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Kemalakkus

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  1. Like
    Kemalakkus got a reaction from Kelvinnn in WW2 - August 1st, 1943 (Huge update, be sure to check it out!)   
    Not quite yet. I wasn't able to get that far in the summer when I worked extensively on the scenario, and I don't know when I will have time again.
  2. Like
    Kemalakkus got a reaction from DespotMilan in WW2 - August 1st, 1943   
    (This is outdated, check out this topic)
    Download: 1543059359571xzljdpja.rar
    Screenshots:







  3. Like
    Kemalakkus got a reaction from Lucas L in WW2 - August 1st, 1943 (Huge update, be sure to check it out!)   
    Update:
    Army amounts on the Eastern Front have been adjusted so that Germany does not get brutally overrun by the Soviets from the get-go. The liberation event for Greece has been fixed to no longer trigger an accidental war between Greece and the Allies.
  4. Like
    Kemalakkus got a reaction from Smoshiepie in WW2 - August 1st, 1943 (Huge update, be sure to check it out!)   
    Download 1543059359571xzljdpja.rar
    (Updated 26 October 2019)
    Screenshots






    The update of August 14 (find the previous version here)
    Changes to Italy: Its government is now a monarchy, since Mussolini was ousted and arrested on July 25th. The leader still appears as Mussolini; you know, just look away... It no longer starts as a member of the Axis. It joins the Axis if it chooses not to pursue armistice negotiations with the Allies in the event that fires on the second turn. You can read the main reason below, but this representation of relations also makes sense given Germany's huge distrust in Italy after Badoglio replaced Mussolini as prime minister. (Explanation: The game does not clear a country from a war's belligerent list if I take the country out of the war manually in an event by white-peacing it with every enemy of that country. This proved problematic in the newly added "The Armistice of Cassibile" event where monarchist Italy switched sides and was listed on the Allies list of belligerents without leaving the Axis list. I think it calls in its new allies, the members of the Allies faction, against both sides of the war, because a literal battle royale within the Allies faction ensues the turn right after. Additionally, for a reason I haven't figured out, declaring an independence war on Germany as one of its puppets Croatia and Slovakia started a war between Germany and the rest of the Axis only if the Italian Civil War had begun before this declaration of war. Removing monarchist Italy from the Axis faction, thus removing it from the Axis belligerent list of the Axis x Allies war at the game's beginning, worked all the magic.) World map fixes: In Africa: The French occupation zone in Libya has been added. The UK now directly controls Egypt, since it did not have its own military and freedom in its foreign affairs at the time. In Asia: Macau is now owned by Portugal. The frontline between China and Japan has been corrected. In the Balkans: Italy now directly controls Montenegro. (Explanation: I have seen that it was a mere protectorate, comparable to Albania and Germany's Bohemia and Moravia / General Government. I also thought of adding the Axis puppet of the Hellenic State and the "Axis protected" country of Denmark -with its event chain that leads to its direct occupation by Germany- as civilizations during my research, but their historical lack of a military except for the men the Hellenic State gathered to help the Germans fight revolters deterred me.) Croatia with its medieval leader and flag has been replaced with modern Croatia. In Canada: Newfoundland is now owned by the UK. Population distribution improvements: Czechoslovak population within Germany, Slovakia, and Hungary. Romanian population within Hungary. German population within Italy. Albanian population within Italy. Iraqi population within the UK. Danish population within the US. Icelandic population within the US. New events: Liberation events for the Italian Civil War. Liberation events for Italian colonies, for the case that Italy continues its war against the Allies. Liberation events for Chinese provinces. The Estonian islands of Saaremaa and Hiiumaa now have their own liberation event separate from the "Northern Baltic Land" one, so that the dumb AI can still annex a meaningful portion of the land even if it just won't continue invading across the sea. Mechanics that make going independent from Germany as puppets Croatia and Slovakia impossible. Mechanics that will effectively prevent / give a UK player the power to end up to three wars breaking out between the British Raj and China while the two countries are still fighting Japan. [Explanation: Up to three wars, because making the event that fires for the UK repeatable results in duplicate peace offers while the peace offer is received by China after a few turns, and blocks other events that may fire during these turns (the "one event dealt with by the AI and the rest trashed every turn" bug) like the liberation of Hong Kong. There are three duplicates of this event chain, which should be enough to cover the British Raj AI's stupidity.] Event chain that narrates Tannu Tuva's accession to the USSR. Event chain that narrates the signing of the Armistice of Cassibile between Italy and the Allies and its fallout. The "Historical Division of Europe" events, which curiously have begun spawning instant wars between the Western and Eastern blocs after the many changes I've made to the scenario, have been removed. Dynamic partitioning of the continent based on how much of a given country's territory has been liberated by which side is planned. I actually had even more in mind to do, but the fact that it's seemingly taking forever to implement all my ideas and my partially complete summer homework that's lingering has finally prompted me to publish my scenario at this point and take a few weeks' break.
