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soulplexis

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  1. Like
    soulplexis got a reaction from CopenhaguenLink in Alternate cold war scenario   
    this scenario is a communist america (and allies) vs a capitalist ("democratic") russia/ and allies. i made up bunch of stuff for this.
    Sovereign Union = Союз Суверенных Демократических Республик
    American Union = union of federal socialist republics
    fun facts about this universe.
    - in 1940s, german was lead by the "Social Nationalist German Capitalist" party instead. the nazis of this universe were called the "sonas"
    - north korea is still called a dictatorship by the west. they really cant catch a break
    - in this universe the sino-russian split still happened. but because america is like anti-revisionist they didnt side with china still lmao.
    - in this universe slavery never existed for some reason 
    - in this universe americans are native instead of european, since genocide never occured in americas.. but they were still technically colonized..? wtf?
    - in this universe is no kim kardashian
    - america still did not win the vietnam war
    - instead of NATO and Warsaw Pact, we have North Pacific Treaty Organization (NPTO) and the Paris Treaty Organization (Paris Pact)
    - in this universe, the Internet is called the Cybernet instead
     
  2. Sad
    soulplexis got a reaction from Poland_in_1939 in I made a mod-compilation thing. Should I release?   
    i deleted the old mod content but in the flags folder theres still the flags from the old mods even though they arent in the game and i dont feel like going through 7600+ flags to delete the correct ones.. i guess i will not post it
  3. Sad
    soulplexis got a reaction from Bricksburg in I made a mod-compilation thing. Should I release?   
    i deleted the old mod content but in the flags folder theres still the flags from the old mods even though they arent in the game and i dont feel like going through 7600+ flags to delete the correct ones.. i guess i will not post it
  4. Like
    soulplexis got a reaction from Aratzhel TV in God powers   
    please add god powers in spectator mode. so many things you can control like gold, development, economy, population, start diseases, change the year, add/remove cores for civilizations, annex, occupy, declare war, white peaces, control peace deals (both side), set army, change ideology, start civil war, change the aggressiveness and difficulty of different civilization, force them to release vassal, force them to send ultimatums to others, change their rate of population, economy, etc. growth, change how they manage their budget and more. 
    in a shorter version, in spectator mode god powers let you do everything as that country as if you were playing them, and can do everything you can do in an event but right there. its the perfect cheat
  5. Like
    soulplexis got a reaction from 2020 sucked in God powers   
    please add god powers in spectator mode. so many things you can control like gold, development, economy, population, start diseases, change the year, add/remove cores for civilizations, annex, occupy, declare war, white peaces, control peace deals (both side), set army, change ideology, start civil war, change the aggressiveness and difficulty of different civilization, force them to release vassal, force them to send ultimatums to others, change their rate of population, economy, etc. growth, change how they manage their budget and more. 
    in a shorter version, in spectator mode god powers let you do everything as that country as if you were playing them, and can do everything you can do in an event but right there. its the perfect cheat
  6. Like
    soulplexis got a reaction from MineAder in God powers   
    please add god powers in spectator mode. so many things you can control like gold, development, economy, population, start diseases, change the year, add/remove cores for civilizations, annex, occupy, declare war, white peaces, control peace deals (both side), set army, change ideology, start civil war, change the aggressiveness and difficulty of different civilization, force them to release vassal, force them to send ultimatums to others, change their rate of population, economy, etc. growth, change how they manage their budget and more. 
    in a shorter version, in spectator mode god powers let you do everything as that country as if you were playing them, and can do everything you can do in an event but right there. its the perfect cheat
  7. Like
    soulplexis got a reaction from Dolphin General in Civilization characteristics   
    i know he will never add it no one will, its just fun to make these
  8. Like
    soulplexis got a reaction from Dolphin General in Civilization characteristics   
    civilization traits like HOI4, you can add/remove them like Ages.json, Governments.json. they can be applied per scenario and in events or even under certain conditions
    here are a couple ones i developed 
    Lucky Nation - doubles the country's movement points and income (for 1440 or EU4 scenarios)
    Unlucky Nation - halves the country's movement points and income
    Socialist Nation - your nations happiness decreases slower, increases faster but your income production and taxation is cut in half
    Discipline - you can recruit more population into the army
    Radical Government - countries of other ideologies will hate you more (For WW2)
    Neutrality - other countries will get double war weariness if at war with you, however you will also gain 2x war weariness if you are an aggressor in a war.
