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Age of Civilizations


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Showing content with the highest reputation on 01/09/2019 in all areas

  1. 2 points

    Nuclear Bombs

    Hi Lukasz Jakowski, it would be great if you added nuclar bombs after 1945, for example. They could be unlocked at the 1.5 level of technology and it would cost a lot of action, but it woulld destroy all the troops and all the buildings of the enemy province on a radius of province which seems to you suitable.
  2. 2 points

    2 words. Online Multiplayer.

    I think it should be like Civ where every human player can take their turn at the same time and you use RNG to determine who's orders get carried out first when the next turn button is hit by all players.
  3. 1 point

    MOAR provinces mod

    Im starting a mod which aims to increase the number of provinces right now i finished Ireland with 82 provinces instead of 15 and more first scenario: British Isles 980 ad
  4. 1 point

    Uranium Fever - A Fallout Mod

    Howdy pardner. Set ten years before the events of Fallout New Vegas, and inspired by the fan created universe of the Old World Blues mod for HOI4, Uranium Fever is an in development scenario for AoCII that will include: The West and East coast of the American Wasteland, custom Events, Leaders, Nations, and Government types, as well as new Diseases and more further down the road. As of now, the West coast is finished except for leaders and events, the first release will contain the West Coast, and eventually I'll develop the East. The expected preliminary release will be one to two weeks from the posting of this thread. Be careful in the Mojave!
  5. 1 point

    How to create map (Step by step)

    Steps: 1. Download Map editor. 2. Clear all data. 3. Copy/Create bg.png (background for your map) 4. Create province. 5. Copy first province into new folder (Province is called PROV, and move it into folder that will be containing all provinces) 6. Rename your first province to 0 (second to 1 etcetera) 7. In game map folder (steamapps\common\Age of Civilizations II\map) copy template (and rename it), and clear "cities" folder. 8. Copy your provinces into update, \data\provinces (I'm not sure if you need to copy it into provinces folder, but It works too :P) 9. Edit config.json(in copied template folder) and change values: { Map: [ { MapName: "%Mapname%", Author: "%Yournickname%", BackgroundName: "%bgname%", ContinentsPackage: "Earth6" RegionsPackage: "Earth_AoC2", NumberOfProvinces: %numberofprovinces%, MapScale: 3, WorldMap: true, Scenario: "testScenario", Wiki: "Wikipedia:Unusual_articles" }, ], Age_of_Civilizations: Map } 10. Rembmer to create background files with name %bgname%_L and %bgname%_R 11. go back to map folders and add line to make game read that map: { Map: [ { Folder: "Earth" }, { Folder: "Ashan" }, { Folder: "Earth_AoC1" }, { Folder: "Kepler" }, { Folder: "template" }, { Folder: "%mapname%" }, ], Age_of_Civilizations: Maps } 12. Run game and go to Editor>MapEditor>EditConnections and Provinces>Update every province you added. (EXAMPLE) 13. Congratulation you have created your first map 😛 Short video, if you still need help. (OS is in polish, rest is in english 😛 ) If you add new province check continent of this province in map editor, if it is "Ocean" the map will load lower scale of the province background Extra: CREATING PROV FILES:
  6. 1 point

    New map texture MOD! (in development)

    ' New Map mod! (in development)
  7. 1 point

    2 words. Online Multiplayer.

    Would be fun to have online multiplayer. Many people already really want it, and would up the replayability of the game.
  8. 1 point

