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Age of History Games


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Everything posted by Kittenhux

  1. Go home, guys, we've been f***ed. For serious, do something and make the screenshots of work achievements before the announcing. Announcing the mod before making it is not good because it's obviously a scam or lie before the results of work are being known.
  2. Meh this all (except for community part). Only community will save AoH2
  3. damn this screenshot made me think I've got in a wrong universe
  4. May the scenario editor bugs be not hindering you.
  5. I work only with PC version. However, if there will be an enthusiast who would port this into Android, it will.
  6. I'm sure you're saying you don't know how to download youtube videos as audio, albeit you promising you'll add the entire soundtrack of LotR and The Hobbit. Just google "youtube to ogg". Do not evade the proposal.
  7. You mean you don't know how to add your own tracks? Or you don't know how to download youtube videos as audio files?
  8. Looks intriguing. Also, did you decided about the soundtrack? No matter yes or no, will be there Summoning tracks?
  9. I decided to add some provinces to make some borders less squarey and strengthen the Ork Empires. There are 5024 provinces now, a dozen more for Ork Empires to come. It was It became https://i.imgur.com/3Iar6tg.png https://i.imgur.com/AAnVn7J.png
  10. "Laziness is constant for it embodies the law of conservation of energy". Author forgotten, taken from Doodle God
  11. The mod is dead because it's finished lol
  12. Try to check the braces, an issues usually come from them for me. This shouldn't be difficult if you have Notepad++ or software like that.
  13. Maybe check the Ages file?
  14. Add Sentinelese tribe in the Modern Day scenario (as a joke and ultimate pro-gamer challenge)
  15. Kittenhux

    Idea for fashion

    I saw something like you describe in 11:59 mod. I'm wondering how did they achieve this and want to adopt this; I suppose this includes coding.
  16. The only probable way to "disable" the possibility of your vassal breaking away is to set a cyclic event that will improve relations with your vassal. You can play with conditions there (for example, enable if your suzerain's happiness is >= 50%).
  17. The bug I described in earlier post is caused not by multiple neutral provinces but by "at war" condition, more precisely - by "NOT" condition. By some reasons, "at war" condition works under "AND" or "OR", but doesn't work under "NOT" condition. I had to remove that. Now I think how to make it so that it would not pop up while you at war.
  18. You probably not installed the fonts or forgot to replace the Bundle file in game/languages directory.
  19. I knew this would happen. The mod is still in development, and I made a LOT of events since my last post there, but I am currently engulfed in educational routine that hinder the development. Also I faced the new troubles with event redactor. For example, events work properly when you set it for colonizing one neutral province, but they don't work properly (i.e. they just pop out without any reason) when you set it for colonizing several neutral provinces. Also "controls provinces" option simply doesn't work, an event will pop up even if you don't control a province. I need a time to
  20. Which way it crashes, i.e. when it loads at 99% or another way?
  21. I think that... it would be better if you'll write it down at the first page, near the download link.
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