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  1. Like
    marksameh got a reaction from ProstoTak228 in The most annoying things in AoC2 in my opinion   
    First of all, start a new game, now go to options in the bottom left corner of the game, scroll down until you find "spectator mode", it will let you observe the ai without you playing.
  2. Like
    marksameh got a reaction from ProstoTak228 in The most annoying things in AoC2 in my opinion   
    Hi, this is my first post in this website, I'm still new to this website. Also sorry for posting in an old thread but i wanted to say the things that are also annoying to me in my opinion, those insults, why the hell the ai suspends relations even if we have got good relations??!! this truly pisses me off, especially vassals when they suspend relations at the beginning of the game, e.x. set the difficulty to legendary and aggressiveness to 400%, now spectate italy, look at how much that country gets insults from, tanzania, mozambique, france, germany, turkey, algeria, uk, bosnia, bulgaria, even benin, etc.. (on any difficulty btw), yeah i know insults are made to make enemies but this is unreasonable. Like why tf romania keeps invading greece everytime??!! it literally happens everytime, Everytime!  Also another problem, I noticed that if i lower the difficulty, I get more insults than from higher difficulty, for example, in 1440 scenario I play as poland, i get insults from georgia, lithuania, hungary, austria, teutonic order, ottoman empire, even the vassal masovia (so that they get liberty desire and i decide liberation or declare war), so i play on legendary difficulty because of this, and then I said that legendary is easier than beginner difficulty because of too much insults and when there is too much insults there will be coalitions so too much war, I don't know what the hell is wrong with my game, and it seems that I'm the only one facing these problems, i searched all over the forums about these problems and i only found about the ai, nothing else, also the peace problem, every time when the ai wants peace the game forces me to respond, saying the ai has accepted peace in a time i want war not peace, and everytime it says peace offer you must respond to it with accepting or rejecting it, keeps appearing to me and annoys me too much, appears especially when i didn't occupy a province for long time since the war started, also the way the ai plunders provinces is so terrible, if they occupy a province they keep plundering it until economy reaches 99, also the way it recruits armies is too terrible, they recruit like 10000 soldiers in their capital until it becomes 10k population, even lower, their way also to improve economy is stupid, once they become too rich they start to invest a looooooot on the provinces that have got high economy until the economy becomes higher than population and this reduces income as the guides in the websites of this game said, especially the provinces that have got high growth rate, for example, Belgrade, Tainan, Zurich, Fethiye, Istanbul, Amsterdam, Vienna, Brussels, London, Paris, Lisbon, etc.., I am also wondering, why are there some provinces that have got 100% growth rate are deserts??? For example, Yeysk and Salsk, Cangzhou, Jinan, Baoding, Godhra, Surada, Manakara, Bhubaneswar, Kota, Baran, Udaipur, Bhopal, Ujjain, Indore, Itarsi, Chhindwara, Ihosy, etc.. sorry for grammar mistakes. oh and also I almost forgot the same applies with bangladesh execpt that small nations suspend relations, even uae and benin, also why tf are there random relations at the beginning of every scenario? (execpt for historical ones), for example, why when i play as poland in 1440 i see hungary's opinion of me one time is -10 while if i start another game it is +9? why I see brunswick's opinion of me -6 while another game it sets randomly again +4??, and etc... this is pissing me off.
  3. Love
    marksameh reacted to Federation of Arizona in Greater Mod Pack (+200 Scenario, +8 Maps, 15+ Ideologies) (Addin+ v7)   
    we all know who would be in a list of top 10 worst users on the AoC2 Forums
  4. Like
    marksameh reacted to ($Jake$) in Greater Europe Map v0.75 - DEMO out now   
    If I wanted a complete province map I'd have to stitch one from the different layers I have in place. Right now I had to backtrack and work on drawing a map of Europe since I realized that I can't be using my province map as the background in-game and that I'll have to draw the provinces from the province map onto an actual geographical map of Europe ://. This will take some time but still it shouldn't take extremely long, like the province map itself did. 
  5. Like
    marksameh reacted to ($Jake$) in Greater Europe Map v0.75 - DEMO out now   
    Actually shouldn't take too long as I have the province map finished, it's just copying the map I'd put under it which isn't too bad.
  6. Like
    marksameh reacted to Minzka in Automatic play   
    Yes. Select speed with "+" and "-", then press "Enter".
  7. Like
    marksameh reacted to Suzema in Bloody Europe II | Thawed   
    Bloody Europe II thawed!
    Now another person is in charge of the mod! I have recruited a development team and there will be updates in the future!
    Bloody Europe II - it's a mod with a huge map of Europe.

