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Age of History Games


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Posts posted by Kittenhux

  1. On 1/31/2021 at 3:44 PM, billy said:

    I hate the mod when I download it it's just the original version of the age of civilizations 2 just with the world map and the original countries there's no fictional Star Wars country or the map I hate your mod and I don't have a PC idiot 🖕

    Please kill yourself, do your part in cleansing genome of mankind from idiots 

  2. On 1/4/2021 at 11:05 PM, Айбат said:

    Можно поиграть в бета версию?


    Бета-версия? Возможно, я выложу, но с разрабатываемым сценарием, где будет куча ивентов, есть проблемы. Например, не работают ивенты с потерей важных планет. Я нашел способ, как это исправить, но это будет долго и громоздко.

    Редактор сценариев вообще кривой... Например, даже если какой-нибудь мир смерти, который Империум не может колонизировать с текущим уровнем тех нологий, подконтролен иной цивилизации (НЕ Империуму И НЕ нейтрален), то все равно высветится сообщение, что мир нельзя колонизировать.

  3. On 1/6/2021 at 8:40 PM, Nahmanlol said:

    Can you show me a tutorial on how to install the pc version because I keep getting confused

    Ehh, installing mods is also confusing for me sometimes, especially a big ones like this. I'll just give you a tip: be careful and unpack everything at order. At first, unpack everything that in game folder upside down, then everything in map folder, and then in UI.

    For better insurance I recommend to copy the content of modded "Bundle" files in game/languages folder into vanilla files if you don't possess Addon+.

    Replace "Ages" and "Governments" text files with modded ones.

    If there is something missing, you can find tutorials how to install mods in this forum.

  4. So...

    On 11/26/2020 at 5:55 AM, MarcoRossi said:

    After installing the gift game I managed to open it quietly, I played it for a few hours. Then I close the game, then I reopen it and it gets stuck at the loading screen at 99%. Without completing the upload. What can I do ?

    Did you managed to re-launch the game again? If the game crashed in more than 4 tries, you are in trouble.

    On 11/26/2020 at 8:54 AM, Taschip said:

    Why can't I create a scenario? Also most of the scenarios seem like prequel trilogy. 

    1) Why you should? Do you write a fanfic?

    2) What did you want when the most of Star Wars timeline is written long before the prequels?

    On 11/27/2020 at 3:02 PM, manavsep said:

    in the scenario called "waymancy storm to Hyperspace war" ,the scenario crashes at 7003 BC , the screen flutters and the time stops, Everything completely freezes.

    It happens when something unscripted appears such as non-existent faction or ideology. You've probably forgot to replace the Ideologies text file. I did nothing removed from the civilizations_editor folder.

    On 12/11/2020 at 6:04 PM, Darth Caedus said:

    Why does it crash when I sit down to play for the empire on turn 5? And it is also very inconvenient to manage the army, the provinces are connected to the dump. It is impossible to create your own script and play normally, it always crashes, please fix it.

    1) Which scenario?

    2) "very inconvenient to manage the army, the provinces are connected to the dump" - the connections between the provinces are based on a  hyperlane maps and/or each planet proximity. Of course, in Star Wars, it is possible to travel bypassing the hyperlanes, but it is unsafe, and also (in game) would ruin the expansion system and make the map border-gorish. By the way, in the developing Warhammer 40,000 mod, things with army management are even worse. If you would play as the Imperium of Man, he-he. 

    So, if there are another troubles, I will proceed to fix them, but not earlier then I will publish the Warhammer 40,000 mod.

  5. 2 minutes ago, RyanOrleansII said:

    Hooray, the legacy of Addon+ was continued

    Also, you'll maintain the ideologies from addon+ or you'll change it?

    Look at the screenshot higher. I personally like it, it has no excess ideologies which would make the creation of different varieties of states longer.

    But I have a pretension: what's about preserving the background from earlier Addon+ version? Addon+ looked fresh, neat and pleasant-looking after watching this vague vanilla background. I think it should be preserved.

  6. On 12/7/2020 at 3:19 PM, Айбат said:

    А вы знаете как установить мод Galaxy map 

    В этом сайте на андроид ??? 

    Нет, к сожалению, я работаю только с ПК-версией.

    Надеюсь, найдется человек, который осмелится портировать это на андроид...

  7. On 7/26/2019 at 6:46 PM, Ukraine man said:



    This screenshot looks suspicious. Why there are different fonts? To do this you need to make some code changes.

    And what are these lines on the map? These aren't army movements... Is it a part of the map?

  8. On 12/6/2020 at 7:49 AM, Dmitry Bunt said:

    Твоё право так считать, моё мнение не изменилось. Мне интересно как ты будешь это переводить)


    О, и тут обиженка объявилась

    Я про NotRafael

    Интересно, как он будет ЭТО переводить?

