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Showing content with the highest reputation on 12/13/2019 in all areas

  1. 5 points
    Łukasz Jakowski

    Map of Europe WIP

    Map of Europe WIP It will be free update for all of the steam owners of the Age of Civilizations II
  2. 3 points
    If you work for modders, modders will work for you. A couple of new features would help advance the modding community: 1) An event overhaul to make it more flexible. Currently, the event editor is so bugged that text will quite simply run off the screen. Here's what would improve the event editor: Fixing obvious bugs (text running off the screen, conditions not working [Controlled by, army in province are examples of conditions not working], the 'decision taken' condition displaying an error message even when valid, et cetera). Fix the 'Repeatable' glitch: Even when the conditions for the event are not met, the event fires anyway. Properly implemented booleans on events would prevent this. Adding a search field (also known as a search box) so that modders are able to search for events and organise their events better (especially handy when the number of events exceeds 100). Adding an event that is applicable to multiple participants with the following fields: Random Civilisation: Selects a random country once the event fires. Multiple Civilisations: Actively checks and fires the event (once conditions are met) for all countries in the list. Any Civilisation: Actively checks and fires the event for any country in the game. (Would be great for flavour events to keep the game fresh). Every Civilisation: When any country meets the conditions necessary to fire the event, all countries will receive events. Adding a new effect that would allow for buildings to be built on provinces. Adding a new effect that would annex land to a civilisation regardless of the province owner/controller. 2) New editors for existing mechanics. This would open up brand new possibilities for modders. Building Editor: Enables for the creation and editing of buildings, and the various effects that they would give. Technology Editor: Enables for the creation and editing of technology, and the various effects that they would give. 3) New mechanics/features. Capability for multiple units. This would ideally come with an editor which could create new units and adjust such things as cost, manpower, manoeuvre, offence, and defence. These units do not need unit models. Simply place an icon to the left of the number to represent which unit they are. Culture/Religion. Culture or religion would go a lot farther than the current nationality system, allowing for more complex behaviour as well as a better assimilation mechanic. (Right now, you simply throw money at people to make them 'assimilate', cultures would need to be 'accepted' or 'tolerated'). Casus bellis. Also known as 'justifications for war', casus bellis would put an end to the mindless wars that the AI tends to do. These would also come as event effects, and causes for war could be edited by modders via a new editor, or a .json file. Casus bellis would significantly improve the AI, and do away with the current concept of 'AI Aggressivity'. Loading screens (Not necessary). Custom static loading screens are extremely easy to implement in Java. It requires fetching a raw image from a file and simply rendering it on top of the screen. These would make the game (as well as mods) look far more professional than it already does. 4) Steam Workshop. At the end of the day, mods need to be distributed somehow. And the best way for mods to reach a wider audience is through Steam Workshop. Combined with previous reforms (which should be relatively easy to do given that the core framework of the game is already implemented), mods of much higher quality than the ones we see right now would begin to appear. Conclusion: These changes to the game would completely overhaul the game for the better, revolutionising the way mods are made and drastically improving the quality of these mods. In the end, it's the modding community that makes games successful, and that applies to the realm of Grand Strategy as well. Players are looking for features, and only you can deliver on that. Work for modders, so that modders work for you.
  3. 2 points
    LAUELCOMMIE☭

