how-about-an-update/</link><description><![CDATA[<p>
	So Lukasz has been silent for a long time, but I've been playing this game for a long time too.
</p>

<p>
	It hasn't got boring at all, and it's actually one of the most entertaining strategy map games in my opinion, but being honest I actually would really like some new features added into the game.
</p>

<p>
	Now I'm no modder neither coder to make a mod, and I'm not talking about map change or 120 new ideologies, I would like the game to be more strategic and actually have a change of gameplay, I can't make it myself but I know maybe a modder or Lukasz himself can definitely make it possible.
</p>

<p>
	I don't even care that much about bugs anymore, I know all that stuff about turn +2000 diplomacy bug but I don't even care anymore, and no I do not intend to harass Lukasz or anyone in the community asking for an update, but I would really like to see something new in the game, not your casual remapping and retexturing (which to this point I consider those mods to be alright)
</p>

<p>
	Now, the game would be much more interesting and less repetitive if they added things like:
</p>

<p>
	<strong>- Weapon Production and Tiers</strong>
</p>

<p>
	So, maybe like a production tab where you produce weapons by spending and investing a percentage of your money on it, also it would be useful if it worked along with ages, like in medieval ages you produce medieval weapons, in 1800, something like muskets, in the future, futuristic weapons i guess. (Nuclear Weapons are not included, I just think they make the game less interesting).
</p>

<p>
	<strong>- Upgrade Tree</strong>
</p>

<p>
	Another good idea would be a tree of focuses, like a tab where you can spend (something...) to get certain upgrades like production of weapons, higher chances of countries making diplomacy in your favour, etc.
</p>

<p>
	I know this idea seems very vague, I honestly don't think it's very necessary since we already have the technology upgrades but also it's possible to make it fit in the game.
</p>

<p>
	<strong>- New Simple Ideologies</strong>
</p>

<p>
	I know I said that a lot of ideologies in a game make it overwhelmed and not interesting at all, but some cool ideologies like Social Democracy, Liberalism, Conservatism and Anarchism (this last one being intentionally terrible, because you know, it's government abolition).
</p>

<p>
	 
</p>

<p>
	Well that's all, I didn't actually wanted to do a post like this because I know, I just feel like another brick in the wall, people who just want to update this game and add 234 new features, being serious now, I like this game because it's a simple map strategy game, that's why I spend more time on this game and not on Paradox games, because I just want simple games like this.
</p>

<p>
	I just hope Lukasz at least sees this, I'm not like that people who hate on him for not updating, I'm fine with that, even if things don't change after this random post, but it would be a great surprise if one day I saw something new in this awesome game.
</p>

<p>
	Me and my friends actually spend a lot of time playing this game and it's really a lot of fun
</p>

<p>
	Well I don't wanna make it longer now, I'll just say<br /><strong>Thanks to Lukasz and to the community too.</strong>
</p>
]]></description><guid isPermaLink="false">221552</guid><pubDate>Sun, 05 Feb 2023 19:59:59 +0000</pubDate></item><item><title>Mod menagment idea.</title><link>http://www.ageofcivilizationsgame.com/topic/188639-mod-menagment-idea/</link><description><![CDATA[<p>
	Since we won't get steam workshop support from Łukaz it would be really cool if we could get Age of History 2 mod loader.
</p>]]></description><guid isPermaLink="false">188639</guid><pubDate>Thu, 19 Aug 2021 10:35:35 +0000</pubDate></item><item><title>Mr. Jakowski, there is a chance to add a multiplayer mode to your game.</title><link>http://www.ageofcivilizationsgame.com/topic/245205-mr-jakowski-there-is-a-chance-to-add-a-multiplayer-mode-to-your-game/</link><description><![CDATA[<p>
	Mr. Jakowski, there is a chance to add a multiplayer mode to your game.
</p>
]]></description><guid isPermaLink="false">245205</guid><pubDate>Thu, 13 Jun 2024 15:18:41 +0000</pubDate></item><item><title>Constructions</title><link>http://www.ageofcivilizationsgame.com/topic/238235-constructions/</link><description><![CDATA[<p>
	<strong><font style="vertical-align:inherit;"><font style="vertical-align:inherit;">construções como mais castelos; torres museus; antiguidades etc na minha opinião lukas</font></font></strong><strong><font style="vertical-align:inherit;"><font style="vertical-align:inherit;">z pode fazer museu e será colocado</font></font></strong>
</p>

