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Showing content with the highest reputation since 12/27/2018 in all areas

  1. 53 points
    Reich

    Age of Civilizations 2 | Addon+

    Addon+ is a global modification that adds interest to the game process. Innovations 1.2 - Final: The new update was perhaps the most ambitious and long-awaited among all the others. The mod was introduced: - New earth map with realistic texture and with a huge number of scenarios. - New maps made from scratch: Iberian Peninsula, British Isles, Ukraine. - New great scenarios with events: WWII - Extended, American war of independence, 1985, 1988; - Completely redesigned interface; - A set of mini-scenarios: the Holy Roman Empire, the Regions of Austria-Hungary, Italy 1829, Regions of China, Regions of the Commonwealth; - Made flags for countries with different ideologies; - Added new leaders and replaced portraits of some old ones; - Made new "Wonders of the world"; - Almost completely redesigned sounds in the game; - Added 11 new tracks; - Remade the palette of civilizations; - Fixed bugs such as incorrect month order and incorrect month names; - Reworked the texture of the Earth map AoC 1; - Added several Formed Nations; Download Installation: place all files from the Age of Civilizations II folder from the archive to the folder where the original game is installed and confirm the replacement. https://drive.google.com/open?id=1LXXxZ3yXhqIwOwBwgPMlsvA9gvDEIeRc https://drive.google.com/open?id=1LXXxZ3yXhqIwOwBwgPMlsvA9gvDEIeRc https://drive.google.com/open?id=1LXXxZ3yXhqIwOwBwgPMlsvA9gvDEIeRc
  2. 48 points
    Łukasz Jakowski

    Map Editor - AoC2

    Map Editor for Age of Civilizations II Download: http://ageofcivilizationsgame.com/DL/AoC2_MapEditor.zip
  3. 43 points
    Launcher has been released! Download here: https://www.moddb.com/mods/1159-a-cold-war-mod/downloads/1159-09b-the-sun-finally-set#downloadsform
  4. 41 points
    ($Jake$)

    Greater Europe Map v0.27

    Welcome to the Greater Europe Map project. My long term goal is to have a Europe with a ton of provinces, because why have America, Africa and Asia, when you can have a hell of a lot of provinces in Europe? The map while having a ton of provinces will still be only Europe to help people with horrible computers. I feel you dudes. Current Version: 0.27 Screenshots are updated every 10 versions Current amount of provinces - ~1250 Regions Finished: Netherlands, Belgium, Luxembourg, Germany, Switzerland, Northern France, Denmark, Czech Republic, Austria, Prussia, Western Poland, Central Poland, Eastern Poland, Southern France, Northern Italy, Slovenia, Croatia, Hungary, Slovakia, Montenegro, Southern Italy, Bosnia, Kosovo, Serbia, Albania, Macedonia, Catalonia, Spain, Portugal, Regions currently being made: England, Scotland, Wales, Ireland, Northern Ireland, Iceland An example of my work:
  5. 31 points
    SnowHalation1

