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Showing content with the highest reputation since 12/27/2018 in all areas

  1. 65 points
    Reich

    Age of Civilizations 2 | Addon+

    Addon+ is a global modification that adds interest to the game process. !!!Update 1.4 (Beta) has been released!!! Download (Windows): Yandex - https://yadi.sk/d/jlfb_Dem8Tesjw Google - https://drive.google.com/file/d/1P2c-T_07BIjm-1m8Qb_vd7FSdzo_eE0R/view Mail - https://cloud.mail.ru/public/3nLc/2dr5f17rD Installation: Download the clean version of AoC II. Run the downloaded mod file, select the" Destination folder " location where the game is installed and click extract. If you have a licensed version of the game on steam, you do not need to change anything. This video shows the process of installing the mod on PC. Main innovations 1.4: - Fixed bugs and bugs of the previous update. Irregular borders, poor elaboration, etc. was almost completely eliminated, and too faulty scenarios (1988, Age of the Grand Nations, Civil War in Russia, Arabian Peninsula, 100, 1600, 1701, Seven Years War) was removed; - Every scenario on all the new maps have been carefully designed, but rather received new backgrounds, povyshenie growth and connection, new scenarios formed the nation, and elaborate the old scripts. - Study of the Earth map+. Each scenario was fixed and worked out. Added new scenarios: The New Order: Starless Horizon, The New Order: The Sunset of a Black Sun, and the Modern World (with diplomacy and elaboration of ideologies), In The Name of The Tsar (1936, 1939), Old World Blues, 1699, Great War, 1916, 1940, 1941, 1944, 1945, Fuhrerreich, Kaiserreich, Apres Moi Le Deluge, Another World, Regions of Canada, India and the Commonwealth, Italy 1816, Alternative 2027. - New map of Ukraine and "AoC-United"; - Updated list of ideologies. Now their 40, for some made flags. - Changes in the interface, new icons of cities; - New palettes of civilizations; Leaders for scenarios; - New font; - Tweaked the properties of the terrain types. Now buffs and debuffs have become more tangible. - Other small innovations. You can find Android version in our group in VK
  2. 50 points
    Łukasz Jakowski

    Map Editor - AoC2

    Map Editor for Age of Civilizations II Download: http://ageofcivilizationsgame.com/DL/AoC2_MapEditor.zip
  3. 47 points
    Launcher has been released! Download here: https://www.moddb.com/mods/1159-a-cold-war-mod/downloads/1159-09b-the-sun-finally-set#downloadsform
  4. 46 points
    Welcome to the Greater Europe Map project. My long term goal is to have a Europe with a ton of provinces, because why have America, Africa and Asia, when you can have a hell of a lot of provinces in Europe? The map while having a ton of provinces will still be only Europe to help people with horrible computers. I feel you dudes. Current Version: 0.50 Screenshots are updated every 10 versions Current amount of provinces - ~2315, around 70%+ Regions Finished: Netherlands, Belgium, Luxembourg, Germany, Switzerland, Northern France, Denmark, Czech Republic, Austria, Prussia, Western Poland, Central Poland, Eastern Poland, Southern France, Northern Italy, Slovenia, Croatia, Hungary, Slovakia, Montenegro, Southern Italy, Bosnia, Kosovo, Serbia, Albania, Macedonia, Catalonia, Spain, Portugal, England, Scotland, Wales, Ireland, Northern Ireland. Iceland, Greece, Cyprus, Bulgaria, Romania, Moldova, Ukraine, Crimea, West Belarus, East Belarus, Lithuania, Latvia, Estonia Turkey, Syria, Lebanon, Georgia, Armenia, Azerbaijan, Iraq Regions currently being made: Iran, Sweden, Norway, Finland
  5. 39 points
    Development Continues! Age of Civilizations is a game that focuses on grand strategy, politics and other government driven elements. Łukasz Jakowski however, included something in the game that is rare in other grand strategy games. Customization. Customizing civilizations, leaders, maps, Whole scenarios, events in these scenarios, etc, etc... This, i think is a very good thing. The only bad thing about this, is that the game focuses more on the custom creative aspect than the realistic grand strategy one. This mod is going to be an overhaul for both these things. Unfortunately, a mod with the same goals named Addon+ is being created right now. My mod is still in a Debug alpha phase, and i can't release it in a state like this. This mod will include the following list of things: Translated Loading Screens Scenarios: The Great War (World War I) With historical events, leaders and custom civilizations, starting in 1st of January, 1914. (I've started doing it, The events are halfway done!) Overhauling the World War II Scenario in the following ways: Adding historical events with descisions. Setting an other start time for the Scenario for better readiness. Giving More corresponding bonuses to leaders given by their personality. Scenario "Die Folge" (The aftermath) happening right after the first world war, (Yes, believe it or not, lots of stuff happened after the first world war) containing a variety of events. Scenario "A Modern Mona Lisa" Containing the events of mostly Hitler taking control over germany (1920-1930). If you want to play as a country, that is falling apart at the moment, this is for you. A Cold War Scenario is also being made, but i'm not promising anything for this one. Backgrounds: Including a large variety of backgrounds, from a realistic one with every little mountain on earth, to a low resolution one for computers that can't handle the mod that good. Government, ideologies: From the leftist Communism the the Extreme right Fascism there are an estimate of ~15 ideologies being made right now including governments that are only avalible on 1 country in real life, or none anymore such as Patriotism (Hungary) Democratic Republic, Deposit Monarchy, so on and so forth. Planning on creating an election system for democratic countries just like in Hearts of Iron IV. Languages: Yes, every Scenario, Custom Leader, Loading screen and such will be translated into other*1 languages. Custom Maps: Custom Maps will be added to the mod, with custom scenarios, so people can create something new on a new map. Current map plans include Hungary, Austria, Germany, Washington, Nagykanizsa, Hungary, Budapest, Hungary, The map of Graz and Pangea. Leaders: Of course, if we make scenarios, we need to make sure, that we have good leaders for each scenario. From a Revolutionary Gavrillo Princip to an alternative timeline Franz Ferdinand, there will be as much leaders as possible. Thank you for reading! Current Status: Started with V0.0.2.8 on 3rd of October 2019 Systems: -There will be lots of new stuff in the game, as we just decompiled it. These new system include: -More types of Vassals (Dominion, Colony, Crown Colony, State, Soviet Socialist State, etc, etc...) -Democratic elections all four years, if the country is: Democratic, Republic, City State, Patriotism -Ideological support system (See: hearts of iron 4) as you do your actions -Changing the values of terrains, planning before war nescessary -Adding seasons, each one having it's own effects on attacks, income and happiness -Adding religions -David *1: Other: This mod will not be translated to all languages, as that would be pretty hard to make. If you want to help me create the mod, Just connect the discord server here: https://discord.gg/Pe6Pkmn
  6. 33 points
    SnowHalation1

