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Showing content with the highest reputation since 08/27/2020 in all areas

  1. 39 points
    Kerems2434

    THE PEOPLE DESERVE IT!

    UPDATE @Łukasz Jakowski A lot of modders made mods for the game 2 years. Too many players don't left your game with an update hope. Android players waited for a long time for a game like this, and they wanna just an update for the game now. Low system users, can't play games like EU, HOI4 etc and they are playing your game and they wait for an update. These guys supported you everytime, and they dont want much things now! We know you've worked so hard for this game. And we support you still, but a game producer should improve his game until be the best! You are game producer (amazing game producer) and you can do it, you should do it! Just write +1 to comments for support this topic, this game and an update!
  2. 27 points
    Łukasz Jakowski

    THE PEOPLE DESERVE IT!

    Next update should be AoC3(RTS).
  3. 9 points
    CONQUEROR'S II | UPDATE NOTES As you know the normal AoC2 has about 80 formable civilizations. Conqueror's II will have over 200 formable civs. In addition, we will make the game more fun by adding new systems that we have added for the Ottoman Empire, Italy and Greece for more civilizations. As I said, the Modern World scenario in the Conqueror's II will be improved. Provinces with oil will be made more valuable. We improved the graphics. A strategy game should have a bit darkly graphics, so the new graphics a bit darker than the old one. But if you like the old one, we'll put the old background to "backgrounds" folder too. So you can use it too. You won't need to delete your own AoC2 to install the Conqueror's II on Android. We'll change the sign, so you can play your own AoC2 or another AoC2 mod and Conqueror's II at the same time. Conqueror's II will have some new civilizations too. About 50-60 new civilizations will be added in this mod. We completed the Conqueror's II - EU4 Extended Timeline Map. This map will have 3698 provinces. So you won't have any problem on Android devices. The Conqueror's II UI will be made for all of the User Interface levels. So you can see the icons, new UI etc. in all of the User Interface levels. There will be about 40 scenarios in the Conqueror's II. We'll just do the EU4 - Extended Timeline Scenarios and maybe some mini-war scenarios. AoC2ModdingTR Team Kerem Yılmaz - Urdekreiz - Ege Ceylan - UlutasErn - Visegrad Mapping - Gurren Lagann - Adil
  4. 9 points
    I'm glad I have so many great fans! Without you guys the Age of Civilizations wouldn't be the same! Thanks
  5. 8 points
    Conqueror's II - Official Trailer & Release Date
  6. 8 points
    NEW GRAPHICS FOR THE CONQUEROR'S II MOD! (by @urdekreiz) PICTURES:
  7. 7 points
    Suzema

    AoC3

    bruh
  8. 6 points
    Hermex Games

    AoC3

    i dont know what game will be ready untill AoC 3... Half-Life 3 or Victoria 3.. but we need a AoC 2 Updates frist.
  9. 6 points
    GheovgosGJ

    THE PEOPLE DESERVE IT!

    Age of Revolution (Just kidding, I hope he hears us)
  10. 6 points
    Kerems2434

