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Showing content with the highest reputation on 09/08/2020 in all areas

  1. 6 points
    NEW GRAPHICS FOR THE CONQUEROR'S II MOD! (by @urdekreiz) PICTURES:
  2. 3 points
    Pal

    DOWNLOAD NOW | Conqueror's II v1.1

    Damn that's cool
  3. 3 points
    Very good, Congratulations @urdekreiz
  4. 2 points
    releasing tomorrow? 🙂
  5. 2 points
    Dear developer. Please add to the game the ability to change the leader of the country using events. Your great fans.
  6. 2 points
    Please give this province to russia before releasing the game
  7. 2 points
    Kerems2434

    DOWNLOAD NOW | Conqueror's II v1.1

    Guys, for Conqueror's II, we have prepared new graphics that you will really love. (by @urdekreiz) We'll share screenshots at the evening.. Stand by..
  8. 2 points
    Kerems2434

    DOWNLOAD NOW | Conqueror's II v1.1

    Conqueror's II - The Ottoman Series | Chapter 6Don't forget leave a like!
  9. 1 point
    Dear developer. Please add to the game the ability to change the leader of the country using events. Your great fans.
  10. 1 point
    OMG OMG OMG OMG
  11. 1 point
  12. 1 point
    Can't wait to play it !
  13. 1 point
    cant wait to see 🙂
  14. 1 point
    Pal

    DOWNLOAD NOW | Conqueror's II v1.1

    Can you do the whole background a bit darker? Seems too bright I think.
  15. 1 point
    Spartanus

    DOWNLOAD NOW | Conqueror's II v1.1

    Brasil could be like: Brasil(Colony with border from 1573) ----> Brasil(1750 borders) ----> Kingdom of Brasil ----> United Kingdom of Portugal, Brasil and Algarves ----> Empire of Brasil Or Kingdom of Brasil ----> Empire of Brasil
  16. 1 point
    orcacraft888

    Project Bespucci

    ⚠great update⚠ I finished colombia and some parts of USA now we have 1297 provinces!
  17. 1 point
    for Holland there could be Holland-Netherlands-Benelux-Hre
  18. 1 point
    CassalettIV

    Where are the event text files?

    They are located in map/(whatever map you made the scenario on)/scenarios/(your scenario folder)/events there is a events file. However it is writen in java code so you can't edit it unless you have a way to edit java code (i have no idea on that topic) If you edit it with notepad or wordpad the code will be corrupted and all your events will disappear from the scenario.
  19. 1 point
    Pal

    DOWNLOAD NOW | Conqueror's II v1.1

    Kerems2434: YES
  20. 1 point
    Kerems2434

    DOWNLOAD NOW | Conqueror's II v1.1

    You know guys, we shared the progress of growth rates 6 hours ago. And know! We finished all of the growth rates! That was a too quick job by @Ege Ceylan PICTURE:
  21. 1 point
    Hi Łukasz, I think that there are too many things to fix before doing another game that nobody really wanted right now. The event creator system works horribly, how is it possible that you can’t make multiple countries have the same events? Or why the events decisions aren’t remembered by the IA once you safe the game? And let’s be honest there should be more causes and outcomes when you are creating an event. Apart from those things there are others that need fixing for example technology, the HRE, trade, cultures... and there should be as well new mechanics that were either promised or that would make a great addition to the game such as religions, a better vassals system, online multiplayer, elections for democratic countries... I mean it wouldn’t even be necessary for the new additions to be introduced with an update, you could do like paradox and other companies and make dlcs, so that you can continue earning money after the game has been released. So the question is: Why @Łukasz Jakowski, why have you decided to not update the game?
  22. 1 point
    Łukasz Jakowski

    THE PEOPLE DESERVE IT!

