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Showing content with the highest reputation since 07/30/2020 in Posts

  1. 6 points
    BIG DAY! Uploading the files (A.P.K & PC Versions) to Drive! It will be released at the evening!
  2. 5 points
    Project Earth is a mod that will include a lot of scenarios, new music and new ideologies - Screenshots in a few minutes! The estimated date of release is: 1/09 of 2020 You can help me by giving a like to my posts about this mod 😄 I created a Discord for Project Earth! Link: https://discord.gg/Jz8qKZu
  3. 5 points
    So as of recently there have been new Turkish modders who have been coming on and not only that they even tried stealing someone's mod more prescise 11:59 so I want all of us to get to together and remove all the Kebabs from here who's with me?
  4. 4 points
    Addon 2.0 Addon 2.0 is our new global modification, designed to revise the idea of the original, and significantly expand its potential, due to the excellent implementation.In modification you will find:• A huge number of new provinces on the original map.◦ Over 50 global scenarios for each period of human statehood• New formable civilizations.◦ New made background, in the style of a satellite map.• Gameplay edits designed to increase the tension of the game.◦ Changed game interface.• 7 new types of governments◦ Excellent atmospheric soundtrack• New world wonders The release is scheduled for 2020 The our group Addon+ 1.4 Addon+ is a global modification that adds interest to the game process (last version 1.4 - Final). Download (Windows): [ Google ; Yandex ; Mail ] Installation: Download the clean version of AoC II. Run the downloaded mod file, select the" Destination folder " location where the game is installed and click extract. If you have a licensed version of the game on steam, you do not need to change anything. This video shows the process of installing the mod on PC. Main innovations of update 1.4 Final ‣ Fixed bugs of previous update. Incorrect boundaries, poor elaboration, etc. were almost completely eliminated. ‣ For one reason or another, some scenarios are cut, the rest are replaced with higher-quality analogues. ‣ New and replaced scenarios: 1910, 1914, 1918, 1930, 1933, 1936, 1939, 1941, 1943, 1944, Late 1944, 1945, 1949, 1961, 1988, 1991, Red World, Another World, Kaiserreich (original), Modern World (Modern world without diplomacy and precise geopolitical situation), regions of Europe, Regions of North America, Regions of Central Asia. * New, atmospheric soundtrack, consisting of 78 songs. * The reference menu has been edited. * Completely redesigned from scratch formed States. * Replaced some of the sounds. * 10 new provinces on the map "Earth+". * Changed some color palettes, these include Modern World, Modern Day, The New Order, Kaiserreich. * Translation has undergone significant changes, now it is more simple and generalized. * Cut and rebalanced some ideologies. * For further development and optimization removed all leaders. * Small changes in UI. * Map texture fixed in some places. * New font. * AI in some scenarios, it can often change the ideology. Our group in VK Screenshots: You can find Android version in our group in VK Also check my new project:
  5. 3 points
    Hi! This is my first formable civilizations pack. I made it so you all can enjoy a better experience while playing Austria! This pack include: Formable Nations: Greater Austria Greater Austrian Empire Greater Austrian Colonial Empire Balkan Union Union of Brothers Pangermanic Union NEW FLAGS MADE BY ME AND HIGH-DETAILED! Please, post a review in the comment and suggest me what Nation Expansion should I do 😉 civilizations_editor.rar
  6. 3 points

    Have the forums been hacked?

