Jump to content
Age of History Games


  • Content Count

  • Joined

  • Last visited

  • Days Won


Posts posted by Kittenhux

  1. On 10/30/2021 at 7:00 PM, ivr17 said:

    well, this month was dedicated to tribes, I will show screenshots soon. Sorry for the delay in release, we try to work out the scenarios as efficiently as possible to every little detail

    May the scenario editor bugs be not hindering you.

  2. I decided to add some provinces to make some borders less squarey and strengthen the Ork Empires. There are 5024 provinces now, a dozen more for Ork Empires to come.

    It was                                                                                                                                                    It became



  3. On 9/9/2021 at 10:12 PM, Chairman Baad said:

    Everyone, if you want the release date so badly, I figured it out. I just had to decode the developer's name to find out.

    ivr17 = IV R 17

    IV = 4 in Roman numerals.

    R = The 18th letter of the alphabet.

    By putting the numbers into a date in month-day format with 17 being the number for the year, we end up with the release date for this mod: 4/18/17 or April 18, 2117. Wow. By that time, Ivan himself would be reaped. But yeah, basically this mod will release when all others are dead and no competition is left. 😛

    "Laziness is constant for it embodies the law of conservation of energy".

    Author forgotten, taken from Doodle God

  4. On 8/10/2021 at 2:05 AM, Mefisto said:

    Well, i actually copied it from ur mod folder. Is there something wrong with  Ages.Json file. Also after removing Ages.Json from game folder i still can't create my own scenarios on ur map. I can create new leaders, civilizations etc. but when i choose to create a new scenario the main menu appears

    Try to check the braces, an issues usually come from them for me. This shouldn't be difficult if you have Notepad++ or software like that.

  5. On 1/15/2019 at 5:49 AM, Simon said:

    An idea for fashion.
    Guys make a mod by correcting the landscape component, where the city should be the image of the city, not the steppe and, accordingly, the buffs and debuffs should be, just the landscape in the game is wrong.
    This will be a very cool mod for the original game, perhaps even Lukash himself will add it to the game in future updates.
    Thanks for attention !

    I saw something like you describe in 11:59 mod.  I'm wondering how did they achieve this and want to adopt this; I suppose this includes coding.

  6. 14 hours ago, HUGO44400 said:

    any news ?

    The bug I described in earlier post is caused not by multiple neutral provinces but by "at war" condition, more precisely - by "NOT" condition. By some reasons, "at war" condition works under "AND" or "OR", but doesn't work under "NOT" condition. I had to remove that. Now I think how to make it so that it would not pop up while you at war.

  7. On 6/29/2021 at 3:31 PM, Саша Ашан said:

    Мод умер? Только не говори что да...

    I knew this would happen.

    The mod is still in development, and I made a LOT of events since my last post there, but I am currently engulfed in educational routine that hinder the development. Also I faced the new troubles with event redactor. For example, events work properly when you set it for colonizing one neutral province, but they don't work properly (i.e. they just pop out without any reason) when you set it for colonizing several neutral provinces. Also "controls provinces" option simply doesn't work, an event will pop up even if you don't control a province.

    I need a time to develop a way to fix it. Fortunately, my educational practice will finish soon, and I hope I would force myself to engulf in development of this mod.

  8. On 6/16/2021 at 3:54 AM, PoggersChamp said:

    I can't seem to get it to work. I followed the instructions and the game closes before it gets to the loading screen


    On 6/25/2021 at 2:21 AM, D3adlyD1f said:

    for some reason when I select the map in-game the app closes by itself. Does anyone know why?

    PC or Android?

  9. 20 hours ago, Tewvvern said:

    Thanks, I really forgot to add the Star Wars map. I also have a question, are you planning to localize this mod in other languages in the future? Or is there already a localization of the mod? The fact is that I do not know English very well and even this commentary I am writing by Google Translate, because I am Russian by nationality and would very much like to play in this mod in Russian, for example. Maybe I'm asking a lot, but still.

    Civilizations and ideologies names are already localized in Russian because you can do so editing files in "languages" folder. But I don't know how to localize events or city names. I tried to do this once using a file where events scripted, and all events in a scenario just vanished! So I am restricted with localizing civilizations and ideologies...

  10. 9 hours ago, Tewvvern said:

    Hello, I wanted to play your mod on pc. I downloaded the archive and did everything as per the instructions in the "readme" file, and when I started the game, no mod was installed, just a regular game without a mod, what should I do?

    I have some versions for your issue.

    1) Maybe you forgot to check "Age_of_Civilizations" text file in "maps" folder. Add "StarWars" map here if you did not do that.

    2) Did you added new music in "music" folder? If yes, then at least you shall have a new main theme (update "Age_of_Civilizations" file to add new music. Or copy and paste the content of modded one into vanilla one if you want to hear vanilla music).

  • Create New...