Jump to content
Age of Civilizations


Popular Content

Showing content with the highest reputation since 02/26/2019 in all areas

  1. 33 points
    11:59 Development Team

    AoC2 Launcher

    Coming 1. May 2019.
  2. 14 points
    Łukasz Jakowski

    Age of Fixing bugs

    Here in this topic you can write bugs to fix in the game and how to reproduce them. In March I will focus my work on that! Topic: https://steamcommunity.com/app/603850/discussions/0/1843566500515671824/
  3. 10 points

    New MOD project :: AOCRAFT

    New Mod project AOCRAFT Made by Korean team + New UI + + New leaders potrait + + New Earth Map + ##################### : Development : Gogitguk & Sabit : Special Thanks : Basilio Paleologo
  4. 10 points
    The New Order: Last Days of Europe for Age of Civilizations II (In Development) The Lore The Second World War ended with the complete destruction of the enemies of Hitler's Germany and his fellow Axis nations. The world of 1962 is now a much different one then anyone could have imagined. From the former lands of Russia where petty warlords battle for control of the torched steppes, to the once mighty Reich, where various factions threaten to tear the nation apart into civil war. No matter what happens, the world is in perhaps its most turbulent phase, with the Reich and Japan on the brink of war, and the threat of nuclear destruction looming over all, will the world survive into the 70's? -Definitely NOT from the moddb page Roadmap for Mod till Alpha Release(as of 19.03.2019): -Finish importing countries/flags-100% -Finishing country borders-40% -Create custom ideologies that match TNO-100% Roadmap for Mod on Full Release -Adding TNO Music -Implementing events into mod -Add realistic population and economy -Edit AoC2 Map to put the gaping hole in mid Africa, and Atlantropa for the Mediterranean Sea. -Edit AoC2 to fix borders. Permissions and Credits: To a gfx artist on the dev team who wishes not to be named, thank you for the province pictures and country flags. Panzer for coming up with this brilliant idea, I do not take any credit for this mod, only to recreate in AoC2 Notes: Suggestions are welcome, but there is no guarantee they will be put into the mod. Screenshots will most likely differ from the final product
  5. 10 points
    Lukasz pls make some people moderators. You can't be here all the time, and we need people to keep the spam bots out when you're not here
  6. 9 points

    Medieval age Scenarios (926~1429)

    843,888(later) _______________________________________ 926 -------------------------------------------------- -------------------------------------------------- ------------------------------------------- 962 -------------------------------------------------- -------------------------------------------------- ------------------------------------------- 1018 -------------------------------------------------- ------------------------------------- 1054 -------------------------------------------------- ------------------------------------- 1081 -------------------------------------------------- ------------------------------------- 1143 -------------------------------------------------- ------------------------------------- 1180 _____________________________________________________ 1206 _____________________________________________________ 1261 _____________________________________________________ 1299 _____________________________________________________ 1337 _____________________________________________________ 1368 _____________________________________________________ 1402 _____________________________________________________ 1429 __________________________________________________________________________________________________________________________________________________________________ growth rate(05/01) increase: Syria,Persia,Anatolia,France,China,India,Southern Italy decrease: Balkan, England,Scandinavia __________________________________________________________________________________________________________________________________________________________________ 03/28 New:1429, Fix development, event bug in 1054,update formable_civs 04/01 Fix some bugs,add 926,and more Installation (scenario) C : \ Program Files (x86) \ Steam \ steamapps \ common \ Age of Civilizations II \ map \ Earth \scenarios (Civilizations_editor) C : \ Program Files (x86) \ Steam \ steamapps \ common \ Age of Civilizations II \ game \ civilizations_editor (formable_civs) (Not Essential.please backup your formable_civs ) C : \ Program Files (x86) \ Steam \ steamapps \ common \ Age of Civilizations II\ map \ Earth \ formable_civs Andriod https://drive.google.com/file/d/1G3yV16NLsSZPnIIAS0e14I8ux8qAEoib/view?usp=drivesdk Civilization_editor https://drive.google.com/open?id=1gIX5QLs5ii1jjtiRuBdyyrmwDP5lsdA3 formable_civs.zip scenarios.zip
  7. 9 points
    Apple is very strict and it takes time to release it
  8. 7 points
    (Note: I know there is no detail, but that's because i don't want to make spoilers, but mostly because i don't have a lot to show you just yet.) Age of Civilizations is a game that focuses on grand strategy, politics and other government driven elements. Łukasz Jakowski however, included something in the game that is rare in other grand strategy games. Customization. Customizing civilizations, leaders, maps, Whole scenarios, events in these scenarios, etc, etc... This, i think is a very good thing. The only bad thing about this, is that the game focuses more on the custom creative aspect than the realistic grand strategy one. This mod is going to be an overhaul for both these things. Unfortunately, a mod with the same goals named Addon+ is being created right now. My mod is still in a Debug alpha phase, and i can't release it in a state like this. This mod will include the following list of things: Scenarios: The Great War (World War I) With historical events, leaders and custom civilizations, starting in 1st of January, 1913. Overhauling the World War II Scenario in the following ways: Adding historical events with descisions avalible. Setting an other start time for the Scenario for better readiness. Giving More corresponding bonuses to leaders given by their personality. Scenario "Die Folge" (The effects) happening right after the first world war, (Yes, believe it or not, lots of stuff happened after the first world war) containing a variety of events. Scenario "A Modern Mona Lisa" Containing the events of mostly Hitler taking control over germany. If you want to play as a country, that is falling apart at the moment, this is for you. A Cold War Scenario is also being made, but i'm not promising anything for this one. Backgrounds: Including a large variety of backgrounds, from a realistic one with every little mountain on earth, to a low resolution one for computers that can't handle the mod that good. Government, ideologies: From the leftist Communism the the Extreme right Fascism there are an estimate of ~15 ideologies being made right now including governments that are only avalible on 1 country in real life, or none anymore such as Patriotism (Hungary) Democratic Republic, Deposit Monarchy, so on and so forth. Planning on creating an election system for democratic countries just like in Hearts of Iron IV. Languages: Yes, every Scenario, Custom Leader, Loading screen and such will be translated into other languages. Leaders: Of course, if we make scenarios, we need to make sure, that we have good leaders for each scenario. From a Revolutionary Gavrillo Princip to Tsar Nicolas the I., there will be as much leaders as possible. Thank you for reading! Current Status: Finished with version on 10th of April 2019 -David
  9. 7 points

