I am familiar with this stuff,just want to know,the province is being created as a file but its not int he map editor right?
If thats the thing then your anitvirus is blocking the editor to make changes in the text file that has the points,so just open the province and copy whats in there,then paste it in the text file(dont forget to remove the ":" that seperates two lines)
Just simply make the antivirus scan the editor so it will allow it to make changes(or if you use avast then after making 2-3 provinces like that it will appear and scan it automaticly)
after that its gonna work just fine.
This mod is still being done. You can click on the link below to watch the introduction video! Another mod different from the Turks :) Age of History II - Pax Europa (2596/2800)
Pax Europa is a mod that I have been dreaming of for a long time and started developing 3 weeks ago. The mod will only accommodate the European continent. It will come with about 2800 provinces and tons of scripts. There will usually be scenarios on Pax Europa in years after 1800 accommodate include. The mod will exit to Android and PC. For detailed information, read the information below.
Around New 2800 Provinces
New Sound Effects
New User Interface
New Leader Images
2 Language Option (Turkish and English)
New Civilizations Colors Pallets
LESSER PROVINCES, ENDLESS OPPORTUNITIES It's similar to base game, but it is without not needed provinces, only Europe is finished and i will release a beta with just Europe
-This mod will have about3000 provinces.
-Better and Faster Gameplay
-1st Beta with 652 Provinces, Just Europe
Scenarios that this mod will include: -2020
If You have a suggestion about scenarios please write it as a comment.
Some Screenshots:Carolingians and Danelaw:900 1444
COLONIAL GOVERNMENT(SIMON WILFORD)
Norrvägen is modification is dedicated to one of the most interesting parts of the World in terms of history - Scandinavia.
Norrvägen will give you the opportunity to plunge into Scandinavian history, feel like one of the founders of the Viking Age and be the ruler of any existing state in Scandinavia at different times. It is planned to create at least 20 scenarios of different scales, whether it is the entire map, strewn with tribes and clans, or local conflicts, seasoned with events. Well, a few alternatives do not hurt.
The main feature of the mod is a new map, currently consisting of 2261 provinces. The map province template was created by me personally, drawn by hand based on data from various historical sources, and includes a fairly accurate historical and modern administrative division.
From the images below, you can see that the map includes not only Scandinavia, but also Britain, the Northern parts of Russia and Germany, as well as part of the Baltic States. These lands were added for historicity. For example, England and Baltica are present for the reason that the Vikings often organized campaigns in England and the Baltic States, which seriously affected the history of these peoples.
In addition to the typical work on the map, I will create an atmospheric soundtrack, thematic interface, and other nice "accessories" to the mod.
Innovations of mod: ► New worked map of Northern Europe (2263 provinces). There are borders for 10 centuries of history on this map; • About 1700 cities; • Two backgrounds: Minimalistic (main) and Realistic (alternative); • 11 Scenarios: - Regional Conflicts (2017);
- Great Northern War (1700) ;
- Swedish War For Independence (1521);
- Kalmar Union (1397);
- William The Conqueror (1066);
- New Millennium (1000);
- Christianization Of Denmark (980);
- Rage of Normanns (850);
- The Beginning of The Viking Age; • Great scenario "Rage of Normanns" with a lot of events; • 95 formable civilizations; • Edited and new added terrain types;
► Gameplay innovations: • New leaders with portraits (some of them were colored by me); • New Ages in game timeline system; • New Governments: - The monarchy was divided into two forms of government: Absolute and Elective. I don't think there's much to tell.
- Chiefdom is the main ideology for the countries of the "ancient" eras. In fact, it is a collective image of various jarldoms and small tribal unions.
- Tanistri is a form of government for the Irish and Scottish clans, of which there are many in some scenarios.
- Althing is a unique form of government for Iceland. The Althing is one of the oldest parliaments in the world: at first, the word Althing meant people's meetings of the first Icelandic settlers, where various issues were resolved and future plans of the communities were discussed. Now the Althing is called the Parliament of modern Iceland.
- Theocracy - a form of government based on religious principles. It will be a unique government for the Teutonic Order, etc. • Edited game code. For example, we added feature of changing leaders (check here).
► Other innovations: • More than 500 new civilizations; • UI was changed. It is still original UI but in pleasant black and white shade. Also a new font;
• Atmospheric music (40 tracks) and changed sounds. • Pleasant Pallet of Civilizations Colours.
Installation: Move the folder from the archive to the desktop. To start the game, go to the folder and run either AoC2.jar, or AoC2.exe (there are changes to the game code on the jar).
I want to note that the mod was released earlier than the stated deadline, because I do not yet have the opportunity and desire to continue working due to my studies and other circumstances. But I don't want it to just get dusty on my hard drive, so I decided to share what I have. Rage of Normans scenario with events was not completed.
Have a nice game.
wow,btw i am antzz
yeah mostly of your followers are turks so they want anything what you do
wouldnt it be better if you just make world+with events?-instead of making seperate thing
and you dont really have the right to say that you are the biggest group of the community,since its mostly dead and the best developers made what they had
dont be so rude pls,really it isnt really good way to communicate on internet....
i thought you are a better person