<pre dir="ltr" style="background-color:#f8f9fa;border:none;color:#202124;font-size:28px;padding:2px 0.14em 2px 0px;text-align:left;"><span lang="en" xml:lang="en"></span></pre>
]]></description><guid isPermaLink="false">238235</guid><pubDate>Fri, 02 Feb 2024 23:21:11 +0000</pubDate></item><item><title>&#x411;&#x43E;&#x435;&#x432;&#x43E;&#x439; &#x43F;&#x435;&#x43B;&#x44C;&#x43C;&#x435;&#x43D;&#x44C;</title><link>http://www.ageofcivilizationsgame.com/topic/239065-%D0%B1%D0%BE%D0%B5%D0%B2%D0%BE%D0%B9-%D0%BF%D0%B5%D0%BB%D1%8C%D0%BC%D0%B5%D0%BD%D1%8C/</link><description><![CDATA[<p>
	The idea:
</p>

<p>
	The Safavid Empire. I propose to create an opportunity for the Safavieh (Ardabil) Orderto form the Persian Empire. This will happen in the scenario of 1440. To do this, you need to add the ability to form Persia. You also need to add historical missions and inventors. You can also add 2-3 unique actions.
</p>
]]></description><guid isPermaLink="false">239065</guid><pubDate>Tue, 27 Feb 2024 17:02:55 +0000</pubDate></item><item><title>Buying provinces in trade</title><link>http://www.ageofcivilizationsgame.com/topic/320-buying-provinces-in-trade/</link><description><![CDATA[
<p>
	Buying a provinces from trade was always rejected even if I gave them 3 of my provinces + 500k gold for two of theirs, reason is that they had an exclave inside my country and were too big to conquer. 
</p>

<p>
	Has trading anything for the ai's provinces ever worked for you? Cuz I think Lukasz should make it easier. 
</p>
]]></description><guid isPermaLink="false">320</guid><pubDate>Sat, 29 Dec 2018 06:33:24 +0000</pubDate></item><item><title>Spanish Empire</title><link>http://www.ageofcivilizationsgame.com/topic/237655-spanish-empire/</link><description><![CDATA[<p>
	A good addition would be the Spanish Empire both as a formable civilization going off key historical holdings AND as a Union between Spain and Mexico.
</p>

<p>
	<a href="https://commons.m.wikimedia.org/wiki/File:Imperio_Espa%C3%B1ol_(1714-1800).png" rel="external nofollow">https://commons.m.wikimedia.org/wiki/File:Imperio_Español_(1714-1800).png</a>
</p>
]]></description><guid isPermaLink="false">237655</guid><pubDate>Tue, 16 Jan 2024 04:18:33 +0000</pubDate></item><item><title>Creative Ideas For The AoH/AoC 3</title><link>http://www.ageofcivilizationsgame.com/topic/165208-creative-ideas-for-the-aohaoc-3/</link><description><![CDATA[
<p>
	Write your creative and necessary ideas.
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	My Ideas:
</p>

<p>
	 
</p>

<p>
	<b>1 - For other types of government where the constitution is used, with the exception of absolute monarchy, pre-edited content-rich constitution making section should be added.</b>
</p>

<p>
	<b>Constitution opens up like an option in the game and it is like a book in which decisions can be added by spending points.</b>
</p>

<p>
	<strong>2 - Battle Plans: Battle plans can be opened from the button in one corner of the screen. And a route can be created regarding the province to reach our soldiers in the event of possible war and how they will reach this.</strong>
</p>

<p>
	<strong>3 - Divisions: Divisions serve to tighten more than one soldier. Each division can have a separate plan in battle.</strong>
</p>

<p>
	<strong>4 - Pop-up windows that cannot be moved: Pop-ups only work in a particular area of the screen. I don't like windows that move the other way.</strong>
</p>