    Scenario: 1600

    Siemka, przedstawiam wam scenariusz z 1600 roku. Pracowałem nad nim ok.4 miesiące z przerwami,a jak miałem skończyć,to musiałem coś poprawiać.Mam nadzieję, że nie ma żadnych błędów w granicach.Czytałem nawet wikipedie po angielsku hehe ;D.Jeżeli są błędy w granicach państw,walnijcie screenshota i według granic prowincji w grze narysujcie poprawne kontury. Hi, this is scenario from 1600. I worked on it for four months with breaks. I hope you'll like it :) Elo,stworzyłem już update,który dodaje przywódców do scenariusza 😉 link do polskiej wersji scenariusza: http://www.mediafire.com/file/drm4xbrkak4tzab/1600+(polski).zip Dodałem również parę nowych państw,oraz usunąłem niektóre państwa.Również niektóre państwa otrzymały upgrade: Prusowie >>>> Prusy Książęce Kartli-Kakheti>>>>>Kartlia i Kachetia itd. Miłego grania 😄 Hi, I've already created an update to the scenario, which contains small patches within the limits and adds leaders. Enjoy the game 😄 1600 (english).zip
  10. 7 points
    Time of Civilizations-Topic ToC is a great scenario that is being developed by JPM. In one single stage will be the whole History of Human Civilization. From the dawn of civilization through empires that rise and fall, to today and the tomorrow. Next Features Many Events, Historical ones, even diferent paths for some special nations. New Civilizations. A new system made by events, where you can change your nation every 100 Years if you want. A new system aganist Overexpansion but without limiting you to play. Progress Working in the Demo, based on Mesopotamia, where you will see Hordes and how Empires are created and fall. This means that we will have new Civilizations inside the Game. MESOPOTAMIA EDITION (Without Events) OUT In this Small Scenario, you can play in 1500BCE in the Middle East. From the Hittites to Egypt. There is a HRE, "Mesopotamia" where you can try to be the Emperor of the Entire Middle East. Also it has some minor Nations which could be very hard to play. But well, you decide with who you are going to play. 😁 ToC-Mesopotamia Edition without Events by JPM.zip
  11. 7 points

    Age of Civilizations 2 | Addon+

    AoC 2 | Addon+ - is an addon to the original version of our favorite game. Unlike other mods, this is not a separate scenario, etc., but a whole collection, including many upgrades of the game. Addon features: - Newly formed nations; - New scenarios; - New ideologies; - New map (meaning background, and some new provinces for Kepler-22b); - New music; - New sounds; That's all for now, but in the future the list will grow. The fashion development team consists of 9 people, and 10 beta-testers who are actively involved in the work. Addon will be released on 22th January, but for now we are working. Our Twitter https://twitter.com/addon_aoc Our Group in VKontakte https://vk.com/addon_plus Our Email addon.aoc2@gmail.com Download: Google disc (PC) - https://drive.google.com/open?id=1fGNfCVMSr7eh6U1P438m-mDqsLODvdkk
  12. 7 points
    Łukasz Jakowski

    World War I Scenario

    Nice :)
  13. 6 points

    Greater Europe map

    [Moved to here] Welcome to the Greater Europe Map project. My long term goal is to have a Europe with a ton of provinces, because why have America, Africa and Asia, when you can have a hell of a lot of provinces in Europe? The map while having a ton of provinces will still be only Europe to help people with horrible computers. I feel you dudes. Current Version: 0.26 Screenshots are updated every 10 versions Regions Finished: Netherlands, Belgium, Luxembourg, Germany, Switzerland, Northern France, Denmark, Czech Republic, Austria, Prussia, Western Poland, Central Poland, Eastern Poland, Southern France, Northern Italy, Slovenia, Croatia, Hungary, Slovakia, Montenegro, Southern Italy, Bosnia, Kosovo, Serbia, Albania, Macedonia, Regions currently being made: Catalonia An example of my work:
  14. 6 points