  5. Like
    Kemalakkus reacted to Smoshiepie in WW2 - August 1st, 1943 (Huge update, be sure to check it out!)   
    Saint-pierre in Canada should be Free France's and Bornholm is unoccupied.
  6. Love
    Kemalakkus got a reaction from memososisi in WW2 - August 1st, 1943 (Huge update, be sure to check it out!)   
    Yes, but please use these songs from Hearts of Iron 4 that are related to the scenario's theme:
    Escalation
    Retribution
    Morning of D-day
  7. Like
    Kemalakkus got a reaction from Lucas L in WW2 - August 1st, 1943 (Huge update, be sure to check it out!)   
    Download 1543059359571xzljdpja.rar
    (Updated 26 October 2019)
    Screenshots






    The update of August 14 (find the previous version here)
    Changes to Italy: Its government is now a monarchy, since Mussolini was ousted and arrested on July 25th. The leader still appears as Mussolini; you know, just look away... It no longer starts as a member of the Axis. It joins the Axis if it chooses not to pursue armistice negotiations with the Allies in the event that fires on the second turn. You can read the main reason below, but this representation of relations also makes sense given Germany's huge distrust in Italy after Badoglio replaced Mussolini as prime minister. (Explanation: The game does not clear a country from a war's belligerent list if I take the country out of the war manually in an event by white-peacing it with every enemy of that country. This proved problematic in the newly added "The Armistice of Cassibile" event where monarchist Italy switched sides and was listed on the Allies list of belligerents without leaving the Axis list. I think it calls in its new allies, the members of the Allies faction, against both sides of the war, because a literal battle royale within the Allies faction ensues the turn right after. Additionally, for a reason I haven't figured out, declaring an independence war on Germany as one of its puppets Croatia and Slovakia started a war between Germany and the rest of the Axis only if the Italian Civil War had begun before this declaration of war. Removing monarchist Italy from the Axis faction, thus removing it from the Axis belligerent list of the Axis x Allies war at the game's beginning, worked all the magic.) World map fixes: In Africa: The French occupation zone in Libya has been added. The UK now directly controls Egypt, since it did not have its own military and freedom in its foreign affairs at the time. In Asia: Macau is now owned by Portugal. The frontline between China and Japan has been corrected. In the Balkans: Italy now directly controls Montenegro. (Explanation: I have seen that it was a mere protectorate, comparable to Albania and Germany's Bohemia and Moravia / General Government. I also thought of adding the Axis puppet of the Hellenic State and the "Axis protected" country of Denmark -with its event chain that leads to its direct occupation by Germany- as civilizations during my research, but their historical lack of a military except for the men the Hellenic State gathered to help the Germans fight revolters deterred me.) Croatia with its medieval leader and flag has been replaced with modern Croatia. In Canada: Newfoundland is now owned by the UK. Population distribution improvements: Czechoslovak population within Germany, Slovakia, and Hungary. Romanian population within Hungary. German population within Italy. Albanian population within Italy. Iraqi population within the UK. Danish population within the US. Icelandic population within the US. New events: Liberation events for the Italian Civil War. Liberation events for Italian colonies, for the case that Italy continues its war against the Allies. Liberation events for Chinese provinces. The Estonian islands of Saaremaa and Hiiumaa now have their own liberation event separate from the "Northern Baltic Land" one, so that the dumb AI can still annex a meaningful portion of the land even if it just won't continue invading across the sea. Mechanics that make going independent from Germany as puppets Croatia and Slovakia impossible. Mechanics that will effectively prevent / give a UK player the power to end up to three wars breaking out between the British Raj and China while the two countries are still fighting Japan. [Explanation: Up to three wars, because making the event that fires for the UK repeatable results in duplicate peace offers while the peace offer is received by China after a few turns, and blocks other events that may fire during these turns (the "one event dealt with by the AI and the rest trashed every turn" bug) like the liberation of Hong Kong. There are three duplicates of this event chain, which should be enough to cover the British Raj AI's stupidity.] Event chain that narrates Tannu Tuva's accession to the USSR. Event chain that narrates the signing of the Armistice of Cassibile between Italy and the Allies and its fallout. The "Historical Division of Europe" events, which curiously have begun spawning instant wars between the Western and Eastern blocs after the many changes I've made to the scenario, have been removed. Dynamic partitioning of the continent based on how much of a given country's territory has been liberated by which side is planned. I actually had even more in mind to do, but the fact that it's seemingly taking forever to implement all my ideas and my partially complete summer homework that's lingering has finally prompted me to publish my scenario at this point and take a few weeks' break.