    Autosave Bug

    There is a pretty bad bug regarding autosaves. Every so often, after an autosave is complete, the game will continuously do autosaves after every single turn. The game doesn't actually save though, and even if you manually save, the game will lose data up until the previous save, before the autosave glitch occurs. Example: Autosave complete (turn 100), Autosave complete (turn 200), Autosave bug occurs (turn 201). The game will only have the game saved at turn 100, not 200, losing an incredible amount of time if you happen to change your autosave intervals to be higher.
  9. 1 point
    Hi,I did this map of the Spanish-American War (1898) I added two new leaders:The USA president William Mckinley and the regent queen of Spain Maria Christina. Credits to krauser3ful for copy my map on pc,(I am from android) add leader images and send me the rar archive. I hope you enjoy the map! Spanish-American War.rar Update 26/03/2019: Since I finished the map,I was so happy with my work and I though that I had made my best at doing it and I couldn't make more maps about this war,but suddenly I saw a video of the war "everyday" and I though:Why not doing another map with another date and change in territorie? And that's everything.I begun to investigate and I finally made another map abou this war,so now there are two maps about this war: The first map:Spanish-American War 25st april of 1898 (It corresponds with the other map,except in the map downloadable the United States already have Hawaii (In the real life,in the 25st april of 1898,the haven't ocuppied yet) so that's an error,I will see how to fix it with my friend) The second map:Spanish-American War 7st july of 1898. Which are the differences between the two maps? In the first map,the United States hasn't ocuppied yet Hawaii and Guam,so in the second map they are already conquisted Hawaii and Guam.Also,in the first map (25st april of 1898) the United States and Spain aren't in war,and in the second map,they are already in war (obviously) I know that they are only a few islands and relations,but I'm a perfectionist,and I always want to do more maps with more content. So,the first map it's downlodoable with the little error of Hawaii (I'm sorry) and I will give the download link of the second map when Workshop arrives. Also,you can play with your actual map,I only make this because I like to be perfectionist xD. Finally,some pictures of the two different maps: PICTURES: Spanish-American War 25st april of 1898: https://imageshack.us/i/po2NCBm4p https://imageshack.us/i/pnPgRcHRp https://imageshack.us/i/pomxsIaFp https://imageshack.us/i/ponPo9K8p https://imageshack.us/i/pnpzvgkOp https://imageshack.us/i/pnq0jcQcp Spanish-American War 7st july of 1898: https://imageshack.us/i/pmw9NojOp https://imageshack.us/i/poHZIQpmp https://imageshack.us/i/pnUUfL5Pp https://imageshack.us/i/plz89hcwp https://imageshack.us/i/pol00dcIp https://imageshack.us/i/pnekUbPTp https://imageshack.us/i/pmiRmLvrp Release (of the second map):Waiting for Workshop... Thank you for reading!
  10. 1 point

    super germany

  11. 1 point

    Ottoman OP plz nerf

    Soo I decided to play the ottomans on my 1600 scenario which if you're wondering looked like this and after approximately 244 turns looked like this And that was when I decided that the ottomans where just a bit too OP just a bit...
  12. 1 point
  13. 1 point

