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Showing content with the highest reputation since 08/29/2020 in all areas

  1. 39 points
    Kerems2434

    THE PEOPLE DESERVE IT!

    UPDATE @Łukasz Jakowski A lot of modders made mods for the game 2 years. Too many players don't left your game with an update hope. Android players waited for a long time for a game like this, and they wanna just an update for the game now. Low system users, can't play games like EU, HOI4 etc and they are playing your game and they wait for an update. These guys supported you everytime, and they dont want much things now! We know you've worked so hard for this game. And we support you still, but a game producer should improve his game until be the best! You are game producer (amazing game producer) and you can do it, you should do it! Just write +1 to comments for support this topic, this game and an update!
  2. 27 points
    Łukasz Jakowski

    THE PEOPLE DESERVE IT!

    Next update should be AoC3(RTS).
  3. 9 points
    CONQUEROR'S II | UPDATE NOTES As you know the normal AoC2 has about 80 formable civilizations. Conqueror's II will have over 200 formable civs. In addition, we will make the game more fun by adding new systems that we have added for the Ottoman Empire, Italy and Greece for more civilizations. As I said, the Modern World scenario in the Conqueror's II will be improved. Provinces with oil will be made more valuable. We improved the graphics. A strategy game should have a bit darkly graphics, so the new graphics a bit darker than the old one. But if you like the old one, we'll put the old background to "backgrounds" folder too. So you can use it too. You won't need to delete your own AoC2 to install the Conqueror's II on Android. We'll change the sign, so you can play your own AoC2 or another AoC2 mod and Conqueror's II at the same time. Conqueror's II will have some new civilizations too. About 50-60 new civilizations will be added in this mod. We completed the Conqueror's II - EU4 Extended Timeline Map. This map will have 3698 provinces. So you won't have any problem on Android devices. The Conqueror's II UI will be made for all of the User Interface levels. So you can see the icons, new UI etc. in all of the User Interface levels. There will be about 40 scenarios in the Conqueror's II. We'll just do the EU4 - Extended Timeline Scenarios and maybe some mini-war scenarios. AoC2ModdingTR Team Kerem Yılmaz - Urdekreiz - Ege Ceylan - UlutasErn - Visegrad Mapping - Gurren Lagann - Adil
  4. 9 points
    I'm glad I have so many great fans! Without you guys the Age of Civilizations wouldn't be the same! Thanks
  5. 8 points
    Conqueror's II - Official Trailer & Release Date
  6. 8 points
    NEW GRAPHICS FOR THE CONQUEROR'S II MOD! (by @urdekreiz) PICTURES:
  7. 7 points
    Suzema

    AoC3

    bruh
  8. 6 points
    Hermex Games

    AoC3

    i dont know what game will be ready untill AoC 3... Half-Life 3 or Victoria 3.. but we need a AoC 2 Updates frist.
  9. 6 points
    GheovgosGJ

    THE PEOPLE DESERVE IT!

    Age of Revolution (Just kidding, I hope he hears us)
  10. 6 points
    Kerems2434

    Roma Invicta

    @Łukasz Jakowski A lot of modders made mods for the game 2 years. Too many players don't left your game with an update hope. Android players waited for a long time for a game like this, and they wanna just an update for the game now. Low system users, can't play games like EU, HOI4 etc and they are playing your game and they wait for an update. These guys supported you everytime, and they dont want much things now! We know you've worked so hard for this game. And we support you still, but a game producer should improve his game until be the best! You are game producer (amazing game producer) and you can do it, you should do it! @orcacraft888 @GheovgosGJ @Reich Thanks for supporting update request messages.
  11. 5 points
    AoC2ModdingTR will participate in the making of Stolen Iron.
  12. 5 points
    Guys, Apparently @Kerems2434 Already has a HoI4 map but didn't told me all this time He started such thing from 2019 and as he says he didn't thought he will finish it But he did and he is telling me that now However,I am asking you should I continue making Stolen Iron,because probably the mods won't be same,I have different resolution and different focus,also different style of doing provinces. Should I continue with Stolen Iron?
  13. 5 points
    I am very disappointed with the developer's statements today.Today I fully realized how much @Łukasz Jakowski disrespects his audience. At first, he made a stupid joke about AoC3, then realized that he should not have done so and decided to turn the bad joke into the """""truth""""". You were asked to just work a little on fixing bugs in the second part, after which you could do whatever you wanted. But you chose the path of ridiculous promises of a new game that I'm sure will turn out to be as disappointing as AoC 2. I can't continue to develop the mod because of bugs and flaws in the events system (especially because of the irremovability of the leaders). And I don't want to say anything bad about you, dear developer, but you have condemned yourself to the negative from your adequate part of the audience. Let the naive fools continue to wait for AoC 3 (this is really a game that no one asked for, if you know what I mean). I, like many other modders, no longer want to feed your game mods that look a thousand times better than the""" updates """ AoC 2, which we have seen. Only one thing can change the attitude towards you and your game - the AoC II bugfix update. Let's dream and hope...
  14. 5 points
    Łukasz Jakowski