    Oppressive - you will gain an advantage in wars, but your happiness is harder to raise and easier to drop.
    Isolationism - your income will go up, technology is harder to research, and countries will hate you more. this will cease when ur declared war on, its replaced with nationalism
    nationalism - gives you a series of advantages but everyone hates you 
  9. Like
    soulplexis got a reaction from Dolphin General in Frozen Earth timeline (no download, sorry..)   
    Hi I edited earth to make it no water, and freezing cold.. I have a big story for this, I'm stuck in the house due to the hot weather and COVID in my area, this is not a troll post I just wanted to have fun with this.
    cold earth: in 1990 during the soviets dissolve, some scientists thought of a plan to ensure the soviets win the cold war. they used a time machine. they went back 10,000 years and the plan was to make north America bad for colonizing and so the USA never existed. they did it by nuking the **** out of amazon rainforest. but they didn't know of nuclear winter (for some reason) and the entire earth got covered in ice for like, forever. in this world the nuke event is known as "Echo of the Great" most believe it to be punishment from God, which it might be.. anyway they landed in the year 1100 and had to rebuild the soviet union there. they found that their plan had in fact made things worse, now people which were adapted to cold like the Inuit, Japanese, Mongols, and people who were near hot areas, such as Australians Incas, Navajo, all have giant empires. The Inuit and Japanese eventually take over most of the world but collapse later and they are the roman empire of this timeline. which also never existed by the way.
    trivia!
    in this universe... Christmas is on December 22nd the most popular treat is frozen pudding. crops are mostly grown underground its common to see strangers hugging for warmth, and as a result depression does not exist. since its always winter, seasons like spring and fall and summer are all myths.  since fascism and Nazism never exist, Hitler became a snow cone connoisseur, he was really good friends with Stalin, who became a great veterinarian. "imperialism" exists in this universe but instead of conquering people they are liberating them from the freezing cold.  a reverse prison system, instead of throwing people INTO a place, they are thrown OUT into the cold to freeze, and good people live in the gulag where they are given hot chocolate and warm blankets.  penguins are a common pet. the most common job is to be a miner who goes out into the world to dig up old frozen trees, ores, oil, and other materials. this is where the myth of the seasons stems from. 
  10. Like
    soulplexis got a reaction from Poland_in_1939 in please fix alliances & vassals   
    they are extremely unstable. at any moment your ally could declare war on you, can have bad relations, etc. and with vassals.. at any time, they can choose to want independence. its because relations are random. basically, the only way to ensure that your allies dont turn on you is to pay other countries to go to war with them, because when you get called to war by them it improves relations. and same with vassals you basically have to be a war machine. i undertand you have to get the whole map but i dont think the game wants you to be at war constantly. 
    my solution is to make the vassal permanently have good relation with you. like a province of yourself. also they should have your population too.
    my solution for alliances is to have members unable to declare war on eachother, then if they leave they automatically sign a truce with all the other allaince members for like 40 turns.
  11. Like
    soulplexis got a reaction from Poland_in_1939 in Conquerors v1.5.1 "Conquerors of the New Age" / DOWNLOAD NOW!   
    just so you know this province in afghanistan on the canals map doesnt border correctly with the one next to it

  12. Like
    soulplexis got a reaction from ProstoTak228 in suggestions by me (again   
    some are inspired from hoi4 i was playing that. im sure these will be ignored because the game is dead though maybe can someone make a MOD?