    In these mod is:

    -Giant map of Europe (4434 provinces) + big map of Europe (2637 provinces) + large map of German Empire (937 provinces)
    -Large count of scenarios from ancient times to alternative future
    -New fonts and music
    -Plenty of new civilizations, form civs and unions

    Mod has been released! Actual version - 1.0
    Download links:
    Google Drive
    Google Drive

    My group in VK- firstovinc

    My other mods:
    Age of Elder Scrolls
    Age of Pirates II

    Mods by friends:

  8. Like
    marksameh got a reaction from Hydra in The game should be made temporarily free!   
    Don't think this will happen. Ever.
  9. Haha
  10. Like
    marksameh reacted to vlad123 in Trade Routes   
    More the game are play tall  better  is it!
  11. Like
    marksameh reacted to Sneaky in Trade Routes   
    I very much like the simplistic idea. Although, here's 2 cents on how it should be balanced, based on your idea
    If you choose to import in a province, every turn that province gets:
    Extra economy with the formula "(Economy of Province)/200", which is 0.5%. If a province had 1000 economy, each turn it'd get 5 economy (so ~15 turns to increase by more than 10%) +0.01 development each turn. Each turn it would also cost the country a select amount of money with the formula "(Economy of Province)/10 + (Development Level)*1000). If you had a province with economy of 10000 and development of 0.6, each turn it would cost you 10000/10 + 0.6*1000 which is 1600 gold, which while seems a lot, you need to remember that province would also be getting 50 economy per turn Basically, the richer the province, the more it benefits, but also the more it costs. Also, the province that would you be importing from would be paid 50% of the amount of the money a country is paying to import from someone. To explain better, if country A imports from country B, it costs him 500 gold, which means country B would be getting 250 gold per turn. However, the amount a province can import directly scales with the province it is importing from. The more a province has more economy over the province it is importing from, the less effective it is.
    To simplify it, let's assign
    X as the amount of economy a province importing from another would gain each turn; Y as the amount of economy in a province importing from another; Z as the amount of economy the province being imported from has; The formula for importing would be X/(Y/Z*1.5), but if (Y/Z)<1, then X is not modified. Basically, say an economy importing from another province has 2500 economy. The province it is importing from has 2000 economy. That means the amount of economy gained each turn for the province importing would be decreased by 2500/2000*1.5, which is 1.25*1.5, which is 1.875, meaning in this case, the province importing from the other province would gain a 87% debuff.
    When you export, the provinces economic and development growth would be modified by the amount the province you're exporting to is worth. Once again, let's assign:
    X as the amount of debuffs the province exporting would gain. Y as the amount of economy in a province exporting to another province; Z as the amount of economy the province being exported to has; X=Z/Y*5%+1.4. Meaning, if Z = 5000, Y = 1000, then Y would get a debuff of 1.65, which is 65% for it's economical and development growth. However, when a province exports, it'd also give you money. The money would be equal to the percentage of debuff, but times 20. So in the case above, you'd be getting 500 gold per turn.
    Also, trading post levels should simply increase the range of trading. Hope I didn't make everything overcomplicated...
  12. Like
    marksameh reacted to Cayo in How to give suggestions?   
    It's easy: just create a topic in the suggestion forum.
    Now, don't get too excited, as the game developer doesn't care about the community's suggestions.
  13. Like
    marksameh reacted to Ànex i Rux in Save AoC blyat!!!!!!!!!!   
    Age of Civilizations 2 — a great game that has a huge potential and a motley, large community. How many people have become her loyal fans, who are still waiting for updates on the game, which was released on November 22, 2018 quite raw and with a lot of bugs. Major updates or even simple bugfixes we have not seen, and the developer continues to ignore the messages of players and does not plan to develop his masterpiece.

