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Age of History Games


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Everything posted by Aryan

  1. Change the date of fuhrer is dead event by 10 days. It will be fixed in the next update. I hadn’t realised it in the previous one since I was playing as Germany while testing.
  2. Yes. Regional unification events for all the successors of Pasternak and special events for Modernists.
  3. I don’t think this will be possible in the future since I’ve removed the choices apart from the ai only one for the GCW event (actually I thought that the current released version also doesn’t have them but apparently I was wrong). Those choices were a remnant of the mod which I had used as a base for my mod (mentioned on the first page).
  4. I don’t have any experience with creating or running a discord server so I’m not sure how good of an idea that is. Specially due to the nature of the mod.
  5. Perhaps yes. Not anytime soon though.
  6. Parts of the Modernist focus tree will be represented via events. Specifically the parts where you have to make choices and the parts where the tree converges to a single point. The part in blue will have events related to them as shown below. (In cases where the description is long, it is possible in the game to scroll down to read all of it.)
  7. Many of Goering's RKs have been present since the first release some of which are shown here. You'll have to manually release them though I think I had added the European, African, Russian and some Middle Eastern ones.
  8. Shift the date of either the fuhrer is dead or the power struggle begins event by 10 days. Apparently the ai can't handle more than a certain number of events per turn.
  9. I tried it and it ended up significantly improving turn speed. Its strange that two provinces caused such performance issues. Thank you for this discovery.
  10. The way it is intended can be seen in this old post
  11. The Vologda thing is intended. The other two aren’t.
  12. When hitler dies you'll get two events. After you click them you have to follow the instructions given on one of them (power struggle begins event). Basically you have to release yourself as your preferred candidate and then wait for the civil war. Also to end the civil war you will have to sign a peace treaty with your enemies after you have defeated them. Once you do so an event will trigger which annexes their remaining territories. I'll make the instructions clearer in the next update to prevent such confusions.
  13. When I translated it it says: My problem is that I choose the civil war side, for example, seeing that the civil war does not start or I choose heyderich, and the civil war fails, and when you choose speer or bormann before the battle begins, you are included in the civil war and you cannot establish a lebensraum in any way. So your issue is the civil war does not start if you choose heydrich and you are unable to reestablish Germany's Reichskommisariats?
  14. classes.dex is the file's name
  15. I can't change the time it takes for assimilation for one region. I will make some other changes to the unification wars like giving some money after conquering certain enemies or giving soldiers upon war declaration in a way that balances things more, though these changes will first be fully implemented in central siberia. Samara is meant to go to war with south urals when Omsk gets the event to go after them. Is that what you were referring to?
  16. Omsk doesn't have post regional events right now.
  17. I can't really fix that. The best I can do is recommend you to play with fog of war classic. The turn speed should improve after 10 turns.
  18. A look at some of the things in the next update. Options for a partial victory will be present for both sides in the South African War. Also when the SAW begins USA gets an event to send some aid to South Africa. If South Africa survives long enough then the USA can intervene more directly. Also when the war lasts for some months then Angola rebels. Apart from this the Schild members and RK Madagascar will start with a significant deficit money to weaken them. The PRC will have to fight Mengjiang now. They can end up losing most of their land in the war. Also Amur will now get the pa
  19. Honestly, no idea. Every so often I find something I want to add or fix so it will take time.
  20. I can make some improvements to the stuff in Russia. But I cannot allow switching leaders without switching countries. I have learned some things which should minimise the negative effects of the tag switch for a player. Also right now only regional unification has been implemented as I wanted to to make it work properly before I add full unification. Also I cannot change music via events or depending on what you're playing as. I have plans to add more stuff for Germany in the future. As for Japan the Great Asian War has been added already (it has some issues at the moment but it should trigge
  21. Good to hear that it worked. I think I’ll be able to fix that.
  22. Remove the army restrictions event, start a new game and see if that helps
  23. I think that this might now be the best aoh2 mod ever. Specially due to the capitulation mechanic added which people had wanted in the game for a long time. I played a short game to test it and it actually woked, though I think that they had lost at least 90% of their provinces by the time they surrendered. Still it prevents the hassle of navally invading all islands. Rebellions also seem to be a lot more powerful unlike the pitiful hopeless rebellions usually encountered. I have only played one game in this mod so far so I haven't seen or understood all the new things properly but I'm really
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