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Eisenherz

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  1. Like
    Eisenherz got a reaction from Nationalism Is Strength in Flag Competition   
  2. Haha
    Eisenherz got a reaction from Golden Cadet in 11:59: A Cold War Mod   
  3. Haha
    Eisenherz got a reaction from CopenhaguenLink in 11:59: A Cold War Mod   
  4. Dislike
    Eisenherz got a reaction from NotRafael_ in 11:59: A Cold War Mod   
  5. Haha
    Eisenherz got a reaction from JoshIV in 11:59: A Cold War Mod   
  6. Haha
    Eisenherz got a reaction from Poland_in_1939 in 11:59: A Cold War Mod   
  7. Haha
    Eisenherz got a reaction from ImperialistSouthBrazil in 11:59: A Cold War Mod   
  8. Like
    Eisenherz got a reaction from GoldHD1345 in 11:59: A Cold War Mod   
  9. Love
    Eisenherz got a reaction from Abdulrahman in Interview to Lukasz Jakowski   
    Here's the rtf version of it:AoC_Interview_Eisen.rtf

    The game changed his life. He dropped out of college and created the Age of Civilizations II himself
     
    It is possible that you have not heard about the turn-based strategy of Age of Civilizations, which appeared on mobiles. Łukasz Jakowski's game turned out to be a great success, which changed the life of the creator. He dropped everything and left for the Bieszczady Mountains created Age of Civilizations II.

     
    As the creator himself writes, his game has a simple rule: easy to learn, hard to master. The player's task is to unite or subjugate the world with the help of army and diplomacy. The era after the era passes through the history of mankind, from the first Civilizations to a distant and unknown future. In Age of Civilizations II also has an extensive editor, where you can create entire scenarios and maps.
    Returning to the original, AoC came out as a premium game and achieved tremendous success, because it was bought by over 100,000 players. This allowed Łukasz Jakowski to drastically change his life. Where did the idea for historical strategies come from? I asked.

    "Even before I started to create games I was interested in history, which was and still is a great curiosity for me. My favorite game genre has always been strategies, so the choice for my own production was simple 🙂 "- says Łukasz Jakowski.

     
    How big was the success of Age of Civilizations? The game only went on mobiles and in the premium version, which is payable. Pretty risky move, especially on Android.
    "The first part of Age of Civilizations came only on Android and Windows Phone. It was an adventure for me, an additional project in my free time during my studies, which turned into something more. The reception of the first part by the players exceeded my expectations, I did not expect such results and I was not ready for it. The success was so great that I decided to stop my studies in the third year and focus on the development of the game and activities. "- says Jakowski.

     
    How did the unexpected success of the one influence the decision to issue a continuation? On November 21, you debuted from AoCII on PC, and also on Android and iOS. And from what I know, you created the game ... yourself.
    "Without the success of one, it certainly would not be Age of Civilizations II. The stability that the first version gave me has allowed me to work on the second part for almost three years. And yes, the entire AoCII project was created only by me. "- says Łukasz Jakowski.
    Create a game and succeed yourself, sounds like a beautiful dream of many creators. If you want Łukasz Jakowski's dream to continue, you can buy Age of Civilizations II on Steam. Especially that the game costs only PLN 14.99.
  10. Like
    Eisenherz got a reaction from SudBrazilien in Entrevista com Lukasz Jakowski   
    O jogo mudou sua vida. Ele abandonou a faculdade e criou o próprio Age of Civilizations II
     
    É possível que você não tenha ouvido falar sobre a estratégia baseada em turnos da Era das Civilizações, que apareceu nos celulares. O jogo de Łukasz Jakowski acabou sendo um grande sucesso, o que mudou a vida do criador. Ele largou tudo e partiu para as Montanhas Bieszczady, criadas pela Era das Civilizações II.
     Detalhes
    Como o próprio criador escreve, seu jogo tem uma regra simples: fácil de aprender, difícil de dominar. A tarefa do jogador é unir ou subjugar o mundo com a ajuda do exército e da diplomacia. A era após a era passa pela história da humanidade, desde as primeiras civilizações até um futuro distante e desconhecido. Em Age of Civilizations II também tem um extenso editor, onde você pode criar cenários e mapas inteiros.
    Voltando ao original, AoC saiu como um jogo premium e alcançou um tremendo sucesso, porque foi comprado por mais de 100.000 jogadores. Isso permitiu que Łukasz Jakowski mudasse drasticamente sua vida. De onde surgiu a ideia de estratégias históricas? Eu perguntei.
    "Mesmo antes de começar a criar jogos eu estava interessado em história, o que era e ainda é uma grande curiosidade para mim. Meu gênero de jogo favorito sempre foi estratégias, então a escolha para minha própria produção foi simples" - diz owsukasz Jakowski.
     