<p>
	<strong>5 - 3D Graphics: Geography should show itself on the map.</strong>
</p>

<p>
	<strong>6 - Commanders: They are country-specific leaders with different characteristics. Examples of Turkey and the Ottoman Empire: Ataturk. Due to Atatürk's organizational feature, daily 10% equipment for his division. Only when he is at war.</strong>
</p>

<p>
	<strong>7 - Military superiority in war moment: As in Aoh2, whoever has more soldiers does not win that war. Soldiers do not die in every war. It just lacks equipment. And if he cannot resist the struggle, he retreats.</strong>
</p>

<p>
	<strong>8 - Advanced Editor: All of these things I said should be user configurable. For example, he wanted to add a new option to the Turkish constitution, add it as a variable and add different buffs on it so that we can use it in the game. Or the user can set the starting commanders and soldiers of a country.Most importantly, you can add and edit new scenarios.</strong>
</p>

<p>
	<strong>9 - Withdrawal line: During the war, if you order the soldiers to withdraw, they will return to that line.</strong>
</p>

<p>
	<strong>10 - Lines: Soldiers are scattered on the line you draw, and only one state and one province won't fight or leave a gap in the war. Soldiers fight on line without bloody borders.And even if you do not interfere with them, they can fight on their own if there is a commander in charge of the war plan. But while the war is going on, you can make special interventions.</strong>
</p>

<p>
	<strong>11 - Android: PLS</strong>
</p>

<p>
	<strong>12 - Political Parties: If you are in the government of the Republic and do not want to be overthrown, you should keep this rate too much. If you do not keep this rate high, you will be expelled from the presidency. But the game is not over because you can still participate in the elections 5 years later or you can take money from powerful countries and make a revolution. This possibility is very low in artificial intelligence. But if you are not elected and want to make a revolution, countries with low relations in your country will agree to give money. Or if the country you are going to revolutionize has an ally, it may be a problem for you.</strong>
</p>

<p>
	<strong>12 - Reasons for war: To create a reason for war, a country must have sunk your ship or attacked your soldier. (Yes, you can attack illegally, but for a fee).</strong>
</p>

<p>
	<strong>13 - Bosphorus: If you have a canal or Bosphorus in your territory, If you have a strait in your territory, other countries must make agreements with you or pay per pass to pass it. You can attack a ship passing through Bosphorus illegally for a fee, and if you do, that country may declare war on you because you create a reason for war.</strong>
</p>

<p>
	<strong>14 - Agreements and Treaties: It includes trade agreements, ceasefire and peace agreements. You can grant capitulation rights to a country with trade agreements. Or you can grant the right to pass through a bosphorus that you have. Or you can purchase underground resources from another country for a period of time. When you win the war or do not want to continue, you can make a ceasefire agreement and restrict some of the rights of the defeated country until you make the peace treaty decisions. And with the peace treaty, you can do whatever you want to the defeated state. But put your interests first. You can appoint a puppet state.</strong>
</p>

<p>
	<strong>15 - Army training: Armies cannot be bought with money, and if they can, they are not stable. Multiple types of country-specific tanks, warplanes, etc. can be trained. You must have an army training camp in at least one province to produce them. And these soldiers produced at a certain time gain experience by entering wars.</strong>
</p>

<p>
	<strong>16 - Infrastructure: It includes roads, trains, etc. These accelerate the movement of the army and develop the province. </strong>
</p>

<p>
	<strong>17 - 3D railways: The fastest way of transportation where you can draw the route through which states or provinces. When making commercial agreements, you can give a percentage of your shares control - not land - to another state.</strong>
</p>

<p>
	<strong>Advanced alliance features: You can appoint a commander to an army of your ally. Or you can send an army to your ally and give control to him. </strong>
</p>

<p>
	 
</p>

<p>
	<b>This was the beginning</b><b>. I will write more.</b>
</p>
]]></description><guid isPermaLink="false">165208</guid><pubDate>Wed, 25 Nov 2020 11:29:43 +0000</pubDate></item><item><title>Will new scenarios in Age of history 3.</title><link>http://www.ageofcivilizationsgame.com/topic/237412-will-new-scenarios-in-age-of-history-3/</link><description><![CDATA[<p>
	Hello Lukasz. I watched the video of gameplay aoh 3  and it was just perfect. But i have a question for you:
</p>