    WW3 Map

    Hi friends, i am Lautaro, from Argentina, Misiones (my specific localisation no :v) this is mine first topic, in this can have ban english, sorry >:v i've maked a scenario whats names it ww3, the cor of the topic is the fascism, whats hungary, somalia, WEST germany(not comunist), greece (but in civil war, LATER), iraq, persian empire, thailand, angola, italy(however in end of war changes of alliance :v) democratic spain, great britain (UK is defeated by Britain and Scotland) japan empire, communist brazil, fascist mexico, and bolivia in allies: Non fascists URSS, UNION (USA ar in civil war), Canada (civil war), china. North korea, south korea, india, pakistan, etc. And the more powerful your country is the more likely it is to have Civil War and I fixed borders, I made sure they are correct and there is no neutral province (please let me know if there is any neutral province) I are making the evnts 😄 thanks for watching
  4. 2 points
    If you work for modders, modders will work for you. A couple of new features would help advance the modding community: 1) An event editor overhaul to make it more flexible. Currently, the event editor is so bugged that text will quite simply run off the screen. Here's what would improve the event editor: Fixing obvious bugs (text running off the screen, conditions not working [Controlled by, army in province are examples of conditions not working], the 'decision taken' condition displaying an error message even when valid, et cetera). Fix the 'Repeatable' glitch: Even when the conditions for the event are not met, the event fires anyway. Properly implemented booleans on events would prevent this. Adding a search field (also known as a search box) so that modders are able to search for events and organise their events better (especially handy when the number of events exceeds 100). Adding an event that is applicable to multiple participants with the following fields: Random Civilisation: Selects a random country once the event fires. Multiple Civilisations: Actively checks and fires the event (once conditions are met) for all countries in the list. Any Civilisation: Actively checks and fires the event for any country in the game. (Would be great for flavour events to keep the game fresh). Every Civilisation: When any country meets the conditions necessary to fire the event, all countries will receive events. Adding a new effect that would allow for buildings to be built on provinces. Adding a new effect that would annex land to a civilisation regardless of the province owner/controller. 2) New editors for existing mechanics. This would open up brand new possibilities for modders. Building Editor: Enables for the creation and editing of buildings, and the various effects that they would give. Technology Editor: Enables for the creation and editing of technology, and the various effects that they would give. 3) New mechanics/features. Capability for multiple units. This would ideally come with an editor which could create new units and adjust such things as cost, manpower, manoeuvre, offence, and defence. These units do not need unit models. Simply place an icon to the left of the number to represent which unit they are. Culture/Religion. Culture or religion would go a lot farther than the current nationality system, allowing for more complex behaviour as well as a better assimilation mechanic. (Right now, you simply throw money at people to make them 'assimilate', cultures would need to be 'accepted' or 'tolerated'). Casus bellis. Also known as 'justifications for war', casus bellis would put an end to the mindless wars that the AI tends to do. These would also come as event effects, and causes for war could be edited by modders via a new editor, or a .json file. Casus bellis would significantly improve the AI, and do away with the current concept of 'AI Aggressivity'. Loading screens (Not necessary). Custom static loading screens are extremely easy to implement in Java. It requires fetching a raw image from a file and simply rendering it on top of the screen. These would make the game (as well as mods) look far more professional than it already does. 4) Steam Workshop. At the end of the day, mods need to be distributed somehow. And the best way for mods to reach a wider audience is through Steam Workshop. Combined with previous reforms (which should be relatively easy to do given that the core framework of the game is already implemented), mods of much higher quality than the ones we see right now would begin to appear. Conclusion: These changes to the game would completely overhaul the game for the better, revolutionising the way mods are made and drastically improving the quality of these mods. In the end, it's the modding community that makes games successful, and that applies to the realm of Grand Strategy as well. Players are looking for features, and only you can deliver on that. Work for modders, so that modders work for you.
  5. 2 points
  6. 1 point
    Actual version of Age of Elder Scrolls - 1.2 Age of Elder Scrolls - is a mod that takes you to the universe of Elder Scrolls, to the planet Nirn. In these mod is: -Map of the Nirn (2311 prov., 1259 towns) (cuted from mod since 1.2 version); -Elaborated map of the Tamriel (1797 prov., 57 scenarios, 131 form.civs); -Map of the Shivering Isles (171 prov., 8 scenarios, 4 form.civs); -Map of the Vvardenfell (612 prov., 7 scenarios, 8 form.civs); -Simplified map of the Tamriel (612 prov., 9 scenarios, 87 form.civs); -Music from the TES games (61 tracks + plugin with more music); -New sounds; -New font; -New icons; -New interface; -915 new civilizations; -Some new ideologies; -Remaded "Ages" Mod is available for PC and Androids You can find link to download here - https://vk.com/firstovinc- or in the page 5 of this topic My other mods: Bloody Europe II Age of Pirates II
  7. 1 point
    AleSt0Cactus

    World War 1

    A map created by me that simulates the First World War😀 Download: http://www.mediafire.com/file/7n6lpw2yqk4rcl9/WW1.rar/file WW1.rar
  8. 1 point
    CactusNG

    Standard scenarios download?

    Hello everyone! Today I decided to have a go at the scenario editor of AoC2 for the first time. I wanted to make a new version of the modern world map, where there's an actual NATO and overseas territories are part of their real life parent countries, you name it. As Im totally new with this, I didnt realise this would delete the original, standard ''modern world'' scenario that I do like to play with. Could someone send a download link? It'd be much appreciated!
  9. 1 point
    Federation of Arizona

    Luxembourg

    a luxembourg map i'm making, the real challenge of this is going to be actually making the provinces in the map editor. by the way, i have no idea how many provinces will be in this... (yes this is probably a bad idea) 0.1 - added provinces and combined smaller ones 0.2 - pretty much the last update 0.3 - last update repeat
  10. 1 point
    Farenheit

    Game of Thrones

    4332 PROVS WIP
  11. 1 point
    PANTIC_TIME_NEWS

    Map of Europe (WIP)

    For me, I want the next update to solve mistakes, or to create artificial intelligence for countries, so some wars are unrealistic like War weapon markets un
  12. 1 point
    PANTIC_TIME_NEWS

    WW3 Map

    Look goat 🔥🔥🔥🔥
  13. 1 point
  14. 1 point
    Irish empire

    is this real?