    ai related stuff:
    countries in alliances shouldnt be able to declare war on one another. also if one leaves an alliance to declare war, it should not be able to declare war in the same turn it left the alliance in alliances are also very unstable. member states should always work toward good relations like in real life. alliances are way too limited, if there are more than 2 member states, then asking another one to join is almost always impossible. a country should send an ultimatum always before going to war. if a country has core provinces of another/yours they would demand the cores otherwise they would calculate what the best thing for them would be that is also reasonably acceptable this can be done by checking if another ai would accept it then it would send it. war related:
    clicking on each individual province in a war to capture it is frankly a little ridiculous. there should be something like in hoi4 where you front-line and then draw a line to take all territory until that line.  seriously you should be able to specify a negative amount of vassal tribute to quench liberty desire. its unstable, also if you demand a lot of tribute but then pay it back (or more) in a trade each turn the vassal will still want liberty. this isnt needing to be fixed i just thought it was hilarious. ideology related:
    Support Rebels button is kind of annoying. please make it where its continuous or for a set amount of turns like Improving Relations. also there should be rebel movements for other ideologies sometimes.  countries of the same ideology should be far far less likely to declare war  ideologies should have "imperialism_opinion:" in which a country that is declaring a lot of wars will alter opinions differently. for example if south korea was expanding a lot, a communist nation like china would have a negative imperial opinion so relations with them would go down but a fascist nation might have positive opinions. ideologies should have  "vassal_likelihood:" which would dictate how likely they are to vassalize any country they occupy.  ideology "expansion_likelihood": how likely is a country to go to war over territory. ideology popularity should be a thing this could also tie into supporting rebels. an ideology maker in-game, that would be nice.. other:
    trading and the gift option should have 2 modes: "one time" and "continuous". continuous would run the trade/gift each turn. this could be used to insure territory for nations without the need to trade for provinces constantly or to make sure that you have good relations, or to support an ally. Travel. Higher technology = more travel. Your population would be exported to other nations and if neutral provinces are around maybe even auto-colonize them. During a war you could fund rebels if a good chunk of your population is in that country. Maybe they could repatriate back to your country or start their own rebellion giving you some of the territory.
  13. Haha
    soulplexis got a reaction from PrussiaBoi in suggestions by me (again   
    some are inspired from hoi4 i was playing that. im sure these will be ignored because the game is dead though maybe can someone make a MOD?
    ai related stuff:
    countries in alliances shouldnt be able to declare war on one another. also if one leaves an alliance to declare war, it should not be able to declare war in the same turn it left the alliance in alliances are also very unstable. member states should always work toward good relations like in real life. alliances are way too limited, if there are more than 2 member states, then asking another one to join is almost always impossible. a country should send an ultimatum always before going to war. if a country has core provinces of another/yours they would demand the cores otherwise they would calculate what the best thing for them would be that is also reasonably acceptable this can be done by checking if another ai would accept it then it would send it. war related:
    clicking on each individual province in a war to capture it is frankly a little ridiculous. there should be something like in hoi4 where you front-line and then draw a line to take all territory until that line.  seriously you should be able to specify a negative amount of vassal tribute to quench liberty desire. its unstable, also if you demand a lot of tribute but then pay it back (or more) in a trade each turn the vassal will still want liberty. this isnt needing to be fixed i just thought it was hilarious. ideology related:
    Support Rebels button is kind of annoying. please make it where its continuous or for a set amount of turns like Improving Relations. also there should be rebel movements for other ideologies sometimes.  countries of the same ideology should be far far less likely to declare war  ideologies should have "imperialism_opinion:" in which a country that is declaring a lot of wars will alter opinions differently. for example if south korea was expanding a lot, a communist nation like china would have a negative imperial opinion so relations with them would go down but a fascist nation might have positive opinions. ideologies should have  "vassal_likelihood:" which would dictate how likely they are to vassalize any country they occupy.  ideology "expansion_likelihood": how likely is a country to go to war over territory. ideology popularity should be a thing this could also tie into supporting rebels. an ideology maker in-game, that would be nice.. other:
    trading and the gift option should have 2 modes: "one time" and "continuous". continuous would run the trade/gift each turn. this could be used to insure territory for nations without the need to trade for provinces constantly or to make sure that you have good relations, or to support an ally. Travel. Higher technology = more travel. Your population would be exported to other nations and if neutral provinces are around maybe even auto-colonize them. During a war you could fund rebels if a good chunk of your population is in that country. Maybe they could repatriate back to your country or start their own rebellion giving you some of the territory.
  14. Like
    soulplexis got a reaction from Altkrm in suggestions by me (again   
    some are inspired from hoi4 i was playing that. im sure these will be ignored because the game is dead though maybe can someone make a MOD?
