Jump to content
Age of Civilizations

Leaderboard


Popular Content

Showing content with the highest reputation since 06/27/2020 in all areas

  1. 5 points
    Project Imperator is an AoC2 mod with a focus on quality rather than quantity. This mod has only a few scenarios, but the main scenario (Imperator: Modern Day) has its own storyline with events and decisions for various countries. When you play Project Imperator, the decisions you make will affect the outcome of the story and determine the fate of your nation in the long run. The main goal of Project Imperator is to provide the AoC2 community with a unique gameplay experience. Do note, however, that the name "Project Imperator" is actually just a code name for the mod. The actual title has not yet been revealed. Recent Updates June 28, 2020: Made adjustments to the map background, the UI, and the ideology colors. June 26, 2020: Implementing new formables based on historic nations that already exist in-game. June 21, 2020: Finding/making event pictures. Play the Alpha! Project Imperator is currently in the alpha stage of development, with events until the year 2026. The open alpha will end when the story is about twice as many years long, ending in 2032. Download! Link for PC players | Link for Android players NOTE FOR ANDROID PLAYERS: The Android version is an older build than the PC version. This is due to a bug in the current version of Project Imperator that causes the game to become stuck during the loading sequence. It is highly likely that the Android version will not receive any updates, and may even be discontinued because of this. Get the soundtrack! The soundtrack is incomplete, but you can still take a listen. Link for PC players - Link for Android players https://discord.gg/P87fwMj
  2. 4 points
    New Video with World+ BETA!
  3. 4 points
    World+ BETA | 5 Scenario PICTURE:
  4. 4 points
    New Video with World+ BETA!
  5. 3 points
    A GREAT MOD FROM TURKISH COMMUNITY AGAIN! FORGET PROJECT: ALPHA! Age of Civilizations II | World+ BETA (3080 Provinces) World+, Project: Alpha Mod, which is designed to regulate boundaries, to solve problems of fps and slow lap passing and to increase the variety of scenarios, is a mode that will be approximately 2.5 times larger than the game's own map. Today, we offer you the BETA version of this mode. Although only in Europe, there are 3080 States on the map. You can browse the features of the mode from the post below and download the mode for Android and PC from the description of the video below. Good Games! FEATURES: SCENARIOS: - Better borders than Project: Alpha! - Modern World - Middle East Civil War - Higher FPS and faster turn passes! - Yugoslav Wars - 6 Days War - 3080 Provinces! (in just Europe) - Cold War - Spain Civil War - 34 Scenarios! - Kaiserreich - World War II - New War Sounds! - Turkish War of Independence - Interwar Period - New UI! - November 1st. 1918 - World War I - New Backgrounds! - First Balkan War - 1889 - New Leaders! (Added all of the leaders for Modern World Scenario) - Napoleonic Wars - French Revolution - New Leaders Images! - Russo - Swedish War - Seven Years War - +25 Rivers! - 1650 - The English Civil Wat - Better lakes than Project: Alpha! - Thirty Years War - 1540 - Otlukbeli War - 1440 NEW SOUNDS: - 1299 The Birth of Ottoman - Crusader and Jihad - HOI4 War Sound - 1200 - Manzikert War 1071 - EU4 War Sound - 630 - Byzantine - Sasani War - Hun Invasion - 5 PICTURES: YOU CAN DOWNLOAD THE MOD FROM DESCRIPTION OF THE VIDEO! AoC2ModdingTR YouTube: https://youtube.com/aoc2moddingtr AoC2ModdingTR Twitter: https://twitter.com/AoModding Donate Us!: https://www.bynogame.com/destekle/AoC2ModdingTR AoC2ModdingTR Discord Server: https://discord.gg/mNGn8CD AoC2ModdingTR
  6. 3 points
    Bloody Europe II - it's a mod with a huge map of Europe. In these mod is: -Giant map of Europe (4434 provinces) + big map of Europe (2637 provinces) + large map of German Empire (937 provinces) -Large count of scenarios from ancient times to alternative future -New fonts and music -Plenty of new civilizations, form civs and unions Mod has been released! Actual version - 1.0 Download links: Android: Yandex.disk Google Drive Mail.ru PC: Yandex.disk Google Drive Mail.ru My group in VK- firstovinc My other mods: Age of Elder Scrolls Age of Pirates II Mods by friends: Addon Norrvägen
  7. 3 points
  8. 3 points
    Hetman2311

    More Provinces

    sorry guys, i have break I don't feel like doing mod for the next few days but if I feel like it I will try to finish it 🙂
  9. 3 points
  10. 3 points
    Hun Invasion Scenario for World+ BETA Version! (Looks epic!) PICTURE:
  11. 2 points
    Chairman Baad

    (mod idea) Releasable Colonies!

