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Age of Civilizations

TimDee58

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Everything posted by TimDee58

  1. tip: create a duplicate game folder create a new shortcut and call it 'AoC2 Modded' put all mods in that.... then u cant break the original game (its already broken anyway lol) and no, Lukasz wont create a workshop
  2. Ple2's Medieval Scenario's include Emirates, Caliphates & Sultanates (as well as many others)
  3. That's fine, I'm happy to wait....... FYI I honestly think that your scenarios should be packaged with the game because (aside from 2 minor errors*) they are perfect & 'well rounded' * The region of Spain you call Murica should be Murcia, also for some reason some of the maps show 2 cities called Besancon (in different regions). Otherwise yours are the VERY BEST scenario's that I've seen!
  4. are these included in the current download?
  5. Sure... Christian Kingdom Christian Duchy Christian County Islamic Sultanate Islamic Caliphate Islamic Emirate Pagan Kingdom / Duchy / County Heretical Kingdom / Duchy / County Excommunicated Kingdom / Duchy / County I'm sure there are many more options but I'm a bit rushed for time at present.
  6. Lukasz, do you want me to moderate this forum? (i used to mod totalwar.com)

     

    This needs to be policed more actively

    1. TimDee58

      TimDee58

      Thanks Ramiro, this place is becoming a joke

  7. normally i'm supportive of new mods but Timbuktu, in Canada, really?
  8. and if you've added other peoples scenarios and their civilisations_editor file - there will be more too
  9. or go to Editor> Create New Scenario> Manage Civilisations > (select a province) > add civilisation and then check the lists of available civs, they are all there
  10. I'm very excited about the new scenario too, every time I think of a new set of options it seems that you've already beaten me to it.... so here's one for you, 843 AD Treaty of Verdun! That would be awesome! I give you a score of 100/100 for entertainment and research! I'm totally in favour of your work, please keep going! (Your scenarios should be packaged with the basic game - they are way better than everything else I've seen!) Thank you for your hard work Tim (AKA - Lothar the Fifth(ish), recreator of the Middle kingdom) (Iron Throne Rules)
  11. I've already made a suggestion that has had a positive response that would sort the religion issue
  12. TimDee58

    A request

    I'm starting to work on creating a scenario for the period 900 - 1000 ad, they will be included in that...
  13. TimDee58

    Religion Mod

    and of course religion could be already in the game if Lukasz considered it to be an ideology example: Islamic Monarchy, Christian Monarchy etc etc (with all of the other practical blends of government type and religion), it's a very easy fix for someone with the right skillset.
  14. TimDee58

    Religion Mod

    I was talking real life
  15. TimDee58

    Religion Mod

    religions ARE ideologies
  16. Okay, thats cool, guess I'll just have to do it myself....... (altho i have no idea where to start lol)
  17. I guess they would all still be classed as 'Monarchy' perhaps with just minor differences according to rank? what do you suggest?
  18. would you be prepared` to consider creating different levels of Monarchy: 1 - Emperor 2 - King 3 - Duke / Count / Earl (same thing different regional names) also: 1 - Sultan 2 - Caliph 3 - Emir This distinction would remove the need to worry about adding religions also it would be useful for Feudal & Medieval scenarios.
  19. TimDee58

    PLEASE!

    I suspect it's the default scenario called '5' (?)
  20. if I'm right then can someone add religions to the appropriate list please? in other words... 'Christian County / Duchy / Earldom / Kingdom / Empire / City State' 'Muslim Emirate / Caliphate / Sultanate / City State' (I may have missed some steps?) and later on Catholic Protestant Orthodox Heretical and so on...... Is this do-able?
  21. Hi, when you say you have corrected a bug can you specify which download is fixed so that I dont have to reinstall all of them please?
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