    Remove Cancer Disease

    Uhh, actually, cancer can spread through the internet. Recently there's an "innocent" game called fortnite that is supposed to be for kids, but then people find out that if you play a round of that game and if one of the players in that round have cancer, the everyone in that round of game will get cancer.
  6. 30 points
    Footage of 17 units stationed in a base after being recruited (2018 colorised)
  7. 29 points
    Looking for Hungarian, Polish and Slovakian Translators! Age of Civilizations is a game that focuses on grand strategy, politics and other government driven elements. Łukasz Jakowski however, included something in the game that is rare in other grand strategy games. Customization. Customizing civilizations, leaders, maps, Whole scenarios, events in these scenarios, etc, etc... This, i think is a very good thing. The only bad thing about this, is that the game focuses more on the custom creative aspect than the realistic grand strategy one. This mod is going to be an overhaul for both these things. Unfortunately, a mod with the same goals named Addon+ is being created right now. My mod is still in a Debug alpha phase, and i can't release it in a state like this. This mod will include the following list of things: Translated Loading Screens Scenarios: The Great War (World War I) With historical events, leaders and custom civilizations, starting in 1st of January, 1914. (I've started doing it, The events are halfway done!) Overhauling the World War II Scenario in the following ways: Adding historical events with descisions. Setting an other start time for the Scenario for better readiness. Giving More corresponding bonuses to leaders given by their personality. Scenario "Die Folge" (The aftermath) happening right after the first world war, (Yes, believe it or not, lots of stuff happened after the first world war) containing a variety of events. Scenario "A Modern Mona Lisa" Containing the events of mostly Hitler taking control over germany (1920-1930). If you want to play as a country, that is falling apart at the moment, this is for you. A Cold War Scenario is also being made, but i'm not promising anything for this one. Backgrounds: Including a large variety of backgrounds, from a realistic one with every little mountain on earth, to a low resolution one for computers that can't handle the mod that good. Government, ideologies: From the leftist Communism the the Extreme right Fascism there are an estimate of ~15 ideologies being made right now including governments that are only avalible on 1 country in real life, or none anymore such as Patriotism (Hungary) Democratic Republic, Deposit Monarchy, so on and so forth. Planning on creating an election system for democratic countries just like in Hearts of Iron IV. Languages: Yes, every Scenario, Custom Leader, Loading screen and such will be translated into other*1 languages. Custom Maps: Custom Maps will be added to the mod, with custom scenarios, so people can create something new on a new map. Current map plans include Hungary, Austria, Germany, Washington, Nagykanizsa, Hungary, Budapest, Hungary, The map of Graz and Pangea. Leaders: Of course, if we make scenarios, we need to make sure, that we have good leaders for each scenario. From a Revolutionary Gavrillo Princip to an alternative timeline Franz Ferdinand, there will be as much leaders as possible. Thank you for reading! Current Status: Finished with version 0.0.0.8 on 1st of May 2019 Systems: There will be lots of new stuff in the game, as we just decompiled it. These new system include: More types of Vassals (Dominion, Colony, Crown Colony, State, Soviet Socialist State, etc, etc...) Democratic elections all four years, if the country is: Democratic, Republic, City State, Patriotism Ideological support system (See: hearts of iron 4) as you do your actions Changing the values of terrains, planning before war nescessary Adding seasons, each one having it's own effects on attacks, income and happiness -David *1: Other: This mod will not be translated to all languages, as that would be pretty hard to make. If you want to help me create the mod, Just connect the discord server here: https://discord.gg/Pe6Pkmn
  8. 28 points
    Fun

    2 words. Online Multiplayer.

    Would be fun to have online multiplayer. Many people already really want it, and would up the replayability of the game.
  9. 25 points
    brejas

    MOAR provinces mod

    Im starting a mod which aims to increase the number of provinces right now i finished Ireland with 82 provinces instead of 15 and more first scenario: British Isles 980 ad
  10. 19 points
    Hyepak