    Suggestions to consider

    Age of Civilization 2 is a great strategy game and with that there can be improvements to enhance the playing experience. War Gameplay, Let's start with the War aspect of the game. This is basically a Numbers game when it comes to war, the bigger your army the more likely you would take over the smaller armies. Now I feel there should be some changes to make War more realistic. 1. Mobilising the army, A tool in which you can select certain provinces to build up a army. Say, if you selected 5 provinces with about 30000 population and you need a army of 15000. The tool would evenly or proportionately take units out of these provinces and you would also select where you want them to meet at. The tool should also say how long it would take it to mobilizes the army. 2. War Tactics In war, just because you have a bigger army does not mean you have guaranteed victory. A.Territories should make a bigger differences in the outcome of battles. Armies attacking Enemy armies in mountains or on hill's should suffer higher casualties. This would make provinces with mountains hard to take and if a castle built would be a challenge as well. B. Entrapment The moment a army is surround by all side should be debuffed or have a penality when in battle. This is needed when war is wage is a much larger scale. Armies that are entrapped are penalize and will suffer if they don't break out. Armies that are surrounding a entrapped army will gain a bonus in offensive attacks. For example, you surrounded a army of 3500 with a army of 3000 but spread out. Your 3000 army would have the offensive bonus which would make your 3000 units turn into 4000 units. The army of 3500 would be weakened to 3300 when trying to break out or 2900 if attacked by all sides. This would allow a smaller armies to create higher casualties to invading armies. Depending how big the army is will determine how long they can go with being entrapped. Say a 5000 army is entrapped in a 20000 population province they will run out of supplies in 2 turns. Any bigger army will only have 1 turn. C. Flanking Bonus to offensive army attack from 2 sides or more. D. Quick retreat Allows your army to retreat from the front lines to a selected provinces this will cost less movement points but you will suffer penalties until your army finally retreated to the location you want them to be. 3. Army types, This is something that would add a nice touch to the gameplay. These army types can just be color oriented to make things simple. A.Having Calvary units/ tanks (depending on the timeline) The limit should be base off of new Buildings Such as Stables, and Factories. They would take longer to mobilize but they do more damage base on the territories. Plains would give it a 50% bonus. These armies would need time to build, the Stable building will provide horses over time and using that with population cost, so every Calvary unit it would cost 3 population and 1 horse. Tanks would need a Factory which will build the tank and using 5 population for every 1 tank. If combined with standard army it gives the army a bonus. B. Navy units. Warship/Battleships: They are restrict to the sea and cost money to upkeep it. Would only be built with port in province (battleships would need factories also) Cost about 10- 25 population. This would be great to allow Some naval battles in certain wars or allow nations to really defend their coasts. They would be in low quantity but they can devastate a army trying to invade. C. Air force Would need a Factory and a Runway. Basically a port but in land. They would only support armies in battles. Would need more time to build but gives a great bonus to armies in defense and offense. For example, your army of 1500 invades a province of 2500 but with 500 airplanes will cost your army as 3000. If you are defending a province these units will give your defending army a bonus to to cause more casualties. They would be mainly for supporting of armies not replacing it. 4. Infrastructure Roads/ railroads. These would be a great addition to the gameplay. These would improve developing and the economy of the provinces. Army movement would be cost less. This would make the player choose where the roads will go and such allowing for better strategic location in defense. Having all your railroad and roads lead to your capital may be your strength and your biggest weakness because it would mean the invading army only needs to take your capital to ensure victory. 5. Use army for assimilating After a war there should be a tool to use your army to cover the newly conquered lands to control it and keep the peace. My guess in cost would be movement points and money. So far this is what I can think of, thank you for your time
  14. 1 point

    Sneak Peak of a Upcoming Map!

    Hello there chaps, i'm making a fantasy earth map via Map Editor. i'll try to have as many provinces as the Normal World map (4,000+). i cannot predict when i will finish this map but i can guarantee it will come out before February 1st. Here's a sneak peak picture of the progress Credit to "A Unity Team Developer" (you can only find him on discord as far as I know) for teaching me how to use the map editor. Without "A Unity Team Developer" this map and post would not exist. he deserves a lot of respect. This map will be available for Download along with the editor file for editing this map.
  15. 1 point

    Greater Europe map

    I have almost finished Poland. Alongside the ATDF mod I should be able to upload this map somewhere during the weekend. The map should have all of France, Northern Italy and Poland fully finished by the time I upload it.
  16. 1 point
    Okay, have fun with it 😛
  17. 1 point

    How to create map (Step by step)

    no just edited the earth map but i think this time will work
  18. 1 point

    Ottoman OP plz nerf

  19. 1 point

    Ottoman OP plz nerf

    oh ok
  20. 1 point

    Ottoman OP plz nerf

    OH and you're taking this a bit too seriously I was just memeing lol
  21. 1 point

    Ottoman OP plz nerf

    Yea the ottomans are so OP because their so big there much much easier in the 1440 scenario
  22. 1 point
    Update coming today or tommorow! (sorry i know im slow as a snail)
  23. 1 point

    The Great War

    The WW1 Scenario was created but there is work that still needs to be done for it. Support the scenario if you can
  24. 1 point
    Great episode! but wht STICKMAN is leader of Romania at the end?
  25. 1 point

    Ottoman Dawn - 18th Century (WIP)

    France would rule the world
  26. 1 point

    AOANT age of a new time

    Nope this is the scenario-off topic where you talk about scenarios you should post this on Scenarios bud
  27. 1 point
    Как насчет Reichskommissariats?
  28. 1 point
  29. 1 point