    A background

    Nice background
  15. 6 points
    heres a hoi map for aoc2 Coming sooning soon
  16. 6 points

    Rome 304 BC

    This scenario takes place in 304 BC. It is now in a finished phase but ill be adding updates as often as I can. The map goes from the Iberian Peninsula to China. Not all is historically accurate but I tried my best make sure it is. Also some areas like germania is purposely left unoccupied. Also i recommend this scenario is played in 50% speed Download Link: https://drive.google.com/drive/folders/1RxwAdU0FkwLIUs-_Hu9IgJof8ejfedkf?usp=sharing Updates: 4/20:More Civilizations in, Iberian Peninsula, Central Asia, and India. Map has been extended to China. Mauryan Empire has events now. 4/21: North Africa is remade making Carthage Weaker. More Civilizations in West Africa. Mauryan Empire events have been improved. The Qin event has been fixed. To do list(for now): Finish China(70%)-not done with events) Pyrrhic War(100%) Punic Wars(0%)
  17. 6 points
    Deleting posts that talks about REAL you? uncool
  18. 6 points
    Papers, Please! - this mod takes you to the universe of Papers, Please! You have to take control one of eight countries to lead her to victory In this mod we plan: * Four Scenarios * Events * Map from Papers Please with 566 provinces * New civilizations (Antegria,Republia,Kolechia, etc..) * New interface Precently, in the mod planned only Russian language, but soon we plan translate it on the English too We are in VK - https://vk.com/ageofpapersplease
  19. 6 points
    Bueno,esta es la primera edición de la recopilación de mapas y mods de la comunidad hispanohablante,así que empezaré a listarlos en las siguientes líneas.Si tenéis alguna duda,podéis escribirla en los comentarios,y si no sabéis de que trata este post,podéis revisar algunos posts anteriores en la comunidad. Dicho esto,comienzo a numerarlos (Pondré números para mayor comprensión): MAPAS 1.-Mundo moderno Colonia,año 2050. -En estado de creación,no descargable. -Creador:SUDAMXX Enlace al post del escenario:(Haced caso al primer link,el segundo es sólo una versión previa del escenario) 2.-Guerra del Pacífico/Guerra del Salitre,año 1879. -Finalizado,descargable. -Creadores:krauser3ful y EliasC17 -Notas del creador:"Aca tienen uno de los primeros mapas que hice, cuando tenia tiempo para hacerlos... xD" Enlace al post del escenario: 3.-Primera Guerra de Independencia de Escocia,año 1296. -Finalizado,descargable. -Creador:krauser3ful -Notas del creador:"Escenario basado en la primera guerra de la Independencia Escocesa, no tiene eventos, aunque siempre quise que tuviera, pero no soy muy bueno con los eventos xD sigo aprendiendo xD" Enlace al post del escenario: 4.-Conquista de América,año 1519. -Finalizado,descargable. -Creador:krauser3ful. -Notas del creador:"Este mapa es sobre la conquista de america tal como dice su nombre, es un mapa muy entretenido, aunque nunca lo termine xD no tiene eventos pero si alguien quiere mejorarlo tanto con eventos como expandiendo los territorios puede hacerlo y si quiere publicarlo que me de los respectivos creditos claro XD" Enlace al post del escenario: 5.-Guerra hispano-estadounidense,año 1898. -Finalizado,descargable. -Creadores:Lucas L y krauser3ful. Enlace al post del escenario: Y estos son todos los mapas que me han hecho llegar,incluyendo uno mío xD. MODS Ahora que hemos acabado con los mapas,damos comienzo con la sección de mods,en la que por ahora hay dos existentes: 6.-Provincias argentinas 2.0 -Finalizado,descargable. -Creador:Tincho987 -Contenido del mod: -Nuevo mapa (512 provincias) -Tucuman añadido -Se han añadido los siguientes gobernadores:Uñac,Manzur y Arcioni. -2 escenarios:Provincias en 2019 y la Rebelión del Atlas argentino (proposición de Javier Milei) -Departamentos correctos de provincias. -¡Y más! Enlace al post del escenario: 7.-Mod de las dinastías/Dynasties mod -En estado de creación,no descargable (No molestar al creador,es una creación a largo plazo,más información en su post) -Creador:krauser3ful -Contenido del mod (Cito al creador): -Dinastías correspondientes a los años 1200, 1400 y posiblemente de las dinastías de los mapas de PLe2 en sus mapas "Medieval age Scenarios (962~1402)" -Nuevas civilizaciones que representaran a las dinastías, las cuales se podrán crear cumpliendo ciertos requisitos. -Nuevas civilizaciones formables. -Nuevos mapas, de dinastías y de dinastías ficticias. Enlace al post del escenario: Para poneros en contacto con los creadores,tan solo tenéis que buscar sus nombres,que ya están mencionados arriba. Esta es solo la primera edición,por lo que aún queda espacio para muchos más mapas y mods,¡así que compartid vuestros mapas y mods en los comentarios para que se incluyan en este post o en una futura edición! Para que no se sature la comunidad con muchas ediciones,haré lo siguiente:Si me mandan un mapa/mod nuevo editaré este post para que esté en él,y cuando me hayan mandado la misma cantidad de mapas o mods nuevos que los que hay recopilados en esta versión,haré la siguiente (en este caso,tendrían que enviarme 5 mapas o mods nuevos,y así con todas las futuras ediciones) Y eso ha sido todo.¡Espero que os haya gustado!
  20. 6 points
    Hello, Lukasz: My main account, Vis Tacitus, has been effectively banned without a stated reason or warning. I can no longer register accounts nor post Forum messages, and all of my forum posts including the main 11:59: A Cold War thread have been purged from the forums involuntarily without prior review. I would like my account's privileges and posts to be reinstated. - Vis, from an auxiliary account.
  21. 6 points