    Quão grande foi o sucesso da Era das Civilizações? O jogo só foi em celulares e na versão premium, que é pagável. Movimento muito arriscado, especialmente no Android.
    "A primeira parte do Age of Civilizations veio apenas no Android e Windows Phone. Foi uma aventura para mim, um projeto adicional no meu tempo livre durante meus estudos, que se transformou em algo mais. A recepção da primeira parte pelos jogadores superou minhas expectativas, eu não esperava tais resultados e eu não estava pronto para isso.O sucesso foi tão grande que eu decidi parar meus estudos no terceiro ano e se concentrar no desenvolvimento do jogo e atividades ". - diz Jakowski.
     
    Como o sucesso inesperado de um influenciou a decisão de emitir uma continuação? No dia 21 de novembro, você estreou do AoCII no PC, e também no Android e no iOS. E pelo que eu sei, você criou o jogo ... você mesmo.
    "Sem o sucesso de um, certamente não seria Age of Civilizations II. A estabilidade que a primeira versão me deu me permitiu trabalhar na segunda parte por quase três anos. E sim, todo o projeto AoCII foi criado apenas por eu. "- diz Łukasz Jakowski.
    Crie um jogo e seja bem sucedido, parece um belo sonho de muitos criadores. Se você quiser que o sonho de Łukasz Jakowski continue, você pode comprar o Age of Civilizations II no Steam. Especialmente que o jogo custa apenas 14,99 PLN.
     
  11. Haha
    Eisenherz got a reaction from CimcMMC in 11:59: A Cold War Mod   
  12. Haha
    Eisenherz got a reaction from LAUELCOMMIE☭ in 11:59: A Cold War Mod   
  13. Like
    Eisenherz got a reaction from Brunski in The World of Versailles (Work in Progress)   
    The World of Versailles
    (Work in Progress)
    ATTENTION: the borders might be incorrect because of the game map.
    The Great War ended, new nations are rising and other falling, will history repeat itself or it will change for the better?





  14. Love
    Eisenherz got a reaction from Ànex i Rux in Interview to Lukasz Jakowski   
    Here's the rtf version of it:AoC_Interview_Eisen.rtf

    The game changed his life. He dropped out of college and created the Age of Civilizations II himself
     
    It is possible that you have not heard about the turn-based strategy of Age of Civilizations, which appeared on mobiles. Łukasz Jakowski's game turned out to be a great success, which changed the life of the creator. He dropped everything and left for the Bieszczady Mountains created Age of Civilizations II.

     
    As the creator himself writes, his game has a simple rule: easy to learn, hard to master. The player's task is to unite or subjugate the world with the help of army and diplomacy. The era after the era passes through the history of mankind, from the first Civilizations to a distant and unknown future. In Age of Civilizations II also has an extensive editor, where you can create entire scenarios and maps.
    Returning to the original, AoC came out as a premium game and achieved tremendous success, because it was bought by over 100,000 players. This allowed Łukasz Jakowski to drastically change his life. Where did the idea for historical strategies come from? I asked.

    "Even before I started to create games I was interested in history, which was and still is a great curiosity for me. My favorite game genre has always been strategies, so the choice for my own production was simple 🙂 "- says Łukasz Jakowski.

     
    How big was the success of Age of Civilizations? The game only went on mobiles and in the premium version, which is payable. Pretty risky move, especially on Android.
    "The first part of Age of Civilizations came only on Android and Windows Phone. It was an adventure for me, an additional project in my free time during my studies, which turned into something more. The reception of the first part by the players exceeded my expectations, I did not expect such results and I was not ready for it. The success was so great that I decided to stop my studies in the third year and focus on the development of the game and activities. "- says Jakowski.