    Project Imperator has something like that for France and French Guiana.
  12. 2 points
    damn thats a shit ton of provinces, nice!
  13. 2 points
  14. 2 points
    I might try and install this as the first mod for AOC2 i install, im looking forward to it! Also, i believe there will be an english version, right?
  15. 2 points
    New Video with World+ BETA!
  16. 2 points
    New Video with World+ BETA!
  17. 2 points
    Kittenhux

    Star Wars mod v.1.3

    Hello there. Download Link Attention: this mod is available only for PC users. If you have Android... I'm sorry but no. I present the mod you'd never seen like this before - the mod which will deliver you in the Galaxy Far Far Away and make you as a ruler of interstellar civilization of the Star Wars Universe! This mod was developed for 3 months: one week for the (most of) Galaxy map and the rest of all time for events. I wanted to create a mod as comperhensive as it possible for its fictional universe. I wanted to create a mod which would please not only casual AoC2 players but also potential Star Wars fans who may play this game. I studied Wookiepedia for hours to create a single events. I searched details to make it as accurate as it possible to the Star Wars canon, both Legendary and Disney Canon. It was a great work which would be sinful to not be shared. What's New: The Galaxy Far Far Away map containing 1039 provinces. Not everywhere, but I tried to make their borders organic to each other to make them less border-gorish. The borders were made in account with the history and astrographical division of the galaxy. Star Wars galaxy map has its own Continents and Regions packs. Continents are Galactic Rims, and Regions are... Regions and some notable sectors. New biomes for the alien worlds. One province = one planet. Most of them have very valueable bonuses and/or fines since most of them are extraterrestrial and hostile for the organic life (Molten Worlds, Toxic Worlds) or over-developed (Ecumenopolises and Forge Worlds). Just check my map on the Landscape mode... The worlds I couldn't find an information for their landscape have the Hill or Space Station biome. 300+ new, Editor-made Star Wars civilizations, from the all-known Republic and Empire to the minor species and factions probably only complete Star Wars nerds ever heard or read of. Some of these civilizations have different flags and names for different governments. 21 new ages scoping the period since 38000 BBY (Pre-Republican Era) till 500 ABY (end of Post-Imperial Age). "BBY" and "ABY" stands for "before/after the Battle of Yavin", if someone doesn't knows. 17 scenarios scoping (almost) complete history of the Star Wars galaxy since the foundation of the Republic 25,000 years before the film events till the Second Imperial Civil War 130 years after. Most of these scenarios have events with 225 pictures included. Most of them were borrowed from Wookiepedia and some from Stellaris. Some of scenarios have even "alternate history" events! 6 new government types (if you possess Addon+): Corporate, Stratocracy, Criminal Organization, Magocracy, Hive Mind, Machine Intelligence. Each of them has their own crown. 120+ new leaders and their portraits. Some of them have poritraits in Hearts of Iron IV-style. The most well-known leaders (such as Palpatine, Dooku or Darth Revan) have their linkages to Wikipedia. 28 new tracks to better immersion in the Star Wars atmosphere. New main theme.
  18. 2 points
    Hello! Here i will put the scenario of the Eighty Years War and write to me if you have any problem or the scenario isn't correct 🙂 1593367307158ffouwozt.rar
  19. 2 points
  20. 2 points
    I'll be back when I learn Turkish... But it looks good
  21. 2 points
    New Video with World+ BETA!
  22. 2 points
    Added all of the leaders and leaders images for Modern World Scenario!
  23. 2 points
  24. 2 points
    Duchy of Darkis and Fungus

    More Provinces

    @Hetman2311 new video please.
  25. 2 points
    I hope the cities are in these files.
  26. 2 points
    Good incredible mod and scenarios 🙂
  27. 2 points
    New Video with World+ BETA!
  28. 1 point
    LAUELCOMMIE☭

    Greater India

    I wish communism worked :'v☹️
  29. 1 point
    PrussiaBoi

    More Provinces

    Of course we will let you have a break your doing an amazing work 🙂
  30. 1 point
    Ege Ceylan

    Football War Map!

