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MehmetCeran

Baron
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  1. Like
    MehmetCeran got a reaction from Hydra in Allies cockblocking peace   
    That's Not A Bug, Its An Annoying Situation Almost Happens All the Time. Just Occupy %100 Your Enemy And It Won't Really Matter If You Don't Give Any Lands To Your Allies. But I Suggest You To Not Ally With Anyone Unless You Are A Weak Nation. They Sometimes Get You In Big Troubles.
  2. Like
    MehmetCeran got a reaction from Kazakh_Gamer in 1521 Scenario   
    So Here Is My Scenario "1521 - Rise of Ottomans".
    I'm Still Working On It But So Far Its Almost Completed.
    I Also Added New Leaders For Safevids, Muscovy, Austria, Hungary (Bohemia Has Same Leader Because Of Personal Union), France, Milan And Savoy.
    What Do You Guys Think ?
    (Also I Have An Issue About Speed Of Turns. I Did Some Test Runs Yet I Still Don't Know And Can't Fix It. If Someone Knows How To Fix It Please Help Me.)
    Anyway, Here Are A Few Screenshots I Took:
  3. Like
    MehmetCeran got a reaction from Ferdi6161 in 1521 Scenario   
    So Here Is My Scenario "1521 - Rise of Ottomans".
    I'm Still Working On It But So Far Its Almost Completed.
    I Also Added New Leaders For Safevids, Muscovy, Austria, Hungary (Bohemia Has Same Leader Because Of Personal Union), France, Milan And Savoy.
    What Do You Guys Think ?
    (Also I Have An Issue About Speed Of Turns. I Did Some Test Runs Yet I Still Don't Know And Can't Fix It. If Someone Knows How To Fix It Please Help Me.)
    Anyway, Here Are A Few Screenshots I Took:
  4. Like
    MehmetCeran got a reaction from Doyouknowdawae in 1521 Scenario   
    As For Diplomacy:
    Ottomans Has Vassals Which Are Algiers, Crimea, Moldova And Wallachia.
    Poland Has Vassals Which Are Prussia And Lithuania (Because Of Personal Union Under Sigismund the Old)
    Hungary Has A Vassal Which Is Bohemia (Which Has Lusatia As A Vassal, Also They Are In Personal Union Under Louis II)
    France Has A Vassal Which Is Brittany
    Spain Is Allied With Austria Under (House of Habsburg; I Thought It Would Be Such A Little Bit OP For Vassalizing Any Of These Two)
    Ming Has Vassals Which Are Jianzhou And Haixi
    Papal State Has A Vassal Which Is Urbino
    Safavids Has A Vassal Which Is Shirvan
  5. Love
    MehmetCeran got a reaction from Farenhite in 1521 Scenario   
    So Here Is My Scenario "1521 - Rise of Ottomans".
    I'm Still Working On It But So Far Its Almost Completed.
    I Also Added New Leaders For Safevids, Muscovy, Austria, Hungary (Bohemia Has Same Leader Because Of Personal Union), France, Milan And Savoy.
    What Do You Guys Think ?
    (Also I Have An Issue About Speed Of Turns. I Did Some Test Runs Yet I Still Don't Know And Can't Fix It. If Someone Knows How To Fix It Please Help Me.)
    Anyway, Here Are A Few Screenshots I Took:
  6. Like
    MehmetCeran got a reaction from jatogel in HRE And It's Use   
    Well I Guess İt Doesn't Really Have A Trick 😛
  7. Like
    MehmetCeran got a reaction from Globin4060 in 1521 Scenario   
    So Here Is My Scenario "1521 - Rise of Ottomans".
    I'm Still Working On It But So Far Its Almost Completed.
    I Also Added New Leaders For Safevids, Muscovy, Austria, Hungary (Bohemia Has Same Leader Because Of Personal Union), France, Milan And Savoy.
    What Do You Guys Think ?
    (Also I Have An Issue About Speed Of Turns. I Did Some Test Runs Yet I Still Don't Know And Can't Fix It. If Someone Knows How To Fix It Please Help Me.)
    Anyway, Here Are A Few Screenshots I Took:
  8. Like
    MehmetCeran got a reaction from Celtiberian98 in 1521 Scenario   
    So Here Is My Scenario "1521 - Rise of Ottomans".
    I'm Still Working On It But So Far Its Almost Completed.
    I Also Added New Leaders For Safevids, Muscovy, Austria, Hungary (Bohemia Has Same Leader Because Of Personal Union), France, Milan And Savoy.
    What Do You Guys Think ?
    (Also I Have An Issue About Speed Of Turns. I Did Some Test Runs Yet I Still Don't Know And Can't Fix It. If Someone Knows How To Fix It Please Help Me.)
    Anyway, Here Are A Few Screenshots I Took:
  9. Like
    MehmetCeran reacted to goktug14 in 1521 Scenario   
    But it's wrong category.
    http://www.ageofcivilizationsgame.com/forum/14-scenarios/
     