    ai related stuff:
    countries in alliances shouldnt be able to declare war on one another. also if one leaves an alliance to declare war, it should not be able to declare war in the same turn it left the alliance in alliances are also very unstable. member states should always work toward good relations like in real life. alliances are way too limited, if there are more than 2 member states, then asking another one to join is almost always impossible. a country should send an ultimatum always before going to war. if a country has core provinces of another/yours they would demand the cores otherwise they would calculate what the best thing for them would be that is also reasonably acceptable this can be done by checking if another ai would accept it then it would send it. war related:
    clicking on each individual province in a war to capture it is frankly a little ridiculous. there should be something like in hoi4 where you front-line and then draw a line to take all territory until that line.  seriously you should be able to specify a negative amount of vassal tribute to quench liberty desire. its unstable, also if you demand a lot of tribute but then pay it back (or more) in a trade each turn the vassal will still want liberty. this isnt needing to be fixed i just thought it was hilarious. ideology related:
    Support Rebels button is kind of annoying. please make it where its continuous or for a set amount of turns like Improving Relations. also there should be rebel movements for other ideologies sometimes.  countries of the same ideology should be far far less likely to declare war  ideologies should have "imperialism_opinion:" in which a country that is declaring a lot of wars will alter opinions differently. for example if south korea was expanding a lot, a communist nation like china would have a negative imperial opinion so relations with them would go down but a fascist nation might have positive opinions. ideologies should have  "vassal_likelihood:" which would dictate how likely they are to vassalize any country they occupy.  ideology "expansion_likelihood": how likely is a country to go to war over territory. ideology popularity should be a thing this could also tie into supporting rebels. an ideology maker in-game, that would be nice.. other:
    trading and the gift option should have 2 modes: "one time" and "continuous". continuous would run the trade/gift each turn. this could be used to insure territory for nations without the need to trade for provinces constantly or to make sure that you have good relations, or to support an ally. Travel. Higher technology = more travel. Your population would be exported to other nations and if neutral provinces are around maybe even auto-colonize them. During a war you could fund rebels if a good chunk of your population is in that country. Maybe they could repatriate back to your country or start their own rebellion giving you some of the territory.
  15. Like
    soulplexis got a reaction from BlakeTehGreat in suggestions by me (again   
    some are inspired from hoi4 i was playing that. im sure these will be ignored because the game is dead though maybe can someone make a MOD?
    ai related stuff:
    countries in alliances shouldnt be able to declare war on one another. also if one leaves an alliance to declare war, it should not be able to declare war in the same turn it left the alliance in alliances are also very unstable. member states should always work toward good relations like in real life. alliances are way too limited, if there are more than 2 member states, then asking another one to join is almost always impossible. a country should send an ultimatum always before going to war. if a country has core provinces of another/yours they would demand the cores otherwise they would calculate what the best thing for them would be that is also reasonably acceptable this can be done by checking if another ai would accept it then it would send it. war related:
    clicking on each individual province in a war to capture it is frankly a little ridiculous. there should be something like in hoi4 where you front-line and then draw a line to take all territory until that line.  seriously you should be able to specify a negative amount of vassal tribute to quench liberty desire. its unstable, also if you demand a lot of tribute but then pay it back (or more) in a trade each turn the vassal will still want liberty. this isnt needing to be fixed i just thought it was hilarious. ideology related:
    Support Rebels button is kind of annoying. please make it where its continuous or for a set amount of turns like Improving Relations. also there should be rebel movements for other ideologies sometimes.  countries of the same ideology should be far far less likely to declare war  ideologies should have "imperialism_opinion:" in which a country that is declaring a lot of wars will alter opinions differently. for example if south korea was expanding a lot, a communist nation like china would have a negative imperial opinion so relations with them would go down but a fascist nation might have positive opinions. ideologies should have  "vassal_likelihood:" which would dictate how likely they are to vassalize any country they occupy.  ideology "expansion_likelihood": how likely is a country to go to war over territory. ideology popularity should be a thing this could also tie into supporting rebels. an ideology maker in-game, that would be nice.. other:
    trading and the gift option should have 2 modes: "one time" and "continuous". continuous would run the trade/gift each turn. this could be used to insure territory for nations without the need to trade for provinces constantly or to make sure that you have good relations, or to support an ally. Travel. Higher technology = more travel. Your population would be exported to other nations and if neutral provinces are around maybe even auto-colonize them. During a war you could fund rebels if a good chunk of your population is in that country. Maybe they could repatriate back to your country or start their own rebellion giving you some of the territory.
  16. Love
    soulplexis got a reaction from Luismaycon05 in Project: Alpha (13.316 Provinces) | v0.1.5 Update | DOWNLOAD NOW!   
    lots of the provinces are bugged. they dont "border" ones next to them. theres one in south-central canada border and two sea ones near the bering strait/alaska
  17. Like
    soulplexis got a reaction from SliminoDomino in Cheat Ideas   
    *fun cheat suggestions!* there could be some kind of cheat menu, with different modes and options in the game. or someone could make a hack for the game or somethn, idk.
