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Showing content with the highest reputation since 10/12/2021 in all areas

  1. Done in the last month • Antarctica has received a redesign of the provinces for more aesthetics (I hope you have not forgotten about its existence yet) • Worked out early Arabian clans, as well as some other Arab and Turkic states • More provinces were received by South China and Southeast Asia (you may not notice, but there really are more of them!) • Processing of the ancient principalities of Southeast Asia • A huge number of new tribes in North America, Central America at the stage of processing • Global processing of Slavic tribes (WIP) • A bunch of oth
    6 points
  2. 4 points
  3. I know it's been a long time but I still want to help this mod. of course if you allow
    3 points
  4. 3 points
  5. The construction of the mod has started again.
    2 points
  6. A mod based on The New Order mod for Hearts of Iron 4. It currently has events for several major events like German Civil War, South African War, Collapse of Triumvirate, Russian Regional Reunification, English Civil War and Franco-Burgundian War. Recommended: AI Aggressiveness: 0 to 50 percent (Prevents extreme border gore) Fog of War: Classic Version 1.0.5 Android Drive: https://drive.google.com/file/d/1Aps71KO0Nw2H1yxbyVeh65_-BYV2vWBB/view?usp=drivesdk Mega: https://mega.nz/file/G9JhFSZQ#h02GAPBry5y8QIPkSk4ZNVT1Ya-dZVn9Zu9UUQjT6MM PC Drive: https://drive
    2 points
  7. I don't claim ownership to this because i didn't made most of the assets of this. But if you're going to make some changes or reupload it, please contact me before doing it. Supported languages: English and Brazilian Portuguese. It has over 70+ musics (sorry the size of the ---), HoI4 background and sound effects, and it also have different icons. It has a lot of missing flags because the --- has an limit of images, if i want to add more flags, I'll have to delete the leaders images. No music: https://www.mediafire.com/file/ijkfzqfz36u19dp/Age_Of_Civilizations_II_MEGAMOD_Sem_mus
    2 points
  8. Since this is the beginning, I made a fast entry. I will do 50 provinces a day in the next days. (due to schools) but a friend said he wanted to help the mod, depending on the situation, the number of provinces made per day may change
    2 points
  9. 1300 provinces completed (I hope you like this little surprise :D)
    2 points
  10. Is it me or diseases in this game(vanilla or mod) in this game stops spreading around a certain turns? For example, a plague spawns at one province but stays there until it expires when plagues typically starts with multiple provinces. It must be a bug, isn't it? And no, I edit the game files to increase research costs to ridiculous amount on every government to slow down AI tech progress so prov. development/high tech nation is not a factor
    2 points
  11. Dolphin General

    sussy baka

    sussy baka
    2 points
  12. The PC version of aoi's province connections Have been fixed. The mobile is unchangeable
    2 points
  13. Have faith will not become the same as AOI. full of buggy provinces
    2 points
  14. With so many provinces, this mod better have the most realistic borders the mod community has ever seen. The province shape excuse will barely work on this one.
    2 points
  15. 2 points
  16. We've waited for such a great news!
    2 points
  17. Just one more month....
    2 points
  18. World+ Full Version: Progression Finished 5204 provinces.
    2 points
  19. Fun fact 2 years almost 3 is more than enough time for us original forum users to move on to other things
    1 point
  20. Ok, deal, before we start a second war, lets agree that everyone can download your Bloody Europe mod, I will stop saying that you copied, and you dont spam everyone's profiles.
    1 point
  21. Added new overlays for the flag editor. All files throw in a folder flags_editor If you have any ideas for new overlays, please send them in comments upd1: added 40 colonial flags overlays.rar
    1 point
  22. The IM