    Hello! I had to pause the Balkan map But after I finish this, I will do something much better. The map is over, but I'll share it soon. The first images are like this. It will have mobile support but not only with this. It will come with more different maps.
  31. 1 point
    It comes up as error.
  32. 1 point
    DailyMapper

    Help aoc2 cheat codes

    you think, but I'm SURE it's java:
  33. 1 point
    Thanks Kerems 🙂
  34. 1 point
    the release date isnt known for know but i am working on 2 others so please be patient,join the discord server you have link up there,i give more informations there then here
  35. 1 point
    Hey i want to say if you can do a scenario for the Eighty Years War, maybe its too late but i want more scenarios in 1500s to 1700s because there is not to much scenarios to play in that years but if you cant do that its ok you are doing an amazing job 😀
  36. 1 point
  37. 1 point
    MapSandbox

    World War 3

    really nice you guys should play it!
  38. 1 point
    LAUELCOMMIE☭

    Greater India

    latest news poverty has multiplied in the countries of Afghanistan Iran Pakistan and parts of South Asia xddd
  39. 1 point
    <Last update Plus points: change backgrounds, plus 2 governments, Changing the era of changing the government system, add flags editor overlays (etc. premonition my updates...: I'm make this mod to use mobile So if l have a computer. I learn java language. l add a army response supply systems and fix supply systems. But l think. When is This work come true? It's long future. My mod links https://drive.google.com/file/d/1TFouA9dgc1iCitwCL-c59qYLKDfrFiIj/view?usp=drivesdk Ah ah ah l want to play AoC3...so l have 20000types of feedbacks. but he isn't make this Inform ) it's long feedbacks. ======================== the existing ones in Age of Civilization 2. ======================== Port 10 percent economic growth, 5 percent population growth ======================== Add General The General has a mobile point of 5.0 allow to be obtained by use The General has a mobile point 3.0. allow for use and dismissal The General has a moving point of 1.0. Use the Matton retention point. The general's level is up to 10. General's level one. General's level one. receive General Level 1 Party Add 2% more military attack. Add 1% military defense. Through combat and training, You can get an experience value of 1. If you're 20 years old, the general's level is high. It's going up It can only be put into a land unit. After 70 years, it is gone. Even if it wins, it disappears with a 0.5 percent chance. It disappears with a 60 percent chance of defeat. ======================== technical ability Per 0.01 skill > 0.05% increase in military defense > 0.05% increase in military attack power ex) Your country's technology 1.0 The enemy's technological prowess My Military 10000 vs Enemy Military 10000 |10000×{(120/100)<-Army attack buff)}×[{(100-10)/100}<-Enemy's Defensive Buff}] vs 10000×{(1110/100)<-Enemy's Attack Buff)}×[{(100-20)/100}<-Army's Defense Force]=> 10000× 12/10 × 9/10 vs. 10000 × 11/10 × 8/10 => 10800-8800=8000 When we send troops from land to sea, Add charges (shipbuilding) ======================== dissemination system Supplies only have ports, supply stations. possibility There's no port or supply station. Out of nowhere, out of nowhere. Where there's only the ocean. His own Provins, Wherever you are, you have more than 10 percent of your economic power. In the presence of troops, supply is not available. ======================== Add Tribute Bureau System Only money can be collected. a secular system Not only money, but the diplomatic score of the underworld, Enable adjustment of moving scores. ======================== Addition of Military Training > 2% increase in military defense > 3% increase in military attack power > After 50 without training, every 2 tons 3% reduction in military defense 2% reduction in military attack power The training takes three turns. >A military attack through training is up to 15%. It can be increased. >A military defense through training is up to 10%. It can be increased. >A military attack through training is up to 30%. can be lined up. >The military defense through training is up to 40%. can be lined up. ======================== economic development and assimilation system I can't do it at once with brushes or regional bundles. Make it happen. ======================== Add leader hereditary system Every five years of democracy and republic. The leader changes automatically. When we're outside of democracy, republicanism, Leaders change automatically every 80 years. Every time a leader changes, his name changes. Let me set it up. ======================== leadership ability value conversion We're going to have to figure out what the leadership is capable of. It is divided into diplomacy, politics, military and charisma. And all of these capabilities range from at least 10 to 1. It can be up to In the event of a diplomatic increase >Add 6% diplomatic points. >5 The chance of success of the alliance proposal increases. At the rate of political increase from zero, >Add 