    AoC3

    Mostly on my own, I'm only thinking about graphic designer and someone else for music.
  15. 5 points
    Łukasz Jakowski

    AoC3

    It hasn't been announced, making such a game takes years. AoC3 won't be isometric game for sure and should work on a new engine.
  16. 5 points
    Roff

    THE PEOPLE DESERVE IT!

    +1 I have a couple of suggestions if Lucas updates the game... I would suggest that, add categories for armies... like navy, armed forces and air force. But certain army will only be available when a civilization reaches a certain technology point, or better if the game/turns reaches a certain era. The earlier eras will have classical warriors, then when the age of exploration come, navy will be opened, then age of industrialization opens the air force, the classical warriors will be converted to armed forces. Also add a new army system, training, efficiency points and conscripting system. The conscription will be the same but you can decide if you want to train your already existing army. The longer the training the higher the efficiency of the army will be. Higher efficiency army will have higher chance to win over lower efficiency army and will suffer lower casualties, if a higher efficiency army attacks a defensive army with low efficiency, the attacking army even if they are outnumbered against a defending army will have a higher chance to win a battle. Higher efficiency army will also have greater chance of winning when defending an attack. At peace times, when you train a certain army, the efficiency gain will be lower per turn and if the country is at war the efficiency gain will be higher per turn. You can train an already trained army only if they are on your territory. The maximum efficiency point will be 10.00. Or could be higher, Lucas can decide. When you recruited an army, they will have a default efficiency depending on the average development of the country. Current recruited armies can improve their efficiency in three different ways, 1. Training - training your certain number of troops depending on how many turns you want increases their efficiency. 2. Winning battles - when a set of troops won a battle, their efficiency increase. 3. Increasing technology - when your country increases it's technology points, the efficiency of your whole army increase. When two armies are combined with different efficiency, their efficiency will be balanced out. For example, if your other army have 5.00 efficiency and the other troop only have 3.00, the resulting efficiency of the combined army will be 4.00 and if you divide that combined army into smaller troops, their current efficiency will be retained. Army can still be recruited in any provinces but after the conscription you must choose specifically what kind of army they can be. How many troops you want to be a navy, armed force or air force. Or if you only want them to be any specific kind of army. Depends on you. Armed forces can only move on land, they can be recruited if the country reached industrial era and having 0.9 tech(depends on lucas). Armed forces act as close as a classic army troop of the current aoc2 but they can only move on land. They can however move on the sea if they are moved along side with the navy or airforce. Every 10 navy or air force can move 100 armed forces(depends on lucas). They can only attack on land. They can attack Naval fleet if they are on a coastal province near an enemy naval fleet or if they are carried by your navy. They can cause casualties on an enemy airforce if they have higher efficiency. Navy will be available if the country reached age of exploration era and having 0.6 tech. The navy will cost lower money when deployed on the sea near your port. the far they are from your port, the more they cost. And they can only move at the sea, they can only enter a land on a province that have a port or naval outpost. You can only recruit a navy if you have a port, and naval outpost anywhere in your country. You can only built a navy outpost if you have a port on that province. A navy can only attack on the sea, they can attack other naval troops. They can cause casualties against an air force if they have a higher efficiency, they can attack armed forces only if an armed forces is on a coastal province. Air force can be recruited when a civilization reached industrial era and atleast having 0.9 tech(depends on lucas). They can only be placed at provinces with airstrips and air force quarters. When the air force is moving, it can pass more than one province depending on their efficiency. When they are aginst a naval troop or armed forces, they can attack them while still moving and without getting casualties if they have higher efficiency than them. Only if the naval or armed forces army have higher efficiency can cause casualties on a moving or attacking air force troop. Any kind of army could be converted to a different kind of army. Also, please buff the production and income gain of the workshops, the growth rate of farms and the cost reduction of supply camps and armoury. Also, add more mechanics on alliances, formable alliances and default alliances, and associations. Germany, Italy, Hungary, Austria, etc, should be allowed to form the Axis if they have +50 opinion on any 2 members of the axis. Associations should also enter the system too. Default associations like EU, NATO, ASEAN, Arab League. Associations will be different on alliances. Countries that are members of the same association will have lower chance to declare war on each other, no matter what are their opinions on each other. Peaceful associations prevents war, Aggressive associations creates war against its enemies and Economic associations focuses on trade. Countries inside an association doesn't necessarily have to be allies or have high opinions on each other. A country can be a member of many associations. If an association reached more than 5 members, the association can have more than 1 founding country. Countries who wanted to join an association should have to interact with the founding country and request association membership. Trade, Factories and Resources should also enter the game. Any country can organize a trade partnership with any country, they are just basically exchange money and resources. Resources will dictate the development. Resources increase the development of a country, but it will deplete over time and it is expendable just like money. Higher technology and economy increases resource production. Resource uses will be different. Resources will contribute to the population growth within a province and the default efficiency of your recruited army. Resources is depletes depending on how many population are there on a province. Farms, Factories and Workshops will increase resources production as well as income production. Like money, Resource Production should be higher than Resource Depletion. You can use money to buy more resources on a province and selling resources could give you more money, investing on a province also increases Resource Production. Conscripting and Training armies will cost Resources too. Factories will just act as a farm but with higher income production, resource production and growth rate. I have many ideas, but I will wait for your responses to this guys. You can add any ideas on this like also thank you.
  17. 5 points
    Reich