     
    How did the unexpected success of the one influence the decision to issue a continuation? On November 21, you debuted from AoCII on PC, and also on Android and iOS. And from what I know, you created the game ... yourself.
    "Without the success of one, it certainly would not be Age of Civilizations II. The stability that the first version gave me has allowed me to work on the second part for almost three years. And yes, the entire AoCII project was created only by me. "- says Łukasz Jakowski.
    Create a game and succeed yourself, sounds like a beautiful dream of many creators. If you want Łukasz Jakowski's dream to continue, you can buy Age of Civilizations II on Steam. Especially that the game costs only PLN 14.99.
  15. Like
    Eisenherz got a reaction from eDouz in Interview to Lukasz Jakowski   
    Here's the rtf version of it:AoC_Interview_Eisen.rtf

    The game changed his life. He dropped out of college and created the Age of Civilizations II himself
     
    It is possible that you have not heard about the turn-based strategy of Age of Civilizations, which appeared on mobiles. Łukasz Jakowski's game turned out to be a great success, which changed the life of the creator. He dropped everything and left for the Bieszczady Mountains created Age of Civilizations II.

     
    As the creator himself writes, his game has a simple rule: easy to learn, hard to master. The player's task is to unite or subjugate the world with the help of army and diplomacy. The era after the era passes through the history of mankind, from the first Civilizations to a distant and unknown future. In Age of Civilizations II also has an extensive editor, where you can create entire scenarios and maps.
    Returning to the original, AoC came out as a premium game and achieved tremendous success, because it was bought by over 100,000 players. This allowed Łukasz Jakowski to drastically change his life. Where did the idea for historical strategies come from? I asked.

    "Even before I started to create games I was interested in history, which was and still is a great curiosity for me. My favorite game genre has always been strategies, so the choice for my own production was simple 🙂 "- says Łukasz Jakowski.

     
    How big was the success of Age of Civilizations? The game only went on mobiles and in the premium version, which is payable. Pretty risky move, especially on Android.
    "The first part of Age of Civilizations came only on Android and Windows Phone. It was an adventure for me, an additional project in my free time during my studies, which turned into something more. The reception of the first part by the players exceeded my expectations, I did not expect such results and I was not ready for it. The success was so great that I decided to stop my studies in the third year and focus on the development of the game and activities. "- says Jakowski.

     
    How did the unexpected success of the one influence the decision to issue a continuation? On November 21, you debuted from AoCII on PC, and also on Android and iOS. And from what I know, you created the game ... yourself.
    "Without the success of one, it certainly would not be Age of Civilizations II. The stability that the first version gave me has allowed me to work on the second part for almost three years. And yes, the entire AoCII project was created only by me. "- says Łukasz Jakowski.
    Create a game and succeed yourself, sounds like a beautiful dream of many creators. If you want Łukasz Jakowski's dream to continue, you can buy Age of Civilizations II on Steam. Especially that the game costs only PLN 14.99.
  16. Love
    Eisenherz got a reaction from memososisi in The World of Versailles (Work in Progress)   
    The World of Versailles
    (Work in Progress)
    ATTENTION: the borders might be incorrect because of the game map.
    The Great War ended, new nations are rising and other falling, will history repeat itself or it will change for the better?





  17. Love
    Eisenherz got a reaction from Mor142e in The World of Versailles   
    The World of Versailles
    The 1919 Mod. (Hooman & Eisenherz)
     
    -Events
    -New Flags
    -New Ideologies
    -New Countries
    -Lenin and Rosa Luxembourg
    -Some 20th Century musics
    DOWNLOAD: http://www.mediafire.com/file/t4gsvj9tz115stt/1551462626033scvoobhi.zip/file
    ATTENTION: NOT ALL NATIONS HAVE A CUSTOM FLAG!




  18. Like
    Eisenherz got a reaction from Irish empire in Interview to Lukasz Jakowski   
    Here's the rtf version of it:AoC_Interview_Eisen.rtf

    The game changed his life. He dropped out of college and created the Age of Civilizations II himself
     
    It is possible that you have not heard about the turn-based strategy of Age of Civilizations, which appeared on mobiles. Łukasz Jakowski's game turned out to be a great success, which changed the life of the creator. He dropped everything and left for the Bieszczady Mountains created Age of Civilizations II.

     
    As the creator himself writes, his game has a simple rule: easy to learn, hard to master. The player's task is to unite or subjugate the world with the help of army and diplomacy. The era after the era passes through the history of mankind, from the first Civilizations to a distant and unknown future. In Age of Civilizations II also has an extensive editor, where you can create entire scenarios and maps.
    Returning to the original, AoC came out as a premium game and achieved tremendous success, because it was bought by over 100,000 players. This allowed Łukasz Jakowski to drastically change his life. Where did the idea for historical strategies come from? I asked.