6% moving point >3% building construction cost, assimilation cost reduced. > 0.1% increase in political legitimacy per ton > Increases speed of happiness by 2% > Decrease research costs by 10% When the number of troops increases from zero, >1% additional military defense. >1% more military attack. At zero, charisma increases by one. >The rate of increase in national corruption decreased by 20 percent >Reduce corruption by 0.5% per ton > 3% reduction in military maintenance costs If diplomacy drops by one from zero, Six percent of the diplomatic points are added. The chances of success in the alliance proposal of >5 are reduced. If politics drop by zero, >Add 3% more moving points >3% building construction cost, assimilation cost increase. > Decrease 0.2 per ton in political justification > Increases happiness rate by 2% > Increases research costs by 10% If we reduce the military by one from zero, >1% less military defense >1% less military aggression If you decrease your charisma by one at zero, > National corruption increases by 20 percent >Collapse per ton increases by 0.5% > 5% increase in military maintenance costs ======================== Added national corruption Added red-money clearing items from the budget Budgets can be adjusted to suit your disposal in the capacity of a leader If your charisma decreases from zero to one, Corruption per ton increases by 0.5 percent. per ton of inflation Corruption Increases 2% Corruption per ton per loan also increases by 1% Corruption per ton increases by 0.5% when war fatigue is over 80. Happiness is under 50, corruption per ton increases by 1%. Corruption per ton increases by 2% when the capital is lost. political justice from zero to 100 at the rate of one rise 0.02 per ton also reduces corruption in the capacity of a leader When charisma increases from zero to one, Decrease in per-ton corruption by 0.5%. At 0% of the budget for the liquidation of the enemy. at the rate of 1% Decrease corruption per ton by 1%. If corruption increases by 1%. > Increase the rate of rebellion by 2% > 2% reduction in tax income >Reduced military defense by 0.3% >Reduced military offensive power by 0.3% > 0.05 reduction in political justification per ton ======================== the addition of political legitimacy If political justice is zero, a coup d'etat political justice from zero to 100 at the rate of one rise >Add 0.05 moving point per ton >Add 0.02 diplomatic point per ton > 0.02 per ton less corruption 3 increase per ton if water is lost. If war fatigue is over 70 a five-point increase per ton in the capacity of a leader If politics drop by zero, > Decrease 0.2 per ton in political justification in the capacity of a leader At the rate of political increase from zero, > 0.2% increase in political justification per ton a statue built in Province at the rate of increase > 0.05 increase in political justification per ton If corruption increases by one percent, a reduction of 0.02 per ton in political legitimacy ======================== Addition of coup Zero political legitimacy leads to coup. in the event of a coup >Province, where the soldiers are, is 50 percent Probability turns a soldier into a coup d'etat. > Add 30 degrees of corruption When the coup d'etat takes over the capital, >The leader of a nation that has fallen into the hands of its capital Turns into a coup d'etat leader The Kudeta army was captured by the capital city. fall into the possession of the state Province ate by Kudetta Become the Province of the Fallen State. ======================== Add Health Center It can be built in three stages. Step 1: 0.2 Construction is possible if technology is more than 0.2 Phase 2: 0.6 Construction is possible if the technology is above capacity Step 3: Buildable if over 0.9 skill set In the event of construction in Province, 30% of disease per stage of disease occurrence mortality reduction ======================== adding frostbite In the event of construction in Province, an increase of 0.05 per ton in political justification ======================== Added the religious system, race and culture. the dominant state and the controlled state. If the system of religion and race and culture are different, than at the same time Increase in costs of assimilation; increase in rebellion. in the religious system Add Buff and Debuff to Different Religions ======================== Navy Additions Can only be created in Pro Vince with ports. When moving troops on land into the sea, Cheaper half the money of the navy. addition of artillery fire (In exchange for not moving) 2% economic power reduction in the number of artillery in the next Province Next to Province, the soldier was responsible for the attack Half as low as military attack, in the next Province. Decreased military defense by 10 percent, next to Provins. 5% less military fraud. {ex)The economy is 5000-(1/50× 20000)= It becomes an economic power of 4,800. (Military fraud is 100% standard) Military personnel are 10000-[{(1/2 ×20000)×9/10}×99/100]= 909 The number of soldiers stands at 909. For your information, I calculated without the other buffs.