    World War I Scenario

    World War I Here is a little tutorial on how to correctly install the scenario: Download the zip file below Copy the "1544964241155bztfsakp" folder (Don't rename it) and paste it in the folder located here by default: C:\Program Files (x86)\Steam\steamapps\common\Age of Civilizations II\map\Earth\scenarios Open the "civilizations_editor" folder inside the zip file that you downloaded Copy everything inside the folder and paste it in the folder located here by default: C:\Program Files (x86)\Steam\steamapps\common\Age of Civilizations II\game\civilizations_editor Launch Age of Civilizations 2 Hope you enjoy 😄 If you find any inconsistencies let me know and I will correct them. Download here: World War 1.zip
  11. 19 points
    Are you tired of playing the Modern World scenario which has no relations, alliances or more government types? Well, then I present you: PRESENT DAY MOD When I played the Modern World scenario for the first time, I noticed lots of inaccuracies, such as Guernsey being fully independent, Somalia having a fully funtional government and Cuba being democratic. So, I've made this mod to make a realistic modern world. MOD FEATURES: What the mod currently includes: United Nations Revamped UI Present Day scenario Renamed buildings, actions etc. New icons New soundtrack Mod size: 161 MB Less leaders, but more will be coming soon More excitement than Modern Day + NEW UPDATE: 2019/12/30 Fixed Aaland, Saint Pierre Buffed USA Russia-Ukraine relations Social Democracy and Federal Republic types of government New color palette! Fixed the Middle East (removed ISIS, added rebels in Syria) Nerfed communism NEW UPDATE: 2019/12/30 Balanced USA Fixed Egyptian-Sudan border Reduced the size of syrian rebels Buffed Social Democracy so it's a little bit less worse France is now a republic Changed the development and tech level of countries to reflect reality Modified Anarchy and Federal Republic NEW HUGE UPDATE: 2019/01/02 Added lots of new governments (par. republic, confederation, etc) and changed the govt types of lots countries Added Novorossiya Removed Social Democracy Updated flags New leaders for Brazil, South Africa, Cuba, Ukraine and India Renamed some governments (Communism is now Marxism-Leninism, Republic is now Presidential Republic, etc.) Expanded cores and relations between countries in the scenario Updated color pallete NEW UPDATE 2019/01/06 Added leaders for Australia, New Zealand, Indonesia, Serbia Fixed flags Added events for some countries, focused on the current geopolitical situation of the world Removed the text file in /game/civilizations_editor due to this advice. NEW UPDATE 2019/01/07 Fixed flags (again) The text file is back, since it's apparently necessary for the custom civ to work. Added two new ages: Solar Age and Space Age Cancer is no longer a disease Mars colonization events for USA Updated Age of Information to make diseases less likely and to lower game speed Updated Age of Tomorrow to make dieases much less likely NEW UPDATE 2019/01/18 Updated the mexican president Added real army sizes divided by 50, for 10 countries Added Kurdistan NEW HUGE UPDATE 2019/01/23 Now the mod includes the whole game folder (242 MB) Added the United Nations + renamed stuff (Credits to Vis Tacitus, I've used 2 of his 11:59 files). Modified map background to fix geography and add canals Added Panama Canal, Suez Canal and Kiel Canal Added icons for new buildings Modified graphics settings (Next update the UI will be revamped!) Added HOI4 cursor (Credits to Paradox Interactive, I don't own their content.) Added 1 more event Renamed Alliances Added music from SMM (Sabaton Music Mod) Added some new leaders Added more relations Fixed regions Added more governments: Theocracy, Military Junta, Islamism and Despotism. NEW UPDATE 2019/01/24 Removed AoC.exe and AoC2.jar, to lower file size and to prevent pirating Added city icons from 11:59 (Credits to Vis Tacitus, he makes awesome stuff!) Revamped the user interface Fixed Artsakh Modified events to make the AI have an equal chance of choosing decisions in an event, to make the game more unpredictable Removed leaders and almost all scenarios to make the game lighter in file size. The only civ that has a leader is the US, but I will be adding more in the future (with a custom background). Removed Sabaton songs, they were not fitting with the theme Added 6 music files from Machinimasound, I will be adding more in the future though. Your game will now start in the "Brazil" scenario, change it to "Present Day". New font: Prototype! Nerfed New Russia Fixed continents and regions Added more province connections Added Bornholm, I will also be adding more cities in the future Borders are based on reality (what goverment controls them), not if it's UN recognised or whatever. Mod development has stopped for now, and I don't know when I will resume it. HOW TO INSTALL THE MOD: README.txt! Mod is discontinued. (ModDB has the lastest working version. Download it, install it and continue developing the mod if you can). ModDB Recommended scenario: Present Day Recommended settings (for more realism): AA: 50% Game Speed: 50% Fog of War: Classic The rest is up to you. Feedback would be appreciated. DISCLAIMER: I do not own any copyrighted content by Paradox Interactive or Sabaton in this mod. You may copy this mod without the need of my authorization. Join my club: Preview: Screenshots:
  12. 19 points
    Dear, Łukasz Jakowski Me and many content creators lack the ability to change leaders using events. Please add this feature. This will greatly expand the possibilities of your game.
  13. 18 points
    Suzema

    Age of Elder Scrolls

    Actual version of Age of Elder Scrolls - 0.6 Age of Elder Scrolls - is a mod that takes you to the universe of Elder Scrolls, to the planet Nirn. In these mod is: -Elaborated map of the Nirn (2276 prov., 1200 towns) -Map of the Shivering Isles (171 prov.) -More than 30 scenarios, some with events -Music from the TES games -New sounds -New fonts -New icons -About 350 civilizations -More than 100 leaders -Some new ideologies -Remaded "Ages" -Plenty of Form Civs and unions Mod is available for PC and Androids You can find link to download here - https://vk.com/firstovinc Mine new project - Bloody Europe II
  14. 18 points
    Chexier

