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Age of Civilizations


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Showing content with the highest reputation on 01/09/2019 in all areas

  1. 2 points

    Nuclear Bombs

    Hi Lukasz Jakowski, it would be great if you added nuclar bombs after 1945, for example. They could be unlocked at the 1.5 level of technology and it would cost a lot of action, but it woulld destroy all the troops and all the buildings of the enemy province on a radius of province which seems to you suitable.
  2. 2 points

    2 words. Online Multiplayer.

    I think it should be like Civ where every human player can take their turn at the same time and you use RNG to determine who's orders get carried out first when the next turn button is hit by all players.
  3. 1 point

    How to create map (Step by step)

    Steps: 1. Download Map editor. 2. Clear all data. 3. Copy/Create bg.png (background for your map) 4. Create province. 5. Copy first province into new folder (Province is called PROV, and move it into folder that will be containing all provinces) 6. Rename your first province to 0 (second to 1 etcetera) 7. In game map folder (steamapps\common\Age of Civilizations II\map) copy template (and rename it), and clear "cities" folder. 8. Copy your provinces into update, \data\provinces (I'm not sure if you need to copy it into provinces folder, but It works too :P) 9. Edit config.json(in copied template folder) and change values: { Map: [ { MapName: "%Mapname%", Author: "%Yournickname%", BackgroundName: "%bgname%", ContinentsPackage: "Earth6" RegionsPackage: "Earth_AoC2", NumberOfProvinces: %numberofprovinces%, MapScale: 3, WorldMap: true, Scenario: "testScenario", Wiki: "Wikipedia:Unusual_articles" }, ], Age_of_Civilizations: Map } 10. Rembmer to create background files with name %bgname%_L and %bgname%_R 11. go back to map folders and add line to make game read that map: { Map: [ { Folder: "Earth" }, { Folder: "Ashan" }, { Folder: "Earth_AoC1" }, { Folder: "Kepler" }, { Folder: "template" }, { Folder: "%mapname%" }, ], Age_of_Civilizations: Maps } 12. Run game and go to Editor>MapEditor>EditConnections and Provinces>Update every province you added. (EXAMPLE) 13. Congratulation you have created your first map 😛 Short video, if you still need help. (OS is in polish, rest is in english 😛 ) If you add new province check continent of this province in map editor, if it is "Ocean" the map will load lower scale of the province background Extra: CREATING PROV FILES:
  4. 1 point
    I've made a tool, which converts a .png into a bunch of provinces, allowing someone to create a custom map more easily. Link to download : https://github.com/Timm638/aoc2_converter/raw/master/AoC2_Conv_0.1.jar Link to short guide: https://github.com/Timm638/aoc2_converter If you need help ask here or come over to the discord.
  5. 1 point

    Autosave Bug

    There is a pretty bad bug regarding autosaves. Every so often, after an autosave is complete, the game will continuously do autosaves after every single turn. The game doesn't actually save though, and even if you manually save, the game will lose data up until the previous save, before the autosave glitch occurs. Example: Autosave complete (turn 100), Autosave complete (turn 200), Autosave bug occurs (turn 201). The game will only have the game saved at turn 100, not 200, losing an incredible amount of time if you happen to change your autosave intervals to be higher.
  6. 1 point

    Uranium Fever - A Fallout Mod

    Howdy pardner. Set ten years before the events of Fallout New Vegas, and inspired by the fan created universe of the Old World Blues mod for HOI4, Uranium Fever is an in development scenario for AoCII that will include: The West and East coast of the American Wasteland, custom Events, Leaders, Nations, and Government types, as well as new Diseases and more further down the road. As of now, the West coast is finished except for leaders and events, the first release will contain the West Coast, and eventually I'll develop the East. The expected preliminary release will be one to two weeks from the posting of this thread. Be careful in the Mojave!
  7. 1 point

    AoC II | Województwa

    Wpadłem na pewnien Pomysł a mianowicie na zrobienie województw w AoC2 może również z powiatami (ale raczej nie)
  8. 1 point

    New map texture MOD! (in development)

    ' New Map mod! (in development)
  9. 1 point

    2 words. Online Multiplayer.

