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Showing content with the highest reputation on 09/08/2021 in Posts

  1. Volgograd Is renamed Stalingrad and Istanbul Costantinople
    3 points
  2. Here it is, my next AoH2 project. The Lost Update aims to fix bugs that aren't rooted in the game's code. As such, THIS PROJECT WILL NOT ADD ANY NEW SCENARIOS, PROVINCES, FORMABLES, ETC. Basically any bug or error that I can fix will be in this unofficial "update", as well as any enhancements that I can think of. I intend to have this act as a base for future mods due to the various improvements I've made. Currently implemented changes include: An app file updated to the latest version of the game, 1.01584_ELA. Corrected the capitals in some scenarios. Updated the Aby
    2 points
  3. The grandest project in age of history 2's history yet. This mod, made from the maker of "The Second Great War" will revolutionize and forever change the way you play age of History 2, by making the game into an entirely new experience, more difficult yet more interesting. The mod will focus on the concept of Empire in the modern era's terms, like colonial empires and expansionist states, as well as a new and more in depth look into your country and what events happened to it between the eras. The mod will add over 30 new scenarios, hundreds of new countries, alternate historie
    1 point
  4. 1 point
  5. Looking forward to this
    1 point
  6. This looks like it's going to be awesome. Congratulations and may this mod continue to grow a lot.
    1 point
  7. The main scenario has reached it's event capacity limit. Events are breaking too much now. This is very unfortunate, I will have to remove plans for British and american events
    1 point
  8. Please don't forget to add danube and rhine rivers to the background. It makes it look much better. I made an account just to say this. Rivers -----> good , no rivers -----> bad.
    1 point
  9. Easy: Go to the folder game/languages/civilizations. Then open the file of the language where you want to add the name. then type that: tag_government tag = New Civilization name here's an example:
    1 point
  10. From now on we have an official calendar for the Mod. 09/15 - v0.1 - Alpha with 5 playable campaigns, all US warlords. 09/29 - v0.5 - Alpha with 20 playable campaigns, all US warlords. 10/28 - v1.0 - Released with all playable warlords. 12/11 - v1.1 The Powers - Campaigns for Russia, Germany, UK, China, Brazil, India and Japan. 11/25 - V1.2 Middle East on fire - Campaigns for Turkey, Iran, Syria, Hezbollah, Israel, Palestine, Iraq and Saudi Arabia. So far this is planned but eventually we will have detailed and complex campaigns for almost every nation.
    1 point
  11. Faster! FASTERRRR!!! BECOME AN ACCELERATIONIST, TERRK! YOU HAVE A RED FLOOD SCENARIO IN THE MOD SO YOU MIGHT AS WELL!
    1 point
  12. i make mod very hard i make 769-1309 scenarios i make many arabian and other tribes and rework india
    1 point
  13. With the release of Revision 4, I've updated the Android app file to version 1.01584_ELA, a previously "unmoddable" version of the game. This was achieved by replacing certain parts of the app file for 1.01584_ELA with their counterparts from the previous version, 1.01415_ELA, and then adding in more files from 1.01415. With 1.01584, trying to mod the app file would result in Android refusing to even install the app. But with Revision 4, you can mod the latest version of the game with no issues whatsoever. I can prove this is 1.01584 by comparing the classes.dex files of the different ver
    1 point
  14. The Best

    The Great War Mod

    Welcome to WW1.... The aoc2 game dosent even have a scenario for one of the most interesting time periods in the history of the world. I have fixed that. It will have historical and non-historical event trees. Join discord to get more info_ https://discord.gg/eba2D8dynE Updates in Beta 1.0 1. Complete events till 1916- 80% Major Events done 2. Background- Done 3.Cores- Done 4.Add realistic population, economy Done 5.Remove rebellions- Done Updates for Beta 1.1 1. Decision Menu is here. Want more detailed gameplay? Look no more! Decisio
    0 points
  15. Emm... The crazies things happened in the past few hours. When everything was quite ready and I was carrying out some final tests before release, I accidentally deleted all my source code. I tried to recover the source code for hours. I didn't know what to do, thought about just leave these god damn things forever. When I was about to give up, finally, by reverse-engineering the .exe files, I recovered major parts of my code (though severely damaged, e.g.: the province generating code is lost). So, happy ending, I guess? Though it may take days to recover everything, a
    0 points
  16. Sussy Covfefe Amogus Trollge Empire of Ulm Mod (with Sky)
    0 points

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