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Showing content with the highest reputation on 06/19/2020 in all areas

  1. 1 point
    Addon 2.0 Addon 2.0 is our new global modification, designed to revise the idea of the original, and significantly expand its potential, due to the excellent implementation.In modification you will find:• A huge number of new provinces on the original map.◦ Over 50 global scenarios for each period of human statehood• New formable civilizations.◦ New made background, in the style of a satellite map.• Gameplay edits designed to increase the tension of the game.◦ Changed game interface.• 7 new types of governments◦ Excellent atmospheric soundtrack• New world wonders The release is scheduled for 2020 The our group Addon+ 1.4 Addon+ is a global modification that adds interest to the game process (last version 1.4 - Final). Download (Windows): [ Google ; Yandex ; Mail ] Installation: Download the clean version of AoC II. Run the downloaded mod file, select the" Destination folder " location where the game is installed and click extract. If you have a licensed version of the game on steam, you do not need to change anything. This video shows the process of installing the mod on PC. Main innovations of update 1.4 Final ‣ Fixed bugs of previous update. Incorrect boundaries, poor elaboration, etc. were almost completely eliminated. ‣ For one reason or another, some scenarios are cut, the rest are replaced with higher-quality analogues. ‣ New and replaced scenarios: 1910, 1914, 1918, 1930, 1933, 1936, 1939, 1941, 1943, 1944, Late 1944, 1945, 1949, 1961, 1988, 1991, Red World, Another World, Kaiserreich (original), Modern World (Modern world without diplomacy and precise geopolitical situation), regions of Europe, Regions of North America, Regions of Central Asia. * New, atmospheric soundtrack, consisting of 78 songs. * The reference menu has been edited. * Completely redesigned from scratch formed States. * Replaced some of the sounds. * 10 new provinces on the map "Earth+". * Changed some color palettes, these include Modern World, Modern Day, The New Order, Kaiserreich. * Translation has undergone significant changes, now it is more simple and generalized. * Cut and rebalanced some ideologies. * For further development and optimization removed all leaders. * Small changes in UI. * Map texture fixed in some places. * New font. * AI in some scenarios, it can often change the ideology. Our group in VK Screenshots: You can find Android version in our group in VK Also check my new project:
  2. 1 point
  3. 1 point
    Hetman2311

    More Provinces

    ye i can 🙂
  4. 1 point
    davidtjk

    bryv

    bryv
  5. 1 point
    IRussian

    Leaders

    Thank you 🙂
  6. 1 point
    davidtjk

  7. 1 point
    CassalettIV

    Age of Civilization diplomacy bug.

    It's not a perfomance problem, it happened to me with a decent pc, it's just another annoying bug
  8. 1 point
    @Kerems2434 is it possible to play World+ on iphone?
  9. 1 point
    This is a Age of Civilizations 2 forum.
  10. 1 point
    Leeb

    ERROR bug for scenario.

    1. Are you on mobile Or PC 2. Is your game up to date ? PC Method 👇 (Steam only) 1. Verify the game files integrity 2. Reinstall it if the 1. didn't worked Android method 👇 1. Delete the game you have 2. Reinstall it from the play store IOS method 👇 1. Delete the game 2. Reinstall it from the Apps store or apple store (If it doesn't worked, I can't do anything more for you 😬)
  11. 1 point
    Ireland is happy now! 😄
  12. 1 point
    i can send you a photo of my dog
  13. 1 point
    I'll eagerly wait for the release 😁
  14. 1 point
    tody004

    Brazilian Civil War

    obrigado
  15. 1 point
    aga oyn inmiyor be erişim istiyor
  16. 1 point
    Shiite

    11:59: A Cold War Mod

    The is an android version made by nine, vis just doesn't support it officially any more. It is pretty broken
  17. 1 point
    Where do I can find or add scenarios to the game? Go to game files -> map -> Earth -> scenarios Informations about scenario if you are not sure which folder is your scenario: Go to game files -> map -> Earth -> scenarios -> 1543351142303fendpqhv (Folder of scenario) -> 1543351142303fendpqhv_INFO.json { "Age_of_Civilizations": "Data", "Data_Scenario_Info": [ { "Name": "Napoleonic Wars", "Author": "King George", "Wiki": "", "Civs": 61, "Age": 5, "Year": 1792, "Month": 1, "Day": 10 } ] } And just move downloaded scenario folder and it's already in the game!
  18. 1 point
    Łukasz Jakowski

    Map Editor - Keys

    Map Editor - Keys Move Around the map: W, A, S, D, ARROWS - Q - LOWER SHIFT SHIFT - INCREASE SHIFT Right click of mouse - Move map position to the point Left click of mouse - Add point to a province Y - Continue with the path of existing province - (TUTORIAL) BACKSPACE - Remove point from province/UNDO Z - Disable/Enable draw background SPACE - Disable/Enable draw provinces C - Disable/Enable cities V - Disable/Enable cities names O - Disable/Enable province points P - Disable/Enable province IDs ENTER - Export province To add or update province to the game, move generated file "PROV" to folder of your map: Example: map -> Earth -> update J - Enable/Disable remove province mode Choose province on map which needs to be removed Map editor only export one province Each "PROV" file needs to be moved to the "update" folder of map with proper id
  19. 1 point
    Good Job N-word !
  20. 1 point
    lukaaa