    Ok so recently i have seen random chineze ads (ACTUALL AD aka Google ads) in a comment format in every post and the user who posted it dosen't have a profile page! What's happening?
  7. 3 points
    Diarios del desarollador #2 5/8/20 Líderes del Sur Uno de los problemas más persistentes a la hora de hacer escenarios, sobre todo en épocas modernas donde hay elecciones, son los líderes. Pero a la vez, es uno de los aspectos más importantes de un escenario. El problema son las limitaciones del juego. Los líderes son inmortales, entonces, no se puede poner a una persona en particular si a los cuatro años cambia. Para un escenario en donde hay elecciones y varios eventos tienen que ver con los líderes, ¿qué hacer? Hay una solución que permite que hayan cambios de líderes particulares. Esto es hacer diferentes civilizaciones de una misma nación y a cada una ponerle un líder. Sin embargo, en este escenario no es una solución plausible, ya que los eventos son para una sola nación, por lo si se cambia el lider, se cancelan los eventos en general para esa nación, habría que hacerlos otra vez. Esto es mucho trabajo, y puede llegar a formar varios bugs durante el juego. Entonces, tras indagar con algunos amigos sobre cuál sería la mejor solución, quedamos en que no hayan líderes particulares, sino generales. Es decir, un "líder" que, no importa que se cambie de lider, la persona, siempre se va a mantener. Esto es el cuerpo legislativo de una nación, el Congreso. Cada nación, en vez de una persona en particular, tiene como lider a su cuerpo legislativo. De esta manera, tienen líderes únicos y no existe el problema del cambio de líderes, el cual se puede simular con eventos. De esta manera es posible hacer elecciones, ya que los eventos pueden mencionar a otros líderes, dando la idea de que cambian, sin dar problemas en cómo hacer que se vean. Durante la creación de estos líderes encontré una condición muy interesante que posee el juego respecto a los líderes, que compartiré luego en un post más detallado. -CassalettIV, con agradecimiento a todos sus colaboradores.
  8. 3 points
    New Metallic UI and Background by @urdekreiz - Please get permission from the maker before using this project. (Projemi kullanmadan önce benden izin alınız.) - Don't try and edit the project. (Projemi editleyip kendi projeniz gibi kullanmayınız.) - I do not stop chasing thieves who want to steal the project. (Projemi çalan hırsızların peşine düşüyorum, yani çalarsanız sizinle fena uğraşırım.) Link: https://drive.google.com/file/d/1DzDwPE4foG2TKNvvhF2JuDwZh-oG3zwT/view?usp=sharing Please respect my labor. (Lütfen emeğime saygı duyun.) Good Games... My Discord Server for Turkish Player's: https://discord.gg/4M7Q98q AoC2ModdingTR Discord Server: https://discord.gg/74p33w9
  9. 3 points
  10. 3 points
    I see this is still relevant look you all should have a brain to know I’m referring to the Turkish people of Turkey plus how is it racist I’m not using racial slurs against them I’m pointing out that many of the recent unoriginal modders have been Turkish not surprised if you all file claims against me after all I apologise if I wasn’t specific about what Turkic nation was doing the crime but it’s not my fault that some Turkic nations call them selves Turk in their literal name of their nation I.e. Turkey and Turkmenistan so I can understand the issue but if you have a brain you can clearly read and see that his topic is about modders stealing mods that already exist and during the time I made this some Turkish guy on the forums who deleted a version of 11:59 that was in Turkish after we found out he was trying to steal it from the original dev of the mod Vis.
  11. 3 points

    Unoriginal Turkish modders

    Im not turkish but i think that is some kind of racism so please do not spread racism to this beatiful community 😄
  12. 3 points

    AOC II: The Kings of Dynasties

    AOC II: The Kings of Dynasties: It is a mod that is based on the Middle Ages. Play as a county, kingdom, or empire and survive through time, expand your domains throughout the troubled Christian Europe, subdue Muslim Africa, fight against the different Indian kingdoms, and defend yourself against the mighty advancing Asian kingdoms and empires to the west. Play in several of the scenarios created by Ple2 and form powerful civilizations either diplomatically or by force. The mod contains: -Dynasties for each of the playable civilizations found on the stages -559 Different dynasties -1120 new playable civilizations -185 new formable civilizations -New scenarios based on the era of feudalism -New forms of governments for the different religions / Cultures of the time You can find the mod in: https://www.moddb.com/mods/aoc-ii-the-kings-of-dynasties
  13. 3 points
    What was a trying to say is anyone,try to get the aoc2 background,and merge it with with satelite one,it will be hard,the shapes,you cant just move it to make them fit,you must make every pixel fit,nearly impossible to make in short amount of time
  14. 3 points
    Yu should look at to last post, because we changed it in the last post. I said it already but for ure you didnt understand. (In the last community post there isnt America :D)
  15. 3 points
    Going to 7k views and 100 comments! Thanks for you comments again Reich 😄
  16. 3 points
    Reich please stop youre only bringing toxicity on the Forum please focus on Addon+ and not bringing toxicity to the forum and try to kill mods like you tried with Kerems a good developer and a good friend please stop
  17. 3 points