    Roma Invicta

    @Łukasz Jakowski A lot of modders made mods for the game 2 years. Too many players don't left your game with an update hope. Android players waited for a long time for a game like this, and they wanna just an update for the game now. Low system users, can't play games like EU, HOI4 etc and they are playing your game and they wait for an update. These guys supported you everytime, and they dont want much things now! We know you've worked so hard for this game. And we support you still, but a game producer should improve his game until be the best! You are game producer (amazing game producer) and you can do it, you should do it! @orcacraft888 @GheovgosGJ @Reich Thanks for supporting update request messages.
  11. 5 points
    AoC2ModdingTR will participate in the making of Stolen Iron.
  12. 5 points
    Guys, Apparently @Kerems2434 Already has a HoI4 map but didn't told me all this time He started such thing from 2019 and as he says he didn't thought he will finish it But he did and he is telling me that now However,I am asking you should I continue making Stolen Iron,because probably the mods won't be same,I have different resolution and different focus,also different style of doing provinces. Should I continue with Stolen Iron?
  13. 5 points
    I am very disappointed with the developer's statements today.Today I fully realized how much @Łukasz Jakowski disrespects his audience. At first, he made a stupid joke about AoC3, then realized that he should not have done so and decided to turn the bad joke into the """""truth""""". You were asked to just work a little on fixing bugs in the second part, after which you could do whatever you wanted. But you chose the path of ridiculous promises of a new game that I'm sure will turn out to be as disappointing as AoC 2. I can't continue to develop the mod because of bugs and flaws in the events system (especially because of the irremovability of the leaders). And I don't want to say anything bad about you, dear developer, but you have condemned yourself to the negative from your adequate part of the audience. Let the naive fools continue to wait for AoC 3 (this is really a game that no one asked for, if you know what I mean). I, like many other modders, no longer want to feed your game mods that look a thousand times better than the""" updates """ AoC 2, which we have seen. Only one thing can change the attitude towards you and your game - the AoC II bugfix update. Let's dream and hope...
  14. 5 points
    Łukasz Jakowski

    AoC3

    Mostly on my own, I'm only thinking about graphic designer and someone else for music.
  15. 5 points
    Łukasz Jakowski

    AoC3

    It hasn't been announced, making such a game takes years. AoC3 won't be isometric game for sure and should work on a new engine.
  16. 5 points
    Roff

    THE PEOPLE DESERVE IT!