     
  10. Like
    MehmetCeran got a reaction from goktug14 in 1521 Scenario   
    Just Realised That, Sorry.
  11. Like
    MehmetCeran got a reaction from JustAnUser in HRE And It's Use   
    Well I Guess İt Doesn't Really Have A Trick 😛
  12. Like
    MehmetCeran got a reaction from BrakeCoachStudios in Help plz   
    Did You Paid For Game Or Is It A p k ?
  13. Like
    MehmetCeran reacted to Sneaky in Big list of additions I'd like for the scenario editor.   
    [NOTE: This is not at all a rant thread. If it comes off as so for whatever reason, it wasn't Implied. I genuinely love this game, but these are simply ways that it (specifically, the scenario editor) could be made significantly better. Also, I really hope this hasn't been done before. If it was, tell me]
    I have no idea if this already has been suggested, but this is a personal list which, if implemented, would allow us to make scenarios that are way more fun and interesting. With every suggestion, I'll also show an example on how it'd help. Anyways, let's begin.
    "Any Civilization" option for events and triggers. This would allow us to make random events way easier, such as bankruptcy or underpaid military, without needing to make a separate event for each civilization. It would also help with more scenario-specific events, such as every country with a treasury higher than 100000 would get an event about them becoming a great power.
    This is also needed for triggers too. It would allow us to make group events much easier. For instance, if I wanted to make a "great power" system in a scenario, I could make it so if you have an economy larger than 10 thousand, you get an event signaling you're a great power. You could then make events where every country who had the event for becoming a great power would now get extra economy and things like that. It'll just be better for everyone, really.
    Decision list in country tab. These decisions, once clicked, would fire an event or give you money or things like that'd. I don't really think this needs a more of an explanation for why it'd help making events.
    Permanent modifies. This would be an outcome from events. For instance, when playing as Prussia, you could get an event which would make your troops overall 10% stronger (meaning 100 of your troops could beat 105 enemy troops).
    These modifies would range from building cost (such as -20% building cost), army quality (the thing mentioned above), extra or less population/economy growth, basically anything that can be modified.
    Change the "Annex" outcome into a full annexation. At the moment occupy and annex do almost the same thing. What I'd like is that if you choose the annex outcome, you could select 2 countries and the 1st country would completely annex all of the 2nd country.
    Add a "in [X] turns, trigger another event". I don't think this needs much explanation, but an instance would be a decision where you can take out a loan, and in 50 turns you get an event where you need to repay it back just as an example.
    An option to specifically type in a number on outcomes such as add money and alike. This might already be a thing, and if it is, feel free to notify me, but otherwise, it's quite annoying to be stuck at granting +25821 money from an event because it's next to impossible to get it at +25000.
    Add an outcome that makes you switch to a new country. This is for events such as Civil Wars or alike or new countries being formed. I know civil wars do have a workaround, but it'd still be very nice to have this as an outcome. One instance where this is useful is for region-specific scenarios, such as medieval europe-only scenario. You could make an event about the mongols arriving, and then get an option as switching to and playing as them.
    Set variables in events. By this I mean, you can make it so an event sets a variable called "Threat" to one. Another country gets an event and they increase the variable "Threat" by another one. Say, threat became 10, you could add a trigger for "[Variable] >= 10" and then have an event fire for a country if threat became big enough, just as an example.
     