    553 BCE map

    Well dudes, a very acient map. I was tempted to make a 2000 BCE map but 550 BCE was just on point. As you may guess, it's a pain in the ass. I'm still making it, i will add the several tribes and hordes of asia, the african peoples, and i need some help with indian states. I'll just skip over america since we have almost no data of the tribes back then (Only peruvian and mesoamerican civs), but if you want i'll add them The greeks are city states, the same with rome and the estruscans, but if you want me to change the ideology of any other civs just ask! I'll make it world wide, since i really like the idea of starting as a small tribe and slowly growing, but the grand civs are still there! I'm making it on android, but i'll get a new pc in a few days so i'll makenit in pc. Any help is welcome! Some issues and troubles I've had some troubles with flags, since, y'know, flags were just invented and almost no one used them. Some greeks city states don't have any distintive flag, so i just made them with a greek cross and no more. Obviously they are different. The same goes with almost every flag (Elam flag is from a reddit dude who just invented a flag for elam and i thought it was cool enough) The borders are a little off, specially in china. So, feel free to correct them
  22. 6 points

    Better AI

    Look, I get it, Lukasz is only one guy working on such a massive project, and, I mean, that's cool, he's already achieved a lot, he made an amazing game, full of scenarios and possibilities, wanna play as fascist Turkey in the modern world? Go for it! Maybe communist France during WW2, and ally to the Soviet Union? Heck yeah! Sure, there are a few bugs here and there, but the game is still pretty solid, I only have one problem with it.... The A.I., when you're playing a strategy game, the AI needs to be good (unless it's a multiplayer strategy game, but AOC II is singleplayer), otherwise you won't be challenged, it can be either a smart A.I., that you will need to think hard about what their decisions will be, and try to outsmart them, or an unfair AI, that is given advantages that the player doesn't have, the AoC II A.I. isn't unfair, but it isn't smart either, they will declare wars like a bunch of mad men, won't start alliances and their different ideologies actually don't change much, oh, and don''t get me started on their wars, they either spam all of their men or just don't move whatsoever, even when they have an advantage over their enemies. My suggestion isn't too complicated, it's just to make it so that the A.I. will follow a certain "pattern", depending on their ideology and power (as in population, industry, and money.), give each country a goal, and countries with similar goals will have a high change of forming an alliance, for example, a fascist country that is relatively strong, such as Germany in the WW2 start date, and able to succeed in wars agaisnt smaller nations would have a conquering goal, they would want to get more land, while big democratic/communist countries would rather get puppets, it can either be automatic goals, randomly generated for certain countries, depending on their power and ideology, or be goals made for certain countries in certain start dates, I've already noticed that very small and weak countries are generally the only ones to start alliance, I've seen Luxembourg and Isle of Men creating alliances in most of my Modern World games, so it would follow a similar pattern to that.
  23. 6 points
    Łukasz Jakowski

    Liechtenstein PROVINCE!

    Now looks like AoC3 😛
  24. 5 points

    Ideologies+/Governaments+ (Alpha)