    WW2-Enriched

    Tired of playing the vanilla WW2 scenario which has no events or proper balancing? Well, thankfully you've got... WW2-Enriched is a mod focused on the Second World War time period. It's currently very early in development, so expect bugs or missing events. Currently the mod includes: A brand new color pallete New civs (colony vassals, reskinned Germany and Francoist Spain) More flags divisions Leaders for reskinned countries "Second World War" scenario Currently the scenario includes: Spanish Civil War Aftermath of the Second Italo-Ethiopian War Remilitarization of the Rhineland (incomplete) Fixed borders More relations Colony vassals to improve balancing Indian princely states Fixed colonies NEW UPDATE 2019/01/05! Added lots of events to make the game somewhat historically accurate until 1939 Modified Allies Fixed bugs Fixed flags for colony vassals Added more colony vassals NEW (minor) UPDATE 2019/01/07! Balanced some european colonies through events Balanced countries development Removed princely states NEW UPDATE 2019/02/17! Removed puppet SSRS Added more events Imported features from Present Day, such as the UI. Added a soundtrack (Credits to SABATON!) Feedback would be appreciated. DISCLAIMER: I do not own any copyrighted content by Paradox Interactive or Sabaton in this mod. You may copy this mod without the need of my authorization. Mod development has stopped for now, and I don't know when I will resume it. Google Drive Download Link: https://drive.google.com/open?id=1rmKhcV-JV5Wc0IB-BYKJIIcc90RGin0K ModDB Link: https://www.moddb.com/mods/ww2-enriched How to install: README.txt! Some photos from the scenario (may be outdated): Events: Preview:
  15. 18 points
    GyLala

    Age of Civilizations 3

    🤔
  16. 18 points
    Just cut the middleman and add a button that assimilates all provinces and builds all buildings in all provinces. Perfect solution.
  17. 18 points
    Łukasz Jakowski

    World War I Scenario

    Nice :)
  18. 17 points
    GyLala

    Pangea (Provinces 1595)

    Download 1 : https://mega.nz/#!w191AaxT!Rypijd3SGZiEstmjW_FwtVkO4KTJ0K7G1J7arkR912g Download 2 : Pangea.7z But don't have scenario WW1, WW2, 1444... etc you can give me thanks ❤️
  19. 17 points
    Lukasz, I'm sorry, but I think you are making a mistake by not updating AoCII further. There's no workshop, there's no iOS, the game is buggy, some people can't even launch the game, it could use more scenarios, etc. Wouldn't it be better to wait on starting on a new project for just a little bit longer?
  20. 16 points
    Delinard

    Early Middle Ages 769 A.D

    Welcome to the Dark Ages! Will you be able to survive in this troublesome era? -This scenario includes all of Europe and some parts of Middle East,North Africa -Many events with most of them being historical. Here are some images of Scenario: https://imgur.com/a/Wv0pu1K https://imgur.com/a/F7dgf3l Here's the attached scenario file. 1544654062812gtyscale.rar
  21. 15 points
    PLe2

    Medieval age Scenarios (773~1429)

    773 _______________________________________ Scenario list(Eurasia) 773, 843 888, 926 962, 1018 1054, 1081 1143, 1180 1206, 1261 1299, 1337 1368, 1402 1429 __________________________________________________________________________________________________________________________________________________________________ age _____________________________________________________________________________________________________________________________________________________ goverment _______________________________ ______________________________________________________________________________________________________________________ growth rate increase: Syria,Persia,Anatolia,France,China,India,Southern Italy decrease: Balkan, England,Scandinavia __________________________________________________________________________________________________________________________________________________________________ Leader __________________________________________________________________________________________________________________________________________________________________ 06/23 New: 773 Scenario, Music, Leader(Byzantium,Rum,Bulgaria,Ottoman,Abbasid,Francia,West Francia) Fix some border,Dimplomacy Installation(please backup your game folder) (Age of Civilizations II ) C : \ Program Files (x86) \ Steam \ steamapps \ common \ Age of Civilizations II (PC)(Version 06/23) https://drive.google.com/open?id=1-lt4113REUB0IKH0rK74wrcGeJymZkoB (Andriod)(Version 06/23) https://drive.google.com/open?id=1joj_xNtf4wD7TJ0uKsMzukpaMp6FsWMz
  22. 15 points
    Wersjon