}) In the naval battle with the Army, 20% military defense and military attack. Add 10% ======================== Admiral Addition Admiral, you're going to have to take point 5.0. allow to be obtained by use Admiral, you're going to need a mobile point 3.0. allow for use and dismissal Admiral, you've got 1.0 moving point. Use the Matton retention point. The admiral's level is up to 15. The Admiral's level is 1 per capita. receive per admiral level Add 1.5% more military attack. Add 1% military defense Through combat and training, You can get an experience value of 1. If you're 20 years old, the Admiral's level is high. It's going up It can only be put into the Navy. After 70 years, it is gone. Even if it wins, it disappears with a 0.5 percent chance. It disappears with a 95 percent chance of defeat. ======================== the addition of the emperor's authority in the Holy Roman Empire. The emperor's authority is increased through reform. the emperor and the state belonging to the Holy Roman Empire. Decrease in War Decommissioning the Holy Roman Empire on the 0th 30th day, the emperor can ask for war. However, I get a diplomatic grade. 60 days, Holy Roman Empire. the subjugation of the emperor's kingdom. One hundred days, one Holy Roman Empire. Another increase of 10 per increase in prestige ======================== adding trade system Once we put the zoning in, the addition of trade power to the unit of the region per trade power > Increase population growth rate by 0.05% > Economic growth rate increased by 0.1% an increase in income of 20 The war has forced the trade power of the other region. Take up to 25% of them. It can be sent to its own region by trade power. Trade power is compared to the existing trade power at the time of the port installation an increase of 1.5 times Trade power increases by 1 per 1,000 economic power in the region. ======================== addition of trade policy Trade policy is mobile point 3.0, diplomatic point 2.0, gold 2000 allow for alteration in writing In free trade, trade is more common than general trade. >Double the country's trade power > Double the income of trade power > 5 percent increase in economic growth rate of 5 percent Partial free trade is more common than general trade. > 1.6 times more trade power in the country > 1.6 times the income of trade power In case of limited free trade, it is more common than general trade. > 1.2 times the country's trade power > 1.2 times the income of trade power It has no effect on general trade. Watchdog trade is more than general trade >a 1.5-fold drop in the country's trade power > 1.5 times the income of trade power >Two times the rate of technological increase In case of limited trade, trade is more common than general trade. a three-fold decline in one's trade power > Double the income of trade power >Three times the rate of technological increase When trade is banned, trade is more common than general trade. >Three times less trade power in one's. > Double the income of trade power >Four times the rate of technological increase ======================== Add Military Assistance System Military support is based on the presence of its own military personnel. There is a military option to send as a Providence choice. After the selection, the countries supported with the right of way in the country of support. The soldier turns into a country where ownership is supported. ======================== Adding a Modernization System This effect occurs when certain technical skills are applied. >Add 50% Attack Power >Add 40% more defense >Add 50% increase in population, >Add 55% economic growth rate ======================== Add a variety of military types Infantry Production: gold 5 price per unit, maintenance: gold 2 price no effect a mounted soldier Production: 20 gold per unit, maintenance: 5 gold prices >30% more military attack than infantry >20% less military defense compared to infantry >10% increase in military offensive against shield troops Artillery Production: Gold15 price per unit, maintenance: Gold5 price Available from 0.35 or higher technical skill. 20 percent more military attack than infantry >20% less military defense compared to infantry > 7% reduction in military defense against horseback disease > Explosive technology (instead of moving) 2% economic power reduction in the number of artillery in the next Province, Next to Province, the soldier was responsible for the attack Half as low as military attack, in the next Province. Decreased military defense by 10 percent, next to Provins. 5% less military fraud. {ex)The economy is 5000-(1/50× 20000)= It becomes an economic power of 4,800. (Military fraud is 100% standard) Military personnel are 10000-[{(1/2 ×20000)×9/10}×99/100]= 909 The number of soldiers stands at 909. For your information, I calculated without the other buffs.