    Proyecto Europa

    Excelente amigo, me gusta experimentar con el editor y los eventos. Sabes, cuando existen límites es cuando florece la creatividad, me parece que el creador de eventos tiene varios limites, pero mucho potencial. Me gustaría compartir contigo algunos "trucos" que vaya encontrando para que los implementes en este escenario, se ve interesante.
  18. 3 points
    time for a fucking crusade
  19. 3 points
    Yes this is not funny, stealing the work of someone plus they worked on it. I say : WE SHALL START A CRUSADE AGAINST THOSE THIEFS BASTARDS
  20. 2 points
  21. 2 points
    Fate of World: Remastered Edition | DOWNLOAD NOW! Hello, everyone, friends. We are re-designing Fate of World Mod, which we released 7 months ago and is still our most popular Mod. With more features, innovations and editing than the old Fate of World, we'll bring you an incredible mode. So, what features found in the Remastered Edition? - 47 New Scenarios (Totally 64 Scenarios) - Canals (such as Suez, Kiel, Panama..) - Improved UI - A more realistic new background - Around 20-30 new musics - New Icons - 80+ Events - More Formable Nations - More Leaders and Leaders Images - New Ideologies What The Scenarios Be Like? - Between 100 BC and 2020, scenarios that last every 50 years will be found. (Like BC 100 - BC 50 - 0 - 50 - 100 - 150 - 200......... - 2000) ........................ There are scenarios like that until 2100 year (TOTALLY 65 SCENARIOS)! YOU CAN LOOK ALL OF THE PICTURES OF SCENARIOS FROM HERE: http://www.ageofcivilizationsgame.com/topic/154243-fate-of-world-remastered-edition-download-now/page/2/?tab=comments#comment-198022 IDEOLOGIES: DOWNLOAD NOW FROM DESCIPTION OF THE VIDEO!: AoC2ModdingTR Discord Server: https://discord.gg/mNGn8CD AoC2ModdingTR Twitter: https://twitter.com/AoModding AoC2ModdingTR YouTube: https://youtube.com/c/AoC2ModdingTR AoC2ModdingTR | Donate Us: https://www.bynogame.com/destekle/AoC2ModdingTR AoC2ModdingTR Ideologies Maker: @Lim10 Scenarios Makers: @PrimeMus @Kerems2434 @MuzluKebap @urdekreiz UI Maker: @urdekreiz Background Maker: @urdekreiz
  22. 2 points
    Why is there "google" as a reply? Anyone else sees it? lol
  23. 2 points
    Constantinople is finally Greek again!
  24. 2 points
    Tired of travelers in time? Tired of the leaders who only take the water of life? Well then, I have the solution! AoC II: The Kings of Dynasties!!! AOC II: The Kings of Dynasties: It is a mod based on the Middle Ages that tries to be an expansion for the Age of Civilization II game. Play as a county, kingdom, or empire and survive through time, expand your domains throughout the troubled Christian Europe, subdue Muslim Africa, fight against the different Indian kingdoms, and defend yourself against the mighty advancing Asian kingdoms and empires to the west. Play in several of the scenarios created by Ple2 and form powerful civilizations either diplomatically or by force. The mod contains: -Dynasties for each of the playable civilizations found on the stages -559 Different dynasties -1120 new playable civilizations -185 new formable civilizations -New scenarios based on the era of feudalism -New forms of governments for the different religions / Cultures of the time -New Soundtrack I want to say and make it clear, that the mod will probably have some historical error, and that is because of the scant information that is found about some dynasties, but if you know the kingdom, county or duchy that belonged to such a dynasty I would appreciate it Tell me. Frequent questions: What languages is the mod in? At the moment the mod is only in English and Spanish. Are there events in the mod? At the moment there is not, but I plan to add them in a future update. Do I need to install something to be able to play mod? No, all you have to do is download the mod and when you extract it you can start playing the mod. When I change the HUD scale the letters get smaller. What can I do? It is simple, to correct this, you just have to go to Options, and go down to the Fonts section, and then change the size to your liking. You can now download the mod here!!! Credits and Thanks: -Krauser3ful -MurphyLocke -PLe2
  25. 2 points

    Users attributes

    Yeah, as someone who's been here since 2018 he abandoned the game about 6 months after release
  26. 2 points
    Ànex i Rux

    Unoriginal Turkish modders

    Racism? nah, just deserved hate since casually, among all nationalities on earth, only turkish ""modders"" are hated coincidence? I think not. Memososisi please stop sharing your bunch of stolen content as original content, tag every single creator that appears in your compilation.
  27. 2 points