    How to create map (Step by step)

    Steps: 1. Download Map editor. 2. Clear all data. 3. Copy/Create bg.png (background for your map) 4. Create province. 5. Copy first province into new folder (Province is called PROV, and move it into folder that will be containing all provinces) 6. Rename your first province to 0 (second to 1 etcetera) 7. In game map folder (steamapps\common\Age of Civilizations II\map) copy template (and rename it), and clear "cities" folder. 8. Copy your provinces into update, \data\provinces (I'm not sure if you need to copy it into provinces folder, but It works too :P) 9. Edit config.json(in copied template folder) and change values: { Map: [ { MapName: "%Mapname%", Author: "%Yournickname%", BackgroundName: "%bgname%", ContinentsPackage: "Earth6" RegionsPackage: "Earth_AoC2", NumberOfProvinces: %numberofprovinces%, MapScale: 3, WorldMap: true, Scenario: "testScenario", Wiki: "Wikipedia:Unusual_articles" }, ], Age_of_Civilizations: Map } 10. Rembmer to create background files with name %bgname%_L and %bgname%_R 11. go back to map folders and add line to make game read that map: { Map: [ { Folder: "Earth" }, { Folder: "Ashan" }, { Folder: "Earth_AoC1" }, { Folder: "Kepler" }, { Folder: "template" }, { Folder: "%mapname%" }, ], Age_of_Civilizations: Maps } 12. Run game and go to Editor>MapEditor>EditConnections and Provinces>Update every province you added. (EXAMPLE) 13. Congratulation you have created your first map 😛 Short video, if you still need help. (OS is in polish, rest is in english 😛 ) If you add new province check continent of this province in map editor, if it is "Ocean" the map will load lower scale of the province background Extra: CREATING PROV FILES:
  23. 15 points
    Jaggwagg

    Futura Mod - A Futuristic Mod

    ~ A mod that aims to bring the future into Age of Civilizations II ! About: Futura is a total conversion mod that aims to bring the future into Age of Civilizations II. New scenarios, events, UI, music, and so much more has been added to Age of Civilizations II. Let the future be in your hands with this mod. Remember, this mod is realistic, and all features are based on today. However, this is based purely on political standpoints (obviously climate change and other drastic effects could or would have happened). Also, these scenarios might change based on current political standpoints. These scenarios are also based on the idea of no more global conflict in the future (which is the realistic option, but things can dramatically change). Keep in mind the supported scenarios are 2050, 2100, 2200, Machine War, and Machine War Aftermath. Any other scenarios might make the game crash or cause unexpected behavior. Download: It is important to backup your current Age of Civilizations II folder as this mod will change many files. AoC2 - Futura Mod - v0.2 Mod DB Page Features: • 2050, 2100, 2200, Machine War, and Machine War Aftermath scenarios • United Nations • Completely new futuristic looking UI • New countries • Current and future canals (Panama, Suez, Kiel, Thia, and Mexico) • New music (all music by Kevin MacLeod) • New governments • New diseases • New ages Planned Features • New events and formable countries • Decision system • AI and nuclear warfare • More scenarios Images: 2050 Scenario: 2100 Scenario: 2200 Scenario: Machine War Scenario: Machine War Aftermath Scenario:
  24. 15 points
    I've made a tool, which converts a .png into a bunch of provinces, allowing someone to create a custom map more easily. Link to download : https://github.com/Timm638/aoc2_converter/raw/master/AoC2_Conv_0.1.jar Link to short guide: https://github.com/Timm638/aoc2_converter If you need help ask here or come over to the discord.
  25. 15 points
    Hiking1

    Please be more open lukasz!