<p>
	1)will new scenarios in new game?
</p>

<p>
	2) if u will add new scenarios u can add  this scenarios:
</p>

<p>
	ww1 ; 1940; 1941; 1942;1943;1944 ;1945; 1500;1550;1600 ; 1650 ; 1700 ; 1750 ; 1800 ; 1850 ; 1900 ; 1950 or cold war  ; creation of Islam and rise of Islam ; Abbasid caliphate ; 1736 (afsharid empire) 1747(fall of afsharid(everybody do mistakes in this scneario the don't show Azerbaijan countries correctly)
</p>

<p>
	And scenario which  I think u should add it : TURKISH Independence war (1919-1923)
</p>

<p>
	Sorry for bad English.
</p>

<p>
	 Greetings from Azerbaijan. 
</p>

<p>
	~Karimov Fuad 
</p>
]]></description><guid isPermaLink="false">237412</guid><pubDate>Mon, 08 Jan 2024 19:53:03 +0000</pubDate></item><item><title>List Of Ideas</title><link>http://www.ageofcivilizationsgame.com/topic/220511-list-of-ideas/</link><description><![CDATA[<p>
	I used to play this game so much and enjoy but after sometime i went through a very difficult phase of life and got an injury in my wrist during that time when i was taking<a href="https://biofixtherapy.com/" rel="external nofollow"> physical therapy in lake forest CA</a><span style="font-size:10pt;"> I made a list of few ideas like: </span>Adding real time play instead of turn based then may be it will get switchable?, Make a cheat that AI always accept your proposals it will be fun, make a toggle cheat to eternal war off and on.
</p>
]]></description><guid isPermaLink="false">220511</guid><pubDate>Mon, 02 Jan 2023 09:32:03 +0000</pubDate></item><item><title>Add resources</title><link>http://www.ageofcivilizationsgame.com/topic/230480-add-resources/</link><description><![CDATA[<p>
	Like in real life the game should have natural/resources like oil,gold,etc...
</p>

<p>
	Also in trading i suggest add goods and resources Countries can also invest to someone's country. (sorry bad english)
</p>
]]></description><guid isPermaLink="false">230480</guid><pubDate>Sat, 03 Jun 2023 09:38:32 +0000</pubDate></item><item><title>(IDEA) Morale System</title><link>http://www.ageofcivilizationsgame.com/topic/235328-idea-morale-system/</link><description><![CDATA[<p>
	So morale will impact the performance of troops on the battlefield, happiness, War Weariness and how much your people are willing to recruit
</p>

<p>
	(Higher Morale, Population and Manpower in a province-more people you can recruit)
</p>

<p>
	Morale would range from 0%-100% and each nation starts out differently depending on the starting economy and technology
</p>

<p>
	You can increase morale using festivals, military parades (to start a military parades you can get an army there and chose it as an option), by Boosting the economy and developing, you can also increase morale using propaganda, you can make propaganda by putting up propaganda posters in a province via a building menu (or whatever Lukasz decides to out the decisions menu)
</p>

<p>
	But the morale can decrease on these factors:
</p>

<p>
	-<span>performance in conflict (if you're losing or winning a war)</span>
</p>

<p>
	<span>-Losses in conflict (which will probably be determined by troop quality or training)</span>
</p>

<p>
	<span>-Bad economy</span>
</p>

<p>
	<span>-etc</span>
</p>

<p>
	 
</p>

<p>
	 
</p>
]]></description><guid isPermaLink="false">235328</guid><pubDate>Sun, 05 Nov 2023 15:50:17 +0000</pubDate></item><item><title>if Age of History 2 drops I want this to be in there</title><link>http://www.ageofcivilizationsgame.com/topic/233206-if-age-of-history-2-drops-i-want-this-to-be-in-there/</link><description><![CDATA[<p>
	Well if he really is gonna drop a Aoh3 Well then I have some ideas you guys might like
</p>

