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Aryan reacted to a post in a topic: ❌ MOD DEAD ❌
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Marius started following War declarations make zero sense at times and needs to be reworked., Age Of Civilizations II: Ultimate Overhaul, ❌ MOD DEAD ❌ and 2 others
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I just would like to see the mod completed one Day and seams that your Project is ambicius Project Erika was ambicius but the guy dont Say anythink from the mod Page publication that was in late 2019.
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That wasnt the idea.
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Mate i just hope this isnt Like Project Erika.
- 141 replies
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Encircled troops punishment for both player and AI
Marius replied to X-MALICUR's topic in Suggestions
There are maybe you have saw it yet but there is if there are 20k in a non conected to capital or more provinces the army will take atrition -
War declarations make zero sense at times and needs to be reworked.
Marius replied to X-MALICUR's topic in Suggestions
Actually the AiI in this game is very oportunistic and knows how many units do you have so if ai think your weak it attack but sai you have a big economy and you can aford a million units then its nearly imposibol the ai whould attack you. -
Marius started following Germoney The Attacker
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Marius started following Łukasz Jakowski
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Marius changed their profile photo
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Marius started following Guys I have a lot of ideas just ask
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DanBayy97 reacted to a post in a topic: Guys I have a lot of ideas just ask
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Marius reacted to a post in a topic: Guys I have a lot of ideas just ask
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Surreal Strategist 1524 reacted to a post in a topic: Guys I have a lot of ideas just ask
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Ok are you in a discord?
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Marius reacted to a post in a topic: Guys I have a lot of ideas just ask
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All will be great but we need a start
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Marius reacted to a post in a topic: Guys I have a lot of ideas just ask
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Marius reacted to a post in a topic: Guys I have a lot of ideas just ask
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Duchy of Darkis and Fungus reacted to a post in a topic: Guys I have a lot of ideas just ask
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Marius reacted to a post in a topic: Guys I have a lot of ideas just ask
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I wil do it very happy
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If you havent see it doesnt care because is just trash
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Msm2077 i had put this post for the Community because any of my ideas would mean changing the AI code and I dont know how to do it the thing is not adding buildings and units is teaching the ia what to do with them.
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How can i help you?
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Guys we need a lot of thinks for these to work but we could do it. Starting with tech The actual tech tree is small and unusfull so we just need to do it bigger or more hard to get tech points, or if your a good modder just do a new tech tree maybe like civilizations tech trees Next buildings The farms and workshop are nice but limited so we should change them for new building and give it more levels 5 farms and 3 workshop aren't a lot so 20 farms and 40 Workshop(or even more) (or fabrics the name doesnt change anything) but we should balance it by changing modifiers from 5
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Marius reacted to a post in a topic: Projekt Erika: History's last chapter
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Marius reacted to a post in a topic: Projekt Erika: History's last chapter
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Marius reacted to a post in a topic: Projekt Erika: History's last chapter
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Marius reacted to a post in a topic: Projekt Erika: History's last chapter
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I think the guys that had done the factorial mod should know because they had change the name of the buildings.