    Would be fun to have online multiplayer. Many people already really want it, and would up the replayability of the game.
  10. 1 point
    [NOTE: This is not at all a rant thread. If it comes off as so for whatever reason, it wasn't Implied. I genuinely love this game, but these are simply ways that it (specifically, the scenario editor) could be made significantly better. Also, I really hope this hasn't been done before. If it was, tell me] I have no idea if this already has been suggested, but this is a personal list which, if implemented, would allow us to make scenarios that are way more fun and interesting. With every suggestion, I'll also show an example on how it'd help. Anyways, let's begin. "Any Civilization" option for events and triggers. This would allow us to make random events way easier, such as bankruptcy or underpaid military, without needing to make a separate event for each civilization. It would also help with more scenario-specific events, such as every country with a treasury higher than 100000 would get an event about them becoming a great power. This is also needed for triggers too. It would allow us to make group events much easier. For instance, if I wanted to make a "great power" system in a scenario, I could make it so if you have an economy larger than 10 thousand, you get an event signaling you're a great power. You could then make events where every country who had the event for becoming a great power would now get extra economy and things like that. It'll just be better for everyone, really. Decision list in country tab. These decisions, once clicked, would fire an event or give you money or things like that'd. I don't really think this needs a more of an explanation for why it'd help making events. Permanent modifies. This would be an outcome from events. For instance, when playing as Prussia, you could get an event which would make your troops overall 10% stronger (meaning 100 of your troops could beat 105 enemy troops). These modifies would range from building cost (such as -20% building cost), army quality (the thing mentioned above), extra or less population/economy growth, basically anything that can be modified. Change the "Annex" outcome into a full annexation. At the moment occupy and annex do almost the same thing. What I'd like is that if you choose the annex outcome, you could select 2 countries and the 1st country would completely annex all of the 2nd country. Add a "in [X] turns, trigger another event". I don't think this needs much explanation, but an instance would be a decision where you can take out a loan, and in 50 turns you get an event where you need to repay it back just as an example. An option to specifically type in a number on outcomes such as add money and alike. This might already be a thing, and if it is, feel free to notify me, but otherwise, it's quite annoying to be stuck at granting +25821 money from an event because it's next to impossible to get it at +25000. Add an outcome that makes you switch to a new country. This is for events such as Civil Wars or alike or new countries being formed. I know civil wars do have a workaround, but it'd still be very nice to have this as an outcome. One instance where this is useful is for region-specific scenarios, such as medieval europe-only scenario. You could make an event about the mongols arriving, and then get an option as switching to and playing as them. Set variables in events. By this I mean, you can make it so an event sets a variable called "Threat" to one. Another country gets an event and they increase the variable "Threat" by another one. Say, threat became 10, you could add a trigger for "[Variable] >= 10" and then have an event fire for a country if threat became big enough, just as an example. If I think of any more, I'll add them. Feel free to suggest your own ideas and if I like them/they're otherwise popular, I'll add them here and credit you.
  11. 1 point

    super germany

  12. 1 point

    Ottoman OP plz nerf

    Soo I decided to play the ottomans on my 1600 scenario which if you're wondering looked like this and after approximately 244 turns looked like this And that was when I decided that the ottomans where just a bit too OP just a bit...
  13. 1 point

