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Age of Civilizations

ddplf

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  1. Excuse my attitude, but what's the point of this background map? Why would anyone play with that? The map is in outrageously low resolution and judging by amount of times you mentioned it on this forum, this feels like a wasted effort. Basically all landscape looks like one tiny texture stretched beyond limits. Frankly if this mod would be better off it was just a separate list of scenarios, and not a megapack. Sorry to say that, pals, I just don't see much of a point in this project, although I appreciate your intentions.
  2. ddplf

    Some ideas

    Such scenario would make little sense with the current warfare mechanics, because Paraguay would always lose due to being severily outnumbered, which leads to defeat in turn 1. You would have to nerf Brazil and Argentina to an extent of them being neanderthal. You can still do that though, it sounds like 10 minutes in scenario editor. You can create your own unions so the other suggestion is pretty pointless either.
  3. Welcome, I'd want this thread to be widespread because it containts a potential milestone in the history of the post-release AoC2 development. Łukasz, please do leave a note so I can know you are reading this. Economy in this game is fun but probably unattended by most players part of the game. And it is most likely to stay this way due to the fact, that it is also an extremely tiring process, which requires you to move your mouse like a mad man and click like some furious asian in dota. Let me tell you what you have to do in order to increase Economy, Development, Stability or Happiness in a single province. Here's what I do: Look at the bottom-left panel of the screen. Click a desired icon. I'll go for Development. Now you see a list of your provinces with their state. Now click on one of them twice. Move the slider all the way to the right side and confirm. Repeat all above for every province until your treasury is empty or you run out of movement points, click next turn. Repeat all above, continue until you maxed out all your provinces or you die of old age. This looks terrible when you read it, and it is just as terrible in-game as you would expect. Now let me tell you how I imagine it should be done: Again - Look at the bottom-left panel of the screen. Click a desired icon. List pops up but you can also interact with the map. You want to quickly fill the province with maximum amount of investment you are allowed to do using the slider, but withous using the slider. You click the Left Shift and on each province a pop up is displayed showing you the cost of that operation. Click Left Shift+LMB and it's done. This way you can swiftly boost multiple provinces in under 5 seconds. Why do I find it important? Because let me tell you - it's fun, it's faster than conquering and having 300 000 Economy doesn't leave you with 1000 Economy in each of your 300 provinces. Instead you have 20 provinces with 15 000 Economy each. It is too hard to acquire population Wars between two superpowers or atleast powers of equal strenght requires enlisting large portions of population, leaving all of your border provinces empty. Let's say that two empires of 500 000 men fought a war. They enlisted a total of 50 000 men each, and now both of them have 450 000 pop. Now these men will probably never be regained, because the growth is so incredibly slow, that the exploited provinces will be forever wastelands. Here's what I suggest you should do: There should be a way to invest in Immigration. Immigrants will quickly fill your empty provinces, but not with native population. As a result, the province Stability will decrease, but there is a fix to that already in the game. Immigration max investment per turn should not be based on the current state of population, but on the province's Economy. This text has been copied directly from my thread on Steam where no official answer had been received. https://steamcommunity.com/app/603850/discussions/0/3315110799624261356/
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