    Lukasz please be more open about the game and the developments of it! We want to know about what's the future of the Game, i don't care if the updates are tiny or not very important. But i feel so disconnected with this game and i may gamethrow because the actual content is not enough What happens with the Steam Workshop? Will be released this year? Are religions going to be added? I hope you read this 🙂 Atte: !Hiking
  26. 15 points
    Chexier

    We all know the answer.

  27. 14 points
    Suzema

    Bloody Europe II

    Bloody Europe II - it's a mod with a huge map of Europe. In these mod is: -Big map of Europe (maybe 1k-2k provinces) -Large count of scenarios from antic times to modern -New music, sounds, icons and fonts -Some new civilizations, form civs and unions Mod has been released! Actual version - 0.1B If you want download link, go to the page 3 of this topic Mine group in VK- firstovinc My first mod project - Age of Elder Scrolls
  28. 14 points
    Will be released ASAP but for now there are some problems to fix with the iOS version
  29. 14 points
    Łukasz Jakowski

    Welcome home :P

    Welcome home 😛
  30. 13 points
    New Mod project AOCRAFT Made by Korean team + New UI + + New leaders potrait + + New Earth Map + ##################### : Development : Gogitguk & Sabit : Special Thanks : Basilio Paleologo
  31. 13 points
    enexpi

    Warcraft (Author: eNeXPi)

    Warcraft Author: eNeXPi Update List for everything new: Map Background 4925 provinces (Maelstorm is not included) Civilisations (Alliance, Horde, Forsaken, Scarlet Crusader, Darnassus, Exodar, Orgrimmar, Amani Trolls and more...) Leaders (Not done probably will be added in future patches) Continents Regions Cities,Zones ,Mines , Outpost added like Cities in game Terrains (not added yet) Formable civilizations (not all added) Battle For Azeroth Scenario Overlays and more surprises...
  32. 13 points
    This Medium Map project was started in Google+ after the Mars Project. It's objectives were to extend the historical border accuracy in the original map of AOC1, while creating some actual provinces or countries merged with other provinces/countries in the original AOC map. This project started when I noticed that there was no territorial changes between Germany and Poland before/after WW1. I also noticed the lack of Konigsberg/Kaliningrad in the map. That lead me to draw new province borders to create more historic accuracy in original AOC scenarios. First was Poznan, then Austrian Galicia, East Prussia, Pre/Post WW1 borders, the borders after the Vienna Award, along with making new provinces to balance the province amount of the countries. As you can see, this map not only has minimum provinces, but you could also create scenarios like WW1/2, 1440(mostly), 5AD, the American Civil War, Ancient Korean Kingdoms, the expansion of the US, the European Colonialism Era, and other historic events. This would not only create simple gameplay but also revive the old AOC map with better border accuracy. This was initially called the Medium Map Project, but I am changing the name into LESS Provinces.
  33. 13 points
    LPM is a portrait overhaul mod, meaning I'm going to redesign every portrait in the game, including future portraits. Mostly because I'm bored and have nothing better to do. Maybe also to give to this community and to the game lol. Sure, go ahead. Use every portrait you wish, all I request for in return is credit. LPM is currently still in development, I am just one chap after all, but it's okay, you don't have to waste your time helping me lol. Example:
  34. 13 points
    Here in this topic you can write bugs to fix in the game and how to reproduce them. In March I will focus my work on that! Topic: https://steamcommunity.com/app/603850/discussions/0/1843566500515671824/
  35. 13 points
    Łukasz Jakowski

    Own Governments flags

    How to add own flags for Governments of Civilization? Each Civilization have own TAG Example: "pol" - Poland All lists of tags and Civilizations can be found: Game files -> game -> languages -> civilizations -> Bundle.properties Each type of government have own extra TAG Game files -> game -> Governments.json For monarch extra tag is: "m" Extra_Tag: "m", So the flag of Monarch of Poland will have this TAG: "pol_m" For the Horde the TAG will be "pol_h" etc. Flags location: Game files -> game -> Flags - Small flag (Required) Game files -> game -> FlagsH - Large flag(Optional) For own Civilizations created in "Civilization Creator" Game files -> game -> civilizations_editor -> 1544372214811aiomucxo "1544372214811aiomucxo" is an example TAG of your Civilization "1544372214811aiomucxo_FL.png" Democracy Flag "1544372214811aiomucxo_m_FL.png" Monarchy Flag "1544372214811aiomucxo_h_FL.png" Horde Flag etc.
  36. 13 points
  37. 12 points
    Łukasz Jakowski