<p>
	 
</p>

<p>
	1: more trade Options.
</p>

<p>
	 
</p>

<p>
	So you know how We can make farms And stuff right? Well I want to do id that I'd be able to collect carrots carrots and stuff also collect wood be able to make mines And then sell all of that And put up a prize now If you trade with someone your relations will improve And I like that idea also when you have a large army and are doing a conquest you need to build supply camps but There should be a option to turn or off this and also it will Increase your income
</p>

<p>
	 
</p>

<p>
	2: Be able to aid your allies or anyone
</p>

<p>
	 
</p>

<p>
	By aid I mean send them money resources supplies Soldiers and this will Improve your relations with them Heavily since the more you help em the more they like you!
</p>

<p>
	 
</p>

<p>
	3: Be able to build Team planet savers 
</p>

<p>
	 
</p>

<p>
	to save the planet earth from deforestation ocean pollution from the navy battles and fix pollution and ozone and space junk and all and be able to build your own NASA And like go to mars or something like that and start a new civilization And you will be funding them 
</p>

<p>
	 
</p>

<p>
	3: edit provinces and make your own map Without mods 
</p>

<p>
	 
</p>

<p>
	4: be able to copy a timeline
</p>

<p>
	 
</p>

<p>
	like ww2 As many times as you want to make a better version of that scenario 
</p>

<p>
	 
</p>

<p>
	5: more timelines 
</p>

<p>
	 
</p>

<p>
	like ww1 Punic wars cold war The Russian civil war and more!
</p>

<p>
	 
</p>

<p>
	6: make it easier to add leader profiles 
</p>

<p>
	 
</p>

<p>
	There are a lot of android users of aoh2 and they can't add a leader profile I guess.. I guess Billie eiliesh can never become a German..
</p>

<p>
	 
</p>

<p>
	7: an airforce and navy
</p>

<p>
	 
</p>

<p>
	An airforce works like you need pilots and need to build planes in workshops And build even navy ships weapons tanks and even train soldiers and sailors and stuff so workshops have a use!
</p>

<p>
	 
</p>

<p>
	8: be able to add multiple leaders of one country
</p>

<p>
	 
</p>

<p>
	Depending on the time like for 1922 Lenin will be the leader of the soviets 1939 Stalin is the leader But if you start as a leader it stays Like that But you can step down and retire and at the end it will give you a leader rank from really bad bad Weak okay.. average liked better Good very good great Really great Leader Amazing leader super liked and amazing leader and the gold star for the best leader rank but you can rerun for Leader or gain popularity or wait for the new leader to die Depending on the government or You can run a revolt or talk with the Leader or something or become a military general aka you lead the army given to you!
</p>

<p>
	 
</p>

<p>
	9: Be able to put soldiers as reverse personal 
</p>

<p>
	 
</p>

<p>
	and can call them Just on the tap where you disband and constrict troops However in the settings I think he should add 2 options one if you want your troops to come instantly or wait 1 or 2 turns Or Where you call your reverse personal to a province they come from the original Province you Put them Into a reverse personal like Let's say I put my Troops in Reverse personal in Like Volgograd and I want them to go to Moscow so I click on more and scroll Down to the tap which has reverse personal disband constrict and Call personal if I click on Call personal and pick the army In Volgograd They will Automatically start moving to Moscow where I Wanted them to go to 
</p>

<p>
	 
</p>

<p>
	10: a accurate scenario 
</p>

<p>
	 
</p>

<p>
	what I mean by this is make a scenario super accurate to pur world and when you lose a major war it will say "Well you lost gg you tired time to make your country again and btw you need to pay the winners some money" then it will tell you how much Money and remember it can be more then your economy
</p>

<p>
	 
</p>

<p>
	11: better peace demands 
</p>

<p>
	 
</p>

<p>
	by that I mean be able set how much Money a country has to pay lowest is 1 coin highest is 70 billion coins... OOF and be able to make them not attack you again and also BAN them from some stuff like having a small army which you can customize from 10 to 100 Million so basically you can just set it that The country can only have 10 soldiers and also be able to weaken their navy and airforce and labor force
</p>

