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Showing content with the highest reputation since 12/27/2018 in all areas

  1. 26 points
    Footage of 17 units stationed in a base after being recruited (2018 colorised)
  2. 24 points
    Reich

    Age of Civilizations 2 | Addon+

    AoC 2 | Addon+ - is an addon to the original version of our favorite game. Unlike other mods, this is not a separate scenario, etc., but a whole collection, including many upgrades of the game. Addon features: - Newly formed nations; - New scenarios; - New ideologies; - New map (meaning background, and some new provinces for Kepler-22b); - New music; - New sounds; That's all for now, but in the future the list will grow. The fashion development team consists of 9 people, and 10 beta-testers who are actively involved in the work. Addon will be released on 22th January, but for now we are working. Our Twitter https://twitter.com/addon_aoc Our Group in VKontakte https://vk.com/addon_plus Our Email addon.aoc2@gmail.com
  3. 22 points
    Fun

    2 words. Online Multiplayer.

    Would be fun to have online multiplayer. Many people already really want it, and would up the replayability of the game.
  4. 16 points
    Macio

    Flag Competition

    give up i win
  5. 14 points
    Chexier

    We all know the answer.

  6. 13 points
    Łukasz Jakowski

    Welcome home :P

    Welcome home 😛
  7. 11 points
    Łukasz Jakowski

    iOS version of AoC2

    Will be released ASAP but for now there are some problems to fix with the iOS version
  8. 11 points
    Lativ

    Some suggestions

    Hi Łukasz, I love the game so far, but there are some things I think should be added to make it even better :) Also, happy New Year Here are my propositons: 1. A new type of building: Hospital. Many people (including me) want to have an option to cure diseases. I propose a solution as the new building: hospital. It would have 3 levels lev 1- 30% of people in a province aren't touched by disease lev 2- 50% of people in a province aren't touched by disease lev 3- 85% of people in a province aren't touched by disease 2. A new diplomacy option: mediation You send a peace offer to countries at war (not your allies or enemies). It's realistic and quite useful. 3. Recruting in conquered provinces It is irritating when you attack some large country, you get rid of troops, and the nearest core province is far away. So I propose to make recruting in conquered provinces a thing, like Germany did in real life in USSR. BUT: 1. You could recruit only 25% of normal recruitable population 2. A cost of recruitment would be 1,5x higher 4. Stop with countries randomly insulting me Or make it less often. Some true story: I want to offer alliance to some civ. So I improve relations with them. In 2 turns they would agree. What happenned next? This country sent me an insult and everything went to shit. At least don't make my allies, vassals or countries with very good relations (75+ i'd say) insult me. 5. Make vassals more... vassalised The only thing that makes vassals vassals in AoC2 is paying money to their lord and having an alliance with them. Today I played as Nazi Germany. I had Poland as vassal. After some turns it declared war to USRR and I had to save it, which costed me much effort. I'd love to see a mechanic that vassal first must ask its lord to do any diplomatic option. It would add realism as well. What do you think?
  9. 10 points
    Age of Civilizations Africa for Free https://play.google.com/store/apps/details?id=age.of.civilizations.africa.lukasz.jakowski
  10. 10 points
    followstark

    Suggestions1

    The suggestions with this simbol (---> * <----) are optional or fantasy xd 1. Brush tool for building farms, workshops, ports etc. Brush tool for assimilation and festivals etc. 2. A way to select multiple armies and move them togheter. 3. Religion. Catholics, orthodox, sunni, muslim, hellenic etc. 4. Trade mechanics for merchant playstyles. 5. This is a big one: Some type of DnD combat style. A 1000 vs 1001 and the 1001 wins its not kinda fun xd. Risk is high but you can improve it if you can. 6. Crusades, holy wars etc. 7. Navies. Block ports etc. 8. Option/sliders to edit nations/countries individually: how much income per round, population gain per round, etc. 9. Generals for armies. Look at total war rome for reference. Generals with procedural stats and traits. 1 star to 9 stars. Could be fun. Option generals in game on/off. * 10.Mercenaries. Nuff said. (rome fell because of this xd rip never forgetti) Small countries such as belgium or luxembourg can buy troops to fight in war if they have gold. 11.Experience for armies that have been in the wars. Rome total war for reference. Level 1--> + 5% more dmg/defense etc. level 2-->+10% etc. You get the ideea. 12.Wonders that give national bonuses.Rise of nations for example. 13.Bonuses for defenders in mountain/rivers passings. This is huge. Can turn the tables if you know what youre doing. (Enemy invading with 15.000 troops over river: Imma firin' mah laze.... Wipes it with 10.000 troops. Me: No u. 14. Map editor for world of warcraft type maps, game of thrones, skyrim etc. Good for nerds like me. 15. More levels for farms, ports etc. I hope the upcoming Steam Workshop allows not only new scenarios and maps, but alternate AI's and game mechanics as well. This is all i can think of. I'll post more if new ideeas come.
  11. 10 points
    After iOS release 😛
  12. 9 points
    How to add own Formable Civilization? Open the Game -> Editor -> Map Editor -> Map: Earth 4269 Provinces -> Formable Civilizations Where do I can find Formable Civilizations? Go to game files -> map -> Earth -> formable_civs How to add downloaded Formable Civilization? Go to game files -> map -> Earth -> formable_civs Add game file ex. "pol", and at the end of the file "Age_of_Civilizations" in that folder add "pol;"
  13. 9 points
    Boblik