    Łukasz, why did you start making a new game without finishing the old one? You have not yet completed your first, grandiose and large-scale project, updates for which are waiting for all the fans, but at the same time already strive to make a new game? Don't you realize that this very new project will be perceived by the audience with negative for the simple reason that you corny did not finish AOC 2?
    What do we players need? We want to see at least one update that will fix bugs, and in the best case-will introduce global innovations in the game, with new chips and mechanics.
    Łukasz, we, your loyal fans, will remember you as a wonderful developer, and the Creator of a large, and most importantly – a successful project, if you still do what we ask. Believe me, not every one of us wants to see a new project, while the existing one does not meet expectations and prospects. This can always be done later, you have a lot of time for new projects. First you need to bring to the ideal existing. After all, he really deserves it, and it will be better for everyone. Lukas, save AoC II.
    We will be especially happy and grateful if you respond to our spam-action, which we had to arrange to get your attention and response.

    Sincerely, dedicated players of your promising project
  14. Love
    marksameh got a reaction from Hydra in Releseable Colonies!   
    all of what he did new in this game add new european map with more provinces... otherwise nothing new. I mean, why we need a new map while the current one is good? what about all of these stupid glitches and bugs? and this so warmonger and aggressive and clever ai? which declares war randomly especially when 1-provinced country?? just to be friendly with +6 countries whatever their name was!?
  15. Like
    marksameh got a reaction from Hydra in Releseable Colonies!   
    true lmao xD
  16. Like
    marksameh reacted to Cayo in Releseable Colonies!   
    He doesn't care about the game. The developer enters the forum every day, he knows what's going on, but instead of at least fixing the bugs, he prefers to add unnecessary things, such as the WW1 scenario and map of Europe. As if there were no mods focused on Europe and World War I on the forum, right?
  17. Like
    marksameh reacted to Cayo in Releseable Colonies!   
    A sad truth 😞
  18. Like
    marksameh reacted to ItzDatLoser in Releseable Colonies!   
    I have a lot of ideas for this game because it has potentian since it combines sandbox elements with a map strategy game, but saddly he almost never updates the game and when he did we only got a european map.... i mean... Who asked for this really? we have wasteland provinces and many ppl already made european map mods
  19. Sad
    marksameh got a reaction from Cayo in Releseable Colonies!   
    true lmao xD
  20. Like
    marksameh reacted to ItzDatLoser in Releseable Colonies!   
    So here is the idea:
    So just like formable nations you will have to get a sertain amount of provinces to release a colony (just like eu4).Unlike the formable civs it will be free (since you lose territory for a vassal)
    Why should it be in the game?
    1.It will make it more historically accurate. Form example if the uk has the 13 colonies it will be able to release them (same way as forming a nation but instead one gets released)
    2.AI cant release vassals
    3.it will make the game less bordergory
    4.It will be easy to make your own colonies (in the map editor just like formable civs)
    5.No more hours spent on events (literally just like formable civs you will be able to choose which civs will be able to form the colony)
    6.Good for roleplay (pretty obvious why)
  21. Haha
    marksameh reacted to Cayo in Releseable Colonies!   
    Perhaps 4589 years from now, the developer of AOC2 will decide to add his idea to the list of suggestions to add to the game. If this is done, it will take another thousand years for your idea to be, definitely added to the game.
  22. Like
    marksameh got a reaction from Ancori1 in Greater Mod Pack (+200 Scenario, +8 Maps, 15+ Ideologies) (Addin+ v7)   
    I think it is too late for ya mate... you are being reported so not even this will solve all of the problems you are facing rn. even taking permission from those who you stole their scenarios and ideologies and maps and changing the ripoff name Right NOW won't fix your deeeeeep problem..
  23. Like
    marksameh got a reaction from Ancori1 in Greater Mod Pack (+200 Scenario, +8 Maps, 15+ Ideologies) (Addin+ v7)   
    I literally agree, it is nonsense and stupid when he says you can get permission through this way.
  24. Like
    marksameh reacted to Basileia Ton Rhomaion in Ottoman Empire vs Byzantine Empire in nutshell...   
    A spongebob meme representing the manpower of AOC II’s Byzantium
  25. Like
    marksameh reacted to Slavic Comrade in Ottoman Empire vs Byzantine Empire in nutshell...   
    Every in me games, AI Byzantine Empire destroyed AI Ottoman Empire.

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