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kokakolabrooooo

Emperor
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    557
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  1. Love
    kokakolabrooooo got a reaction from Duchy of Darkis and Fungus in Fate of World: Remastered Edition | DOWNLOAD NOW!   
    What was a trying to say is
    anyone,try to get the aoc2 background,and merge it with with satelite one,it will be hard,the shapes,you cant just move it to make them fit,you must make every pixel fit,nearly impossible to make in short amount of time
  2. Dislike
    kokakolabrooooo got a reaction from Kerems2434 in Fate of World: Remastered Edition | DOWNLOAD NOW!   
    am spitting facts tho
    noone gave me the real answer
    see whos toxic?
  3. Sad
    kokakolabrooooo reacted to urdekreiz in Fate of World: Remastered Edition | DOWNLOAD NOW!   
    toxic reich and dogs
     
    ._.
  4. Like
    kokakolabrooooo got a reaction from Reich in Fate of World: Remastered Edition | DOWNLOAD NOW!   
    What was a trying to say is
    anyone,try to get the aoc2 background,and merge it with with satelite one,it will be hard,the shapes,you cant just move it to make them fit,you must make every pixel fit,nearly impossible to make in short amount of time
  5. Love
    kokakolabrooooo got a reaction from PrussiaBoi in Fate of World: Remastered Edition | DOWNLOAD NOW!   
    What was a trying to say is
    anyone,try to get the aoc2 background,and merge it with with satelite one,it will be hard,the shapes,you cant just move it to make them fit,you must make every pixel fit,nearly impossible to make in short amount of time
  6. Like
    kokakolabrooooo reacted to PrussiaBoi in Fate of World: Remastered Edition | DOWNLOAD NOW!   
    Sorry antzz i will stop arguing thanks for writing this 😄
  7. Like
    kokakolabrooooo got a reaction from Nationalism Is Strength in Fate of World: Remastered Edition | DOWNLOAD NOW!   
    Ok so for some people that are watching this,the background @Reich made needs a lot of effort,because the size,islands,and stuff arent same on every map,he had to merge it,edit,and a lot of stuff.And its bigger possibility that they took it and edited it(cuz it really isnt possible to do the same in that short amount of time).
    However,may @Reichwas a bit too aggressive,so please,people who disagree,understand him.
    If @Kerems2434or anyone of his modding group seriously made it,congrats.
    May this can be easily finished if there is an credit or at least someone explains how that back popped,cuz this rivalry is dumb.
    And also for people saying that @Reich is toxic,I hope you got the point rn.
    @Kerems2434 Dont get me wrong,I have tried to tell you this several times but you didnt listened,tho if you want ban me now.
  8. Love
    kokakolabrooooo got a reaction from Duchy of Darkis and Fungus in Fate of World: Remastered Edition | DOWNLOAD NOW!   
    why did you joined the argue dude
  9. Haha
    kokakolabrooooo got a reaction from Kerems2434 in Fate of World: Remastered Edition | DOWNLOAD NOW!   
    why did you joined the argue dude
  10. Dislike
    kokakolabrooooo got a reaction from Rafael, in Norrvägen | Age of Civilizations 2   
    amazing,are you guys planning on balkan focused mod?
  11. Like
    kokakolabrooooo got a reaction from Ànex i Rux in The Powder Kegs || Age of Civilization 2 || Release date *unknown*   
    So for y'all waiting for this mod,I will start fully work again when i finish Stolen Iron Mod.
  12. Dislike
    kokakolabrooooo reacted to MapSandbox in AOC2 Unofficial Discord   
    https://discord.gg/Se9dknZ
    Hello guys! I made a server for you Aoc2 people. Do whatever you want. Enjoy guys and Join it!
    Click like if you joined!😄
     
  13. Haha
    kokakolabrooooo got a reaction from Poland_in_1939 in Less Provinces   
    i dont have suggestion,i have question....why?
     