    THE PEOPLE DESERVE IT!

    because you're a mediocre thief without yourself ideas!)
  18. 5 points
    Sad Frog

    THE PEOPLE DESERVE IT!

    +1
  19. 5 points
    @Łukasz Jakowski, please, make make an update. I would like to be able to change the leaders of the countries with help of events.
  20. 4 points
    Ern and Vaux

    1440+

    1.0: Dukes and Princes We all know and love the year 1440, but we can update it and make it more accurate. And here is the first version of 1440+ List of Updates - Smaller Duchies in France - Small Bavarian City States New Nations such as: Herzegovina Celje Three Leagues Munich Ingolstadt Landshut Passau Ajam New Updates Coming Soon, If you have any suggestions write it as a reply. Dowland 1440+ : 1440.rar civilizations_editor.rar AOC2MODDINGTR Vaux IN FOLLOWING UPDATE: - SMALLER SILESIAN STATES - REVISED ENGLISH TRANSLATION - SWISS CANTONS
  21. 4 points
    Argentum

    AoC3

    So AoC3 has been announced and I don’t think I’m the only one that has questions about it. How is it going to be? Is it going to be the Isometric game that Lukasz has started to work in again? What are going to be some of its new features? Why has Lukasz decided to do a new AoC game without updating the old one? I think that we deserve some answers from @Łukasz Jakowski to these questions.
  22. 4 points
    Dongfang - A First Asian Map ENG: The first thing I want to say, hello guys! We are proud announce an origina l idea, we are making a "East Asia" map and we never seen anything like that so we can call it as the first! We want to show you some screenshots of our current progress: Sorry, we couldn't send a screenshot with many details because we just in the beginning of making a mod. Before we forget This will just a basic mod, we have bigger plans, we will open a topic about our bigger plans very soon. And guys if you love the mod let us know by replying to this topic, we will maybe update if you guys love it. TUR: İlk demek istediğimiz şey, merhaba dostlar! Size bu özgün fikri duyurmaktan gurur duyuyoruz. Biz şuan "Doğu Asya" haritası üzerinde çalışıyoruz ve daha önce buna benzer bir şey görmedik ondan dolayı bunu bir ilk olarak sayabiliriz! Size modumuzun şu anki halinden birkaç görüntü paylaşacağız: Üzgünüz çünkü sizinle daha detaylı görüntüler paylaşamadık. Bu modun çerezlik bir mod olmasını planlıyoruz çünkü şuan sizi bekleyen daha büyük planlarımız var ama eğer fikrimizi sevdiyseniz aşağıya yazmayı unutmayın, eğer severseniz belki yeni güncellemeleride görebilirsiniz. Mod Creators UlutasErn, Vaux Alternative Modders Group Members UlutasErn, Vaux, Antzz
  23. 4 points
  24. 4 points
    Very good, Congratulations @urdekreiz
  25. 4 points
    You know guys, we shared the progress of growth rates 6 hours ago. And know! We finished all of the growth rates! That was a too quick job by @Ege Ceylan PICTURE:
  26. 4 points
    I will definitely release the mod, you can be sure of that
  27. 4 points
    1241 PROVINCES ! +540 provinces just today
  28. 4 points
    orcacraft888