  15. 1 point
    NotSoAmerican

    WW3 Map

    Nice
  16. 1 point
  17. 1 point
    so like this? I made this flag huge. also if im added then East Coast and capital is Charlotte.
  18. 1 point
    eugene186

    Oh hello

    welcome! im new to this game also, loving it tho!
  19. 1 point
    Not ready yet but nearly - I'm trying not to say anything unless I have something to show. No point in giving updates when I can't show enough progress.
  20. 1 point
    A Stratocracy, Is A Government Led By The Military, Legally. Because They Have been elected to rule the country, if I remember correctly. A Military Junta, is A Form Of Government Where The Military Has Illegally Seized Control Of The Government, By A Coup d'état. In Non Democratic Ways.
  21. 1 point
    please, at least read it Age of Civilizations 2 — a great game that has a huge potential and a motley, large community. How many people have become her loyal fans, who are still waiting for updates on the game, which was released on November 22, 2018 quite raw and with a lot of bugs. Major updates or even simple bugfixes we have not seen, and the developer continues to ignore the messages of players and does not plan to develop his masterpiece.Łukasz, why did you start making a new game without finishing the old one? You have not yet completed your first, grandiose and large-scale project, updates for which are waiting for all the fans, but at the same time already strive to make a new game? Don't you realize that this very new project will be perceived by the audience with negative for the simple reason that you corny did not finish AOC 2?What do we players need? We want to see at least one update that will fix bugs, and in the best case-will introduce global innovations in the game, with new chips and mechanics.Łukasz, we, your loyal fans, will remember you as a wonderful developer, and the Creator of a large, and most importantly – a successful project, if you still do what we ask. Believe me, not every one of us wants to see a new project, while the existing one does not meet expectations and prospects. This can always be done later, you have a lot of time for new projects. First you need to bring to the ideal existing. After all, he really deserves it, and it will be better for everyone. Lukas, save AoC II.We will be especially happy and grateful if you respond to our spam-action, which we had to arrange to get your attention and response.Sincerely, dedicated players of your promising project.
  22. 1 point
    Farenheit

    Game of Thrones

    4200 PROVS Moving to Essos now
  23. 1 point
    Farenheit

    Game of Thrones

    4000 PROVINCES !
  24. 0 points
    ADDIN+ V7 DOWNLOAD LINKS: Download Link for Addin+ V7 (PC): https://lnkload.com/2kXp5 (Google Drive) Download Link for Addin+ V7 (Android): https://lnkload.com/2kTKJ (Google Drive) REVIEW: HOW TO DOWNLOAD? You need to get permission to download this mod. So how to get permission? You should send me a photo of a bowl of water or food you put in your street for homeless animals to get permission. If you have a pet, you can send me a photo of it without put a bowl of water or food. You can send your photo on everywhere: 1) https://discordapp.com/invite/VRQFrbD 2) https://www.facebook.com/groups/677024482659186/ 3) Instagram @memososisi or @memososisigaming or @ageofcivilizations2 HOW TO UPLOAD? ANDROID: The link for Android is of the A.P.K. so you should just download it then click it, finally it will be uploaded. PC: Harddisk C ---> Program Files (x86) ---> Steam ----> steamapps ----> common -----> Age of Civilizations II Then you should copy and paste these documents to the document called 'game': civilizations_editor, civilizations Finally you should copy and paste these documents to the document called 'Age of Civilizations II': map Close the documents & Open the AoC2 THE OTHER VERSIONS OF ADDIN+: Download Link for Addin+ V1: http://link.tl/2iGqt Download Link for Addin+ V2: http://link.tl/2iZi4 Download Link for Addin+ V3: https://drive.google.com/file/d/1-xITOMOtSqhcRUACFtecQtnHvpVxui8_/view?usp=drivesdk Download Link for Addin+ V4 (Android): https://lnk.news/2j9fp Download Link for Addin+ V4 (PC): https://lnk.news/2j9fD Download Link for Addin+ V4 Fixed (Android): https://lnkload.com/2j9Hy Download Link for Addin+ V4 Fixed (PC): https://lnk.news/2j9fDHow to get permission for Addin+? Nasıl Addin+ için erişim alınır? Download Link for Addin+ V4.5 (Android): https://lnkload.com/2jaxA Download Link for Addin+ V5 (PC): https://lnkload.com/2jgwB Download Link for Addin+ V5 (Android): https://lnkload.com/2jguN Download Link for Addin+ V6 (PC): https://lnkload.com/2jHVl Download Link for Addin+ V6 (Android): https://lnkload.com/2jEnk Addin+ V1 video is above this text. Addin+ V2 video is above this text. Addin+ V3 video is above this text Addin+ V4 video is above this text Addin+ v4 Fixed video is above this text Addin+ V4.5 video is above this text Addin+ V5 video is above this text Addin+ V6 video is above this text MY OTHER VIDEOS: How to Upload New Scenarios for Age of Civilizations II Android: https://youtu.be/Z5PztpzWY6o How to Upload Civilizations_Editor Documents for Age of Civilizations II Android: https://youtu.be/uYazfNDlxlo How to Upload New Maps for Age of Civilizations II Android: https://youtu.be/XA4KR43r2z0 How to Download Documents on Link.tl *Updated*: https://youtu.be/vmcwLgicNeQ A.P.K Extractor Download Link: http://link.tl/1ZDn6 (Google Play Store) MT Manager Download Link: http://link.tl/1ZDnn (apkmonk.com) ZArchiver Download Link: http://link.tl/1ZDne (Google Play Store)
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