<p>
	 
</p>

<p>
	12: currency 
</p>

<p>
	 
</p>

<p>
	a good currency means a better economy and influence and happiness 
</p>

<p>
	 
</p>

<p>
	13: more alliance settings 
</p>

<p>
	 
</p>

<p>
	when making a alliance there should be 3 categories 
</p>

<p>
	an economy/currency alliance like Eu a military alliance and a trade alliance and also to make more countries join your alliance you need to make promises so for economy alliances make promise for a better economy or currency for a military alliance make a promise for better military or more land or fight a certain country that most other countries hate
</p>

<p>
	 
</p>

<p>
	14: Navy and air force blockades 
</p>

<p>
	 
</p>

<p>
	by this I mean be able to block countries from trading And making them starve but this will affect your happiness.
</p>

<p>
	 
</p>

<p>
	15: One day one turn 
</p>

<p>
	 
</p>

<p>
	by that I mean when a new turn begins instead of it being 11 days it will be 1 day instead 
</p>

<p>
	simple as that:D
</p>

<p>
	 
</p>

<p>
	16: be able to Edit your puppet's government 
</p>

<p>
	 
</p>

<p>
	so basically if your a republic your puppet will be a republic but if you want your puppet to change their government you can easily change it 
</p>

<p>
	 
</p>

<p>
	17: Elections 
</p>

<p>
	 
</p>

<p>
	depending on your government they can be elections to win you need to be popular and have a good happiness like a 90℅ and you can run for a reelection 
</p>

<p>
	 
</p>

<p>
	18: just retire 
</p>

<p>
	 
</p>

<p>
	if you want to be done you can just retire with your allies or just go alone so basically the leaders of your allies can become your buddies and you guys can run for re election or come back in power with the help of your buddies or help your own buddies 
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	19: Long term war and Conquest war
</p>

<p>
	 
</p>

<p>
	So a Long term war means a Long war or a conflict which isn't a actually a War or it can be a war too It can be a influence war with your Allies vs Your enemy's allies or a World war or a economy war or navy war or a development war, Like wars that are not quiet wars they are conflicts both of these will count the years the deaths and this time the Growth of a country from the beginning to the end a conquest version is simple before you declare war on someone there should be 3 options
</p>

<p>
	 
</p>

<p>
	 "prepare for war" 
</p>

<p>
	 
</p>

<p>
	"Declare war"
</p>

<p>
	 
</p>

<p>
	"Conquest war" 
</p>

<p>
	 
</p>

<p>
	when you kill conquest war it will count every single war you have done all the deaths all the Economic loses all the Growth Loses and you can name the conquest war anything even But in conquest wars you have to be Alone no allies, But for the Long term war you can set a Tigger like in events meaning its not actually a War its a Conflict basically when you and a Strong country which is in the Top 10 start to get not along with each other the option of start Long term war Begins a great example is the cold War the USSR and USA fight for influence but long term wars can have mini wars like in the cold war there was the Korean war, so here You can set How the Long term war ends and the options will be like the events or it can be after one country gets more influence or territory whichever Long term war you set to and the then the other country collapses like the USSR.
</p>

<p>
	 
</p>

<p>
	also bonus be able to add republics in your own country so they kinda have a different identity just like the USSR
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	20: more government types 
</p>

<p>
	 
</p>

<p>
	more new government types like nationalism socialism Dictatorships absolute monarchy national fascist revolutionary republic and etc
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	21: Economic systems 
</p>

<p>
	 
</p>

<p>
	choose your own economic system like communism, capitalism, closed economy, open economy, market based, production economy. like those types or just say bye bye to the whole world and isolate yourself like how Japan did IRL 
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	22: Military air or naval bases
</p>

<p>
	 
</p>

<p>
	be able to have naval air and military bases not only in your country but also others to do this you need to go to diplomacy and the scroll to the option where it should be called "Ask for a military base"
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	and there you go
</p>