    Ideologies+ or Governaments+ is a mod that adds new ideologies to the game and adds new flags to all the nations Ideologies Socialism Constitual-Monarchy Dictactorship Nationalist Islamist Federation Christian democracy Theocracy Anarchism Social Democracy Liberalism Conservatism Duchy Grand Duchy Principality Grand Principality Tsardom Flags Questions and Answers Q:Does this mod copy another idelogies mod? A:No Q:Where can i download it? A:Currently is in Closed Pre-Alpha but in future might be a download Q:Does Coping comments get reported/deleted? A:I will do becuse i dint copy any another mod News: 4/23/2019 - Added Grand Duchy, Grand Principality and Tsardom 3/28/2019 - Added Duchy and Principality 3/11/2019 - Added Anarchism, Social Democracy, Liberalism and Conservatism 3/2/2019 - Added Chirstian democracy and Theocracy 3/2/2019 - Added Constitual Monarchy, Dictatorship and Nationalist 2/7/2019 - Removed Empire and Kingdom Ideology 2/4/2019 - Added Empire and Kingdom Ideology 2/4/2019 - Released Ideologies+ to the public
  25. 5 points
    👑 A Song of Ice and Fire / Game of Thrones Mod👑 Finally, after many hours of edition, I'm glad to present you the ASOIAF / GoT mod for Age of Civilizations II! This mod comes with a map with civilizations based on A Song of Ice and Fire book series by George R. R. Martin, which have been adapted in the critically acclaimed Game of Thrones TV series. Its main features are: A full map of the canon known world, including Westeros and Essos, and bits of Sothoryos and Ulthos. Contains 509 land provinces (604 including the ocean ones). More than 50 playable civilizations. Play as one of the Great Houses, command a Dothraki khalasar or rule one of the mysterious nations in the far east. Some of the main characters of the series appear as leaders of their respective civilizations. Terrains and population of the provinces have been defined as realistically as possible. For the moment, only one scenario has been created for the ASOIAF map. It corresponds to the beginning of both books and TV series, so you don't have to worry about spoilers. However, more scenarios are planned for the future. You can also create new scenarios with civilizations and leaders that come with the mod but are not still playable in the only scenario. Pictures A quasi-full map of the mod's map. Will Lord Tywin conquer Westeros? Terrains follow the canon map's geography. Some of the playable civilizations. The flags try to follow the canon lore, although they are prone to the ingame's editor limitations. Download link http://www.mediafire.com/file/7ax4z437qrqf2ax/AoC-ASOIAF-Mod.rar/file Installation instructions: Copy "game" and "map" folders into your game directory. In your game directory, go into "map" folder and open "Age of Civilizations.json". Add an extra folder and call it "ASOIAF". You can see how to edit it in step 11 of this thread: Hope you enjoy it! Comments and new scenarios are welcome!
  26. 5 points
    11:59 Development Team

    11:59: A Cold War Mod

    So What Is 11:59? 11:59 is a total overhaul mod that focuses on historical accuracy as well as gameplay. Basically everything has been changed or altered, save for the core game mechanics or unmoddable pieces of the game. The feature list includes a brand new Decisions mechanic, (this will popup if your country has decisions scripted for it), a DEFCON mechanic (which is still work-in-progress), map changes, such as the 38th parallel in Korea (pictured below), West Berlin; canals, such as the Kiel Canal, the Panama Canal, and the Suez Canal. A brand new interface has been implemented. The soundtrack has been completely redone, and the list of tracks expanded to 52. There are now ~100 events, some of which are events that influence the AI's decisions (these events only popup for the AI, never the player) to ensure that it stays somewhat historical within the supported scenario: The Bear And The Eagle. Even more features such as custom province pictures for certain cities, the United Nations, and states and regions are also mentioned below. Furthermore, the soundtrack has been completely redone, with 53 new songs. The interface has also been completely redone, so has the states (regions in the base game). Nothing has been spared. (Download by viewing our ModDB profile). 11:59 also features a realistic world map: Colourized Event Images: A Completely Redone Interface: Detailed Demographic Maps: Detailed Administrative Divisions, complete with ~120 new provinces, and 1.309 new states: New Terrain Pictures are also planned: More features are evidently planned for the next release, 0.9b: The Sun Finally Set, with new decolonisation mechanics: The Future:
  27. 5 points

    Medieval age Scenarios (926~1429)

    Plus Government List Christian: Empire, Kingdom, Duchy, County Islamic : Caliphate, Sultanate,Emirate Japan : shogunate, Daimyo Tibet : monastic Fedual Truks: Ottoman, Turks I will update that after 2 week. If you have ideas please tell me
  28. 5 points

    Year 1683

    1683 SCENARIO (All borders may not be true) ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Download Update 1: Added mayan empire Fixed some borders Made Joseon indepent Balanced countries Added custom civs folder (Massive)Update 2: Fixed most of the borders Added tons of new countries in Africa,Asia,Oceania and Americas (Massive)Update 3: Fixed the Europe borders Fixed South America borders Update 4: Added tribes to canada,mexico, usa,south america,oceania Fixed some of the carribean and america borders. Added some more colonies to porteguese and spain. Made Lithuania Poland-Lithutania Commonwealth Download
  29. 5 points