    "Even before I started to create games I was interested in history, which was and still is a great curiosity for me. My favorite game genre has always been strategies, so the choice for my own production was simple 🙂 "- says Łukasz Jakowski.

     
    How big was the success of Age of Civilizations? The game only went on mobiles and in the premium version, which is payable. Pretty risky move, especially on Android.
    "The first part of Age of Civilizations came only on Android and Windows Phone. It was an adventure for me, an additional project in my free time during my studies, which turned into something more. The reception of the first part by the players exceeded my expectations, I did not expect such results and I was not ready for it. The success was so great that I decided to stop my studies in the third year and focus on the development of the game and activities. "- says Jakowski.

     
    How did the unexpected success of the one influence the decision to issue a continuation? On November 21, you debuted from AoCII on PC, and also on Android and iOS. And from what I know, you created the game ... yourself.
    "Without the success of one, it certainly would not be Age of Civilizations II. The stability that the first version gave me has allowed me to work on the second part for almost three years. And yes, the entire AoCII project was created only by me. "- says Łukasz Jakowski.
    Create a game and succeed yourself, sounds like a beautiful dream of many creators. If you want Łukasz Jakowski's dream to continue, you can buy Age of Civilizations II on Steam. Especially that the game costs only PLN 14.99.
  19. Like
    Eisenherz got a reaction from Cliff in Entrevista com Lukasz Jakowski   
    O jogo mudou sua vida. Ele abandonou a faculdade e criou o próprio Age of Civilizations II
     
    É possível que você não tenha ouvido falar sobre a estratégia baseada em turnos da Era das Civilizações, que apareceu nos celulares. O jogo de Łukasz Jakowski acabou sendo um grande sucesso, o que mudou a vida do criador. Ele largou tudo e partiu para as Montanhas Bieszczady, criadas pela Era das Civilizações II.
     Detalhes
    Como o próprio criador escreve, seu jogo tem uma regra simples: fácil de aprender, difícil de dominar. A tarefa do jogador é unir ou subjugar o mundo com a ajuda do exército e da diplomacia. A era após a era passa pela história da humanidade, desde as primeiras civilizações até um futuro distante e desconhecido. Em Age of Civilizations II também tem um extenso editor, onde você pode criar cenários e mapas inteiros.
    Voltando ao original, AoC saiu como um jogo premium e alcançou um tremendo sucesso, porque foi comprado por mais de 100.000 jogadores. Isso permitiu que Łukasz Jakowski mudasse drasticamente sua vida. De onde surgiu a ideia de estratégias históricas? Eu perguntei.
    "Mesmo antes de começar a criar jogos eu estava interessado em história, o que era e ainda é uma grande curiosidade para mim. Meu gênero de jogo favorito sempre foi estratégias, então a escolha para minha própria produção foi simples" - diz owsukasz Jakowski.
     
    Quão grande foi o sucesso da Era das Civilizações? O jogo só foi em celulares e na versão premium, que é pagável. Movimento muito arriscado, especialmente no Android.
    "A primeira parte do Age of Civilizations veio apenas no Android e Windows Phone. Foi uma aventura para mim, um projeto adicional no meu tempo livre durante meus estudos, que se transformou em algo mais. A recepção da primeira parte pelos jogadores superou minhas expectativas, eu não esperava tais resultados e eu não estava pronto para isso.O sucesso foi tão grande que eu decidi parar meus estudos no terceiro ano e se concentrar no desenvolvimento do jogo e atividades ". - diz Jakowski.
     
    Como o sucesso inesperado de um influenciou a decisão de emitir uma continuação? No dia 21 de novembro, você estreou do AoCII no PC, e também no Android e no iOS. E pelo que eu sei, você criou o jogo ... você mesmo.
    "Sem o sucesso de um, certamente não seria Age of Civilizations II. A estabilidade que a primeira versão me deu me permitiu trabalhar na segunda parte por quase três anos. E sim, todo o projeto AoCII foi criado apenas por eu. "- diz Łukasz Jakowski.
    Crie um jogo e seja bem sucedido, parece um belo sonho de muitos criadores. Se você quiser que o sonho de Łukasz Jakowski continue, você pode comprar o Age of Civilizations II no Steam. Especialmente que o jogo custa apenas 14,99 PLN.
     