    Suggestions to consider

    Age of Civilization 2 is a great strategy game and with that there can be improvements to enhance the playing experience. War Gameplay, Let's start with the War aspect of the game. This is basically a Numbers game when it comes to war, the bigger your army the more likely you would take over the smaller armies. Now I feel there should be some changes to make War more realistic. 1. Mobilising the army, A tool in which you can select certain provinces to build up a army. Say, if you selected 5 provinces with about 30000 population and you need a army of 15000. The tool would evenly or proportionately take units out of these provinces and you would also select where you want them to meet at. The tool should also say how long it would take it to mobilizes the army. 2. War Tactics In war, just because you have a bigger army does not mean you have guaranteed victory. A.Territories should make a bigger differences in the outcome of battles. Armies attacking Enemy armies in mountains or on hill's should suffer higher casualties. This would make provinces with mountains hard to take and if a castle built would be a challenge as well. B. Entrapment The moment a army is surround by all side should be debuffed or have a penality when in battle. This is needed when war is wage is a much larger scale. Armies that are entrapped are penalize and will suffer if they don't break out. Armies that are surrounding a entrapped army will gain a bonus in offensive attacks. For example, you surrounded a army of 3500 with a army of 3000 but spread out. Your 3000 army would have the offensive bonus which would make your 3000 units turn into 4000 units. The army of 3500 would be weakened to 3300 when trying to break out or 2900 if attacked by all sides. This would allow a smaller armies to create higher casualties to invading armies. Depending how big the army is will determine how long they can go with being entrapped. Say a 5000 army is entrapped in a 20000 population province they will run out of supplies in 2 turns. Any bigger army will only have 1 turn. C. Flanking Bonus to offensive army attack from 2 sides or more. D. Quick retreat Allows your army to retreat from the front lines to a selected provinces this will cost less movement points but you will suffer penalties until your army finally retreated to the location you want them to be. 3. Army types, This is something that would add a nice touch to the gameplay. These army types can just be color oriented to make things simple. A.Having Calvary units/ tanks (depending on the timeline) The limit should be base off of new Buildings Such as Stables, and Factories. They would take longer to mobilize but they do more damage base on the territories. Plains would give it a 50% bonus. These armies would need time to build, the Stable building will provide horses over time and using that with population cost, so every Calvary unit it would cost 3 population and 1 horse. Tanks would need a Factory which will build the tank and using 5 population for every 1 tank. If combined with standard army it gives the army a bonus. B. Navy units. Warship/Battleships: They are restrict to the sea and cost money to upkeep it. Would only be built with port in province (battleships would need factories also) Cost about 10- 25 population. This would be great to allow Some naval battles in certain wars or allow nations to really defend their coasts. They would be in low quantity but they can devastate a army trying to invade. C. Air force Would need a Factory and a Runway. Basically a port but in land. They would only support armies in battles. Would need more time to build but gives a great bonus to armies in defense and offense. For example, your army of 1500 invades a province of 2500 but with 500 airplanes will cost your army as 3000. If you are defending a province these units will give your defending army a bonus to to cause more casualties. They would be mainly for supporting of armies not replacing it. 4. Infrastructure Roads/ railroads. These would be a great addition to the gameplay. These would improve developing and the economy of the provinces. Army movement would be cost less. This would make the player choose where the roads will go and such allowing for better strategic location in defense. Having all your railroad and roads lead to your capital may be your strength and your biggest weakness because it would mean the invading army only needs to take your capital to ensure victory. 5. Use army for assimilating After a war there should be a tool to use your army to cover the newly conquered lands to control it and keep the peace. My guess in cost would be movement points and money. So far this is what I can think of, thank you for your time
  14. 1 point

    Sneak Peak of a Upcoming Map!

    Hello there chaps, i'm making a fantasy earth map via Map Editor. i'll try to have as many provinces as the Normal World map (4,000+). i cannot predict when i will finish this map but i can guarantee it will come out before February 1st. Here's a sneak peak picture of the progress Credit to "A Unity Team Developer" (you can only find him on discord as far as I know) for teaching me how to use the map editor. Without "A Unity Team Developer" this map and post would not exist. he deserves a lot of respect. This map will be available for Download along with the editor file for editing this map.
  15. 1 point
    Okay, have fun with it 😛
  16. 1 point

    How to create map (Step by step)

    no just edited the earth map but i think this time will work
  17. 1 point

    Ottoman OP plz nerf

  18. 1 point

    Ottoman OP plz nerf

    oh ok
  19. 1 point

    Ottoman OP plz nerf

    OH and you're taking this a bit too seriously I was just memeing lol
  20. 1 point

    The Great War

    The WW1 Scenario was created but there is work that still needs to be done for it. Support the scenario if you can
  21. 1 point

    An attack Order Menu

    So it there would be options like: protect beaches, protect borders to "Nation", Disband all , Attack all provinces of "Nation" , Attack selected provinces of "Nation" like all your soldier would rush into every selected provinces like In HOI 4. The game would be way faster also like an emergency button like "protect the nation" it would use away all your money to produce soldiers and gain back land.
  22. 1 point
    That would defeat the purpose of a challenge to form that nation.
  23. 1 point

    AOANT age of a new time

    Nope this is the scenario-off topic where you talk about scenarios you should post this on Scenarios bud
  24. 1 point
    Как насчет Reichskommissariats?
  25. 1 point

    More AI trade actions

    The AI only want's sometimes to trade for making a coalition but it would be nice if a country also want's sometimes to buy a province from you and from other countries and that a big countries can send an ultimatum to you and the other countries. Sorry for my English
  26. 1 point

    Come online feature

    The Age of civilization is really a very good game not only online feature is OK multiplayer on the computers, such as the room mode with another computer, like the age of Conquest 4 would not be beautiful? Please come to this feature
  27. 1 point

    Easter Eggs Thread

    .. British Ikea?
  28. 1 point

    Hey Lukas

  29. 1 point

    Rate AoC2 from 1 to 10

    tbh about 8/10 It's an amazing strategy game for it's price, but for a game, it's pretty broken. Partly because players don't fully report their bugs etc. It is great but base game lacks a lot of stuff. Only viable scenario is 1440 because all of the other scenarios are extremely boring. The real-time-strategy element is put in the game fairly awkwardly, It's simply a billion times better to use turns in it's scenario because almost every single decision you can do is based on those turns. There is almost nothing you can do inbetween them. Hearts of Iron IV for example has many trees, ranging from technology to production to focus tree. 8/10 is a pretty fair rating in my opinion considering this is an indie game and not a triple A company doing it.
  30. 1 point