    My ideas for the game

    1. The ability to make custom buildings for mods and stuff. 2. Aircraft. Aircraft would be like the ground army but can only be trained in provinces with an airbase. To attack with aircraft you could go into into a special 'Aircraft' map view. Aircraft can move 2 or 3 provinces at a time and can move through your territory, nations which you have military access to's territory and enemy territory. When over enemy territory there will be two buttons which will be kind of like the 'plunder' button for ground troops. One will commence a bombing raid which destroys population and economy and the other, close air support, kills troops. A random percentage of aircraft get 'shot down' after each turn the bombing or close air support happens. 3. Capitulation. When a country loses a percentage of its provinces, every turn after that there should be a random chance of the country capitulating and surrendering. 4. More types of resources. 5. Better AI. 6. Religions doing something (In the game files there are religion icons and a json file so I think this might come soon) 7. Leaders dying. 8. Elections for new leaders (maybe) that is all my idea so far edit: and also the icon for democracy should be changed. I don't think a crown would be suitable for it
  30. 5 points

    Need Shiite Memes

  31. 5 points
    Lucas L

    1941 map (World) (january)

    Hi! I always see maps of WW2,but most of them are of the same ages:1942,1943 and 1945. So today I show you a map that I did of WW2 of all the world,but is from 1941,when the nazis haven't declaired war on Soviet Union and USA,so there are more options than in another ages and the map can be more interesting and balanced. I am from android and I can't share a download link until the Workshop comes,but I can show you some pictures of the map. Greenland and Svalvard are disocuppied like in reality (in the game they are neutral) because I thought it would be better for the game leave them neutral. This scenario contains some new leaders,like Philippe Petain in Vichy France and Charles de Gaulle in "Free France" a new state that I created for the map that symbolise the French resistance,like in reality. About tecnology:All the civilizations have the standard tecnology level,0.45. And the last thing,you must know that this scenario contains some special things due the age (January 1941) like the Greek-Italian war that still continues (and the territory that Greece still have in that moment) Update 26/03/2019: -Now,Suriname is not "Netherlands",it's a state like the Ducth East Indies that are with the allies.(Curaçao is now neutral,because in the war didn't have many importance,so now every country can take the island) -Relations of most of the important countries updated: -All the countries of the Axis aren't in war with any other state,except Nazi Germany,Italy and Vichy France. -Vichy France still being a member of the Axis,but is only in war with the"revolutionary movement" Free France. -Germany and Italy are in war with the same states:All the members of the British Empire (including British Raj),the Belgian Congo,Dutch East Indies,Suriname and the revolutionary movement "Free France". For make it clear,in the map: -Members of the Axis:Germany,Italy,Slovakia,Hungary,Romania,Vichy France,Japan Empire and the vassals states (of Japan) of Manchukuo and Mengjiang. -Members of the Allies:All the British Empire(United Kingdom,Dominion of Canada,Union of South Africa,the British Raj,Australia and New Zealand),"the revolutionary movement of "Free France",the Belgian Congo,Suriname and the Ducth East Indies,and finally,Greece. -Members of the Kommintern:Soviet Union,Mongolia and Tannu Tuba (I didn't include the communist China zones because they were focused on beat the japans,and they weren't so organised like the other communist states,they were basically rebels until the end of the war) And that should be everything. Finally,the NEW pictures:(if you see an error,please tell me in comments and I will try to fix it) (I took pictures of important territories in the map and the diplomacy maps of Nazi Germany and UK) (Also,I have commited an error with Suriname,in the map it doesn't appear like a member of the Allies,but in reality Suriname it's a member of Allies) NEW PICTURES: https://imageshack.us/i/pm6QOD7Lp https://imageshack.us/i/porLqtKSp https://imageshack.us/i/pm54ufqVp https://imageshack.us/i/plLE5s56p https://imageshack.us/i/pmJfzNSNp https://imageshack.us/i/poi4aKRpp https://imageshack.us/i/poKxnxwbp https://imageshack.us/i/plbEviRUp https://imageshack.us/i/pmpa1qOFp https://imageshack.us/i/pmAYzzEcp https://imageshack.us/i/poBcZUcAp https://imageshack.us/i/pmucwdA0p https://imageshack.us/i/pl0oEHsAp https://imageshack.us/i/plISKrQPp https://imageshack.us/i/pn12MUIqp https://imageshack.us/i/poWQvGc1p https://imageshack.us/i/povSvsW3p https://imageshack.us/i/pmJYnr5Ep https://imageshack.us/i/pnBVMyzap Update 30/03/2019: Well,another update of this map.In this update,I only fixed the borders between Slovakia State and Hungary,Nazi Germany and the Soviet Union,and the Soviet Union-Finland frontier. I wanna mentionate and give thanks to the user TomasC8426,because he helped me with the borders of Germany and the Soviet Union and Hungary and the Slovakia State (you can see it in comments if you want) Pictures of this new update:(The new frontiers) -Hungary and Slovakia: https://imageshack.us/i/plLpxq59p -Nazi Germany and the Soviet Union: https://imageshack.us/i/pnFVkzTnp -New frontiers between Finland and the Soviet Union: https://imageshack.us/i/pnrnzirxp https://imageshack.us/i/plJnwoXsp https://imageshack.us/i/poj7Hzk0p Release:Waiting for Workshop... Thank you for reading!
  32. 5 points