<p>
	I will add more ideas as I think of more for now get this to the Dev if you can and thank you for reading.
</p>
]]></description><guid isPermaLink="false">233206</guid><pubDate>Thu, 26 Oct 2023 06:05:07 +0000</pubDate></item><item><title>Nuclear Bombs</title><link>http://www.ageofcivilizationsgame.com/topic/1019-nuclear-bombs/</link><description><![CDATA[<p>
	Hi Lukasz Jakowski, it would be great if you added nuclar bombs after 1945, for example. They could be unlocked at the 1.5 level of technology and it would cost a lot of action, but it woulld destroy all the troops and all the buildings of the enemy province on a radius of province which seems to you suitable.
</p>]]></description><guid isPermaLink="false">1019</guid><pubDate>Sun, 06 Jan 2019 23:17:11 +0000</pubDate></item><item><title>Negative numbers</title><link>http://www.ageofcivilizationsgame.com/topic/230496-negative-numbers/</link><description><![CDATA[<p>
	I suggest to remove the negative numbers its bad for the game i cant see whats the total population or economy of other countries if its to big
</p>

<p>
	 
</p>
]]></description><guid isPermaLink="false">230496</guid><pubDate>Sun, 04 Jun 2023 06:43:53 +0000</pubDate></item><item><title>New peace treaty</title><link>http://www.ageofcivilizationsgame.com/topic/83568-new-peace-treaty/</link><description><![CDATA[<p>
	<a class="ipsAttachLink ipsAttachLink_image" href="http://www.ageofcivilizationsgame.com/uploads/monthly_2019_08/4.png.2704f7bfd9d2085e3ce842144a4c46fa.png" data-fileid="12697" data-fileext="png" rel=""><img class="ipsImage ipsImage_thumbnailed" data-fileid="12697" data-ratio="56.20" width="1000" alt="4.thumb.png.3f91fff2d55253135d6f0fc8e29489a9.png" src="http://www.ageofcivilizationsgame.com/uploads/monthly_2019_08/4.thumb.png.3f91fff2d55253135d6f0fc8e29489a9.png" /></a>
</p>]]></description><guid isPermaLink="false">83568</guid><pubDate>Tue, 20 Aug 2019 11:54:59 +0000</pubDate></item><item><title>Genocide</title><link>http://www.ageofcivilizationsgame.com/topic/226697-genocide/</link><description><![CDATA[<p>
	Can someone tell what have I write in game code to add Genocide mechanic?
</p>
]]></description><guid isPermaLink="false">226697</guid><pubDate>Wed, 08 Mar 2023 18:33:12 +0000</pubDate></item><item><title>Select Leaders</title><link>http://www.ageofcivilizationsgame.com/topic/74606-select-leaders/</link><description><![CDATA[
<p>
	I suggest than you were able to select a leader
</p>

<p>
	Obviously it has to be only of the civilization that you had select
</p>

<p>
	This is for add leaders in a specific scenario or add fictitious leaders that never rule the country but you want them to rule in that scenario
</p>

<p>
	<img class="ipsImage ipsImage_thumbnailed" data-fileid="9542" data-ratio="68.74" width="675" alt="image.png.6b6b46f2032ca1cb41b64dff735740d6.png" src="http://www.ageofcivilizationsgame.com/uploads/monthly_2019_04/image.png.6b6b46f2032ca1cb41b64dff735740d6.png" /><img class="ipsImage ipsImage_thumbnailed" data-fileid="9543" data-ratio="68.74" width="675" alt="image.png.13ae4d806ea0a9de9f9e473450f67e8c.png" src="http://www.ageofcivilizationsgame.com/uploads/monthly_2019_04/image.png.13ae4d806ea0a9de9f9e473450f67e8c.png" /></p>
]]></description><guid isPermaLink="false">74606</guid><pubDate>Thu, 25 Apr 2019 02:56:51 +0000</pubDate></item><item><title>A form of capitulation</title><link>http://www.ageofcivilizationsgame.com/topic/1914-a-form-of-capitulation/</link><description><![CDATA[<p>
	This game could really use capitulation, because it often causes endless wars or countries not accepting peace because they have only about 2% of their provinces left<br />
	So I propose that we have capitulation based of province value % remaining, for example. If the ussr has lost 65% of their province points they should capitulate, this would balance out large cities and rural areas having different values<br />
	 
</p>]]></description><guid isPermaLink="false">1914</guid><pubDate>Sat, 02 Feb 2019 19:43:29 +0000</pubDate></item></channel></rss>