  8. Like
    Kemalakkus got a reaction from ieunal61 in WW2 - August 1st, 1943   
    Link konunun en üstünde. Senaryo hem Windows hem Android üzerinde çalışıyor; Windows için indirilen klasörü oyunun senaryo klasörüne eklemek yeterli iken Android'de uygulamanın A P K dosyasını çıkarmak, A P K'de senaryo klasörüne eklemeyi yapıp Age_of_Civilizations adlı dosyaya senaryo "tag"ini (1543059359571xzljdpja) eklemek, A P K'yi imzalayıp orijinal uygulama silinmiş halde tekrar yüklemek gerekiyor.
  9. Like
    Kemalakkus got a reaction from ieunal61 in WW2 - August 1st, 1943   
    I'm not sure if it's the AI taking the "transfer occupation" option or something that is enforced also on a human player, but I have set 99% French population in German-occupied France and any ally of France that liberates France will transfer the provinces right away. Even if France is liberated by a country not allied to France, the liberation events would take care of the liberated provinces' annexation to France anyway.
  10. Like
    Kemalakkus got a reaction from ieunal61 in 1st February, 1945   
    It would be the most repetitive of all WW2 scenarios, though. I can't imagine any human player winning as Germany.
  11. Like
    Kemalakkus got a reaction from Edisonek in 1st February, 1945   
    It would be the most repetitive of all WW2 scenarios, though. I can't imagine any human player winning as Germany.
  12. Like
    Kemalakkus got a reaction from TomasC8426 in 1941 scenario (world) (january)   
    This part was previously correct.
    Edit: Neither setting makes it totally correct, but the border looks much more awkward this way while it seems to me an excusable lack of video game map detail the other way.
  13. Like
    Kemalakkus got a reaction from Lucas L in 1941 scenario (world) (january)   
    This part was previously correct.
    Edit: Neither setting makes it totally correct, but the border looks much more awkward this way while it seems to me an excusable lack of video game map detail the other way.
  14. Like
    Kemalakkus got a reaction from Dullishcrab in 1773   
    The only thing that stood out to me is that Moldavia borders the Black Sea. The Ottomans should own the coast directly. Looks very good.
  15. Like
    Kemalakkus got a reaction from ieunal61 in Interwar Period Scenario   
    Some issues I see:
    -Greece should have Izmir
    -Bulgaria currently has part of the Turkish Thrace, all of it should be Greek at that point
    -German-Polish border
    -Polish-Soviet border
    -Yugoslavia misses east Macedonia
  16. Like
    Kemalakkus got a reaction from ieunal61 in WW2 - August 1st, 1943   
    (This is outdated, check out this topic)
    Download: 1543059359571xzljdpja.rar
    Screenshots:







  17. Like
    Kemalakkus got a reaction from pedrowo in WW2 - August 1st, 1943   
    (This is outdated, check out this topic)
    Download: 1543059359571xzljdpja.rar
    Screenshots:







  18. Haha
    Kemalakkus got a reaction from Farenhite in Neutral has a capital   
    I was spectating the Union and the Confederates battle it out when suddenly...