    Lovely Portraits Mod (In Development)

    LPM is a portrait overhaul mod, meaning I'm going to redesign every portrait in the game, including future portraits. Mostly because I'm bored and have nothing better to do. Maybe also to give to this community and to the game lol. Sure, go ahead. Use every portrait you wish, all I request for in return is credit. LPM is currently still in development, I am just one chap after all, but it's okay, you don't have to waste your time helping me lol. Example:
  14. 9 points
    Łukasz Jakowski

    Group pormotions

    Have you any ideas how the group promotions should looks like? I mean names of the groups? For now is only one test group "Lord" and everyone is able to be promoted who have over 50 posts
  15. 9 points
    Łukasz Jakowski

    iOS version of AoC2

    It is new platform for me and it will take more time for sure
  16. 9 points
    THEJOELOSER2215

    Scenario Ideas!

    Reposting this from steam - First World War - 1984 (Oceania, Eurasia, Eastasia) - Man in the High Castle - The Handmaid's Tale - ̶N̶a̶p̶o̶l̶e̶o̶n̶i̶c̶ ̶w̶a̶r̶s̶ (In the game) - Illuminati world domination (fantasy alternative history) - 13 districts of The Hunger Games - Spanish Civil War (prelude for the WW2) - Roman Era (From Roman kingdom - Roman republic - Roman empire) - American Indepencence War - Ottoman Empire (1800) - War of the Spanish Succession (1701–1714) - Cold War scenario - Russian Civil War - 1337 scenario - Thrity Years war 1618-1648 - Worldwide Victorian-era (1836-1920) - Paraguayan War - 1067 AD - 395 AD - 3000 BC - Middle Earth adaptation - Game of Thrones adaptation - 750,000 BCE(BC) start - Kaiserreich - Kościuszko Uprising 1794 - The Seven Years War (1756-1763) - The falkland war - 17th Century would be nice - Sino-Japanese - Medieval heptarchy of england/ battle of hastings and stamford bridge - Stormcloak Rebellion from Skyrim. - Revolutions of 1848 - War of the Bucket - Franco-Prussian War - Third Crusade - Vandalic & Gothic Wars of the 6th Century, starting in 533AD - The Russian Civil War (1918 start, only Russia) - The Polish-Bolshevik war (1920 start, russia with poland, finland, georgia etc. or just poland 1v1 with soviets) - The Great Northern War -The Unification of Germany and Italy (maybe worldwide) - Vietnam War (1955 - 1975) - Russian Civil War (1917 - 1922) - Anything relating to the Mongolian Empire - The Europe at born of rome - Central Powers surrendering completely and not fighting back. For example: Germany accepting the Treaty of Versailles and Ottomans accepting the Treaty of Serves. (1919) - First Cusade - The Punic Wars - The Conquest of Alexander the Great - The Great Barbarian Migration/Fall of Rome - The Viking Age - African/Asian Colonialism - Futuristic or Alternate 1960s-1980s World War III - Sassanids (Ardashir) v Parthian Empire. (240 AD conquest). - Safavid Iran v Mughals or Osman Empire. (Gunpowder Empires). - 550 BC, Lydia, Egypt, Babylon, Achaemenid Empire (Persian Empire), Macedonia, Greek city-states. - Italo-Ottoman war 1911-1912 plus 1st Balkan war. - Polish-Teutonic War - Elder Scrolls scenario of Tamrial - Worldwide version of the napoleonic wars - Thirty Years' War - Adaption of World of WarCraft - Wolfestein - 2276 BC Akkadian Empire, the oldest civilization that was united and an empire. Mittanni, Hittites added in too. - Code Geass - 1534AD, Sengoku Jidai pt 2 - Great Northern War - War of Spanish Succession - Modern WW3 2nd American Civil War between Democrats and Republicans(New provinces) - Soviet WW3 - Axis win WW2 - Japan joins allies not Axis - Soviets beat Axis, USA doesn't join - Southern victory series - Napoleon wins - Eradiate's series i.e. with Graxum - Antichrist rises scenario - Greece & Anatolia 1220 (post-Fourth Crusade), during the "Latinokratia" - Rothschild world domination
  17. 8 points
    Łukasz Jakowski