    Remove Cancer Disease

    Uhh, actually, cancer can spread through the internet. Recently there's an "innocent" game called fortnite that is supposed to be for kids, but then people find out that if you play a round of that game and if one of the players in that round have cancer, the everyone in that round of game will get cancer.
  7. 30 points
    Footage of 17 units stationed in a base after being recruited (2018 colorised)
  8. 28 points
    Fun

    2 words. Online Multiplayer.

    Would be fun to have online multiplayer. Many people already really want it, and would up the replayability of the game.
  9. 25 points
    brejas

    MOAR provinces mod

    Im starting a mod which aims to increase the number of provinces right now i finished Ireland with 82 provinces instead of 15 and more first scenario: British Isles 980 ad
  10. 21 points
    Hyepak

    World War I Scenario

    World War I Here is a little tutorial on how to correctly install the scenario: Download the zip file below Copy the "1544964241155bztfsakp" folder (Don't rename it) and paste it in the folder located here by default: C:\Program Files (x86)\Steam\steamapps\common\Age of Civilizations II\map\Earth\scenarios Open the "civilizations_editor" folder inside the zip file that you downloaded Copy everything inside the folder and paste it in the folder located here by default: C:\Program Files (x86)\Steam\steamapps\common\Age of Civilizations II\game\civilizations_editor Launch Age of Civilizations 2 Hope you enjoy 😄 If you find any inconsistencies let me know and I will correct them. Download here: World War 1.zip
  11. 20 points
    Chexier