}) shield soldier Production: 10 gold prices per unit, maintenance: 3 gold prices >35% increase in military defense compared to infantry >30% less military attack than infantry > Increases military attack on artillery by 10% Every soldier in Province with a shield More than a quarter of the time. Add 20% ERA Infantry on land. Shield's five-ton shift. One turn can't move. In the ground provins, the artillery will move three-tone, One turn can't move. ======================== the addition of a soldier's morale For every 0% to 1% increase in fraud, Increased military offensive power by 0.5%. 0.2% increase in military defense Every time the fraud goes down from zero to one percent, 0.9% reduction in military attack power Decrease military defense by 0.5%. ======================== Added military complaints Military dissatisfaction 50 There's a random military presence in Pro Vince. of different ideologies or subordinate to the state. rise in revolt of the state ======================== Added military maintenance buffs Less than 10% of the military maintenance cost. 1% less military complaints per turn, 5% less fraud per turn Military Maintenance Expenses If the cost of maintaining the troops is less than 10% and 50% Every 50 percent to 1 percent drop, 2% less fraud per ton When military maintenance costs exceed 90%. >Increases fraud by 5% per ton, Turntang Military Complaints Decrease 2 ======================== Added large army and combat penalty More than twice as many as our troops. >Increases military attack power by 10% on enemy troops Decrease military defense by 10% in our armed forces. More than three times as many as four times as our troops. >Increases military offensive power by 20 percent to enemy troops Reduced military defense by 15% in our armed forces. More than four times as many as six times as our troops. >30% more military attack on enemy troops 20 percent less military defense for our armed forces. More than six times the size of our army. >Increases military aggression by 50 percent against enemy forces Decrease military defense by 30 percent in our armed forces. ======================== In certain circumstances Added duration of battle in battle Three times the difference in each other's armies. > 20 percent reduction in battle period Four times the difference in each other's forces. > 40% reduction in battle period Five times the difference in each other's army. > 60% reduction in battle period 6 times the difference in each other's armies. > 80% reduction in battle period Every 50,000 soldiers in combat. > Increases duration of battle by 20% In battle in the castle > Increases gender rating by 40% during 1 day fighting period > 80% increase in the duration of battle when the gender rating is 2 days If there's a war of Garylia of the General's character, >When a grade is raised by about one degree, 20 percent increase in combat time ======================== Add Regional Attendance 25 tons per region. Use a diplomatic point of 0.7 Add your own core to the area. ======================== the addition of an economic alliance 0.9 Offerable for technical skill or higher than 0. Available for half the price of a trading country 2% more opinions per turn with your country 20 percent increase in the chance of alliance success ======================== the addition of big War Both the attacker and the defense. Occurs when hot steel is present One and a half times as much war fatigue as a normal war. Increase with an ally of the powers or powers. Inter-border distance from possible alliance success, It's war, diplomatic relations are severed. Remove factors ======================== the addition of World War Both the attackers and the defenders. There is a strong fever and more than 1% of the world's population is dead. Occurs upon occurrence of Three times as much war fatigue as the general war. Increase with allies to which the powers or powers belong. The distance between borders is a possibility of the alliance being successful. It's war, diplomatic relations have been severed. Remove Factors ======================== Add Resources as much as one-fifth of the economy's gold output per turn. As much as Province's resource reserves. 3 production and 1 maintenance per shield unit required Five production, two production per artillery unit ======================== Add Providence Resources Reserve In the topography and map editor of Provins, Per turn as much as the set resource reserves give resources ======================== Add deal Upon transaction request Exchange resources and money for transactions ======================== Add tension Limit 200 a decrease of 100 after the end of the big war a decrease of 180 after the end of the world war In case of a merger per Province without a core a tenfold increase Decrease by 1 per turn 1 increase in tension Increased AI militancy by 2 ======================== Add war justification In the declaration of war, other religions, cores, colonial objective, hostile country and invasion. a different religion > Invasion and defense states Create justification for different religions Core >The core of an invasive country is a defensive state Generate justification if present colonial objective An invasive country is a modernized country. defenseless Create a nation-time justification a hostile country > Opinion - Generate justification for a country less than 10 ======================== Add