     
  14. Like
    kokakolabrooooo reacted to PrussiaBoi in How to get closer to the map in Map Editor?   
    Thanks antzz 😄 thank you for answering!
  15. Love
    kokakolabrooooo got a reaction from PrussiaBoi in How to get closer to the map in Map Editor?   
    just move the scroll wheel on the mouse in or out
  16. Love
    kokakolabrooooo got a reaction from PrussiaBoi in SOLUTION IF YOUR MAP ISNT WORKING   
    here
  17. Like
    kokakolabrooooo got a reaction from Yuri05 in SOLUTION IF YOUR MAP ISNT WORKING   
    Here are some tips,first imma tell you the basic tutorial which i expect all of you to know
    BASIC
    1.Install the map editor.
    -So better for you to install the new one by russian community,why?Because you can work faster,the size isnt important,and its basicly better.
    2.Find a good map.
    -Yeah who cant do this,well i see a lot of people just getting some ugly images from google,search more,if you find a map with better quality,you will can make better provinces,you will be able to make better background for ingame,you will be able to make bigger map,also i am always using png images,i think they are best(my opinion).
    3.Make 3 provinces to test
    -You must test will it work at first,how to put em ingame?
    PUTTING IN-GAME
    1.Go to Game>map and copy the template
    2.Paste the template in the same folder and rename it by your map(example:yourmapname)
    3.Go to Game>map>Age_of_Civilizations and you can see how are other maps writted,just do that with your map name,for example:
            {
                Folder: "earth"
            },
            {
                Folder: "yourmapname"
            },
    4.Now you can get the background and split it into two you can find that online
    5.If you did that now save the photos and rename them in how you want your tag to be for example yourmaptag,but you have to name which is the left one and which is the right one,like this:yourmaptag_L and yourmaptag_R.Now put them into Game>map>backgrounds
    6.Go to Game>map>yourmapname>config and here edit (may you have mistaken,your 3 provinces are 0,1 and 2,so dont write 2 in the number of provinces,write 3)
    example:
    {
        Map: [
            {
                MapName: "yourmapname",
                Author: "yourname",
                BackgroundName: "yourmaptag",
                ContinentsPackage: "Earth6"
                RegionsPackage: "Earth_AoC2",
                NumberOfProvinces: 3,
                MapScale: 3,
                WorldMap: true,
                Scenario: "testScenario",
                Wiki: "Wikipedia:Unusual_articles"
            },
        ],
        
        Age_of_Civilizations: Map
    }
    7.Go to Game>map>yourmapname>cities and here delete everything in
    8.Now copy your provinces from the map editor and paste them in next three places
    -Game>map>yourmapname>data>provinces and here delete old ones and paste yours
    -Game>map>yourmapname>update and here paste the provinces here too
    -Game>map>yourmapname>updatePB and paste the provinces here too
    9.Try to open your map,if it doesnt work first time open the game again,because you dont have x5scale,if it doesnt open second time then you may have done some mistakes.
    Mistakes which you maybe accidentally made
    1.When you edit a province,you maybe remove a point or something,but dont click enter because whenever when you click enter another "province" is being created,and if there arent any points then the notepad file will look like this:
    /
    When you put this ingame it doesnt work
    2.Also if you accidentally click enter the same happens
    3.This is just a tip for better looking borders of the provinces,add more points for them to look better
    4.Have it ever happened to you two provinces bordering but they look like one?Well for example,if you have two big provinces and one in the middle,you know that the provinces in the editor have their colors,so the one big province is green for example,and the other blue,check does the provinces "share" the same color in the border,like if in the first part they are bordering its blue,and the other(cutted by the middle one)its green then it will have half border,what does that mean,that means that if you click on the green province and connect it with the blue one,ingame,it will have a border just on the green sharing points,and reversed if you do it with the blue one.
    5.Always check did you made everything right,check and the smallest details,and the dumbest mistakes can be made,so check to be sure.
    Some tips for better work and better maps
    1.Always work like this,so added the first 3 provinces and it works,make next 100 in the editor and then add them ingame,make next hundred and then add them ingame(add them in the update folders too)it is better to work like this because and if you did a mistake it wont open and you will know that the mistake was in last 100,so you will delete them and make new ones.
    2.Like i said before look to find better quality maps
    3.Its better for you if you find a maps with borders to work  in the editor,but for the background of the map,edit it and remove the borders
    If all this didn't worked,join my discord server https://discord.gg/q3NPktV or ask me here in the topic
    also check my mods 😉
     