    WW2-Enriched

    Tired of playing the vanilla WW2 scenario which has no events or proper balancing? Well, thankfully you've got... WW2-Enriched is a mod focused on the Second World War time period. It's currently very early in development, so expect bugs or missing events. Currently the mod includes: A brand new color pallete New civs (colony vassals, reskinned Germany and Francoist Spain) More flags divisions Leaders for reskinned countries "Second World War" scenario Currently the scenario includes: Spanish Civil War Aftermath of the Second Italo-Ethiopian War Remilitarization of the Rhineland (incomplete) Fixed borders More relations Colony vassals to improve balancing Indian princely states Fixed colonies NEW UPDATE 2019/01/05! Added lots of events to make the game somewhat historically accurate until 1939 Modified Allies Fixed bugs Fixed flags for colony vassals Added more colony vassals NEW (minor) UPDATE 2019/01/07! Balanced some european colonies through events Balanced countries development Removed princely states NEW UPDATE 2019/02/17! Removed puppet SSRS Added more events Imported features from Present Day, such as the UI. Added a soundtrack (Credits to SABATON!) Feedback would be appreciated. DISCLAIMER: I do not own any copyrighted content by Paradox Interactive or Sabaton in this mod. You may copy this mod without the need of my authorization. Mod development has stopped for now, and I don't know when I will resume it. Google Drive Download Link: https://drive.google.com/open?id=1rmKhcV-JV5Wc0IB-BYKJIIcc90RGin0K ModDB Link: https://www.moddb.com/mods/ww2-enriched How to install: README.txt! Some photos from the scenario (may be outdated): Events: Preview:
  12. 20 points
  13. 19 points
    Are you tired of playing the Modern World scenario which has no relations, alliances or more government types? Well, then I present you: PRESENT DAY MOD When I played the Modern World scenario for the first time, I noticed lots of inaccuracies, such as Guernsey being fully independent, Somalia having a fully funtional government and Cuba being democratic. So, I've made this mod to make a realistic modern world. MOD FEATURES: What the mod currently includes: United Nations Revamped UI Present Day scenario Renamed buildings, actions etc. New icons New soundtrack Mod size: 161 MB Less leaders, but more will be coming soon More excitement than Modern Day + NEW UPDATE: 2019/12/30 Fixed Aaland, Saint Pierre Buffed USA Russia-Ukraine relations Social Democracy and Federal Republic types of government New color palette! Fixed the Middle East (removed ISIS, added rebels in Syria) Nerfed communism NEW UPDATE: 2019/12/30 Balanced USA Fixed Egyptian-Sudan border Reduced the size of syrian rebels Buffed Social Democracy so it's a little bit less worse France is now a republic Changed the development and tech level of countries to reflect reality Modified Anarchy and Federal Republic NEW HUGE UPDATE: 2019/01/02 Added lots of new governments (par. republic, confederation, etc) and changed the govt types of lots countries Added Novorossiya Removed Social Democracy Updated flags New leaders for Brazil, South Africa, Cuba, Ukraine and India Renamed some governments (Communism is now Marxism-Leninism, Republic is now Presidential Republic, etc.) Expanded cores and relations between countries in the scenario Updated color pallete NEW UPDATE 2019/01/06 Added leaders for Australia, New Zealand, Indonesia, Serbia Fixed flags Added events for some countries, focused on the current geopolitical situation of the world Removed the text file in /game/civilizations_editor due to this advice. NEW UPDATE 2019/01/07 Fixed flags (again) The text file is back, since it's apparently necessary for the custom civ to work. Added two new ages: Solar Age and Space Age Cancer is no longer a disease Mars colonization events for USA Updated Age of Information to make diseases less likely and to lower game speed Updated Age of Tomorrow to make dieases much less likely NEW UPDATE 2019/01/18 Updated the mexican president Added real army sizes divided by 50, for 10 countries Added Kurdistan NEW HUGE UPDATE 2019/01/23 Now the mod includes the whole game folder (242 MB) Added the United Nations + renamed stuff (Credits to Vis Tacitus, I've used 2 of his 11:59 files). Modified map background to fix geography and add canals Added Panama Canal, Suez Canal and Kiel Canal Added icons for new buildings Modified graphics settings (Next update the UI will be revamped!) Added HOI4 cursor (Credits to Paradox Interactive, I don't own their content.) Added 1 more event Renamed Alliances Added music from SMM (Sabaton Music Mod) Added some new leaders Added more relations Fixed regions Added more governments: Theocracy, Military Junta, Islamism and Despotism. NEW UPDATE 2019/01/24 Removed AoC.exe and AoC2.jar, to lower file size and to prevent pirating Added city icons from 11:59 (Credits to Vis Tacitus, he makes awesome stuff!) Revamped the user interface Fixed Artsakh Modified events to make the AI have an equal chance of choosing decisions in an event, to make the game more unpredictable Removed leaders and almost all scenarios to make the game lighter in file size. The only civ that has a leader is the US, but I will be adding more in the future (with a custom background). Removed Sabaton songs, they were not fitting with the theme Added 6 music files from Machinimasound, I will be adding more in the future though. Your game will now start in the "Brazil" scenario, change it to "Present Day". New font: Prototype! Nerfed New Russia Fixed continents and regions Added more province connections Added Bornholm, I will also be adding more cities in the future Borders are based on reality (what goverment controls them), not if it's UN recognised or whatever. Mod development has stopped for now, and I don't know when I will resume it. HOW TO INSTALL THE MOD: README.txt! Mod is discontinued. (ModDB has the lastest working version. Download it, install it and continue developing the mod if you can). ModDB Recommended scenario: Present Day Recommended settings (for more realism): AA: 50% Game Speed: 50% Fog of War: Classic The rest is up to you. Feedback would be appreciated. DISCLAIMER: I do not own any copyrighted content by Paradox Interactive or Sabaton in this mod. You may copy this mod without the need of my authorization. Join my club: Preview: Screenshots:
  14. 19 points
    Dear, Łukasz Jakowski Me and many content creators lack the ability to change leaders using events. Please add this feature. This will greatly expand the possibilities of your game.
  15. 19 points
    GyLala