    Next update should be AoC3(RTS).
  23. 1 point
    @Łukasz Jakowski, please, make make an update. I would like to be able to change the leaders of the countries with help of events.
  24. 1 point
    Suzema

    Bloody Europe II | FROZEN

    Hello everyone, i've come just to say that I will not release any new mods and any updates for Bloody Europe II and Age of Elder Scrolls ever. Sorry, if I disappointed someone, but I'm tired of making mods for this game and it's no more satisfying for me. If you want, you can make your own updates and post it in this topics, I don't care anymore. Thanks for being with me all this time, goodbye! 🙂
  25. 1 point
    Well I'm bored so why not say my opinions on on the zombified community here. While most of the mods are, well, Memososisi level, there are some people here with real talent. Although I have had my quarels with Reich in the past, he has probably made the second best mod for the game (I personally prefer 11:59, no matter my opinion on Vis he did great work with that). Chairman Baad is someone who really came out of nowhere are made an actual quality mod over a year after the game died. While I respect him, I can't help but feel he is wasting his talent. Now, for the turks..... well..... I think that ITurkish is a better source for that. (Yes, btw, my mod is a meme. And when Lonathan, me, ITurkish, Ramiro, Nine, Basil or a combination of which all come on and start posting somewhere, well that's my discord. Sorry Kerems kek)
  26. 1 point
    The 70 Years Rule Have this happened to you before: you created a leader for a scenario but instead of him appearing, an older leader appears. Why does it happen? Shouldn't the game pick the youngest leader for a civilization in a scenario? Or does it? Through trial and error, a condition was found on the game leader selection mechanism. I'll describe it in a short phrase: A Leader has a lifespan of 70 years. Should it be 70 years old at a scenario, the next youngest leader appears. Leaders have this weird condition where they "die" at 70 years, and they rule the country until birth to death. To explain this better, here I made these pictures to explain the testing: Now you know, why your leaders didn't appear, in case you where making scenarios with leaders of very close birthdate. It was because the older leader wasn't 70 years old at the scenario where the new leader should have appeared.
  27. 1 point
  28. 1 point
    The bug to end all bugs.(Not really though) Also I find it amusing that Lukasz was here.
  29. 1 point
    FIRST SCREENSHOTS FROM THE CONQUEROR'S II (EU4) MOD!
  30. 1 point
    Reich

    DOWNLOAD NOW | Conqueror's II v1.1

    did not finish the world+ and already running to do another mod
  31. 1 point
  32. 1 point
    StronkPolskaBoi

    Ultimate AoC II Map!!

    Germoney The Attacker: How much provines do you want ilovethisgame2: Yes
  33. 1 point
    with this country vatican will have 29 Provinces And Russia 9569846459678679567
  34. 0 points
    Hriensk

    Nice Glitch

    I found a new glitch in the game that allowed me to make a Kazakhstan scenario without having Kazakhstan connected to the Black Sea or Persian Gulf. I don't know if anyone else knows about this.
  35. 0 points
    Chairman Baad

    ❌ MOD DEAD ❌

    Alright, forget this! If Łukasz ain't gonna fix his shit and make the events work properly, then this is clearly the end of the line. So, I officially declare that... Project Imperator is DEAD! Project Imperator is an AoC2 mod with a focus on quality rather than quantity. This mod has only a few scenarios, but the main scenario (Imperator: Modern Day) has its own storyline with events and decisions for various countries. When you play Project Imperator, the decisions you make will affect the outcome of the story and determine the fate of your nation in the long run. The main goal of Project Imperator is to provide the AoC2 community with a unique gameplay experience. Do note, however, that the name "Project Imperator" is actually just a code name for the mod. The actual title has not yet been revealed. Experience spoilers (screenshots) below... Play the Alpha! The current version of Project Imperator is Alpha Build 8, with events until March 31st, 2027. Alpha releases will continue until at least 10 builds have been released. All downloads for this mod have been taken down. NOTE: This mod is in an early stage of development, so expect bugs and/or missing content. (e.g. most event descriptions and pictures) s-ul may give you a warning saying "Files of this type can sometimes contain malware or viruses." This does not apply to Project Imperator. If you don't understand what a "patch" is... A patch is meant for people who have already installed the version that came before it. A patch only contains new and updated content without the rest of the mod, so downloading them is much quicker. On the other hand, a full mod contains all of the mod files. They are for people who haven't already installed the mod. It is highly recommended that you download the patch version if you already have the mod installed. Click here to join my Discord server.
  36. 0 points
    Łukasz is making me do this.
  37. 0 points
    DespotMilan

    How create mod aoc1

    idk that game old and so date is.

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