    700 AD [Work in progress]

    kekekekkekekekkekekekekek that's 700 AD. Typical mobile peasant
  30. 1 point

    News - Ashan Project

    100 Provinces!
  31. 1 point

    More AI trade actions

    The AI only want's sometimes to trade for making a coalition but it would be nice if a country also want's sometimes to buy a province from you and from other countries and that a big countries can send an ultimatum to you and the other countries. Sorry for my English
  32. 1 point
    Just cut the middleman and add a button that assimilates all provinces and builds all buildings in all provinces. Perfect solution.
  33. 1 point

    Come online feature

    The Age of civilization is really a very good game not only online feature is OK multiplayer on the computers, such as the room mode with another computer, like the age of Conquest 4 would not be beautiful? Please come to this feature
  34. 1 point

    Hey Lukas

  35. 1 point


    And some scenarios have link errors
  36. 1 point
    Only problem is the IOS side of things, Apple doesn't like it's users tempering with game files.
  37. 1 point
    This will be very cool. Lukash makes a good game. 👍
  38. 1 point
    Is it Age Of Conquest 4? It has to come to next update
  39. 1 point
    Łukasz Jakowski

    Map Editor - Keys

    I will check it
  40. 1 point
    native tribes
  41. 1 point

    Any hobbies ?

    Trully amazing what you do. I wanted to learn some coding back in 2015-2016, but saw that coding wasn't for me. So i decided drawing lol. Some pictures:
  42. 1 point

    Religion and how it should work.

    We all know there is a religion folder already but there are no religion in game. Before Lukasz add religion, we should suggest him how religion should work and improve religion ( if he currently making ). Mechanism - Religion map mode. - Religion statistics. - Religion work almost the same as population. - It has percentage in province and diplomacy menu. - Province have low stability if your religion is minority or have many other religion. - Convert province work just like assimilation. - Defender of faith. ( only work before 1900 ) Have a window just like HRE - Defender of faith on top and a list of nation with same religion (each religion has it's own). Have statistics - a list of religion and the country that have the title on the right side. Nation with high population and economy can claim the tile. If a nation defeat in a war against other nations with different religion, the tile gone. Title can be taken from others if the other nation is stronger. Nation that have the title will get +20 relations to other nations with same religion and +1 diplomatic point every turn. Can call for crusade/jihad - war on other religion that have -50 relation, can call other nations with same religion into war. Christian nation need pope permission ( if papal state exist ) to call crusade. Pope can call for crusade with nation that have -50 relations even without the title. Defender of faith change name to caliph only to muslim religion. - Relations Nation that have different religion than you will have -10 relations. Same religion will have +10 relations. When you conquer to much nation with same religion, other nations that have same religion will get -50 relation and defender of faith can call for jihad/crusade. - Vassals You can force vassals to convert but you will get -30 relations from your vassals. Vassals gain 50% liberty desire. Other nations that have same religion as vassal is more likely to support their independence. - Tolerance -10 to +10 Higher tolerance means higher stability if a province is have more than one religion. Tolerance can be increased in technology - unlock at 1800. Higher tolerance increase relations from other nation, negative tolerance decrease relations. Different government type have different tolerance. - Atheist -5 tolerance from all religion. Few population change to atheism in 2000 ( mostly Christian)
  43. 1 point

    The SPQR series

  44. 1 point

    Easter Eggs Thread

    If you go into scenario editor, then to manage civilizations, if you click on the province "Chernihiv", you can select a nation called "Age of Civilizations".
  45. 1 point

    2 words. Online Multiplayer.

    Wait a minute..... Sonicsweden1 has 26 posts. 6-2=4 He has 1 reputation. Add this to the ecuation and we have : 6-2=4-1=3 Half life 3 confirmed
  46. 1 point
    Actually its not impossible to do something in that vein. A different strategy game I've played had ability for user created scenarios to be downloaded for Android users. Though it would probably require Lukasz to create a server to store the scenarios
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