    Age of Civilizations 3

    🤔
  16. 18 points
    Suzema

    Bloody Europe II

    Bloody Europe II - it's a mod with a huge map of Europe. In these mod is: -Big map of Europe (2637 provinces) -Large count of scenarios from antic times to modern -New fonts and music -Plenty of new civilizations, form civs and unions Mod has been released! Actual version - 0.3B Download link in to the page 6 of this topic Mine group in VK- firstovinc My first mod project - Age of Elder Scrolls
  17. 18 points
    Suzema

    Age of Elder Scrolls

    Actual version of Age of Elder Scrolls - 0.8 Age of Elder Scrolls - is a mod that takes you to the universe of Elder Scrolls, to the planet Nirn. In these mod is: -Elaborated map of the Nirn (2311 prov., 1259 towns) -Map of the Shivering Isles (171 prov.) -Map of the Vvardenfell (612 prov.) -More than 30 scenarios, some with events (english/russian) -Music from the TES games -New sounds -New fonts -New icons -About 700 civilizations -More than 100 leaders -Some new ideologies -Remaded "Ages" -86 Form Civs and unions Mod is available for PC and Androids* You can find link to download here - https://vk.com/firstovinc- or in the page 5 of this topic Mine new project - Bloody Europe II * - 0.8 is not available for Androids at this moment
  18. 18 points
    Just cut the middleman and add a button that assimilates all provinces and builds all buildings in all provinces. Perfect solution.
  19. 17 points
    PLe2

    Medieval age Scenarios (683~1429)

    _______________________________________ Scenario list(Eurasia) 683, 711 750, 773 814, 843 888, 926 962, 1018 1054, 1081 1111, 1143, 1180, 1206 1243, 1261 1299, 1337 1368, 1402 1429 __________________________________________________________________________________________________________________________________________________________________ age _____________________________________________________________________________________________________________________________________________________ goverment _______________________________ ______________________________________________________________________________________________________________________ growth rate increase: Syria,Persia,Anatolia,France,China,India,Southern Italy decrease: Balkan, England,Scandinavia __________________________________________________________________________________________________________________________________________________________________ Leader __________________________________________________________________________________________________________________________________________________________________ 06/23 New: 773 Scenario, Music, Leader(Byzantium,Rum,Bulgaria,Ottoman,Abbasid,Francia,West Francia) Fix some border,Dimplomacy 07/10 New:750,814 Scenario, Leader(Seljuk,France,Papal States,Hungary,China,Phamodupura,Chagatai,Qara Qoyunlu) Fix: Uzes in Russia -> Ulichs, remake Balkan Slavic civilization in 772. 08/14 New: 711 Scenario, Leader(Visigoth,Umayyad,Cordoba,Silla,Balhae,Asturias,England,Wessex),Government(germanic, Slavic,Sumo..,Romuva,PersianEmpire) 08/25(Last Update) New:Leader(Kievan rus,Poland, Latin Empire, Thessaloniki, Goryeo, Georgia, Timurid),683, 1111, 1243 Scenario. Thank you for downloading this scenario. I enlist tomorrow,so There is no time to create a scenario until march 21. You can modify and deploy the scenario. Installation(please backup your game folder) (Age of Civilizations II ) C : \ Program Files (x86) \ Steam \ steamapps \ common \ Age of Civilizations II (Steam(PC))(Version 08/25) https://drive.google.com/open?id=1XgBdxJZfue_ZufSWiilQycCuz9S1dT7i (Andriod)(Version 08/25) https://drive.google.com/file/d/1-H5NiVhG8MP-v0Ln-PfHueI-VheBjHob/view?usp=drivesdk (My AOC data) https://drive.google.com/open?id=1DQ2TzYlFkRGkWvynbddfVv7MD-Yt5VPv
  20. 17 points
    GyLala

    Pangea (Provinces 1595)