    Modern Europe: Events

    I'm sure you dreamed about this scenario! But why i put scenario in mods category? Read this: Cześć! Jest to mój pierwszy projekt na tej stronce do modów, akurat do AoCII. Ostatnio miałem taki malutki przebłysk: "Dużo ludzi pisze że potrzebuje kogoś to pomocy przy robieniu wydarzeń, a ja umiem je robić od samego początku nawet te zaawansowane!" Więc naszła mnie myśl aby stworzyć scenariusz dzisiejszej europy ale każdy kraj będzie miał oryginalne drzewko. Takie podobne do tego jakie są w Hearts of Iron 4 ale oczywiście inaczej wyglądające. Projekt zaczołem dziś czyli 17 maja a skończe g
    1 point
  23. I posted this recently on Reddit so I thought I'd post it here as well. The previous way of switching countries I had posted was rather complicated.
    1 point
  24. Hello to everyone interested in my mod so far! I'm already starting work on it, don't worry, I estimate a beta version available ready before the end of the month! Age of the Emperors is an aoc2 mod, which has more modern scenarios and set from the 20th century, but has the focus from 1300 to 1945, which was the time of the great empires and monarchies, from 1945 came the cold war and kind of the monarchy and empire that emerged, is not interesting for this mod. - Will there be events for more current scenarios? Yes! A great part of the community expects a mod full
    1 point
  25. Sharing the mod: +15 social credit Not giving link to download: -100 social credit
    1 point
  26. Most of the flags for the new Mod are done. I'm hoping to create a new page soon 🙂
    1 point
  27. ALPHA PROGRESS PART 4: FORWARD THROUGH TIME Development of WotEC is still going at a steady pace, with three new full-map scenarios added this week. The finished scenarios are: Great Caranese Rebellion (1 CE), Augustian Succession War (327 CE), and Decline of Augustian Empire (474 CE). Great Caranese Rebellion (1 CE) Augustian Succession War (327 CE) Decline of Augustian Empire (474 CE) Next scenario is Age of Darkness (592 CE), which will take longer than usual because of the large number of new civilizations. As always, more images can be found on t
    1 point
  28. Well I say we should re-purpose the main theme of the mod and the name so Oficially the mod is gonna be called: Age of War.
    1 point
  29. number of provinces is between 8000 and 10000 is the best. more than 10000 provinces cause nightmare of Hearts of AoH2 (original and remaster), project Alpha ( too many useless provinces)
    1 point
  30. and when you set up growth rate, ・try to do like this to be more strategic cities 80%~100% severe climate 0%~10% others 20%~50% ・and add super buffs to terrien (look at "through the ages" mod and play it. in this mod, this system do a great effects to entire mod.)
    1 point
  31. It's way past September now. MOD REAPED (Vine boom)
    1 point
  32. 1 point
  33. The exact release date of the mod is unknown. As for where we are, 1200 provinces are over now, and the transitions are done by simon (I will make 100 more provinces today)
    1 point
  34. 😄(background and scenario are for experimentation)
    1 point
  35. Now I will make a long explanation, first of all we found the reason for assigning the states to the game because the provinces were wrong and we were not aware of it. When we first started mod, my time gave me Map Editor 2.0 with 900 provinces drawn. As you know, I drew 1200 province. and I tried transferring provinces to the game to find out if there was a problem, but failed. I gave the provinces to Kerem and asked if there was a problem.And he told me the provinces were wrong. In fact, provinces were incorrect when they first gave me. In short, I have to start make the provinces from the v
    1 point
  36. hello everyone,I am one of the AoC2ModdingTR modder,as you know the Crusaders III mod was dead, but now it has been revived, and I'll do the provincial drawings (maybe kerem can help) so in short, the mod has been revived!
    1 point
  37. I really hate writing mean messages to people, but honestly, with no offense, this just has to be said. Abandoning AoC2 for you is a really, really big mistake. You develop a game, publish it and abandon it after a short while, saying you've "worked on it for long enough". Do you know what this tells relays to your customers? That you don't care about them. That you care about quantity over quality. You promise features but don't keep to your promises, not even fixing bugs. This just simply tells your customers what to expect of your next project - a half-broken game with bugs that a
    1 point

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