  19. Like
    Kemalakkus got a reaction from PApaSpitler in WW2 - August 1st, 1943   
    Update:
    1. Army sizes have been cut significantly. Countries no longer go bankrupt the moment they enter the second turn, lol.
    2. Some balancing has been made regarding technology levels and starting money.
    3. A minor correction to the German-Romanian border has been made.
  20. Like
    Kemalakkus got a reaction from PApaSpitler in WW2 - August 1st, 1943   
    Update:
    The US and France now also have a say in the historical division of Europe. An increase in each of the four nations' (the USA, France, the UK, the Soviet Union) chance to accept from 90% to 95% somewhat maintains the 81% general chance of the historical division happening. Events for the defeat of the USSR in the hands of the Axis (although impossible at least for when spectating) have been added, involving: The USSR getting the choice to sue for peace when they are nearly kicked out of Europe, with a preference of peace triggering: Germany getting the choice to demand Eastern Poland and the Baltic States for itself, and Bessarabia for Romania - if it was previously occupied and re-annexed by the USSR. Germany getting the choice to demand all of the Lebensraum territory for itself, and Bessarabia for Romania - if it was previously occupied and re-annexed by the USSR. This has a much lower chance of being accepted by the Soviet Union. Germany getting the choice to simply continue the war. In the event of the USSR being totally erased from the map by the Axis, the occupation being reorganized into all of the country being occupied by Germany, except for Bessarabia which is held by Romania. Japan's position in the Pacific theater is now weaker. Hungary, Romania and Bulgaria's remaining at war with the Allies after the historical division of Europe has been fixed.
  21. Like
    Kemalakkus got a reaction from Solovyov Pasha in Scenario Variables and "Events" Without a Recipient   
    Scenario variables: Integer values that events can get and set - manually or to a specific value like how much money a civilization has. They would be great help for scenarios where I want an event to check something from the past as well, like whether a certain decision was made in a previous event. I don't know the maximum amount of money a civilization can have, but if it was M then I believe a range of [-M, M] for variables would allow the player to store any value they could want in them.
    "Events" without a recipient: Events that are not necessarily a decision made by a country to shift the environment, but a random or specific shift in the environment enacted by... the game? They would be more useful in updating the variables mentioned above rather than make uninformed changes on the player's country which may be annoying.
    Variables would be a huge step up, and IMO urgently needed for scenario design while events without a recipient would come in handy for neater design where there isn't a specific country that needs to be alerted about something.
    For example, I have events in my "WW2 August 1st, 1943" scenario that annex certain groups of provinces back into the Soviet Union when they are liberated from Axis occupation. It would be only sensible to get rid of those events' possibility to occur if the two sides achieved a status quo peace without one or more of those events having occurred. The Soviets once recognized the German annexation of that territory and wouldn't aggressively reorganize it into their administration when they get hold of it in another war! The best that can be done at the moment is to make the event non-repeatable.
    If scenario variables and events without recipients were a thing now, I would have made use of both of them in my scenario: Say I created a scenario variable called a (initial value: 0), and an event without a recipient that fires when Germany and the Soviet Union are not at war and sets a to 1. If I now added a prerequisite to those re-annexation events that have the event fire only when a equals 0, that would be my goal achieved. The Soviets would only be able to re-annex that land when they have been at war with the Axis since the beginning of the scenario, and thus never given up the land!
    Other examples I can think of where variables to connect two or more decisions that are far away in time would be useful are:
    The German Empire choosing whether to unconditionally support Austria-Hungary in the period between Franz Ferdinand's assassination and the actual outbreak of the war where they will or will not be forced to join based on whether they have promised support The same concept above for the Allied guarantee of Poland in a 1939 scenario (the choice to support Poland would have been made at that time, so probably more useful for a scenario that starts from further back in time) Japanese choice to prepare to respond to the American Hull Note with an attack on Pearl Harbor
  22. Haha
    Kemalakkus got a reaction from Ilovethisgame2 in Neutral has a capital   
    I was spectating the Union and the Confederates battle it out when suddenly...
  23. Like
    Kemalakkus got a reaction from JustAnUser in Scenario Variables and "Events" Without a Recipient   
    Another good addition with this would be to add the option to include tooltips in event outcome choices. There will definitely be situations where we need to inform the player of the future results of the choice they're making if variables ever become a reality. While we're at it, why not add descriptions to events as well?
  24. Like
    Kemalakkus got a reaction from antoniokf5 in Neutral has a capital   
    I was spectating the Union and the Confederates battle it out when suddenly...
  25. Like
    Kemalakkus got a reaction from JustAnUser in Neutral has a capital   
    I was spectating the Union and the Confederates battle it out when suddenly...
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