  18. Love
    kokakolabrooooo got a reaction from PrussiaBoi in WHEN???   
    it isnt really needed,this forum is enough
    plus at all its a mobile game,so mobile users wont have access
  19. Like
    kokakolabrooooo got a reaction from memososisi in Conquerors v1.5.1 "Conquerors of the New Age" / DOWNLOAD NOW!   
    and well now this is nice ngl 
  20. Love
    kokakolabrooooo reacted to Kerems2434 in Conquerors v1.5.1 "Conquerors of the New Age" / DOWNLOAD NOW!   
    Your HOI4 mod looks nice too. NGL.
  21. Dislike
    kokakolabrooooo got a reaction from Rafael, in Conquerors v1.5.1 "Conquerors of the New Age" / DOWNLOAD NOW!   
    and well now this is nice ngl 
  22. Like
    kokakolabrooooo reacted to Kerems2434 in Conquerors v1.5.1 "Conquerors of the New Age" / DOWNLOAD NOW!   
    Age of Civilizations II - Conquerors Mod by AoC2ModdingTR

    Conquerors is a Europa Universalis IV patch for Age of Civilizations II. We added a lot of new features to the game with this mod. 
    We'll do updates every month or every two months to the mod.
    So what is the features of the mod?
    FEATURES:
    - New EU4 - Extended Timeline Map (3708 Provinces)
    - 1829 City Names for the EU4 Map
    - New improved HRE (Holy Roman Empire) System
    - New Formable Systems to Some Countries (Will be added to more countries with 4th update)
    - Added "Choose Your Way" system to Turkey (This feature will be added to more countries with other updates)
    - Over 701 New Leaders
    - 203 Formable Civilizations
    - EU4 Civilizations Colors for all scenarios
    - EU4 Extended Timeline Scenarios
    - Improved Graphics
    - Quicker Turn Pass Speeds (with v1.1 Fixing the Bugs Update)
    - About 1500 New Civilizations
    - EU4 Interface
    - EU4 Icons
    - EU4 Musics
    - EU4 Declare War Sound
    - Improved WW1 Scenario
    - Improved WW2 Scenario
    - New Flag Effect
    - New Font
    - New Game Logo
    - Compatible Versions for Windows & Android   

    NEW FORMABLE CIVILIZATIONS SYSTEMS FOR SOME CIVILIZATIONS
    Ottoman Empire (Turkey):  Ottoman Beylik -> First Ottoman Empire -> Great Ottoman Empire <- Ottoman Empire (Development period) <- Ottoman Empire (Downfall Period) <- Turkey
    Greece (Byzantine Empire): Greece -> Megali Idea -> Byzantine Empire -> Eastern Roman Empire -> Roman Empire
    Italy (Roman Empire): Italy -> Italy Kingdom -> Western Roman Empire -> Roman Empire
    England (United Kingdom): Anglo-Saxons -> Sussex,Wessex,Essex -> England -> Great Britain -> United Kingdom -> British Empire
    Azerbaijan (Safavids): Azerbaijan -> Great Azerbaijan -> Caucasus Turkish State -> Safavids
    And more....
    WHAT FEATURES WILL COME WITH UPDATES?
    UPDATE 1: FIXING THE BUGS UPDATE (RELEASED)
    - Fixed over 134 capital problems in all scenarios years
    - Fixed and added new leaders to the WW1
    - Fixed over 57 connection problems
    - Fixed Eastern Germany Leader in the Cold War Scenario
    - Improved Background
    - All of the islands added to 1991, 1947 and Modern World Scenarios
    - Fixed some ideology problems (like Ottoman – Democracy)
    - Solved the slow turn pass problem in all of the scenarios 
    - Remade WW1 Scenario
    - Remade WW2 Scenario
    - Added 1939 Scenario 
    - Added Spanish Civil War Scenario (DLC Version)
    - Fixed default Spanish Civil War Scenario 
    UPDATE 2: THE DARK AGE UPDATE (RELEASED)
    - Added 15 scenarios to between 395 - 1399 years.
    - Added new improved HRE (Holy Roman Empire) System
    - Added new formable system to Azerbaijan (This feature will be added to more countries with 4th update)
    - Added "Choose Your Way" system to Turkey (This feature will be added to more countries with other updates)
    - Fixed over 49 connection problems and some bugs
    - Fixed some borders in the scenarios
    - Added over 50 new leaders
    - Added Nile, Danube, Iberian, Euphrates and Tigris Rivers

    - Improved the WW2 Scenario
    In v1.1 and earlier, in the WW2 scenario, France topped the rankings despite being a powerless country of the era. He could easily defeat Nazi Germany. In order to make this absurd situation more realistic, a detailed nerf (power reduction) was applied to the country of France. The powerful states of the period, Nazi Germany and the Soviet Union, were given buff (empowerment). The nerf made to France was made more logical by detailing. The Gallic region, where France's main territory is located, was made stronger, while the value of the African territory, where France's colonies are located, was reduced to a minimum. So, when you play with a country that is an enemy of France, it will be a little difficult on the territory of main France, but it will be quite easy for you to invade the rest of France after you drop the main line.