    Quartz Islands

    Ok, Just So You Know, This Is My First Map Posted Here. So Don't Expect Much. Anyways, You Can Use This Map If You Want To, And Well You Can Ask Any Questions. Also You Can Make Scenarios On This. QuartzIslands.zip
  28. 2 points
    The world would be a better place if you had shown this reaction against your own countries hundreds years ago.
  29. 2 points
  30. 2 points
    Hello Kerems! The scenario of the Victorian Era is good but in Germany there are some errors so here is a list about the errors i hope you have a good day 😄 1. Hanover should have the province of Hanover and move the capital there. 2. Anhalt should be in the province of Nordhausen. 3. The province of Heidelberg should belong to Bavaria 4. Mecklenburg should be replaced by Mecklenburg-Schwerin and move the capital to Schwerin 5. Saxony should be replaced by Kingdom of Saxony and move the capital to Dresden 6. The capital of Baden shall be Karlsruhe 7. The capital of Wurtemburg shall be Stuttgart 8. Frankfurt should be in the province of Frankfurt 9. Create the civilization of the Grand Duchy of Hesse and put it in the province of Fulda 10. Hesse should be in the province of Kassel 11. Brunswick should be in the province of Gottingen 12. Nassau should be in the province of Giessen 13. Create the civilization of Saxe-Weimar-Eisenach in the province of Jena 14. Create the civilization of Saxe-Meiningen in the province of Erfurt Thats all 😄
  31. 2 points
    Fate of World: Remastered Edition | A new Gameplay Video! (Prussia)
  32. 2 points
    Where is Conservative , Oligarchy , Social Democrats, Centrism, Sub-national Monarch ,
  33. 2 points
    Thanks for the support! i hope you enjoy the Mod!
  34. 2 points
    well with that message you could start a arguing also a bit of respect please
  35. 2 points
    Stop arguing about that shitty game, bunch of idiots. It's useless and it's not important for arguing about, there is much more important things to argue. Now calm down and shut da fuck up!
  36. 2 points
    it turns out that just some child sorted out your owner on the facts, wow !
  37. 2 points
    Okay. I don't want to deal with you. Because I don't think you're smart enough. Go and play your shitty Addon now World + was never paid. It won't be
  38. 2 points
    You exceed your limits. First, stop calling the background is stealed because the yandex background is not yours. Secondly, leave us alone and play with your own Yandex Addon and stop lying!
  39. 2 points
    Okay, so you say there are too much followers of Addon still. Try it, open a new topic and lets see! How many followers there 😄
  40. 2 points
    Man you said the most popular mod is addon, and i said you the cause :d
  41. 2 points
    Btw we prepared a new bg for fow remastered. you can see it in the community channel. we used world+ backgrounds with some edits (note: world+ backgrounds made by chinese modders and edited by us, we didnt use your bg's.)
  42. 2 points
    Guys, never mind, he thinks the best mod is Addon :D Just take him time, he will understand Addon+ is trash 😄
  43. 2 points
    Stolen background? Everyone knows that Yandex maps do not belong to Addon. you're funny
  44. 2 points
    Haha You're great! Keep disrupting other's jobs and not using your brain!
  45. 2 points
    Unfortunately, I had an internet connection problem for 2 days and couldn't get the latest files from Fate of World: Remastered Edition mod. So we need 2 more days to complete the mod with everything. Fate of world: Remastered Edition release date postponed to 03.08.2020.
  46. 2 points
    is like a mod that add some ideologies and a lot of scenarios with new music if you want me to add something write it 😄
  47. 2 points

    Proyecto Europa

    se me olvidó ponerlo, la unión soviética no tendrá su parte asiática, aquí una imagen
  48. 2 points
    Diarios del desarrollador #1 - 29/07/20 Una Historia de Guerras Civiles He estado probando con los diferentes condiciones y resultados del editor de eventos. Hay muchas cosas interesantes que hacer, pero también bastantes cosas que frustran. Pero bueno, elegí un país de tamaño pequeño (o medio), y empecé a crear las mecánicas de guerras civiles. Es muy interesante. Resultó muy fácil de hacer. He aquí como funciona: 1. El jugador cambia de gobierno 2. El evento detecta el cambio de ideología y dispara el evento de arriba. Ahí pasa algo interesante. La nación "tuya" se cambia a una civi llamada "rebeldes comunistas", mientras que la nación "pasada" se anexa parte de tu país y se le da la ideología que tenías. De esta forma se crea un efecto de "cambiar de nación". 3. Se inicia una guerra civil que el jugador debe ganar. Ahora es cuando se complica un poco, pero pude encontrar la solución. El problema es: si dos civilizaciones están en guerra, cómo haces que el evento de victoria te de todo su territorio y desactive los efectos de la oferta de paz? Resulta que si pones que anexas todo el territorio, la guerra sigue y el tratado de paz no te deja coger todo el territorio. Para esto hubo que hacer algo un poco raro 4. El evento detecta que tienes todas las provincias (o al menos las más importantes, depende del país), y activa la victoria. El evento activa una paz, hace que ocupes todos los territorios, te cambia de rebeldes al país (paraguay), te cambia a la ideología de los rebeldes, y hace que anexes todos los territorios de los rebeldes. De esta manera, sigue la guerra pero te quedas con todos los territorios, nada más es aceptar el tratado (sería un poco realista, es como desmovilizar a todos los combatientes). Y así, puedes formar tus guerras civiles, ganarlas o perderlas, y disfrutar de una nueva mecánica. Ya cambiar de gobierno no es presionar un botón, sino ganar una guerra civil. Aunque esto es un prototipo, falta implementarlo ya al escenario, con sus detalles y tal. De pronto habrán unas guerras imposibles de ganar ya que el apoyo en ese país de cierta ideología era baja, o no la generaste antes. Probablemente la única manera de cambiar el gobierno no es guerras civiles, sino elecciones incluso. Pero para eso falta mucho, ahora, vamos con los prototipos. -CassalettIV, con agradecimiento a todos sus colaboradores.
  49. 2 points
  50. 2 points
    By the way, people want it!

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