    +1 I have a couple of suggestions if Lucas updates the game... I would suggest that, add categories for armies... like navy, armed forces and air force. But certain army will only be available when a civilization reaches a certain technology point, or better if the game/turns reaches a certain era. The earlier eras will have classical warriors, then when the age of exploration come, navy will be opened, then age of industrialization opens the air force, the classical warriors will be converted to armed forces. Also add a new army system, training, efficiency points and conscripting system. The conscription will be the same but you can decide if you want to train your already existing army. The longer the training the higher the efficiency of the army will be. Higher efficiency army will have higher chance to win over lower efficiency army and will suffer lower casualties, if a higher efficiency army attacks a defensive army with low efficiency, the attacking army even if they are outnumbered against a defending army will have a higher chance to win a battle. Higher efficiency army will also have greater chance of winning when defending an attack. At peace times, when you train a certain army, the efficiency gain will be lower per turn and if the country is at war the efficiency gain will be higher per turn. You can train an already trained army only if they are on your territory. The maximum efficiency point will be 10.00. Or could be higher, Lucas can decide. When you recruited an army, they will have a default efficiency depending on the average development of the country. Current recruited armies can improve their efficiency in three different ways, 1. Training - training your certain number of troops depending on how many turns you want increases their efficiency. 2. Winning battles - when a set of troops won a battle, their efficiency increase. 3. Increasing technology - when your country increases it's technology points, the efficiency of your whole army increase. When two armies are combined with different efficiency, their efficiency will be balanced out. For example, if your other army have 5.00 efficiency and the other troop only have 3.00, the resulting efficiency of the combined army will be 4.00 and if you divide that combined army into smaller troops, their current efficiency will be retained. Army can still be recruited in any provinces but after the conscription you must choose specifically what kind of army they can be. How many troops you want to be a navy, armed force or air force. Or if you only want them to be any specific kind of army. Depends on you. Armed forces can only move on land, they can be recruited if the country reached industrial era and having 0.9 tech(depends on lucas). Armed forces act as close as a classic army troop of the current aoc2 but they can only move on land. They can however move on the sea if they are moved along side with the navy or airforce. Every 10 navy or air force can move 100 armed forces(depends on lucas). They can only attack on land. They can attack Naval fleet if they are on a coastal province near an enemy naval fleet or if they are carried by your navy. They can cause casualties on an enemy airforce if they have higher efficiency. Navy will be available if the country reached age of exploration era and having 0.6 tech. The navy will cost lower money when deployed on the sea near your port. the far they are from your port, the more they cost. And they can only move at the sea, they can only enter a land on a province that have a port or naval outpost. You can only recruit a navy if you have a port, and naval outpost anywhere in your country. You can only built a navy outpost if you have a port on that province. A navy can only attack on the sea, they can attack other naval troops. They can cause casualties against an air force if they have a higher efficiency, they can attack armed forces only if an armed forces is on a coastal province. Air force can be recruited when a civilization reached industrial era and atleast having 0.9 tech(depends on lucas). They can only be placed at provinces with airstrips and air force quarters. When the air force is moving, it can pass more than one province depending on their efficiency. When they are aginst a naval troop or armed forces, they can attack them while still moving and without getting casualties if they have higher efficiency than them. Only if the naval or armed forces army have higher efficiency can cause casualties on a moving or attacking air force troop. Any kind of army could be converted to a different kind of army. Also, please buff the production and income gain of the workshops, the growth rate of farms and the cost reduction of supply camps and armoury. Also, add more mechanics on alliances, formable alliances and default alliances, and associations. Germany, Italy, Hungary, Austria, etc, should be allowed to form the Axis if they have +50 opinion on any 2 members of the axis. Associations should also enter the system too. Default associations like EU, NATO, ASEAN, Arab League. Associations will be different on alliances. Countries that are members of the same association will have lower chance to declare war on each other, no matter what are their opinions on each other. Peaceful associations prevents war, Aggressive associations creates war against its enemies and Economic associations focuses on trade. Countries inside an association doesn't necessarily have to be allies or have high opinions on each other. A country can be a member of many associations. If an association reached more than 5 members, the association can have more than 1 founding country. Countries who wanted to join an association should have to interact with the founding country and request association membership. Trade, Factories and Resources should also enter the game. Any country can organize a trade partnership with any country, they are just basically exchange money and resources. Resources will dictate the development. Resources increase the development of a country, but it will deplete over time and it is expendable just like money. Higher technology and economy increases resource production. Resource uses will be different. Resources will contribute to the population growth within a province and the default efficiency of your recruited army. Resources is depletes depending on how many population are there on a province. Farms, Factories and Workshops will increase resources production as well as income production. Like money, Resource Production should be higher than Resource Depletion. You can use money to buy more resources on a province and selling resources could give you more money, investing on a province also increases Resource Production. Conscripting and Training armies will cost Resources too. Factories will just act as a farm but with higher income production, resource production and growth rate. I have many ideas, but I will wait for your responses to this guys. You can add any ideas on this like also thank you.
  17. 5 points
    Reich

    THE PEOPLE DESERVE IT!

    because you're a mediocre thief without yourself ideas!)
  18. 5 points
    Sad Frog

    THE PEOPLE DESERVE IT!

    +1
  19. 5 points
    @Łukasz Jakowski, please, make make an update. I would like to be able to change the leaders of the countries with help of events.
  20. 4 points
    Ern and Vaux

    1440+

    1.0: Dukes and Princes We all know and love the year 1440, but we can update it and make it more accurate. And here is the first version of 1440+ List of Updates - Smaller Duchies in France - Small Bavarian City States New Nations such as: Herzegovina Celje Three Leagues Munich Ingolstadt Landshut Passau Ajam New Updates Coming Soon, If you have any suggestions write it as a reply. Dowland 1440+ : 1440.rar civilizations_editor.rar AOC2MODDINGTR Vaux IN FOLLOWING UPDATE: - SMALLER SILESIAN STATES - REVISED ENGLISH TRANSLATION - SWISS CANTONS
  21. 4 points
    Argentum