    Governments flags

    How to add own flags for Governments of Civilization? Each Civilization have own TAG Example: "pol" - Poland All lists of tags and Civilizations can be found: Game files -> game -> languages -> civilizations -> Bundle.properties Each type of government have own extra TAG Game files -> game -> Governments.json For monarch extra tag is: "m" Extra_Tag: "m", So the flag of Monarch of Poland will have this TAG: "pol_m" For the Horde the TAG will be "pol_h" etc. Flags location: Game files -> game -> Flags - Small flag (Required) Game files -> game -> FlagsH - Large flag(Optional) For own Civilizations created in "Civilization Creator" Game files -> game -> civilizations_editor -> 1544372214811aiomucxo "1544372214811aiomucxo" is an example TAG of your Civilization "1544372214811aiomucxo_FL.png" Democracy Flag "1544372214811aiomucxo_m_FL.png" Monarchy Flag "1544372214811aiomucxo_h_FL.png" Horde Flag etc.
  38. 12 points
    Now looks like AoC3 😛
  39. 12 points
    Eastkhan

    Location of the game scenarios

    yes like a game workshop where we can upload/download scenarios, leaders, maps, flags and much more. this would be awesome
  40. 12 points
    Can you make an update that lets you import Scenarios from android?
  41. 11 points
    GyLala

    Turkey (Provinces 1069)

    Download : https://mega.nz/#!14UGSSaY!uhwBrpd10n_By6jddyCigpxV2BcvZnsVNCPNYa8WYg0 Download 2 : https://drive.google.com/open?id=1d_GCKlKWQ_iMj2xMCFUjlR8NWzKSU3ZH Guys Sorry, Civs missing fixed try download
  42. 11 points
    Dear Lukasz Jakowski, this message is being sent to you on behalf of the Spanish-speaking community of AOC. As you may have noticed, the forum doesn't has much activity lately except for our subforum, which is one of those that is currently more important, and for that reason, we want to show you this message, voted by the majority of the people who speak our language. Dear Łukasz Jakowski: We communicate formally with you in order to present several aspects which should be taken into consideration for the improvement and stability of the forum and the Age of Civilization 2 game in the opinion of our community. In first place we would like to inform you about the great spam content that is growing in the forum, this is making mad the different communities. The spam is affecting us all, since it saturates the forum with undesirable content, in addition to practically blocking the access to different sections that are usually very active. Secondly, the lack of administrators is becoming too noticeable and brings problems. The lack of administrators in the forum has not only allowed, as stated above, the content of spam to grow every day, but also users increase who only dedicate themselves to insulting and annoying others every day. Third, we believe that the entire Age of Civilization community would be grateful if you could get updates with which you can correct many of the bugs present in the game and also if it would be possible to add new content such as a system of crusades between Muslims and Christians. In addition, another proposal that we think is interesting is the possibility of adding a system of religions, which is similar to the system of government, where each civilization besides having its type of government, also has its religion and that the player can change it during the game. It would be taken into consideration if it could add a voting system for the democracies and republics, and that depending on the winning party could generate certain changes in civilization,we don't ask for something complex, but something simple with which it would help to differentiate the republics from the monarchies. We say this because the system of leaders is something that the community also complains about since these are immortal and never change, as a suggestion to correct this could be that the leaders can live until a certain year and when they die, the game gives you the option to put another leader in the place or create a new one, with a image creation system for leaders or selecting one that already exists in the game. And last, but not least, several of the users of the forum have asked themselves how the ranking system works, and they think it is wrong and that it does not always work, for which an explanation is requested for its part. Sincerely, the Spanish-speaking community of AOC.
  43. 11 points
    Apple is very strict and it takes time to release it
  44. 11 points
    Malcev

    The old gods (Alpha 01)