    THE PEOPLE DESERVE IT!

    +1
  29. 4 points
    alikagan09

    THE PEOPLE DESERVE IT!

    +1
  30. 4 points
    cause android is inferior
  31. 3 points
    is good idea !
  32. 3 points
    GheovgosGJ

    Roma Invicta

    Roma Invicta is a new mod based on the ancients scenarios made by @GheovgosGJ. I aim to be as accurate possible, investigating in the sources and I try to giving you a good and valid scenarios. I do this for the sake of History, it is for me a way to celebrate it. Quoting Thucydides, "(The History is) A possession forever, rather than a piece to enjoy at the moment" (Stories, 22, 4) The mod contains: New historical civs (1100+ civs) New provinces in Greece and Turkey, Italy, Swis, France, Hiberia, around the Balck Sea. I added 120 about. New Cities and renamed some vanilla cities (f.e.Baghdad is now Babylon, Istanbul is Byzantium, and so others) New 11 government types (Poleis, Persian Satrapy, Empire, Italic Tribe, Iberian Tribe, Celtic Tribe, Barbarian Kingdom, S.P.Q.R., Pharaonic Kingdom, Military Anarchy and Beduins) New 150+ historical leaders New formable Civilizations (Carthaginian Empire, Roman Republic, Spartan Empire, Athenian Empire, Theban Empire, Empire of the Argives, Macedonian Empire, Gallic Empire, Celtiberian Empire, Holy Carthaginian Empire, Etrurian Empire, Epirus Empire and much more!). A lot of new Historical Scenarios (see below!) New Ages Olympic Games (Available only for Athens in PersianWar lite scenario and What if.. Alexander) and Senate System (see below) New Music New Sounds New wonders (Cnosso's Labyrinth, Babel Tower, Ishtar Gate, Ziqqurat, Colosseum, Sphinx, Olympic Stadium) Terrains buffs and bonus now are modified: take care of the grounds! New Background (Thanks to AoC2 Modding TR and Addon+ Creators for giving me permission to use their background!) HOW SENATE WORKS? In Mare Nostrum Scenario, Carthago Delenda Est, De Bellum Iugurthinum, 100BC I implemented Senate for Roman Republic. There are 2 factions, Optimates (a kind of right-wing) and Populares (a kind of left-wing). Each give you benefits: Optimates Improve your money and Economy but make you lose Happiness. Populares instead improve your happines and movements points, but make you lose money and economy. So, you'll try to be balanced. WARNINGS! If you support too many times each side, a civil war will broke out! Instead, if you try to change government types to Empire, there will be opponents and you must fight civil war (it needs some bugfixes but works). So, how became an Empire? You must follow these points: have more than 300 provinces (it changes depending on the scenario! More provinces has Roman Republic, more you need to become an Empire); have more than 90+ happiness in your civ; have more than 50'000 money and have more than 1000 soldiers in Rome. If you respect these points (not necessarily in order) you'll become Princeps! At moment, I'M NOT WORKING AT PROJECT. I'm BUSY and I can't do much. But I listen every suggestions, MAYBE in future I can do another update. If you want to share your scenario/civs, just send it to me. I'll add in package (IF it's historically correct, I'll control) and I'll give you all credits for that scenarios/civs. So: I'll consider all suggestions for Scenario, Leader, Civs or formable civs. I'll try to add here! Be free to suggest anything! The most of the flags, music, sounds ARE NOT MINE. I taken by r/vexillology or other sites that share flags. If the creators of these flags\songs\sounds dont want to see their flags here, I'll remove them. Give me Feedback! IMPORTANT HISTORICAL NOTES Roman Republic was founded in 509BC and had as territories only Rome province. I wanted to add more provinces in formable Roman Republic to make more challenging (available for Roman Kingdom) Carthaginian Empire, Celtiberian Empire, Spartan Empire, Athenian Empire, Theban