    AoC3

    So AoC3 has been announced and I don’t think I’m the only one that has questions about it. How is it going to be? Is it going to be the Isometric game that Lukasz has started to work in again? What are going to be some of its new features? Why has Lukasz decided to do a new AoC game without updating the old one? I think that we deserve some answers from @Łukasz Jakowski to these questions.
  22. 4 points
    Dongfang - A First Asian Map ENG: The first thing I want to say, hello guys! We are proud announce an origina l idea, we are making a "East Asia" map and we never seen anything like that so we can call it as the first! We want to show you some screenshots of our current progress: Sorry, we couldn't send a screenshot with many details because we just in the beginning of making a mod. Before we forget This will just a basic mod, we have bigger plans, we will open a topic about our bigger plans very soon. And guys if you love the mod let us know by replying to this topic, we will maybe update if you guys love it. TUR: İlk demek istediğimiz şey, merhaba dostlar! Size bu özgün fikri duyurmaktan gurur duyuyoruz. Biz şuan "Doğu Asya" haritası üzerinde çalışıyoruz ve daha önce buna benzer bir şey görmedik ondan dolayı bunu bir ilk olarak sayabiliriz! Size modumuzun şu anki halinden birkaç görüntü paylaşacağız: Üzgünüz çünkü sizinle daha detaylı görüntüler paylaşamadık. Bu modun çerezlik bir mod olmasını planlıyoruz çünkü şuan sizi bekleyen daha büyük planlarımız var ama eğer fikrimizi sevdiyseniz aşağıya yazmayı unutmayın, eğer severseniz belki yeni güncellemeleride görebilirsiniz. Mod Creators UlutasErn, Vaux Alternative Modders Group Members UlutasErn, Vaux, Antzz
  23. 4 points
  24. 4 points
    Very good, Congratulations @urdekreiz
  25. 4 points
    You know guys, we shared the progress of growth rates 6 hours ago. And know! We finished all of the growth rates! That was a too quick job by @Ege Ceylan PICTURE:
  26. 4 points
    I will definitely release the mod, you can be sure of that
  27. 4 points
    1241 PROVINCES ! +540 provinces just today
  28. 4 points
    orcacraft888

    THE PEOPLE DESERVE IT!

    +1
  29. 4 points
    alikagan09

    THE PEOPLE DESERVE IT!

    +1
  30. 4 points
    cause android is inferior
  31. 3 points
    Cayo

    1913 - um mod em português!