    Press F for my phone

  33. 5 points


    I always knew my mother was hiding something xD
  34. 5 points

    Pangea (World War 2)

    Download Scenario : https://mega.nz/#!Z0kijYiS!12Bz5rSekbnrkWKKAzGv5sFWodfULIs5NNDVobfnlZI Thanks by : Emery Thrash You need map download this
  35. 5 points

    What is going on

    I logged in to this forum and found possibly hundreds of posts, all made by users who joined a couple hours ago, about selling fake documents etc. for getting into countries and fake drivers licenses etc. What is going on, and can this be stopped? I am very concerned and hopefully someone can ban all the users and delete all the posts
  36. 5 points

    The World of Versailles

    The World of Versailles The 1919 Mod. (Hooman & Eisenherz) -Events -New Flags -New Ideologies -New Countries -Lenin and Rosa Luxembourg -Some 20th Century musics DOWNLOAD: http://www.mediafire.com/file/t4gsvj9tz115stt/1551462626033scvoobhi.zip/file ATTENTION: NOT ALL NATIONS HAVE A CUSTOM FLAG!
  37. 5 points

    remove player

    Hello there, I think there should be a console command "removeplayer" opposing the addplayer command. This would be very handy in situations where you want to change the side completely . For example playing the WWII scenario as Germany first, building a strong Axis - then addplayer Soviet Russia, removeplayer Germany and viola you are now playing as Soviets trying to defeat the beast you have built before. It can make the game more enjoyable in prolonged games.
  38. 5 points

    Age of Fixing bugs

    Likely trade accept % is always at 0, so you never know if the AI is likely to accept your trade or not. Internally it isn't at 0%, but the GUI will always show it at 0, no matter what. Also you can literally make countries declare war on an another country without giving them anything, and they'll accept the 100% of the times. Russia just declared war on you? No worries, just make every single bordering nation declare war on them.
  39. 5 points

    Germanic Empire

    Germanic Empire: I defeated Rome and built an empire. Currently my largest one to date. I decided to make a map for it.
  40. 4 points

    New wonders (V1.3)

    Because I used google translation, this English sentence is likely to be wrong. (Japanese→english) New wonders (v1.3) Contents of update: Eiffel Tower Big Ben Brandenburg Gate Colosseum Gobekli Tepe added: Japan tokyo National Diet Building (国会議事堂) North Korea Pyongyang Juche tower (주체사상탑) South Korea Seoul Namdaemun (남대문) United States New York Statue of Liberty Russia Moscow Saint Basil's cathedral (Храм Василия Блаженного) China Beijing Tiananmen (天安门) Turkey Cappadocia Fairy Chimneys (Peri bacası) Turkey Denizli Pamukkale Saudi Arabia Mecca Kaaba (كعبة‎ ) France Paris Eiffel Tower (Tour Eiffel) United Kingdom London Big Ben Germany Berlin Brandenburg Gate (Brandenburger Tor) Italy Rome Colosseum (Colosseo) Turkey Gobekli Tepe (Göbekli Tepe) Download: wonders1.3.zip
  41. 4 points
    Dave ☢

    Leader Replacement for events.

    It's just a minor idea, but looking at the fact that leaders have custom traits and such (A. K. A. a leader can change a country with it's bonuses) i think it wouldn't be a bad idea to add a "Change ruler/leader" option for event outcomes to create more creative scenarios! -Dave
  42. 4 points
    Basileia Ton Rhomaion


    Hola, así que he estado trabajando en un scemario llamado 1815 en el que se ha trabajado desde la mendicidad de los chats en los que se puede encontrar el original al final de mi artículo. Usaré este juego para ampliar mi mismo escenario con la ayuda de las comunidades españolas. En la sección de español de mi escenario. http://www.ageofcivilizationsgame.com/topic/580-1815/?tab=comments#comment-16032
  43. 4 points
  44. 4 points

    Este post cambiará la historia.

