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Showing content with the highest reputation since 05/18/2022 in Posts

  1. Mega4oSS

    Nuclear Age

    Hello! Have you ever wanted to start nuclear war in age of history 2? If yes, then this mod is definitely for you, because it will add new mechanics. New buildings: Nuclear reactor - give you possibility create a nuclear warhead. Bunker - reduce damage of nuclear explosion (save most population and army) Nuclear Warheads This is what you will destroy the enemy. Once every 40 turns, a nuclear warhead will be produced. The number of turns for production can be reduced by building another nuclear reactor. Throw Nuclear Warhead To th
    5 points
  2. I am with you on that it's annoying the mod is delayed, but it seems the creator is still alive and occasionally giving updates, so...
    3 points
  3. Hello! I hope you remember who I am.. I'm sorry that I could not answer many questions and make posts about the development of the mod. Yes, it turned out not cleverly ... Now, of course, I took a break, but lately I have begun to translate into English, perhaps I will add new languages to the game. Only now I have some unpleasantness in my personal life, so development and translation may still be delayed until the summer. In the summer of 100%, the mod will be released completely with versions 1.2 and 1.2.1. I also want to inform and thank one developer, he and other people who helped i
    3 points
  4. Current situation in Istanbul:
    2 points
  5. I am thankful for the effort too. I am well aware a mod of this size takes some time. The part that pisses me off are the wrong promises of the release date. At some point it was meant to be released in the first half of 2021. I checked this forum every day. Then it was end of 2021. I kept checking and checking. Now it's mid 2022 and there is no sign of a release. And that's exactly the same bullshit Lukasz did to us. I remember waiting for the game. For many months. Checked the steam store every single day. Now I am doing it again. For well over a year by now. It's frustrating. All I ask for
    2 points
  6. DazBoi

    Nuclear Age

    Will it be available on mobile?
    2 points
  7. VICTORIA II MOD REMAKE Long time ago we started the new mod Victoria II, but due to some special problems we had to leave... BUT IT COMING BACK. EVEN BETTER THAN BEFORE... This mod contains: - Victoria II map. - BEII Features such as packet, auto-asimilation, national festivals ect. - One very detailed scenario per fifty years. ( There will also be additional scenarios for important dates but they are doesn't VERY detailed.) - 4 backgrounds. - So many new leaders. - WW1 and WW2 scenarios with plenty of events. - Custom icons and gui. - Victoria II Musics and SFX. - Victori
    1 point
  8. The minimum available AI aggressiveness value is 50%. I want to change it but I don't know how. I saw this possibility in some mods, but I could not change it myself. I could not find the file responsible for the aggressiveness value. Łukasz Jakowski is kidding me :d.
    1 point
  9. 1 point
  10. Lipark JP modder

    Nuclear Age

    you nuked your game Xd
    1 point
  11. He's back🎊🎊🎊🎊🎊🎉🎉🎉🎉🎉🎉🔫🔫🎊🎊👨🎊🎊🎊
    1 point
  12. It's me again with a map project, I hope it won't die. I'm planning a map that will contain 5-10k provinces built on a 13k blank map. Screenshot from the base map: Discord Nick: HasanBeg#4755 Note: That won't be much active till the Summer Holiday.
    1 point
  13. Go to 9th page for new screenshots. Conquerors v2.0: Remastered We are working on new version of Conquerors. We added so many features with v1.5.1 already. So we decide, make a new map for this Remastered version. The new map will include x2 more provinces than default Conquerors. We completed 2250 provinces already. Some screenshots from some countries: As you can see, the Remastered Edition will include so more provinces than default Conquerors. Also, the provinces will be compatible with WW1, WW2 and some other scenarios. PROGRE
    1 point
  14. Hello everyone, long time no see, I made you wait for a long time. Now the new update is finally ready! After so long preparation, I bring you a new version of Europa Universalis 4 mod, code 1.31.6. Here is the download link :https://drive.google.com/file/d/174Rff2C309yayF3XN0qP_MiX12BT7SRK/view?usp=drivesdk Then I'll introduce you to the new update. The new tactical system, which I mentioned in an old post, is officially implemented in the game in this version. I need to introduce to you, the original author of this new system is the DDC of the Chinese Age of Civilizati
    1 point
  15. Thrace

    First Crusade:1096

    I make 1096 scenario 1652976167504lppklnan.zip
    1 point
  16. Does anyone know how to change government? This mod made everything 1000× more complicated.
    1 point
  17. えっと...このコメントを日本人が見てくれるかわかんないけど一応書き込むよ このmodは死んでしまったのかい?vkに行っても良い情報が得られなくてね... トレーラー(?)を見てるとむず痒いよ
    1 point
  18. Mega4oSS

    Nuclear Age

    Yes, but it will turn out to be a very small mod.
    1 point
  19. 1300 Provinces completed & background has changed a bit.
    1 point
  20. Alpha 1.3 Released! Alpha 1.3 is a somewhat smaller update than Alpha 1.2, I wasn't able to get the Third Great War overhaul due to IRL stuff, the overhaul will come in Alpha 1.3.1. Download (PC) - Download here! (171 MB compressed, 195 MB uncompressed) Download (Android) - Download here! (160 MB, 8-core device recommended) New features in Alpha 1.3: 7 new scenarios (3 canon, 2 non-canon, 2 deathmatch) Veunorian Dawn (1184, not canon): what if Veunoria didn't fall in 752 CE? The New Century (2018, not canon): what if we ran the course of history
    1 point
  21. Theres literally a video above this comment where I explain the upcoming update
    1 point
  22. Lipark JP modder