    AutoDefend - Makes your armies automatically defend your land/core provinces.
    AutoExpand - Select a region of provinces. You will automatically declare war on anyone who occupies them or take the land if it's neutral.
    NoRebels - no rebels will happen to you.
    AutoAssimilate - Automatically assimilate any unstable provinces
    NoWar - Nobody will declare war on you
    AutoPeace - Automatically sends peace demands upon capturing all provinces of someone you're at war with.
    MoreMoney - Multiplies your income by a specified amount
    AntiInflation - Removes the effect of inflation reducing your money.
    AntiDeny - Makes AI always accept proposals (unions, trades, etc.)
    SellCores - Makes AI trade cores
    AutoPlunder - Automatically plunders provinces.
    AutoBuy - Automatically invests, builds farms, etc. using a customizable percentage of your income
    AutoTurn - Automatically goes to the next turn with zero delay
    VassalIdeology - Forcibly set the ideology of a vassal.
    NoIndependence - Vassals will never declare independence no matter what.
    RuleTheWorld - Makes every civilization your vassal
    NoColonization - Makes everyone else never colonize or capture.
    AutoColonize - Automatically colonizes provinces.
    TPArmy - Your army will teleport to wherever you rightclick
    ArmyESP - Allows you to see your enemies' army
    PlayerESP - Allows you to see everyone else through fog of war
    AntiCapitalism - Makes everything free
    InstantAnimations - Gets rid of the fade animation when you take a province/etc.
    SpielerJugadore - Annex spain and germany (just a joke!!)
     
  18. Like
    soulplexis got a reaction from xXDarzXx in Cheat Ideas   
    *fun cheat suggestions!* there could be some kind of cheat menu, with different modes and options in the game. or someone could make a hack for the game or somethn, idk.
    AutoDefend - Makes your armies automatically defend your land/core provinces.
    AutoExpand - Select a region of provinces. You will automatically declare war on anyone who occupies them or take the land if it's neutral.
    NoRebels - no rebels will happen to you.
    AutoAssimilate - Automatically assimilate any unstable provinces
    NoWar - Nobody will declare war on you
    AutoPeace - Automatically sends peace demands upon capturing all provinces of someone you're at war with.
    MoreMoney - Multiplies your income by a specified amount
    AntiInflation - Removes the effect of inflation reducing your money.
    AntiDeny - Makes AI always accept proposals (unions, trades, etc.)
    SellCores - Makes AI trade cores
    AutoPlunder - Automatically plunders provinces.
    AutoBuy - Automatically invests, builds farms, etc. using a customizable percentage of your income
    AutoTurn - Automatically goes to the next turn with zero delay
    VassalIdeology - Forcibly set the ideology of a vassal.
    NoIndependence - Vassals will never declare independence no matter what.
    RuleTheWorld - Makes every civilization your vassal
    NoColonization - Makes everyone else never colonize or capture.
    AutoColonize - Automatically colonizes provinces.
    TPArmy - Your army will teleport to wherever you rightclick
    ArmyESP - Allows you to see your enemies' army
    PlayerESP - Allows you to see everyone else through fog of war
    AntiCapitalism - Makes everything free
    InstantAnimations - Gets rid of the fade animation when you take a province/etc.
    SpielerJugadore - Annex spain and germany (just a joke!!)