    Own Governments flags

    How to add own flags for Governments of Civilization? Each Civilization have own TAG Example: "pol" - Poland All lists of tags and Civilizations can be found: Game files -> game -> languages -> civilizations -> Bundle.properties Each type of government have own extra TAG Game files -> game -> Governments.json For monarch extra tag is: "m" Extra_Tag: "m", So the flag of Monarch of Poland will have this TAG: "pol_m" For the Horde the TAG will be "pol_h" etc. Flags location: Game files -> game -> Flags - Small flag (Required) Game files -> game -> FlagsH - Large flag(Optional) For own Civilizations created in "Civilization Creator" Game files -> game -> civilizations_editor -> 1544372214811aiomucxo "1544372214811aiomucxo" is an example TAG of your Civilization "1544372214811aiomucxo_FL.png" Democracy Flag "1544372214811aiomucxo_m_FL.png" Monarchy Flag "1544372214811aiomucxo_h_FL.png" Horde Flag etc.
  18. 8 points
    I wanted to add 900AD to the game before released but it wasn't and still is not finished Scanerio download in the topic 900.zip
  19. 8 points
    1. I don't know if it's already in the game. Ability to change other country's ideology in peace deals 2. Ability to stage ideological civil wars in another country. 3. A chart of ideology support for each country, like hoi4 4. When the most supported ideology isn't the country's ideology, stability will decrease 5. Customizable ideology 6. Ability to support another country in war, not directly intervene 7. Please add navy. It's important.
  20. 8 points
    Shiite

    Minecraft or Fortnite?

    Time for a survey! react like to vote for minecraft, sad for Fortnite, and Confused for Ck2, and haha for AoC2!
  21. 8 points
    Eastkhan

    ah my eyes

    we need a dark mode
  22. 8 points
    Adx97

    Diplomacy

    Normal diplomacy Integrate vassal - required >50 relations. It slowly (turn per turn) assimilate vassal ( unlike demand annexation that need to assimilate after annexing ), it cost diplomatic point and money depend on vassal size (population). Coalition ( I know about coalition in trade) - Temporary alliance of few nation against large nation that have -50 relations with those nation, disband after war. Great power - Interfere in war ( take side, occupied province automatically transferred to the nation that you take side) Holy Roman Empire - HRE Emperor - Grant / revoke electorate (+/- 20 relations) - Invite nation to HRE ( nation must be weaker than you ) - Non HRE member - Disband HRE ( HRE emperor and elector province is occupied ) Others - Add 'threat' (-20 relations) to nation that being conquered by you. -10 relations to nation that was at war. -20 relations to nation that you have their core. Nation that have HRE province get -20 relations to all HRE members. - HRE Emperor get +1 diplomatic point every turn.
  23. 8 points
    Age of Civilizations - Developer Channel YT: https://www.youtube.com/user/jakowskiuki/
  24. 8 points
    Łukasz Jakowski

    Governments flags

    How to add own flags for Governments of Civilization? Each Civilization have own TAG Example: "pol" - Poland All lists of tags and Civilizations can be found: Game files -> game -> languages -> civilizations -> Bundle.properties Each type of government have own extra TAG Game files -> game -> Governments.json For monarch extra tag is: "m" Extra_Tag: "m", So the flag of Monarch of Poland will have this TAG: "pol_m" For the Horde the TAG will be "pol_h" etc. Flags location: Game files -> game -> Flags - Small flag (Required) Game files -> game -> FlagsH - Large flag(Optional) For own Civilizations created in "Civilization Creator" Game files -> game -> civilizations_editor -> 1544372214811aiomucxo "1544372214811aiomucxo" is an example TAG of your Civilization "1544372214811aiomucxo_FL.png" Democracy Flag "1544372214811aiomucxo_m_FL.png" Monarchy Flag "1544372214811aiomucxo_h_FL.png" Horde Flag etc.
  25. 8 points
    Steam: https://store.steampowered.com/app/603850/Age_of_Civilizations_II/ Android: https://play.google.com/store/apps/details?id=age.of.civilizations2.jakowski.lukasz Age of Civilizations II Age of Civilizations is a grand strategy wargame that is simple to learn yet hard to master. Your objective is to use military tactics and cunning diplomacy to either unify the world, or conquer it. Will the world bleed out or bow before you? The choice is yours.. Approach to the History Age of Civilizations II goes through the whole history of humanity, Age by Age, beginning in the Age of Civilizations and leading into the far future Historical Grand Campaign Play as many Civilizations ranging from the largest empire to the smallest tribe, and lead your people to glory in a campaign spanning thousands of years from the dawn of civilization to the future of mankind Main Features Detailed map of the world with many historical borders Deeper diplomatic system between Civilizations Peace treaties Revolutions Create own History using in-game editors Hotseat, play with as many players as Civilizations in scenario! Terrain Types More detailed diversity of Populations End game timelapses Create own world and play it! Scenario Editor, create own historical or alternate history scenarios and share them with community! Civilization Creator Flag maker Wasteland Editor Map Editors Create own maps! Provinces Editor Terrain Types Editor Growth Rate Editor Cities Editor Game Editors Add and customize own Terrain Types Create own pallet of Civilizations colors and share them! Create own Continents Service Ribbons Editor Random alliances names Editor Diplomacy Colors Editor
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