    Ah lo que vengo Hay Un Mensaje que creo krauser (muy buena gente) Escribio un mensaje para que lukasz lo lea y se de cuenta que el foro y el juego están muy mal, necesitan varias cosas. Todos los que lean este post Copien el mensaje de abajo y lo publican en el perfil de lukasz LA ultima parte del mensaje Es Un mensaje que yo quería dar (quiero mi duke) El que lea esto puede editar la última parte y por ejemplo escribir, quiero aliens en AoC, y remplazas Mì nombre con tu nombre ojala me haya explicado Saludos! Estimado Łukasz Jakowski : Me comunico formalmente ante usted para poder presentar varios aspectos los cuales se deberían tomar en consideración para la mejoría y estabilidad del foro de Ageof Civilization 2. En primer lugar me gustaría informarle sobre el gran contenido spam que esta creciendo en el foro, esto esta hartando a las diferentes comunidades presentes. El spam, nos esta afectando a todos, ya que satura el foro de contenido indeseable, a demás de que prácticamente bloquea el acceso de diferentes secciones que normalmente están muy activas. En segundo lugar, la falta de administradores se esta haciendo notar demasiado y consigo problemas, la nula participación de administradores en el foro no solo a permitido que el contenido spam crezca cada día, sino, que también a los usuarios que solo se dedican a insultar a los demás y molestando cada día a todos. En tercer lugar, toda la comunidad de Age of Civilization le agradecería si sacara actualizaciones con la cual se puedan corregir muchos de los bugs presentes en el videojuego y también, si es posible poder agregar nuevo contenido como por ejemplo, un sistema de Cruzadas y de Yihad, con las cuales tanto las civilizaciones cristianas y musulmanas puedan participar, también se le agradecería si pudieraagregar un sistema de religiones, que sea similar al sistema de gobierno, donde casa civilización además de tener su tipo de gobierno, tengo también su religión y que el jugador pueda cambiarla durante el juego. También se le agradecería si pudiera agregar un sistema de votaciones para las democracias y republicas, y que dependiendo del partido ganador pueda generar ciertos cambios en la civilización, no se pide algo complejo, sino que algo sencillo con la cual ayudaría a diferenciar a las republicas de las monarquías. El sistema de lideres es algo que la comunidad también se queja ya que los lideres son inmortales y nunca van variando, como sugerencia para que se corrija esto podría ser que los lideres puedan vivir hasta cierto año y que cuando muera, el juego te de la opción de poner otro líder en su lugar, ya sea crear uno nuevo, con un sistema de creación de imagen de líder o seleccionar uno ya existente en el juego. Y por ultimo pero no menos importante, varios de los usuarios del foro, se han preguntado como funciona el sistema de rangos, y piensan que está mal y que no siempre funciona, por ejemplo, yo he posteado mucho y tengo muchos like pero sigo siendo conde, si pudiera subirme el rango, aunque sea a archiduque, se lo agradecería. En espera de su respuesta, les saluda atentamente. SUDAMXX Escritor - @krauser3ful
  45. 4 points
  46. 4 points
    P.S: I re-created the theme due to problems with editing the post War. War never changes. The Romans waged war to gain slaves and wealth. The Spanish created an Empire, wanting to get gold and land. Hitler turned poor Germany into an economic superpower. But war never changes. And in the 21st century, the war was still waged to get resources that could be used. Oil and uranium. To capture these resources, China invaded Alaska, the United States annexed Canada, and the European community broke up into ever-biting nation-States fighting for control of the remaining resources on Earth. In 2077, war broke out again. In just two hours, most of the planet was reduced to ash. And from the ashes of a nuclear explosion, a new civilization was reborn. In the yard in 2275, it has been almost 200 years since the beginning of the great war. The world was wiped out. and to replace the pre-war world came a new age - the age of new civilizations. You will be boss of the ruthless raiders of the Mojave, or adept of a Christian sect? Well, the choice is yours... The basis of this mod was taken Old World Blues. We plan to move the province and a map of the original mod of the country, and maybe adapt the national focuses as events. Mod will be translated intro English. We hope for your support!
  47. 4 points

    Need Shiite Memes

    Two MONTHS LATER....
  48. 4 points

    Age of Fixing bugs

    also you two are getting toxic lol
  49. 4 points

    Papers, Please!

    I can translate your mod to Polish language.
  50. 4 points
    We all know there is a religion folder already but there are no religion in game. Before Lukasz add religion, we should suggest him how religion should work and improve religion ( if he currently making ). Mechanism - Religion map mode. - Religion statistics. - Religion work almost the same as population. - It has percentage in province and diplomacy menu. - Province have low stability if your religion is minority or have many other religion. - Convert province work just like assimilation. - Defender of faith. ( only work before 1900 ) Have a window just like HRE - Defender of faith on top and a list of nation with same religion (each religion has it's own). Have statistics - a list of religion and the country that have the title on the right side. Nation with high population and economy can claim the tile. If a nation defeat in a war against other nations with different religion, the tile gone. Title can be taken from others if the other nation is stronger. Nation that have the title will get +20 relations to other nations with same religion and +1 diplomatic point every turn. Can call for crusade/jihad - war on other religion that have -50 relation, can call other nations with same religion into war. Christian nation need pope permission ( if papal state exist ) to call crusade. Pope can call for crusade with nation that have -50 relations even without the title. Defender of faith change name to caliph only to muslim religion. - Relations Nation that have different religion than you will have -10 relations. Same religion will have +10 relations. When you conquer to much nation with same religion, other nations that have same religion will get -50 relation and defender of faith can call for jihad/crusade. - Vassals You can force vassals to convert but you will get -30 relations from your vassals. Vassals gain 50% liberty desire. Other nations that have same religion as vassal is more likely to support their independence. - Tolerance -10 to +10 Higher tolerance means higher stability if a province is have more than one religion. Tolerance can be increased in technology - unlock at 1800. Higher tolerance increase relations from other nation, negative tolerance decrease relations. Different government type have different tolerance. - Atheist -5 tolerance from all religion. Few population change to atheism in 2000 ( mostly Christian)
  • Create New...