    Download 1 : https://mega.nz/#!w191AaxT!Rypijd3SGZiEstmjW_FwtVkO4KTJ0K7G1J7arkR912g Download 2 : Pangea.7z But don't have scenario WW1, WW2, 1444... etc you can give me thanks ❤️
  21. 17 points
    Lukasz, I'm sorry, but I think you are making a mistake by not updating AoCII further. There's no workshop, there's no iOS, the game is buggy, some people can't even launch the game, it could use more scenarios, etc. Wouldn't it be better to wait on starting on a new project for just a little bit longer?
  22. 16 points
    I've made a tool, which converts a .png into a bunch of provinces, allowing someone to create a custom map more easily. Link to download : https://github.com/Timm638/aoc2_converter/raw/master/AoC2_Conv_0.1.jar Link to short guide: https://github.com/Timm638/aoc2_converter If you need help ask here or come over to the discord.
  23. 16 points
    sabit

    New MOD project :: AOCRAFT [delayed]

    New Mod project AOCRAFT Made by Korean team + New UI + + New leaders potrait + + New Earth Map + ##################### : Development : Gogitguk & Sabit : Special Thanks : Basilio Paleologo
  24. 16 points
    Jaggwagg

    Futura Mod - A Futuristic Mod

    ~ A mod that aims to bring the future into Age of Civilizations II ! About: Futura is a total conversion mod that aims to bring the future into Age of Civilizations II. New scenarios, events, UI, music, and so much more has been added to Age of Civilizations II. Let the future be in your hands with this mod. Remember, this mod is realistic, and all features are based on today. However, this is based purely on political standpoints (obviously climate change and other drastic effects could or would have happened). Also, these scenarios might change based on current political standpoints. These scenarios are also based on the idea of no more global conflict in the future (which is the realistic option, but things can dramatically change). Keep in mind the supported scenarios are 2050, 2100, 2200, Machine War, and Machine War Aftermath. Any other scenarios might make the game crash or cause unexpected behavior. Download: It is important to backup your current Age of Civilizations II folder as this mod will change many files. AoC2 - Futura Mod - v0.2 Mod DB Page Features: • 2050, 2100, 2200, Machine War, and Machine War Aftermath scenarios • United Nations • Completely new futuristic looking UI • New countries • Current and future canals (Panama, Suez, Kiel, Thia, and Mexico) • New music (all music by Kevin MacLeod) • New governments • New diseases • New ages Planned Features • New events and formable countries • Decision system • AI and nuclear warfare • More scenarios Images: 2050 Scenario: 2100 Scenario: 2200 Scenario: Machine War Scenario: Machine War Aftermath Scenario:
  25. 16 points
    Delinard

    Early Middle Ages 769 A.D

    Welcome to the Dark Ages! Will you be able to survive in this troublesome era? -This scenario includes all of Europe and some parts of Middle East,North Africa -Many events with most of them being historical. Here are some images of Scenario: https://imgur.com/a/Wv0pu1K https://imgur.com/a/F7dgf3l Here's the attached scenario file. 1544654062812gtyscale.rar
  26. 15 points
    Wersjon

    How to create map (Step by step)

    Steps: 1. Download Map editor. 2. Clear all data. 3. Copy/Create bg.png (background for your map) 4. Create province. 5. Copy first province into new folder (Province is called PROV, and move it into folder that will be containing all provinces) 6. Rename your first province to 0 (second to 1 etcetera) 7. In game map folder (steamapps\common\Age of Civilizations II\map) copy template (and rename it), and clear "cities" folder. 8. Copy your provinces into update, \data\provinces (I'm not sure if you need to copy it into provinces folder, but It works too :P) 9. Edit config.json(in copied template folder) and change values: { Map: [ { MapName: "%Mapname%", Author: "%Yournickname%", BackgroundName: "%bgname%", ContinentsPackage: "Earth6" RegionsPackage: "Earth_AoC2", NumberOfProvinces: %numberofprovinces%, MapScale: 3, WorldMap: true, Scenario: "testScenario", Wiki: "Wikipedia:Unusual_articles" }, ], Age_of_Civilizations: Map } 10. Rembmer to create background files with name %bgname%_L and %bgname%_R 11. go back to map folders and add line to make game read that map: { Map: [ { Folder: "Earth" }, { Folder: "Ashan" }, { Folder: "Earth_AoC1" }, { Folder: "Kepler" }, { Folder: "template" }, { Folder: "%mapname%" }, ], Age_of_Civilizations: Maps } 12. Run game and go to Editor>MapEditor>EditConnections and Provinces>Update every province you added. (EXAMPLE) 13. Congratulation you have created your first map 😛 Short video, if you still need help. (OS is in polish, rest is in english 😛 ) If you add new province check continent of this province in map editor, if it is "Ocean" the map will load lower scale of the province background Extra: CREATING PROV FILES:
  27. 15 points
    11:59 Development Team