  20. Sad
    Eisenherz got a reaction from PANTIC in Interview to Lukasz Jakowski   
    Here's the rtf version of it:AoC_Interview_Eisen.rtf

    The game changed his life. He dropped out of college and created the Age of Civilizations II himself
     
    It is possible that you have not heard about the turn-based strategy of Age of Civilizations, which appeared on mobiles. Łukasz Jakowski's game turned out to be a great success, which changed the life of the creator. He dropped everything and left for the Bieszczady Mountains created Age of Civilizations II.

     
    As the creator himself writes, his game has a simple rule: easy to learn, hard to master. The player's task is to unite or subjugate the world with the help of army and diplomacy. The era after the era passes through the history of mankind, from the first Civilizations to a distant and unknown future. In Age of Civilizations II also has an extensive editor, where you can create entire scenarios and maps.
    Returning to the original, AoC came out as a premium game and achieved tremendous success, because it was bought by over 100,000 players. This allowed Łukasz Jakowski to drastically change his life. Where did the idea for historical strategies come from? I asked.

    "Even before I started to create games I was interested in history, which was and still is a great curiosity for me. My favorite game genre has always been strategies, so the choice for my own production was simple 🙂 "- says Łukasz Jakowski.

     
    How big was the success of Age of Civilizations? The game only went on mobiles and in the premium version, which is payable. Pretty risky move, especially on Android.
    "The first part of Age of Civilizations came only on Android and Windows Phone. It was an adventure for me, an additional project in my free time during my studies, which turned into something more. The reception of the first part by the players exceeded my expectations, I did not expect such results and I was not ready for it. The success was so great that I decided to stop my studies in the third year and focus on the development of the game and activities. "- says Jakowski.

     
    How did the unexpected success of the one influence the decision to issue a continuation? On November 21, you debuted from AoCII on PC, and also on Android and iOS. And from what I know, you created the game ... yourself.
    "Without the success of one, it certainly would not be Age of Civilizations II. The stability that the first version gave me has allowed me to work on the second part for almost three years. And yes, the entire AoCII project was created only by me. "- says Łukasz Jakowski.
    Create a game and succeed yourself, sounds like a beautiful dream of many creators. If you want Łukasz Jakowski's dream to continue, you can buy Age of Civilizations II on Steam. Especially that the game costs only PLN 14.99.
  21. Like
    Eisenherz got a reaction from Kerems2434 in Lukasz ile röportaj   
    Oyun hayatını değiştirdi. Üniversiteden ayrıldı ve II. Medeniyetler Çağı'nı kendisi yarattı.
     
    Cep telefonlarında ortaya çıkan sırayla Uygarlık Dönemi stratejisini duymamış olabilirsiniz. Asukasz Jakowski'nin oyunu, yaratıcının hayatını değiştiren büyük bir başarıya dönüştü. Her şeyi bıraktı ve II. Medeniyetler Çağı'nı yaratan Bieszczady Dağları'na gitti.
     
    Yaratıcının kendisinin yazdığı gibi, oyununun basit bir kuralı vardır: öğrenmesi kolay, ustalaşması zor. Oyuncunun görevi, dünyayı ordu ve diplomasi yardımıyla birleştirmek veya boyun eğdirmek. Dönemden sonraki çağ, ilk Uygarlıklardan uzak ve bilinmeyen bir geleceğe, insanlık tarihini geçer. Medeniyetler Çağı II'de ayrıca tüm senaryoları ve haritaları oluşturabileceğiniz kapsamlı bir editör vardır.
    Orijinal haline döndüğünde, AoC birinci sınıf bir oyun olarak ortaya çıktı ve 100.000'den fazla oyuncu tarafından satın alındığı için olağanüstü bir başarı elde etti. Bu, asukasz Jakowski'nin hayatını sert bir şekilde değiştirmesine izin verdi. Tarihsel stratejiler fikri nereden geldi? Diye sordum.
    “Oyunlar yaratmaya başlamadan önce bile tarihle ilgileniyordum ve bu benim için büyük bir merak oldu. En sevdiğim oyun türü her zaman için stratejilerdi, bu yüzden kendi prodüksiyonum için seçim basitti 🙂” diyor Łukasz Jakowski.
     
