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Age of Civilizations

Marius

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  1. I just would like to see the mod completed one Day and seams that your Project is ambicius Project Erika was ambicius but the guy dont Say anythink from the mod Page publication that was in late 2019.
  2. Mate i just hope this isnt Like Project Erika.
  3. There are maybe you have saw it yet but there is if there are 20k in a non conected to capital or more provinces the army will take atrition
  4. Actually the AiI in this game is very oportunistic and knows how many units do you have so if ai think your weak it attack but sai you have a big economy and you can aford a million units then its nearly imposibol the ai whould attack you.
  5. Ok are you in a discord?
  6. All will be great but we need a start
  7. I wil do it very happy
  8. If you havent see it doesnt care because is just trash
  9. Msm2077 i had put this post for the Community because any of my ideas would mean changing the AI code and I dont know how to do it the thing is not adding buildings and units is teaching the ia what to do with them.
  10. Guys we need a lot of thinks for these to work but we could do it. Starting with tech The actual tech tree is small and unusfull so we just need to do it bigger or more hard to get tech points, or if your a good modder just do a new tech tree maybe like civilizations tech trees Next buildings The farms and workshop are nice but limited so we should change them for new building and give it more levels 5 farms and 3 workshop aren't a lot so 20 farms and 40 Workshop(or even more) (or fabrics the name doesnt change anything) but we should balance it by changing modifiers from 5% to 1% or 2%, should be 3 levels of ports first fishing port second mercant port and thierd dock, the buildings levels you could build should be determined by your tech level. Next units should be implemented Infantery Cavalery after will become tanks Ships( you should build it in port level 3) Each with different modifiers Resourses like iron wood food fish iron and more Implement a comercial and macroeconomics sistem here nations buys and sells resourses that needs and buys And last Religions and cultures
  11. Hi guys i had think about the idia to change some thinks but i dindt find the file so if you know where is the buildings file or the name it has plese leave an comment. Thank you.
  12. I think the guys that had done the factorial mod should know because they had change the name of the buildings.
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