    Lukaaa

    Lukaaa
  21. 1 point
    Oreshek:3

    Japanese's Raj

    If someone wants use for civilization, you can use. I created the flag myself, and if you want to use it for a script, don't forget to specify me.
  22. 1 point
    yeah. can u edit the map and then i make the historically accurate.
  23. 1 point
    done state of brandemburg and berlin and yes. i divided berlin in 3 for historical porpuses
  24. 1 point
    how i organize my worksParana Done, Sorry for this big line
  25. 1 point
    uruguay,rio grande do sul, and santa catarina
  26. 1 point
    If you work for modders, modders will work for you. A couple of new features would help advance the modding community: 1) An event editor overhaul to make it more flexible. Currently, the event editor is so bugged that text will quite simply run off the screen. Here's what would improve the event editor: Fixing obvious bugs (text running off the screen, conditions not working [Controlled by, army in province are examples of conditions not working], the 'decision taken' condition displaying an error message even when valid, et cetera). Fix the 'Repeatable' glitch: Even when the conditions for the event are not met, the event fires anyway. Properly implemented booleans on events would prevent this. Adding a search field (also known as a search box) so that modders are able to search for events and organise their events better (especially handy when the number of events exceeds 100). Adding an event that is applicable to multiple participants with the following fields: Random Civilisation: Selects a random country once the event fires. Multiple Civilisations: Actively checks and fires the event (once conditions are met) for all countries in the list. Any Civilisation: Actively checks and fires the event for any country in the game. (Would be great for flavour events to keep the game fresh). Every Civilisation: When any country meets the conditions necessary to fire the event, all countries will receive events. Adding a new effect that would allow for buildings to be built on provinces. Adding a new effect that would annex land to a civilisation regardless of the province owner/controller. 2) New editors for existing mechanics. This would open up brand new possibilities for modders. Building Editor: Enables for the creation and editing of buildings, and the various effects that they would give. Technology Editor: Enables for the creation and editing of technology, and the various effects that they would give. 3) New mechanics/features. Capability for multiple units. This would ideally come with an editor which could create new units and adjust such things as cost, manpower, manoeuvre, offence, and defence. These units do not need unit models. Simply place an icon to the left of the number to represent which unit they are. Culture/Religion. Culture or religion would go a lot farther than the current nationality system, allowing for more complex behaviour as well as a better assimilation mechanic. (Right now, you simply throw money at people to make them 'assimilate', cultures would need to be 'accepted' or 'tolerated'). Casus bellis. Also known as 'justifications for war', casus bellis would put an end to the mindless wars that the AI tends to do. These would also come as event effects, and causes for war could be edited by modders via a new editor, or a .json file. Casus bellis would significantly improve the AI, and do away with the current concept of 'AI Aggressivity'. Loading screens (Not necessary). Custom static loading screens are extremely easy to implement in Java. It requires fetching a raw image from a file and simply rendering it on top of the screen. These would make the game (as well as mods) look far more professional than it already does. 4) Steam Workshop. At the end of the day, mods need to be distributed somehow. And the best way for mods to reach a wider audience is through Steam Workshop. Combined with previous reforms (which should be relatively easy to do given that the core framework of the game is already implemented), mods of much higher quality than the ones we see right now would begin to appear. Conclusion: These changes to the game would completely overhaul the game for the better, revolutionising the way mods are made and drastically improving the quality of these mods. In the end, it's the modding community that makes games successful, and that applies to the realm of Grand Strategy as well. Players are looking for features, and only you can deliver on that. Work for modders, so that modders work for you.
  27. 1 point
    Can you pls do a android version?
  28. 1 point
    peterson telles

    1648 scenario

    I found some errors here 1 ---> the united kingdom was created in 1701 2 ---> the tupinanbas are located wrong 3 ---> you chose the wrong france (but this is not very important)
  29. 1 point
    Could you make a --- download like google drive because I can't open the rar file
  30. 1 point
  31. 1 point
    Pls for mobile and pc
  32. 1 point
  33. 0 points
    They did not consider the spacebar warriors. If you did not RuneScape gold read the dialogue Zaros' puzzle will always remain! It's why I'm so sure that Saradomin and Zaros are still popular. Back in the day, I would've ranked them such as... Guthix, then Zaros, subsequently Armadyl, Zamorak, Saradomin, then Bandos. Not that there is anything wrong with Zaros - I only believe his ideas are faulty and his ego is too big. His philosophy is adequate. It is so sad but I can not stop believing Jagex doesn't give a shit about lore anymore. Refusing to gate in the bare minimum with all fundamental quests and creating RuneScape's lore even more inconsistent. I would really be fine with Zanik function as digsite manager IF you decided not to kill her permanently during Nomad's Elegy. It would have really been hilarious if players that decided to kill her would have Zimberfizz ashes as a digsite boss instead. At least it'd make more sense. But hey, this is exactly what happens when Jagex plain refuses to request players to complete the bare minimum quests to get a LORE DRIVEN SKILL. Nope, can't ask players to complete a moderate length pursuit with 13 Agility, Thieving and 17 Mining reqs since it is too much. Gotta go back in AoD, you know? I only desire Osborne, Orion, and/or Raven would have been included in this skill, at times it feels like they're the final mods that truly care about RuneScape's lore. I have to agree. Archeology having quest-locked content just makes sense. You're uncovering history. History is lore. Quests build lore. And of course pursuit requirements would have likely suppressed the alt accounts folks made only to collect mats plus they never would've had to buy RS gold nerf the exceptional weapon piece drops that functioned only to screw over the frequent participant. Now that you have stated it I agree. Possessing a skill that involves quest locked content actually makes a lot of sense and would provide more motivation for people to do questing.
  34. 0 points
    is that a yes or no
  35. 0 points
  36. 0 points
    Unfourtunately
  37. 0 points
    When I played modern day I see that Turkish language event I don't speak turk everyone speaks English
  38. 0 points
    Another dead mod 😞

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