    Medeniyetler Çağı'nın başarısı ne kadar büyüktü? Oyun yalnızca cep telefonlarında ve ücretli olan premium sürümünde devam etti. Özellikle Android'de oldukça riskli bir hareket.
    "Medeniyetler Çağı'nın ilk kısmı sadece Android ve Windows Phone'da geldi. Benim için bir maceraydı, çalışmalarım sırasında boş zamanlarımda ek bir proje oldu, bu da daha fazla bir şey oldu. Oyuncular tarafından ilk bölümün kabulü aşıldı. Beklentilerim, böyle bir sonuç beklemiyordum ve buna hazır değildim. Başarı o kadar harikaydı ki, üçüncü yılda derslerimi durdurmaya karar verdim ve oyunun ve faaliyetlerin gelişimine odaklanmaya karar verdim. ”- Jakowski.
     
    Beklenmeyen başarısı, devam etme kararını nasıl etkiledi? 21 Kasım’da, PC’deki AoCII’den ve ayrıca Android ve iOS’tan giriş yaptınız. Ve bildiklerime göre, oyunu sen kendin yarattın.
    “Birinin başarısı olmadan, kesinlikle Medeniyetler Çağı II olmayacaktı. İlk versiyonun bana verdiği istikrar neredeyse üç yıl boyunca ikinci bölümde çalışmama izin verdi. Ve evet, tüm AoCII projesi sadece tarafından yaratıldı. ben. "- asukasz Jakowski diyor.
    Bir oyun yaratın ve kendiniz başarın, birçok yaratıcının güzel bir rüyası gibi geliyor. Asukasz Jakowski'nin hayalinin devam etmesini istiyorsanız, Age of Civilizations II'yi Steam'de satın alabilirsiniz. Özellikle oyunun maliyeti sadece PLN 14.99.
  22. Haha
    Eisenherz got a reaction from MontageCraftYT in 11:59: A Cold War Mod   
  23. Like
    Eisenherz got a reaction from MonAx in Interview to Lukasz Jakowski   
    Here's the rtf version of it:AoC_Interview_Eisen.rtf

    The game changed his life. He dropped out of college and created the Age of Civilizations II himself
     
    It is possible that you have not heard about the turn-based strategy of Age of Civilizations, which appeared on mobiles. Łukasz Jakowski's game turned out to be a great success, which changed the life of the creator. He dropped everything and left for the Bieszczady Mountains created Age of Civilizations II.

     
    As the creator himself writes, his game has a simple rule: easy to learn, hard to master. The player's task is to unite or subjugate the world with the help of army and diplomacy. The era after the era passes through the history of mankind, from the first Civilizations to a distant and unknown future. In Age of Civilizations II also has an extensive editor, where you can create entire scenarios and maps.
    Returning to the original, AoC came out as a premium game and achieved tremendous success, because it was bought by over 100,000 players. This allowed Łukasz Jakowski to drastically change his life. Where did the idea for historical strategies come from? I asked.

    "Even before I started to create games I was interested in history, which was and still is a great curiosity for me. My favorite game genre has always been strategies, so the choice for my own production was simple 🙂 "- says Łukasz Jakowski.

     
    How big was the success of Age of Civilizations? The game only went on mobiles and in the premium version, which is payable. Pretty risky move, especially on Android.
    "The first part of Age of Civilizations came only on Android and Windows Phone. It was an adventure for me, an additional project in my free time during my studies, which turned into something more. The reception of the first part by the players exceeded my expectations, I did not expect such results and I was not ready for it. The success was so great that I decided to stop my studies in the third year and focus on the development of the game and activities. "- says Jakowski.

     
    How did the unexpected success of the one influence the decision to issue a continuation? On November 21, you debuted from AoCII on PC, and also on Android and iOS. And from what I know, you created the game ... yourself.
    "Without the success of one, it certainly would not be Age of Civilizations II. The stability that the first version gave me has allowed me to work on the second part for almost three years. And yes, the entire AoCII project was created only by me. "- says Łukasz Jakowski.
    Create a game and succeed yourself, sounds like a beautiful dream of many creators. If you want Łukasz Jakowski's dream to continue, you can buy Age of Civilizations II on Steam. Especially that the game costs only PLN 14.99.
  24. Love
    Eisenherz got a reaction from PakoGerteMX in Entrevista con Lukasz Jakowski   
    Aquí está la versión rtf: AoC_Interview_Eisen.rtf
    El juego cambió su vida. Abandonó la universidad y creó el mismo Age of Civilizations II.
     