Empire, Empire of the Argives never existed. Misia , Egypt and Lydia were under Persian Control, but i wanted to make them as vassal, so Persian Empire don't be too strong. We don't know exactly when Trojan War was fought: someone says in 1250 BCE, others in 1180BCE. I choose 1250BCE due to there were great Kingdoms like Hittities and Assyrians. However, there wil be historical mistakes in Central Asia and India, I have tried to be as precise as possible. Etruscan and Phoenicians WERE NOT a single state, they were similar to Greek poleis. I wanted to make them as single state due to their history is different from Greeks. Third Punic War was fought in 149 BC, but I had to move in 150 BC. South India was made up of a lot of Civilizations during Maurya Empire. Out of necessity I reduced them. Italy in second Triumvirate (Octavian, Mark Antony and Lepidus) was shared indiscriminately by them, but, to balance it, I added some provinces of Italy to Octavian (otherwise it would have been too weak). Roman Empire was divided in 395. PC: Download Manual Android: Download Vanilla BG | Download HQ BG | Download Roma Invicta + Ple2 Package (All-In-One) (If android version stuck on loading, just restart it!) This is also a tribute to my classical learnings: Covid stolen my last school years. I will never be able to give a worthy farewell to my school, teachers and friends. Everyone has improved me everyday. Thanks. Persian War Scenario - Description In 499 BC, Darius I decided to expand his Empire. After the legacy of the reign of Cyrus the Greater, he tried to subdue Ionic colonies. All Poleis gave up to the Empire, except Myletus. This colony received army by athens, but they were defeated. Darius decided to continue his campaign and conquer Greece. But he had bad surprises. First Scenario, be kind Civilization suggested: Athens Events available only to Athens and few to Persian Empire. Poleis Scenario - Description This Scenario is located in 450 BC, in full splendor of Greek Culture. There are the most important greek colonies, as Akragas, Tarentum, Emporion. I added too some italic tribes like Sanniti or Siculi. Civilization suggested: whatever There are no events, its just scenario. 499 BC - Description This is full World for Persian War scenario: there are the no events, but diplomacy is the same. Civilization suggested: Carthage, Arverni, Helvetii, Roman Republic, Macedony, Neri's tribe, Sparta, Athens, Argos, Thebe They have formable civs! Peloponnesian War - Description After victory on Persian Empire, Athens became strong: Pericles led Athen to great glory. He formed Delios-Attic league to control Egean Sea. Sparta formed own leage and tried to oppose diplomatically Athens, but it was a climax of disputes, until 431BC, when war broke out. Thucydides said: "Of course this was the greatest upheaval that ever occurred among the Greeks and for a part of the barbarians and, so to speak, also for most men" Civilization suggested: Sparta (it has events!) Rise of Alexander - Description Alexander became King of Macedony early and everyone didn't trust him for his inexperience. He showed them they wrong. Civilization suggested: Macedony (it has events!) What if.. Alexander wasn't dead early? - Description This is an alternative scenario about Alexander: the events are based on my fantasy. There is Olympic Games. Civilization suggested: Macedonian Empire (it has events!) Trojan War - Description The Trojan War is told in Iliad, an ancient and important poem made by Homer. I wanted import that poem in this game: I tried to add every book and tell Trojan War in an alternative way. Civilization suggested: Mirmidoni (it has events!) (See below the others scenario)
  33. 3 points
    Conqueror's II - England Series | Chapter 5Don't forget leave a like!
  34. 3 points
    Sarekreiz

    Age of Emperors MOD (Coming soon!)

