Jump to content
Age of History Games

Gioseppe

Gentleman
  • Content Count

    5
  • Joined

  • Last visited

Reputation Activity

  1. Like
    Gioseppe got a reaction from Hydra in Allies cockblocking peace   
    If you are at war with someone, and your allies are with you in the war, you can almost never get them to accept a peace unless you give them tons of land. This happens even if they contributed nothing to the fighting. There should be a way to force vassals to accept a peace.
  2. Like
    Gioseppe got a reaction from tww in Allies cockblocking peace   
    If you are at war with someone, and your allies are with you in the war, you can almost never get them to accept a peace unless you give them tons of land. This happens even if they contributed nothing to the fighting. There should be a way to force vassals to accept a peace.
  3. Like
    Gioseppe got a reaction from Celtiberian98 in Allies cockblocking peace   
    If you are at war with someone, and your allies are with you in the war, you can almost never get them to accept a peace unless you give them tons of land. This happens even if they contributed nothing to the fighting. There should be a way to force vassals to accept a peace.
  4. Like
    Gioseppe reacted to ($Jake$) in Greater Europe Map v0.75 - DEMO out now   
    Welcome to the Greater Europe Map project. My long term goal is to have a Europe with a ton of provinces, because why have America, Africa and Asia, when you can have a hell of a lot of provinces in Europe?
    My main focus in this mod is to add a lot of provinces while still keeping country borders and local borders at least kind of accurate. For example, Ireland has it's 32 counties. 
    Right now the mod is in it's in-game stage, where I'm adding all of the provinces into the game.
    All of the resources added in this mod were created by me! The province map and the background map were both made by me.
    Here is the download link to the files needed:
    https://drive.google.com/drive/folders/15c5S6X6ohjgY4Bclc_PyF1FuytF-xGjW?usp=sharing
    You need to put these folders and file in:
    C://Program Files (x86)/Steam/steamapps/common/Age of Civilizations II/map
    (or wherever your aoc II folder is downloaded, you just drop them all in /map)
    It is still very buggy since I am doing the mod all by myself. If you know how you can fix a bug or have any tips, make sure to tell me!
    Current Version: 0.75
     

     
     

  5. Like
    Gioseppe reacted to Łukasz Jakowski in Map Editor - AoC2   
    Map Editor for Age of Civilizations II
     
    Download: http://ageofcivilizationsgame.com/DL/AoC2_MapEditor.zip


     
     
     
  6. Like
    Gioseppe got a reaction from rats4final in Best way to add depth to the combat system   
    I think that the best way to improve the combat would be addition of a retreat mechanic.
    For example, if you have 2,000 units defending, and are attacked by 1,900 units, then the enemy army will be annihilated, and the defender will be almost annihilated.
    In real life, the attacker would probably attack, lose dome amount of units, and realize that they are losing, so they would retreat. So the 2,000 units would lose like 400 units, while the attackers would lose 1000. This would leave the attacked less exposed to all out conquest, while still giving the defender initiative to attack. It would also solve the issue of a country being conquered by micro-armies.
  7. Like
    Gioseppe got a reaction from Chihong Ahn in Best way to add depth to the combat system   
    I think that the best way to improve the combat would be addition of a retreat mechanic.
    For example, if you have 2,000 units defending, and are attacked by 1,900 units, then the enemy army will be annihilated, and the defender will be almost annihilated.
    In real life, the attacker would probably attack, lose dome amount of units, and realize that they are losing, so they would retreat. So the 2,000 units would lose like 400 units, while the attackers would lose 1000. This would leave the attacked less exposed to all out conquest, while still giving the defender initiative to attack. It would also solve the issue of a country being conquered by micro-armies.
  8. Like
    Gioseppe got a reaction from ShouldIStayOrShouldIGo in Best way to add depth to the combat system   
    I think that the best way to improve the combat would be addition of a retreat mechanic.
    For example, if you have 2,000 units defending, and are attacked by 1,900 units, then the enemy army will be annihilated, and the defender will be almost annihilated.
    In real life, the attacker would probably attack, lose dome amount of units, and realize that they are losing, so they would retreat. So the 2,000 units would lose like 400 units, while the attackers would lose 1000. This would leave the attacked less exposed to all out conquest, while still giving the defender initiative to attack. It would also solve the issue of a country being conquered by micro-armies.
  9. Like
    Gioseppe got a reaction from SnowHalation1 in Best way to add depth to the combat system   
    I think that the best way to improve the combat would be addition of a retreat mechanic.
    For example, if you have 2,000 units defending, and are attacked by 1,900 units, then the enemy army will be annihilated, and the defender will be almost annihilated.
    In real life, the attacker would probably attack, lose dome amount of units, and realize that they are losing, so they would retreat. So the 2,000 units would lose like 400 units, while the attackers would lose 1000. This would leave the attacked less exposed to all out conquest, while still giving the defender initiative to attack. It would also solve the issue of a country being conquered by micro-armies.
  10. Like
    Gioseppe got a reaction from Adx97 in Best way to add depth to the combat system   
    I think that the best way to improve the combat would be addition of a retreat mechanic.
    For example, if you have 2,000 units defending, and are attacked by 1,900 units, then the enemy army will be annihilated, and the defender will be almost annihilated.
    In real life, the attacker would probably attack, lose dome amount of units, and realize that they are losing, so they would retreat. So the 2,000 units would lose like 400 units, while the attackers would lose 1000. This would leave the attacked less exposed to all out conquest, while still giving the defender initiative to attack. It would also solve the issue of a country being conquered by micro-armies.
  11. Like
    Gioseppe got a reaction from TEHCUDE in Best way to add depth to the combat system   
    I think that the best way to improve the combat would be addition of a retreat mechanic.
    For example, if you have 2,000 units defending, and are attacked by 1,900 units, then the enemy army will be annihilated, and the defender will be almost annihilated.
    In real life, the attacker would probably attack, lose dome amount of units, and realize that they are losing, so they would retreat. So the 2,000 units would lose like 400 units, while the attackers would lose 1000. This would leave the attacked less exposed to all out conquest, while still giving the defender initiative to attack. It would also solve the issue of a country being conquered by micro-armies.
×
×
  • Create New...