    Descrição: Este mod foi feito para a comunidade lusofona do AOC2, especialmente para os brasileiros. Nesta primeira versão do mod, nós teremos o cenário da Primeira Guerra Mundial, o 1913. Neste cenário a 1ª e 2ª Guerra dos Balcãs já terminaram, assim como a guerra italo-otomana, e falta poucos meses para o Atentado de Sarajevo acontecer. O mod trará novas músicas, maravilhas, ideologias, nações, líderes e quem sabe... novas províncias (?). O foco especial do mod serão os eventos, que terão base nos acontecimentos da vida real. Tudo isso para deixar o cenário o mais próximo possível da realidade. A data inicial do cenário é 1 de novembro de 1913, você terá 7 meses para se preparar para a Grande Guerra. Quem será que irá vencer: os Impérios Centrais ou a Tríplice Entente? Conforme eu for fazendo o cenário, vou atualizando este tópico. Por enquanto, fiquem com estas prévias de como o projeto está ficando: Líderes Eventos Guerra Cívil Russa (ainda está em desenvolvimento): Perguntas óbvias (Obvious questions): 1) - Isto se parece mais com um cenário do que com um mod. Por que está postando isto neste fórum? (This looks more like a scenario than a mod. Why are you posting this on this forum?) R: Eu pretendo adicionar novas províncias, maravilhas, ideologias, músicas e fazer outros cenários, por isso preferi postar isso no tópico de "mods" e não no de "cenários". (I intend to add new provinces, wonders, ideologies, music and make other scenarios, so I preferred to post this in the topic of "mods" and not in the topic of "scenarios".) 2) - Você irá lançar este projeto para outras línguas? (Will you launch this project in other languages?) R: Não. (No) 3) - Você disse que pretende fazer outros cenários no mesmo estilo; já tem algum em mente? (You said that you intend to do other scenarios in the same style; already have any in mind?) R: O cenário de 1440. (The 1440 scenario) ATENÇÃO! (ATTENTION!) Antes que comecem a dizer que este projeto é uma cópia de outro projeto (ou foi inspirado por outro): ISTO NÃO É VERDADE! Eu postei este projeto pela primeira vez em março (2020), mas como poucas pessoas deram atenção (um dos motivos é que ele estava 100% português), decidi apagar ele do fórum (uma "brilhante ideia"). A diferença é que na versão de março, eu estava fazendo o cenário de 1440, e já tinha MUITA coisa pronta, mas como tive que formatar o computador, eu perdi tudo, e agora, preferi recomeçar pelo projeto da 1ª Guerra Mundial. Before you start saying that this project is a copy of another project (or was inspired by another): THIS IS NOT TRUE! I posted this project for the first time in March (2020), but as few people paid attention (one reason is that it was 100% Portuguese), I decided to delete it from the forum (a "brilliant idea"). The difference is that in the March version, I was doing the scenario of 1440, and I already had LOTS of things ready, but as I had to format the computer, I lost everything, and now, I preferred to start over with the 1st World War project. Se você tem alguma sugestão (qualquer uma), por favor comente aqui embaixo, eu irei ler ela.
  32. 3 points
    Conqueror's II - England Series | Chapter 5Don't forget leave a like!
  33. 3 points
  34. 3 points
    Conqueror's II on Android 🙂
  35. 3 points
    Lukasz is getting a lot of spam in here and honestly, if i were him; i wouldnt make the update. Spam is not how you get things, its how you annoy people. Calm it down a bit and ask every once in a while, not every hour. I get that you guys want an update but as i said before, spam is not how you get things. Please be kind and wait for a response before asking again.
  36. 3 points
    Hmm, you can see an introduction video about that in my channel in a few days 😄
  37. 3 points
    Do you have a plan of formable civiilization for china? Like: Any states province----->China--------->Chinese Empire---------->East Asian Empire------> Asian Empire-----> Eurasian Empire Manchu states----->Manchu--------->Qing(康熙帝)------>Qing (乾隆帝)-------->Chinese Empire---- - - - Mongol----->Mongol Empire------->Asian Empire---- - - - L-------->Yuan Korean states---->Korea(高麗)---->Korea(李氏朝鮮) L----------->Korea<----------------North/South Korea L---------------->Korean Empire(include Manchu,Korea&(Japan))----------->East Asian Empire--- - - -
  38. 3 points
  39. 3 points
    Please give this province to russia before releasing the game
  40. 3 points
  41. 3 points
    We started to doing scenarios. We'll announce the release date soon!
  42. 3 points
    COMPLETED EU4 - EXTENDED TIMELINE MAP! (TOTALLY 3698 PROVINCES!) PICTURE:
  43. 3 points
  44. 3 points
    Zorneo

    THE PEOPLE DESERVE IT!

    +1
  45. 3 points
    qua

    THE PEOPLE DESERVE IT!

    +1 mod alabilirmiyim? -qua
  46. 3 points
    PH2959

    THE PEOPLE DESERVE IT!

    +1
  47. 3 points
    PH2959

    THE PEOPLE DESERVE IT!

    +1
  48. 3 points
    Adil

    THE PEOPLE DESERVE IT!

    +1
  49. 3 points
    GheovgosGJ

    Roma Invicta

    @Łukasz Jakowski you said you love your community and without us your games would not be the same. We want facts, not words. Prove it and make one last, worthy update. We must have support that you promised and we deserve!

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