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Age of Civilizations

GheovgosGJ

Duke
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  1. GheovgosGJ

    Roma Invicta

    Just an up message to raise up my post and dont let it die due to severals bots.
  2. GheovgosGJ

    Roma Invicta

    Thank you man! I'm happy you like my mod, thank you again
  3. GheovgosGJ

    Roma Invicta

    Do you have enough free space on your phone? I suggest you to have at least 800MB free
  4. GheovgosGJ

    Roma Invicta

    I appreciate your proposal, but I can't work on it anymore, I'm sorry
  5. GheovgosGJ

    Roma Invicta

    Are you android or pc user? If you are on android, just install one of the linked file. If you are on PC, you must unzip the package and put every file from RomaInvicta/zip to Steam/AoC2. I suggest you to a backup first
  6. GheovgosGJ

    Roma Invicta

    When it stops on 49%, exit and reopen it. It happens in Vanilla?
  7. GheovgosGJ

    Roma Invicta

    I'm happy to announce new repackage with the amazing modder @PLe2! With his permission, I made a new repackage for android users: it contains Roma Invicta HQ mod + all scenarios, ideologies, ages, civs and formable civs of Medevial Scenario made by @PLe2. See main post for download! Just one note: some ideologies went into conflict each other, so some are bugged in Medieval Scenarios (you can fix it going to scenario editor).
  8. GheovgosGJ

    Roma Invicta

    Just some fixes: some provinces were disconnected, rebalanced all new provinces (the growth rate there were too high), added and fixed some formable civs
  9. GheovgosGJ

    Roma Invicta

    Vanilla version got updated!
  10. GheovgosGJ

    Roma Invicta

    At moment, tomorrow I'll realase the same update on Vanilla BG. You can change it using MT Manager
  11. GheovgosGJ

    Roma Invicta

    New small and quick update on bugfixes (2.1)
  12. Hi y'all! I always thought play the same country for thousands of turns is really rude. So, I usually put the turn limit as 600-700, due to over these turn you're overpowered. But I recently thought: what if I use this bug as challange? Basically, the founding idea is your "civilization soul" will die after determined turn and it will go to another civ. How do that? I drawn up some rules: 1. Choose a scenario to play. I suggest you some fun scenario like 1440, modern world, 1200. I tested (and enjoyed A LOT!) in 1180 scenario made by amazing modder @PLe2. 2. Set the turn limit. To decide turn limit, I prefered to use Number Generat, setting 5 as minimum and 500 as max (500 due to is 70~ years about, I think is realistic for a King, see for example Luis XIV). I suggest you to not skip Number Generator: the case make it more fun! 3. Set difficulty as max. It is a challange or not? 4. As civ, I suggest you to pick random civ (go to options>civ>click on your civ>random civ in bottom right). Like I said, the case make it more fun! 5. Play. Do your max, DO NOT RECOVER any savegame. What you did, is happened. You declared war on stronger nation and probably you'll die? The next time you'll do better. 6. 2 turns earlier the game will finish, save. Go to next turn (so there will be 1 turn before you'll finish the game), then exit. 7. Use this bug. When you'll go on "New Game", you must pick another random civ, another random turn limit (I'll use always Number Generator for it) and play that scenario (you'll play the scenario that you left, so every choice you made is still here). The game over is your fail: if you'll die by another country, it's gameover. To win, just try to conquer the whole world! I honestly tried it and I enjoy, it's a fresh replay for who know the game for a long time. Let me know if you'll try it and if you'll like it!
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