  9. 10 hours ago, Айбат said:

    И когда выйдет этот мод???по скорее бы

    Ориентировочно планирую выложить к Новому году. Выложу тогда, когда сочту сценарий "7th Edition" достаточно интересным. Единственная проблема - создание фракций пошло беспорядочно, поэтому что-то в версии 1.0 может быть упущено. И ещё сюрприз: названия фракций будут локализованы на русском!

    И ещё:

    NotRafael, you should to GTFO

  10. Good news. The, site the interactive map upon which I made the map and now painting it is alive again! Before then, I took a hiatus and began doing other stuff in other games. Now, I can return to this project.

    I have painted Segmentum Solar, Obscurus and Pacificus. The Imperium of Man is very fragmented. There are a big gaps where pirates, heretics, xenos and other enemies of Man may hide. However, they are mostly useless for colonization.

  11. I have finished adding galactic map features! The difference between the past version of the map is that I decided to make Warp storms less different in color, so they could be either crimson or dark indigo to make it more unified... and pleasant-looking.

    However, the regions were broken. The only way to restore them is to re-create all regions (sectors) in their order, but I don't remember the order. So this step will be just skipped.

    And so the 7th Edition scenario shall begin tomorrow! Making the borders would take a time.

    I think it will be the border-gorest map ever. Here would be gaps of neutral provinces, lots of enclaves for all factions, and enemies from all sides. Colonizing neutral provinces in the most of cases will be worthless as they have too low growing rate, also you cannot colonize Daemon Worlds as the Imperium while they have 50% growing rate. If you want to create an important colony, invest in it! However, it is unlikely because you would spend too much time on a warfare.

  12. Creating new/editing provinces is possible, however, it's a rather cumbersome procedure because I have no province map in Editor. I am managed to copy and paste province coordinates from update to map_AoC2 text file, and only then editing. I'm planning to reach roughly 5000 provinces one day, but I think it wouldn't be soon.

    Also I have finished adding Wonders and began to drawing galactic features again. Then, making regions (sectors). And then I will begin making "7th Edition" scenario.

  13. uB2JvB6.png

    I have finished making and adding Dark Eldar, the Tyranids and the Genestealer civilizations as well.

    Now, the number of civilizations you see outnumbers the stars themselves that number in Star Wars mod!

    And I'm beginning to make Necrons... Here would be rather a lot of Necron dynasties, somewhere around 30-40 civilizations. I'm going closer to finish this scenarion.

  14. Ork and Eldar factions have been finished. Now I'm busy with Dark Eldar factions.

    The Kabal's essential government is something middle between Autocracy (because Archon has an unlimited and unchangable power, which is however very challengeable because of Dark Eldar's deceitable nature) and Criminal Organization (because they organize piratical raids into realspace). They are also decadent and serve Slaanesh via torturing and killing their captives as slow as possible.

    For them, and for Slaaneshi Chaos Space Marines as well, the new type of government was created - Decadent Hierarchy.


    It is a type of government where leaders care nothing but the satisfaction of their whim. Decadent Hierarchies may set extremely high taxes, but they must also spend very much money in goods. They also haver rather high administrative cost.

    There are another types of Dark Eldar factions - Wych Cults and Haemonculi Covens. Wych Cults are proposed to have Stratocracy government, and Covens to have Progressivism government.

  15. 15 hours ago, 1000 year old Reich said:

    When is this mod going to be released?

    I'm eagerly waiting for it.

    I can't say an exact date. There is a lot of factions to add. Fortunately, I found a source upon which I will create Ork civilizations. Eldar civilizations also seem to be defined which to make and which to not, however, making Eldar Corsairs would be problematic. Here are also the plenty of Necron civilizations which would take a lot of time to complete. And, I think, Tau Empire would be represented as united (not count the Farsight Enclave), with the cores of non-Tau aliens.

    I hope I would complete this up to the New Year.

  16. The map has been revived!

    However, I am managed to draw features such as Eye of Terror, Maelstrom, etc. again, and making regions (sectors) from scratch.


    BTW I have finished making Chaos factions. Orks are the next. There are 218 civilizations now.

    Also, Imperium of Man has a lot of alternatives names and flags. For example, with Stratocracy ideology it would call United Citizen Federation, or with Military Dictatorship it could call Commonwealth of Man.

  17. Hello there.

    I've ended adding galaxy features, and, by the way, I'm busy with making "Warhammer 40,000 Civilizations from Homeworlds" scenario. There are already 100 civilizations/factions for the single Imperium. And not all of them will be featured in this scenario: for example, Chaos or Genestealer cults with uncertain or previously occupied homeworld will be featured in "7th Edition" scenario which will be done after that.

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