    More territories!
  35. 3 points
    Conqueror's II on Android 🙂
  36. 3 points
    Hmm, you can see an introduction video about that in my channel in a few days 😄
  37. 3 points
  38. 3 points
    Please give this province to russia before releasing the game
  39. 3 points
  40. 3 points
  41. 3 points
  42. 3 points
    Hermex Games

    AoC3

    As a AoC 2 Latinamerican Content Creator is my concern about this game.. i spend many videos and hours..
  43. 3 points
    Michael the pro

    THE PEOPLE DESERVE IT!

    Guys I think you forgot me Just kidding, nice picture,👌👌
  44. 3 points
    GAMERAOC

    THE PEOPLE DESERVE IT!

    +1
  45. 3 points
  46. 3 points
    Zorneo

    THE PEOPLE DESERVE IT!

    +1
  47. 3 points
    PH2959

    THE PEOPLE DESERVE IT!

    +1
  48. 3 points
    Ege Ceylan

    THE PEOPLE DESERVE IT!

    Absolutely. We need an update. Even if there is an update to fix game bugs, this will be fine for everyone.
  49. 3 points
    Adil

    THE PEOPLE DESERVE IT!

    +1
  50. 3 points
    If you work for modders, modders will work for you. A couple of new features would help advance the modding community: 1) An event editor overhaul to make it more flexible. Currently, the event editor is so bugged that text will quite simply run off the screen. Here's what would improve the event editor: Fixing obvious bugs (text running off the screen, conditions not working [Controlled by, army in province are examples of conditions not working], the 'decision taken' condition displaying an error message even when valid, et cetera). Fix the 'Repeatable' glitch: Even when the conditions for the event are not met, the event fires anyway. Properly implemented booleans on events would prevent this. Adding a search field (also known as a search box) so that modders are able to search for events and organise their events better (especially handy when the number of events exceeds 100). Adding an event that is applicable to multiple participants with the following fields: Random Civilisation: Selects a random country once the event fires. Multiple Civilisations: Actively checks and fires the event (once conditions are met) for all countries in the list. Any Civilisation: Actively checks and fires the event for any country in the game. (Would be great for flavour events to keep the game fresh). Every Civilisation: When any country meets the conditions necessary to fire the event, all countries will receive events. Adding a new effect that would allow for buildings to be built on provinces. Adding a new effect that would annex land to a civilisation regardless of the province owner/controller. 2) New editors for existing mechanics. This would open up brand new possibilities for modders. Building Editor: Enables for the creation and editing of buildings, and the various effects that they would give. Technology Editor: Enables for the creation and editing of technology, and the various effects that they would give. 3) New mechanics/features. Capability for multiple units. This would ideally come with an editor which could create new units and adjust such things as cost, manpower, manoeuvre, offence, and defence. These units do not need unit models. Simply place an icon to the left of the number to represent which unit they are. Culture/Religion. Culture or religion would go a lot farther than the current nationality system, allowing for more complex behaviour as well as a better assimilation mechanic. (Right now, you simply throw money at people to make them 'assimilate', cultures would need to be 'accepted' or 'tolerated'). Casus bellis. Also known as 'justifications for war', casus bellis would put an end to the mindless wars that the AI tends to do. These would also come as event effects, and causes for war could be edited by modders via a new editor, or a .json file. Casus bellis would significantly improve the AI, and do away with the current concept of 'AI Aggressivity'. Loading screens (Not necessary). Custom static loading screens are extremely easy to implement in Java. It requires fetching a raw image from a file and simply rendering it on top of the screen. These would make the game (as well as mods) look far more professional than it already does. 4) Steam Workshop. At the end of the day, mods need to be distributed somehow. And the best way for mods to reach a wider audience is through Steam Workshop. Combined with previous reforms (which should be relatively easy to do given that the core framework of the game is already implemented), mods of much higher quality than the ones we see right now would begin to appear. Conclusion: These changes to the game would completely overhaul the game for the better, revolutionising the way mods are made and drastically improving the quality of these mods. In the end, it's the modding community that makes games successful, and that applies to the realm of Grand Strategy as well. Players are looking for features, and only you can deliver on that. Work for modders, so that modders work for you.

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