    - Added canals and a system for the canals.. (Suez, Panama, Kiel..)
    For a long time, many people want the addition of canals such as Suez, Kiel. And we always opposed this, because it would disrupt realism in scenarios before the construction date of the channels.
    Like "Being able to cross the Suez Canal in the scenario of the year 632"...
    But now you will be able to pass through the channels without disrupt realism.
    Conqueror's II v1.2 version will come with 2 maps in it. One map will be called "After 1859" and the other map will be called "Before 1859". (1859 - > Date of Construction of the Suez Canal). On the "After 1859" map, scenarios after 1859 will be found, and on this map you will have the opportunity to pass through the canals.
    On the "Before 1859" map, there will be scenarios before 1859, and on this map you will not be able to pass through the canals.
    In short, in order to switch between scenarios where you can use channels and scenarios that you can't use, you just need to switch from the game to the other map.

    - Improved the background
    - Fixed some formable civilizations problems (like need lands from India for form the Yugoslavia)
    - India nerfed in WW1, WW2 and Modern World scenarios.
    - Nazi Germany buffed in WW2 scenario.
    UPDATE 3: CONQUERORS OF THE NEW AGE (17.03.2021)
    - Added +90 new scenarios
    - Added focus trees to some major countries
    - Added about 80 new formable civilizations
    - Added over 100 new leaders
    - Added %0 AI Agrression Feature
    - New Formable Civilizations Systems
    - About 1500 New Civilizations
    UPDATE 4: NEW FORMABLE SYSTEMS (SOON)
    - We'll add more formable civilizations systems (like Ottoman, Italy, Greece systems)
    - We'll fix some bugs and mistakes
    - We'll fix some borders in the scenarios
    After all of the updates, we'll release "Conqueror's II - Complete Edition"

    IMPROVED HRE (HOLY ROMAN EMPIRE) SYSTEM (With v1.2 "The Dark Age" Update)
    As you know, Conqueror's II is an EU4 mod. And when you attack a Holy Roman State in EU4, all the Holy Roman States go to war with you. But the Holy Roman system in Age of History 2 is useless. You can become another country and conquer the Holy Roman States very easily. To break this ease, tomorrow we will introduce the system of the Holy Roman Empire, which we have just added to the game. Conquering the Holy Roman States will no longer be as easy as it used to be. Especially, we will make states that were superpowers of their time, such as the Austrian Empire, stronger. And with this system, if you declare war on a Holy Roman State, All Holy Rome will declare war on you. This system will be more focused on scenario 1444.
    CHANGABLE OF LEADERS WITH EVENTS (WITH V2.0 (4TH UPDATE))
    We negotiated with Addon+ Creator to use the "Changing leaders with events" (Created by Russian community) feature for Conquer's II and we got positive answers. In Conquerors v1.5 (3rd Update) there is a great possiblity that we will include elections, death of leaders, new leaders taking over etc. features will be added. Keep waiting.
    I thank the Russian Community for sharing this feature with us. @Reich
    PICTURES:








     
     
    YOU CAN DOWNLOAD THE MOD FROM THE DESCRIPTION OF THE VIDEO! (V1.5 "CONQUERORS OF THE NEW AGE")
    AoC2ModdingTR YouTube Channel: https://www.youtube.com/channel/UCIVov6An3mEzP17tLGcZl6g
    AoC2ModdingTR Discord Server: https://discord.gg/XXkgg695u4
    AoC2ModdingTR Twitter Account: https://twitter.com/AoModding
    CREDITS:
    AoC2ModdingTR
  23. Like
    kokakolabrooooo got a reaction from D1003 Briner in HOW TO MAKE EVENTS(VIDEO)   
    Please sub to my channel,i have other stuff too
    however i dont want this to be just advertising 🙂
    so here it is
     
     
  24. Like
    kokakolabrooooo reacted to PrussiaBoi in TUTORIAL || How to make a MAP || VIDEO||   
    Thank you so much! antzz you are the best 🙂
  25. Love
    kokakolabrooooo got a reaction from PrussiaBoi in Bloody Europe II 601 B.C. Scenario   
    the original mod isnt this,if you are asking for this scenario he didnt put a link
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