    Es posible que no hayas oído hablar de la estrategia por turnos de Age of Civilizations, que apareció en los móviles. El juego de Łukasz Jakowski resultó ser un gran éxito, que cambió la vida del creador. Dejó todo y se fue a las montañas de Bieszczady creadas Age of Civilizations II.
     Al aire libre
    Como el propio creador escribe, su juego tiene una regla simple: fácil de aprender, difícil de dominar. La tarea del jugador es unir o subyugar al mundo con la ayuda del ejército y la diplomacia. La era después de la era pasa por la historia de la humanidad, desde las primeras civilizaciones hasta un futuro lejano y desconocido. En Age of Civilizations II también tiene un extenso editor, donde puede crear escenarios y mapas completos.
    Volviendo al original, AoC salió como un juego premium y logró un éxito tremendo, ya que fue comprado por más de 100,000 jugadores. Esto le permitió a Łukasz Jakowski cambiar drásticamente su vida. ¿De dónde surgió la idea de las estrategias históricas? Yo pregunté.
    "Incluso antes de comenzar a crear juegos, me interesaba la historia, que era y sigue siendo una gran curiosidad para mí. Mi género favorito de juegos siempre ha sido las estrategias, por lo que la elección para mi propia producción fue simple", dice Łukasz Jakowski.
     
    ¿Qué tan grande fue el éxito de Age of Civilizations? El juego solo fue para móviles y en la versión premium, que se paga. Movimiento bastante arriesgado, especialmente en Android.
    "La primera parte de Age of Civilizations vino solo en Android y Windows Phone. Fue una aventura para mí, un proyecto adicional en mi tiempo libre durante mis estudios, que se convirtió en algo más. La recepción de la primera parte por parte de los jugadores superó mis expectativas, no esperaba tales resultados y no estaba preparado para ello. El éxito fue tan grande que decidí detener mis estudios en el tercer año y concentrarme en el desarrollo del juego y las actividades ", dice Jakowski.
     
    ¿Cómo influyó el éxito inesperado de la persona en la decisión de emitir una continuación? El 21 de noviembre, debutó desde AoCII en PC, y también en Android e iOS. Y por lo que sé, creaste el juego ... tú mismo.
    "Sin el éxito de uno, ciertamente no sería Age of Civilizations II. La estabilidad que me dio la primera versión me ha permitido trabajar en la segunda parte por casi tres años. Y sí, todo el proyecto de AoCII fue creado solo por yo "- dice Łukasz Jakowski.
    Crea un juego y ten éxito, suena como un hermoso sueño de muchos creadores. Si quieres que el sueño de Łukasz Jakowski continúe, puedes comprar Age of Civilizations II en Steam. Especialmente que el juego solo cuesta PLN 14.99.
  25. Like
    Eisenherz reacted to The_Man in Projekt Erika: History's last chapter   
    Projekt Erika is a Scenario/mod which takes place in an alternate 1960s universe where the old world has been completly subjegated by the axis powers and the world is on the brink of nuclear Holocaust.
    Before getting further into the mod i have to get one thing out of the way. As there are a bunch of axis victory mods/ scenarios you might see a few similaritys with other scenarios here and there but do keep in mind that i did not create this with the intent to steal any ideas from other talented creators though i have to give credit to the hearts of iron 4 mod "the new order" as it was the reason i even decided to create this mod.
    Now without further ado here is what "projekt erika" has to offer.
    Scripted events: Projekt Erika seeks to immerse the player with hundreds of scripted events such as wars, civil wars, alliances and others throughout the game so the player will have a different expirience each time he boots up the game.  Unique new Nations: Currently Projekt Erika features over 50 new nations, some Historical and some less historically accurate although my goal is to add over a hundred new nations which can be formed/ created through events and such. Scripted Countries: As mentioned before Projekt Erika relies heavily on events and as such the main countries in the game such as germany, Japan and the United states (just to name a few) will have many events with which i will try to emulate some sort of focus tree and as such some nations may have a more clear paths they can go down on than others. I may come up with more ideas as time goes on but for now this is all that I have planned...
    Several Portraits: (all credit goes to the tno devs) 
                                       
                                    Europe at game start

    2 Seperate events as examples (might look different at release)
                                                                        
     
    As for when Projekt Erika will release I have no idea however what i can tell you is that i will work on it until i see it fit for release so YOU can have the best expirience. If you have any questions you can just reply to the topic and i will most liekly answer them as I am very eager to hear your opinions.
    This is the_man from projekt erika signing out.
     
     
     
     
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