penalty in case of invasion without cause of war Increased tension by 5 Friendly nations and allies, the Holy Roman Empire Decrease 10 Opinions with the Empowerment Emperor of the Holy Roman Empire the 15th reduction of the emperor's authority ======================== General Added Capability Values Guerrillas: General Capability Level Increase by 20% per Battle Period Strategy: 1% increase in military attack per general level. Mountain: General Skills 1 Party 1% increase in military defense in mountain ranges and hills Plain: General's Capability Level 1% increase in military defense on flat ground Desert: General Capability Level 1 1% increase in military defense in deserts and reflectors Forest: General Skills 1 Party 1% increase in military defense in jungles and forests Cold: General's Capabilities 1 Party 1% increase in military defense in tundra ======================== Add Admiralty Capability Values Avoidance: 2% increase in military defense per admiral's ability. Strategy: 3% increase in military attack power per admiral's ability. Continued: 20% increase in duration of battle per admiral's ability. Land Defense: Admiralty Capabilities 1 Party 2% increased attack on land units ======================== addition of troops Flayer's got his own ratio. Production after setup Flayer sets the name himself possibility ======================== the limit of military defense all military defenses beyond the general's capability. The agreed-upon variation is 0% to 90%. ======================== the threshold of military aggression The limit of military aggression is General's ability is greater than -100%. Do not exceed 'number of enemies/number of allies'. ======================== Add Resource Support He's been trying to convince other countries of his own resources. Support is available. in case of volunteer assistance >Increate >The countries that are funded by resources To a country that has volunteered. Make 'improvement of relations' ======================== addition of artillery fire Available in the presence of artillery and navy Production: 15 price per unit, maintenance: 5 price Instead of moving, 2% economic power reduction in the number of artillery in the next Province Next to Province, the soldier was responsible for the attack Reduce military aggression by half. Decrease the military defense of the neighboring Province by 10% Five percent less military fraud in the neighboring Province. {ex)The economy is 5000-(1/50× 20000)= It becomes an economic power of 4,800. (Military fraud is 100% standard) Military personnel are 10000-[{(1/2 ×20000)×9/10}×99/100]= 909 The number of soldiers stands at 909. For your information, we calculated without the other buffs.} ======================== Add Party Support It's the first time that we're going to be able to create a new version of the Unlike spending money to change ideology, according to party approval It can change ideology. Political parties each have a constitutional monarchy and an absolute monarchy. There is fascism, republicanism and communism. But the tribes, the cities, the nomadic tribes, in case of need You can change it by choosing between a city state and a nomadic tribe by using the price of 1,000 gold > City state, in case of a nomadic tribe the price of 3,000 gold constitutional monarchy, absolute monarchy, fascism, You can choose between republicanism and communism. party approval rating You can turn it into publicity, blame. When an ideological revolt broke out, The party leadership is zero. ======================== Add Promotions for four tons of gold at a price of 1,000. I've chosen the party's rightful support. 4 Increase it. When an ideological revolt broke out, Promoting the party is impossible. However, the rebel state caused by this year Promotion is possible when all cores are removed. Promote one party and the other party's support. Decrease by one. However, party leadership among the decreasing parties in the presence of zero, as many as the number of the party Turn 1, increment 1 is reduced. ======================== the addition of criticism for four tons of gold at a price of 1,000. I've chosen the party's rightful support. 4 Decrease. When an ideological revolt broke out, It is impossible to criticize the party. However, the rebel state caused by this year Blame is possible when all the cores are removed. However, party leadership among the decreasing parties in the presence of zero, as many as the number of the party Turn 1, decrease 1, decrease 1. ======================== election addition constitutional monarchy or republican first city There is an election every five years. Fascism or absolute monarchy or communism half the party's political support, or more than 50. Move point 3.0, diplomatic point 2.0 Can be done by use. the party with the highest political support in the election Ideology shifts to national ideology. ======================== Add Core Removal Probins' worth 3,0000 gold. It can remove cores from other countries. ======================== That's enough.
  40. 1 point
    ok we are very close
  41. 1 point
  42. 1 point
    PLe2