    11:59: A Cold War Mod

    So What Is 11:59? 11:59 is a total overhaul mod that focuses on historical accuracy as well as gameplay. Basically everything has been changed or altered, save for the core game mechanics or unmoddable pieces of the game. The feature list includes a brand new Decisions mechanic, (this will popup if your country has decisions scripted for it), a DEFCON mechanic (which is still work-in-progress), map changes, such as the 38th parallel in Korea (pictured below), West Berlin; canals, such as the Kiel Canal, the Panama Canal, and the Suez Canal. A brand new interface has been implemented. The soundtrack has been completely redone, and the list of tracks expanded to 52. There are now ~100 events, some of which are events that influence the AI's decisions (these events only popup for the AI, never the player) to ensure that it stays somewhat historical within the supported scenario: The Bear And The Eagle. Even more features such as custom province pictures for certain cities, the United Nations, and states and regions are also mentioned below. Furthermore, the soundtrack has been completely redone, with 53 new songs. The interface has also been completely redone, so has the states (regions in the base game). Nothing has been spared. (Download by viewing our ModDB profile). 11:59 also features a realistic world map: Colourized Event Images: A Completely Redone Interface: Detailed Demographic Maps: Detailed Administrative Divisions, complete with ~120 new provinces, and 1.309 new states: New Terrain Pictures are also planned: More features are evidently planned for the next release, 0.9b: The Sun Finally Set, with new decolonisation mechanics: The Future:
  28. 15 points
    Hiking1

    Please be more open lukasz!

    Lukasz please be more open about the game and the developments of it! We want to know about what's the future of the Game, i don't care if the updates are tiny or not very important. But i feel so disconnected with this game and i may gamethrow because the actual content is not enough What happens with the Steam Workshop? Will be released this year? Are religions going to be added? I hope you read this 🙂 Atte: !Hiking
  29. 15 points
    Chexier

    We all know the answer.

  30. 15 points
    Age of Civilizations II Steam: https://store.steampowered.com/app/603850/Age_of_Civilizations_II/ Android: https://play.google.com/store/apps/details?id=age.of.civilizations2.jakowski.lukasz Age of Civilizations Android: https://play.google.com/store/apps/details?id=age.of.civilizations.jakowski Windows Phone: https://www.microsoft.com/en-gb/p/age-of-civilizations/9nblgggxx77q Age of Civilizations Europe Android: https://play.google.com/store/apps/details?id=age.of.civilizations.europe.jakowski Age of Civilizations Asia Android: https://play.google.com/store/apps/details?id=age.of.civilizations.asia.jakowski Age of Civilizations Americas Android: https://play.google.com/store/apps/dev?id=4635849298843013993 Age of Civilizations Africa Android: https://play.google.com/store/apps/details?id=age.of.civilizations.africa.lukasz.jakowski
  31. 14 points
    enexpi

    Warcraft (Author: eNeXPi)

    Current Status: WORKING ON SCENARIO!!! Warcraft Author: eNeXPi Update List for everything new: Map Background 4925 provinces (Maelstorm is not included) Civilisations (Alliance, Horde, Forsaken, Scarlet Crusader, Darnassus, Exodar, Orgrimmar, Amani Trolls and more...) Leaders (Not done probably will be added in future patches) Continents Regions Cities,Zones ,Mines , Outpost added like Cities in game Terrains (not added yet) Formable civilizations (not all added) Battle For Azeroth Scenario Overlays and more surprises...
  32. 14 points
    This Medium Map project was started in Google+ after the Mars Project. It's objectives were to extend the historical border accuracy in the original map of AOC1, while creating some actual provinces or countries merged with other provinces/countries in the original AOC map. This project started when I noticed that there was no territorial changes between Germany and Poland before/after WW1. I also noticed the lack of Konigsberg/Kaliningrad in the map. That lead me to draw new province borders to create more historic accuracy in original AOC scenarios. First was Poznan, then Austrian Galicia, East Prussia, Pre/Post WW1 borders, the borders after the Vienna Award, along with making new provinces to balance the province amount of the countries. As you can see, this map not only has minimum provinces, but you could also create scenarios like WW1/2, 1440(mostly), 5AD, the American Civil War, Ancient Korean Kingdoms, the expansion of the US, the European Colonialism Era, and other historic events. This would not only create simple gameplay but also revive the old AOC map with better border accuracy. This was initially called the Medium Map Project, but I am changing the name into LESS Provinces.
  33. 14 points
    Malcev

    The old gods (Alpha 01)