    A mod that adds antiquity is in development 〰️〰️〰️〰️〰️〰️〰️〰️〰️〰️〰️〰️〰️〰️〰️ In my plans New rulers New ideologies Formed nations Redesigned interface Scenarios from 4000 to the fall of Rome Themed music Events 〰️〰️〰️〰️〰️〰️〰️〰️〰️〰️〰️〰️〰️〰️〰️ Currently only one playable scenario is available: [Download] mf300BC Alpha01.rar Installation Transfer the contents of the archive into the folder with the game Description 177 civilizations. 77 of them are new. One new ideology - Roman Republic Several formed nations. Fully playable vanilla scenario Screenshots
  45. 11 points
    Finally Age of Civilizations II works on the iPhone! 🙂 Work in progress
  46. 11 points
    GyLala

    Chess Map

    Download : https://mega.nz/#!BhE2WKBI!ShNE93JCpVIya2SkN12ROEMbOeKgEItHrC5WD8akifE Enjoy Have fun!
  47. 11 points
    Awesomer2715

    Demilitarized Zones

    It would be nice if a demilitarization mechanic would be added to the game. A few possible options for demilitarization would be: National Demilitarization: In a specified province, only a certain/specified country is not allowed to put troops on it. (Ex: Demilitarization of the Rhineland) International Demilitarization: In a specified province, no country is allowed to put troops on it (Ex: Antarctic Treaty prohibits any nation from colonizing it, so preventing troops entering would prevent it from being colonized) Partial Demilitarization: In a specified province, a specified number of troops are allowed to be in it at a time (Ex: As a result of the Yom Kippur War, Egypt was limited a number of troops that can be put in the Sinai Peninsula.) It would be even better if it would be possible to make demilitarization a possible option of a peace treaty, and a remilitarization option for events.
  48. 11 points
    Łukasz Jakowski

    Age of Civilizations Games

    Age of Civilizations II Steam: https://store.steampowered.com/app/603850/Age_of_Civilizations_II/ Android: https://play.google.com/store/apps/details?id=age.of.civilizations2.jakowski.lukasz Age of Civilizations Android: https://play.google.com/store/apps/details?id=age.of.civilizations.jakowski Windows Phone: https://www.microsoft.com/en-gb/p/age-of-civilizations/9nblgggxx77q Age of Civilizations Europe Android: https://play.google.com/store/apps/details?id=age.of.civilizations.europe.jakowski Age of Civilizations Asia Android: https://play.google.com/store/apps/details?id=age.of.civilizations.asia.jakowski Age of Civilizations Americas Android: https://play.google.com/store/apps/dev?id=4635849298843013993 Age of Civilizations Africa Android: https://play.google.com/store/apps/details?id=age.of.civilizations.africa.lukasz.jakowski
  49. 11 points
    Lativ

    Some suggestions

    Hi Łukasz, I love the game so far, but there are some things I think should be added to make it even better :) Also, happy New Year Here are my propositons: 1. A new type of building: Hospital. Many people (including me) want to have an option to cure diseases. I propose a solution as the new building: hospital. It would have 3 levels lev 1- 30% of people in a province aren't touched by disease lev 2- 50% of people in a province aren't touched by disease lev 3- 85% of people in a province aren't touched by disease 2. A new diplomacy option: mediation You send a peace offer to countries at war (not your allies or enemies). It's realistic and quite useful. 3. Recruting in conquered provinces It is irritating when you attack some large country, you get rid of troops, and the nearest core province is far away. So I propose to make recruting in conquered provinces a thing, like Germany did in real life in USSR. BUT: 1. You could recruit only 25% of normal recruitable population 2. A cost of recruitment would be 1,5x higher 4. Stop with countries randomly insulting me Or make it less often. Some true story: I want to offer alliance to some civ. So I improve relations with them. In 2 turns they would agree. What happenned next? This country sent me an insult and everything went to shit. At least don't make my allies, vassals or countries with very good relations (75+ i'd say) insult me. 5. Make vassals more... vassalised The only thing that makes vassals vassals in AoC2 is paying money to their lord and having an alliance with them. Today I played as Nazi Germany. I had Poland as vassal. After some turns it declared war to USRR and I had to save it, which costed me much effort. I'd love to see a mechanic that vassal first must ask its lord to do any diplomatic option. It would add realism as well. What do you think?
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