    If I think of any more, I'll add them. Feel free to suggest your own ideas and if I like them/they're otherwise popular, I'll add them here and credit you.
  14. Like
    MehmetCeran reacted to princedemchugdongrub in Occupation in Map Editor   
    If I wanted to create a scenario in Mid WW2, let's say 1942, I would want to make it that instead of Germany owning all of its occupation in the USSR or Japan in China.
  15. Like
    MehmetCeran reacted to Liteskarr in Add the ability to change leaders through events!   
    Dear, Łukasz Jakowski
    Me and many content creators lack the ability to change leaders using events. Please add this feature. This will greatly expand the possibilities of your game.
     
  16. Like
    MehmetCeran reacted to Pierrot69stf in Spying ideas   
    Could be good to have spies, maybe in the form of units  (between 1 and 50) invisible to the enemy unless you're discovered. Spies efficienty would be based on tech level, the higher your dev is, the most undetectable they are. Could be presented as below:
    -building : spying center where you could hire spies.
    -spying treaties between civs : they both let spies pass in their territory and both recover the informations. Note: this is a secret alliance.
    Spying actions :
    -sabotage : destroy a building
    -informations : removes the fog in some provinces around them. And, if in the capital, infos about the budget and all troops. (High tech level to enter the capital)
    -assasinations : kill the leader, will result in less hapiness, would require a high dev tough.
    -organize a coup : change the government/ideology of another country to yours and improves relations, will depend on hapiness, economy and diplomacy of the country. It will have a high chance of sucess if  the country, is ruined or losing at war. If it fails, relations will decrease.
    -liberate other spies that have being captured.
    Counterespionage :
    it would be too hard if you could'nt protect yourself, as much your spies are undetectable as much you counterespionage is efficient and so you could see enemy spies and kill or arrest them with your own (arresting by encercling) you'll then know who was spying on you and keep spies as prisonners, enemy will have to pay a a ransom to recover them.
    There would be a rate of sucess for missions : even if you have a better tech level than a civ you're spying on, you could be discovered and this civ would maybe have a low but not impossible possiblility of accomplishing a mission without being seen.
    what do you think ?
  17. Haha
    MehmetCeran got a reaction from LildawgGaming in Lthuana Greatest Derp!   
    When I Asker For Help, I've Never Imagined That I Could Create A Monster lol
  18. Like
    MehmetCeran reacted to LildawgGaming in Lthuana Greatest Derp!   
    Lthuana wll prove to be the greatest derp!
    Lthuana wll kll Teutonc Order frst!

    How dare they use an "I" n ther name!  We wll punsh them!
    Teutons now dead!  Lvonans must de now too!
    Lvona surrender now!
    Livonian Order: No you freak...
    Alrght then.  DE!!!

    Lthuana stronk!

    Lthuana happy now. 🙂

    (This was so dumb to do but I loved the whole thing. XD)
  19. Haha
    MehmetCeran got a reaction from LildawgGaming in The Country of Lthuana   
    Oh Man, Lthuanan Nationalism xd
  20. Like
    MehmetCeran reacted to LildawgGaming in The Country of Lthuana   
    This joke was inspired by: 
    Lthuana is a powerful country lead by Vtats the Derp!  The most powerful derp in the land!


  21. Like
    MehmetCeran reacted to Łukasz Jakowski in Happy new year!   
    Happy new year! 😜 🎆
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