    Medieval age Scenarios (683~1429)

    _______________________________________ Scenario list(Eurasia) 683, 711 750, 773 814, 843 888, 926 962, 1018 1054, 1081 1111, 1143, 1180, 1206 1243, 1261 1299, 1337 1368, 1402 1429 __________________________________________________________________________________________________________________________________________________________________ age _____________________________________________________________________________________________________________________________________________________ goverment _______________________________ ______________________________________________________________________________________________________________________ growth rate increase: Syria,Persia,Anatolia,France,China,India,Southern Italy decrease: Balkan, England,Scandinavia __________________________________________________________________________________________________________________________________________________________________ Leader __________________________________________________________________________________________________________________________________________________________________ 06/23 New: 773 Scenario, Music, Leader(Byzantium,Rum,Bulgaria,Ottoman,Abbasid,Francia,West Francia) Fix some border,Dimplomacy 07/10 New:750,814 Scenario, Leader(Seljuk,France,Papal States,Hungary,China,Phamodupura,Chagatai,Qara Qoyunlu) Fix: Uzes in Russia -> Ulichs, remake Balkan Slavic civilization in 772. 08/14 New: 711 Scenario, Leader(Visigoth,Umayyad,Cordoba,Silla,Balhae,Asturias,England,Wessex),Government(germanic, Slavic,Sumo..,Romuva,PersianEmpire) 08/25(Last Update) New:Leader(Kievan rus,Poland, Latin Empire, Thessaloniki, Goryeo, Georgia, Timurid),683, 1111, 1243 Scenario. Thank you for downloading this scenario. I enlist tomorrow,so There is no time to create a scenario until march 21. You can modify and deploy the scenario. Installation(please backup your game folder) (Age of Civilizations II ) C : \ Program Files (x86) \ Steam \ steamapps \ common \ Age of Civilizations II (Steam(PC))(Version 08/25) https://drive.google.com/open?id=1XgBdxJZfue_ZufSWiilQycCuz9S1dT7i (Andriod)(Version 08/25) https://drive.google.com/file/d/1-H5NiVhG8MP-v0Ln-PfHueI-VheBjHob/view?usp=drivesdk (My AOC data) https://drive.google.com/open?id=1DQ2TzYlFkRGkWvynbddfVv7MD-Yt5VPv
  43. 1 point
    davidtjk

    multiplayer

  44. 1 point
    THIS MOD WILL BE OUT AFTER CARTOONS MOD REACT IF YOU ARE WAITING
  45. 1 point
    panin1949vova

    lul

  46. 1 point
    MateusEdu

    Forming Germany as Brandenburg

    top, +1incrito, i am brazilian bro
  47. 1 point
    igo0908 Mapping

    alternative year 2050

    a mam pytanie wszystko mam ponrać?
  48. 1 point
    Ramiro007

    Rename Alliances

    The game is trying to say you something xD
  49. 1 point
    2022 provinces...
  50. 1 point
    My first scenario, Ottomannia it's basically an Alt history scenario that ottomans strike back in 1936 (and became a world power) Now, in 2015, they are the world greatest power. but with a really bad relation with the soviets, that will probably lead into a disastrous war, one question lies on top of the others: Will this consolidate Ottoman Reign or end it? (I plan to release a scenario of 1936 version of this soon) Events are WIP, and i recommend you to delete them. ottomania.zip
×
×
  • Create New...