    And some scenarios have link errors
  31. 1 point


    In the workshop, there will be more scenarios because the number of people playing here is more than
  32. 1 point
    Only problem is the IOS side of things, Apple doesn't like it's users tempering with game files.
  33. 1 point
    There needs to be an update where you can import Scenarios from the internet to android
  34. 1 point
    This will be very cool. Lukash makes a good game. 👍
  35. 1 point
    Is it Age Of Conquest 4? It has to come to next update
  36. 1 point
    Łukasz Jakowski

    Map Editor - Keys

    I will check it
  37. 1 point
    Basilio Paleologo


    Korea Made by me Gyeonggi Chungcheong Jeonra Gyeongsang Jeju Gangwon Hamgyeong Pyeongan Hwanghae korea.zip
  38. 1 point


    -Mengjiang(left side of Manchukuo) was puppet state of Japanese empire back then. -Spanish Civil war is missing
  39. 1 point
  40. 1 point

    Remove Cancer Disease

    Uhh, actually, cancer can spread through the internet. Recently there's an "innocent" game called fortnite that is supposed to be for kids, but then people find out that if you play a round of that game and if one of the players in that round have cancer, the everyone in that round of game will get cancer.
  41. 1 point

    New command (deleteplayer)

    Game now has a command addplayer, i would suggest command deleteplayer too. Just like addplayer choose province and do command. I do not know if it is even possible to deleteplayers that have losed (0 provinces left). I've taken 118 players to game now. It is so much that i must use automatic clicker to pass all turns 😄.
  42. 1 point
    We all know there is a religion folder already but there are no religion in game. Before Lukasz add religion, we should suggest him how religion should work and improve religion ( if he currently making ). Mechanism - Religion map mode. - Religion statistics. - Religion work almost the same as population. - It has percentage in province and diplomacy menu. - Province have low stability if your religion is minority or have many other religion. - Convert province work just like assimilation. - Defender of faith. ( only work before 1900 ) Have a window just like HRE - Defender of faith on top and a list of nation with same religion (each religion has it's own). Have statistics - a list of religion and the country that have the title on the right side. Nation with high population and economy can claim the tile. If a nation defeat in a war against other nations with different religion, the tile gone. Title can be taken from others if the other nation is stronger. Nation that have the title will get +20 relations to other nations with same religion and +1 diplomatic point every turn. Can call for crusade/jihad - war on other religion that have -50 relation, can call other nations with same religion into war. Christian nation need pope permission ( if papal state exist ) to call crusade. Pope can call for crusade with nation that have -50 relations even without the title. Defender of faith change name to caliph only to muslim religion. - Relations Nation that have different religion than you will have -10 relations. Same religion will have +10 relations. When you conquer to much nation with same religion, other nations that have same religion will get -50 relation and defender of faith can call for jihad/crusade. - Vassals You can force vassals to convert but you will get -30 relations from your vassals. Vassals gain 50% liberty desire. Other nations that have same religion as vassal is more likely to support their independence. - Tolerance -10 to +10 Higher tolerance means higher stability if a province is have more than one religion. Tolerance can be increased in technology - unlock at 1800. Higher tolerance increase relations from other nation, negative tolerance decrease relations. Different government type have different tolerance. - Atheist -5 tolerance from all religion. Few population change to atheism in 2000 ( mostly Christian)
  43. 1 point

    The SPQR series

  44. 1 point


    It's more about moderators on forum that will be moving posts/topics to certain point, and delete(hide) if needed. It's more about working on forum than modding the game.
  45. 1 point

    2 words. Online Multiplayer.

    Just copy Civ online lmao
  46. 1 point

    Easter Eggs Thread

    If you go into scenario editor, then to manage civilizations, if you click on the province "Chernihiv", you can select a nation called "Age of Civilizations".
  47. 1 point
    Yup. So not impossible but may be tricky since Lukasz doing the work by himself
  48. 1 point

    2 words. Online Multiplayer.

    Wait a minute..... Sonicsweden1 has 26 posts. 6-2=4 He has 1 reputation. Add this to the ecuation and we have : 6-2=4-1=3 Half life 3 confirmed
  49. 1 point
    Actually its not impossible to do something in that vein. A different strategy game I've played had ability for user created scenarios to be downloaded for Android users. Though it would probably require Lukasz to create a server to store the scenarios
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