    Coding Tutorial

    Game always need innovation Recent Game has improved Graphics and Quality than the past, so do mod. recent mods is much greater than the past mods. to make AoH2 mods more famous, make something kinda new AoH3, modders. i wish your good luck 🤞.
    1 point
  23. Developement progress: vse normalno ASC (Addon SC) - the union of two advanced modifications, developing game in all directions. FEATURES: The new merged mod will include: • 2 detailed maps - Survia 3.0 5000+ provinces (planned) - Survia 2.0 ~3000 provinces - Development of landscapes and other map elements - Lots of new rivers - Administrative borders of many countries of the world • Over 60 scenarios for maps! • More new states! Both historical and alternative • A huge number of formable states! • Over 4 new backgrounds to c
    1 point
  24. Very strange that the game doesn't have a World War I scenario. That's why I created this scenario. Includes events: 1584982691914uhhiujhe.zip, 1584983718235wjrdqnkq.zip and 1585084973453xbfbccfe.zip are folders of custom civilizations; you have to download them, otherwise the names of some civilizations will be weird. 1584807099296opruteif_2.zip 1584982691914uhhiujhe.zip 1584983718235wjrdqnkq.zip 1585084973453xbfbccfe.zip
    1 point
  25. Hi there ! Nice work you've done so far ! i'm just wondering if there is not too much provinces, the population seems very high for quite small countries ? Maybe you will reduce the overall population like they do with mods that add a lot of provinces ?
    1 point
  26. Welcome to the splitted world The 11:59 thing was shit. So i decided to fix it. Best part is no spamming events. Goals for the first release 1949-1960 Every war included and elections. Every nation and Colony. Detailed decolonization. DISCORD : https://discord.gg/KFEuTndzqe What's done : death of Stalin, korean war,creation of NATO and cominform, chinese civil war,some leaders,Cuban missile crisis,colonies,pallet of civs
    1 point
  27. Bro, that guy is not a dev, you cant compare him to Lukasz. He is doing all of that for free, so yeah its taking time and he delay it a lot, but i will never complain about it, cause that guy is working hard to make us the best mod possible and i can only be thankful to him for that.
    1 point
  28. The High Kingdom of the North, a formable empire that can be created by all nations in the far north.
    1 point
  29. It's Sad but All Aoc2 Modders have Zero Bitches 💀
    1 point
  30. Awareness of reality is a very good addition to our lives, especially when you realize that you spend 2 years modding age of history II
    1 point
  31. If the autonomous states are independent, in a scenario, whichever country is autonomous, it will be better graphic and more states, just like in fate of world mode, the game will be both difficult and enjoyable because there are people like me who can't decide which country to play with.
    1 point
  32. The Rhine (and other) Valley Civilisation: The year is 5168 AD. With earth's resources dwindling, even mediaeval society has collapsed. Humans have been forced to return to bronze, and base their civilisations out of rivers. The world as a whole in the 52nd century resembles the Middle East in the 22nd century BC. Beyond these nations borders, primalistic tribes and hunter-gatherers have formed, it is uncertain how long it will be until even these civilisations fall. Dark Yellow - Alba, which essentially is a very evolved version of old Oceania. Scottish highlander culture has mixed in wi
    1 point
  33. I'm genuinely beginning to doubt the legitimacy of this mod, it just all sounds too good to be true. Can we get a real gameplay video to atleast prove all these features are true? the teasers are all blurred, and "features" such ass the teaser with two portraits are easy and you just need to add two portraits to one photo instead of manually coding in two leaders. I don't wanna sound like a jerk man but if this is real I'd expect this to be more professionally advertised to people.
    1 point
  34. Age of imperialism mod is very good, i like it.
    1 point
  35. Sadly I must announce that I can't finish the mod in time for the 25th, I will not be home for the next three days and can not work on it in that time. I hope it is fine if I upload it a few days later.
    1 point
  36. By the way, I now face the problem of soundtrack limitations inside of the game. There is only enough space for a limited amount of songs, so I have to decide on whitch to use and which to not use, I'am quite certain, that there is a solution to this, but I have not yet found it. For the Demo Version, there will only be about 20 songs, these will obviously include the most beloved, most will be from the lord of the Rings and a few from the Hobbit. If you want any songs included please tell me.
    1 point
  37. I can certainly create two scenario versions, but that is something that has to be tested first. As for the mountains, don't worry, they will be their own provinces, and will be wasteland. The mountain visible in the picture is only an example. The mod will likely have above 11000 provinces, how many exactly I can't quite say yet though. Your offer of translation is very nice, but first I must complete the mod before a translation can begin.
    1 point
  38. Hi Golo, I am Aris from Persia, your post was so exciting for me that after visiting this site for a long time without an account, I was persuaded to create an account to leave a comment. You are really amazing that you started making such a big and different plan. I suggest you do not think about the completion of this project until the end of 2021 because we have been waiting for such a big project for a long time, so quality has a higher priority. I'm glad to be able to help you with this remarkable project. I fully understand that the biggest problem is painting behind the map. I
    1 point

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