    A mod that adds antiquity is in development 〰️〰️〰️〰️〰️〰️〰️〰️〰️〰️〰️〰️〰️〰️〰️ In my plans New rulers New ideologies Formed nations Redesigned interface Scenarios from 4000 to the fall of Rome Themed music Events 〰️〰️〰️〰️〰️〰️〰️〰️〰️〰️〰️〰️〰️〰️〰️ Currently only one playable scenario is available: [Download] mf300BC Alpha01.rar Installation Transfer the contents of the archive into the folder with the game Description 177 civilizations. 77 of them are new. One new ideology - Roman Republic Several formed nations. Fully playable vanilla scenario Screenshots
  34. 14 points
    Will be released ASAP but for now there are some problems to fix with the iOS version
  35. 14 points
  36. 14 points
    Łukasz Jakowski

    Welcome home :P

    Welcome home 😛
  37. 14 points
  38. 13 points
    LPM is a portrait overhaul mod, meaning I'm going to redesign every portrait in the game, including future portraits. Mostly because I'm bored and have nothing better to do. Maybe also to give to this community and to the game lol. Sure, go ahead. Use every portrait you wish, all I request for in return is credit. LPM is currently still in development, I am just one chap after all, but it's okay, you don't have to waste your time helping me lol. Example:
  39. 13 points
    Why did you abandon the project and continue to ignore the messages of the players? "By the way, I gave up the game, but I am proud that the community brought it to the top"...
  40. 13 points
    Łukasz Jakowski

    Own Governments flags

    How to add own flags for Governments of Civilization? Each Civilization have own TAG Example: "pol" - Poland All lists of tags and Civilizations can be found: Game files -> game -> languages -> civilizations -> Bundle.properties Each type of government have own extra TAG Game files -> game -> Governments.json For monarch extra tag is: "m" Extra_Tag: "m", So the flag of Monarch of Poland will have this TAG: "pol_m" For the Horde the TAG will be "pol_h" etc. Flags location: Game files -> game -> Flags - Small flag (Required) Game files -> game -> FlagsH - Large flag(Optional) For own Civilizations created in "Civilization Creator" Game files -> game -> civilizations_editor -> 1544372214811aiomucxo "1544372214811aiomucxo" is an example TAG of your Civilization "1544372214811aiomucxo_FL.png" Democracy Flag "1544372214811aiomucxo_m_FL.png" Monarchy Flag "1544372214811aiomucxo_h_FL.png" Horde Flag etc.
  41. 13 points
    Lukasz, we understand that working on the game is very tedious and tiring, but PLEASE, stop being a dickhead to everyone who you disagree with. If you just want to abandon the game, it would be better for all of us if you release source code. ————————  Please don’t ban
  42. 12 points
    enexpi

    Galaxy map (Author: eNeXPi)

    Current Status: Fixing bugs This is my best map/mode just fixing bugs one of famous im fixing is 0 relations after time and much more new link soon! I was working lately on Galaxy map you I'm going to upload it soon and you can play it and update further!
  43. 12 points
    Hi all!! Tired of travelers in time? Tired of the leaders who only take the water of life? Well then, I have the solution! Dynasties Mod!!! If, as the mod says, the leaders of the game will be replaced by their dynasties and we will no longer have to see those travelers in time nor the immortal leaders. This mod, is still in development and could take two or three months, I hope that much less, besides that this first version will only be compatible with the 1200 scenario. When the version is finished and launched, I will work on the map of 1400 and finally in downloadable content maps. The mod will contain: -Dynasties corresponding to the years 1200, 1400 and the dynasties of PLe2 maps in their maps "Medieval age Scenarios (962 ~ 1402)" -New civilizations that represent the Dynasties, which can be created by fulfilling certain requirements. (This will take longer since I will focus first on adding all the dynasties in the corresponding years before this, but even so, the most likely is that there are already these civilizations when I launch the first vercion) -New Formable Civilizations. -New maps, dynasties and fictional dynasties. I want to say and make it clear, that the mod will probably have some historical error, and that is because of the scant information that is found about some dynasties, but if you know the kingdom, county or duchy that belonged to such a dynasty I would appreciate it Tell me. Also, I need help with some ideas, I do not know how I could represent the leaders of the American tribes and of Oceania, since we do not find enough information on the leaders in turn, besides that I doubt that they have family coats, so for Please, I'd appreciate it if you could find a solution for that. At the moment there will be no download link, so please be patient. Without more to say, here is an image showing all the dynasties present in the mod for now. Progress of the mod: Civilizations with their corresponding dynasty 1200: 100% Completed 1400: Probably not enter the mod PLe2 maps: -1206: 100% Completed -1180: 100% Completed -1143: 5% Completed Upgrade: V1: The region of Italy has all its corresponding dynasties on the map of 1200. V2: The whole Holy Empire contains its dynasties in 1200. V3: Scandinavia already contains its dianastias in 1200. V4: Hungarian, Byzantine Empire, Serbian, Bulgarian, and part of Rus of Kiev with their dynasties. V5: All Western Europe with its dynasties. V6: All of Europe have all their corresponding dynasties in 1200. V7: Northeast of Africa with their respective dynasties. V8: New civilizations and formable civilizations. [Chile old country, Chile new country, Republic of Bolivar, Spain, Holy Oriental Empire, Western Empire Sacrum, Great Australia, Kingdom of Chile, Crown of Aragon, Commonwealth of England, etc] V9: All Africa contains their respective dynasties. V10: New sources for the game. V11: We are working on a new menu for the game. V12: New menu completed V13: Oceania and Asia complete for 1200 V14: South America Completely ready for 1200 V15: Working on the 1180 and 1206 maps of PLe2 V16: New Texture for the game map! V17: More formable civilizations! V18: New civilizations! Like the Kingdom of Germany, the Carolingian Empire, among many others! V19: Compiling new music for the mod. note: I am very sorry if the mod can not be released yet, but there are countries that do not know the dynasty that govern them and others that do not have a shield because they lost it over time, so in order to correct that I have that create coats of arms based on the few data that exist. Investigating all this takes a lot of time, and there may be some historical error, so when I launch the mod and you notice an error, I would appreciate it if you let me know.
  44. 12 points
    Beter Griffin

    HOI4 Map

    Hey guys, Beter here. I would like to say that I'm working on a map based off of the one in Hearts of Iron 4! It will feature the two scenarios in the game along with many others that I like to make! I expect it to come out within a month but no promises! Provinces: probably 10000+ Scenarios planned: 1936, 1939, Modern Day Latest progress update: I lost the data so I will reset the development Check my progress here https://trello.com/b/9c7RLqdF/aocii-hoi4-map
  45. 12 points
    Ideologies+ or Governaments+ is a mod that adds new ideologies to the game and adds new flags to all the nations Ideologies Socialism Constitual-Monarchy Dictactorship Nationalist Islamist Federation Christian democracy Theocracy Anarchism Social Democracy Liberalism Conservatism Duchy Grand Duchy Principality Grand Principality Tsardom Flags Transylvania Questions and Answers Q:Does this mod copy another idelogies mod? A:No Q:Where can i download it? A:Currently is in Closed Alpha but in future might be a download Q:Does Coping comments get reported/deleted? A:I will do becuse i dint copy any another mod News: 4/23/2019 - Added Grand Duchy, Grand Principality and Tsardom 3/28/2019 - Added Duchy and Principality 3/11/2019 - Added Anarchism, Social Democracy, Liberalism and Conservatism 3/2/2019 - Added Chirstian democracy and Theocracy 3/2/2019 - Added Constitual Monarchy, Dictatorship and Nationalist 2/7/2019 - Removed Empire and Kingdom Ideology 2/4/2019 - Added Empire and Kingdom Ideology 2/4/2019 - Released Ideologies+ to the public
  46. 12 points
    Shiite

    AoC II for iOS released!

    Too little too late. This game is dead. If you would've released it sooner it might've brought some popularity back but now there's no hope. But eh, at least you did one more thing for this game before you abandon it
  47. 12 points
    Łukasz Jakowski

    Governments flags

    How to add own flags for Governments of Civilization? Each Civilization have own TAG Example: "pol" - Poland All lists of tags and Civilizations can be found: Game files -> game -> languages -> civilizations -> Bundle.properties Each type of government have own extra TAG Game files -> game -> Governments.json For monarch extra tag is: "m" Extra_Tag: "m", So the flag of Monarch of Poland will have this TAG: "pol_m" For the Horde the TAG will be "pol_h" etc. Flags location: Game files -> game -> Flags - Small flag (Required) Game files -> game -> FlagsH - Large flag(Optional) For own Civilizations created in "Civilization Creator" Game files -> game -> civilizations_editor -> 1544372214811aiomucxo "1544372214811aiomucxo" is an example TAG of your Civilization "1544372214811aiomucxo_FL.png" Democracy Flag "1544372214811aiomucxo_m_FL.png" Monarchy Flag "1544372214811aiomucxo_h_FL.png" Horde Flag etc.
  48. 12 points
    Łukasz Jakowski

    Age of Elder Scrolls

    Looks great! ❤️
  49. 12 points
    Now looks like AoC3 😛
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