     
  19. Like
    soulplexis got a reaction from IRussian in list of suggestion ideas [updated]   
    i hope you can find it inspirational 😁
    a button for selecting all provinces in select mode (for example when assigning provinces) custom AI menu such as:  "AI will declare wars: true/false, AI will expand: true/false" this way we can make historical scenarios AI colonization speed to make them colonize slow or fast and maybe a mode thats like "Contiguous/noncontiguous" where they only colonize what they touch already. AI more likely to declare war when theyre low on money, or their neighbors have different ideologies. Instant animation when they take a province, it always fades (i tried changing in the options it doesnt work) something like where you can make the AI's first priority to take certain provinces over others like maybe the USA only wants the real-world USA territories and will prioritize getting it first. civil wars (i think they arleady happen IDK) AI will avoid delcaring war on more powerful foes (if its on higher difficullty) "make copy" button in scenarios some simple AI modes like "protect, expand, none" protect will only try keeping their cores. maybe it can be tied to ideologies. make the philippines flag flip when they're at war lol if real time play is ever added instead of turn based it can be switchable maybe? instant mode wherein the next turn happens as soon as the last one is done I wish there was an autoexpansion thing where you could doublerightclick on an army group and it would queue moves for expanding into the enemies territory. too cheatlike? trade request -> stop war then you click on the civilization and you can put that in a trade request, and you can either stop a war on someone's ally in exchange for something or you can pay someone to stop a war for example. a cheat that makes the AI always accept your proposals cuz thats fun. a cheat to toggle eternal war off and on a cheat to set the aggressiveness % ingame the money cheat actually add an amount like "money 50000"  etc. same with the other cheats like population. changeideology cheat then you put the tag like "changeideology 130 c" auto assimilate provinces ? When a country is in debt they should be willing to sell things they otherwise wouldnt like core provinces or forming coalitions. more debt would mean you would be able to buy more from them and obvioulsy higher gold offering would also mean that theyll be more willing. imagine seeing land being exchanged for once without a giant war making the borders all ugly. that would be really cool. you could implement an equasion that would favor trades where both parties have contiguous landmasses (north korea often wont if south korea wars them and wins) i wish you could put a thing where each turn you will automatically give an amount of your gold to another civilization and in return your relations are always going up or maybe they dont declare war on you, or you give them money every turn in exchange for military access. this is good for fighting proxy wars and supporting the country (hint hint Vietnam) i also think that if you have vassals you should be able to put the gold amount into the negative so that you give your vassals gold instead of the other way. it kind of makes more sense for the big guy to support the small, like colonies. if a weaker nation is under threat they should send you trade requests to guarentee their independence or form alliance, etc. for example central america under big soviet threat will send nearby neighbors alliance requests like Mexico. When you click surrender should say "start from beginning as spectator" and you get to watch yourself play but you're like in spectator mode. like an AI will do everything you did but youre spectating. make the AI send ultimatums before going to war. this way theres not always just big wars going on instead borders can change around without being ridiculous. Ideas which I think are stupid but i had them anyway SO they are only for inspiration or they were just interesting:
    defense spending: basically, if someone invades you (takes a core province) an AI will take over all of your armies which border the province that was taken (this makes it not too op-cheatlike) and will automatically make sure you keep all your core provinces. after al one person doesnt really run the entire army do they? the higher the spending on it is the more advanced the AI is (beginner -> legendary). trade request -> change Ideology. you can trade things and in exchange that civilization will change their ideology to something you choose. alliances shouldnt be so limited by distancce between borders if you trade a lot the relations should probably go up? thats all i got for now enjoy
    i really love this game lol
  20. Like
    soulplexis got a reaction from A mexican in list of suggestion ideas [updated]   
    i hope you can find it inspirational 😁
    a button for selecting all provinces in select mode (for example when assigning provinces) custom AI menu such as:  "AI will declare wars: true/false, AI will expand: true/false" this way we can make historical scenarios AI colonization speed to make them colonize slow or fast and maybe a mode thats like "Contiguous/noncontiguous" where they only colonize what they touch already. AI more likely to declare war when theyre low on money, or their neighbors have different ideologies. Instant animation when they take a province, it always fades (i tried changing in the options it doesnt work) something like where you can make the AI's first priority to take certain provinces over others like maybe the USA only wants the real-world USA territories and will prioritize getting it first. civil wars (i think they arleady happen IDK) AI will avoid delcaring war on more powerful foes (if its on higher difficullty) "make copy" button in scenarios some simple AI modes like "protect, expand, none" protect will only try keeping their cores. maybe it can be tied to ideologies. make the philippines flag flip when they're at war lol if real time play is ever added instead of turn based it can be switchable maybe? instant mode wherein the next turn happens as soon as the last one is done I wish there was an autoexpansion thing where you could doublerightclick on an army group and it would queue moves for expanding into the enemies territory. too cheatlike? trade request -> stop war then you click on the civilization and you can put that in a trade request, and you can either stop a war on someone's ally in exchange for something or you can pay someone to stop a war for example. a cheat that makes the AI always accept your proposals cuz thats fun. a cheat to toggle eternal war off and on a cheat to set the aggressiveness % ingame the money cheat actually add an amount like "money 50000"  etc. same with the other cheats like population. changeideology cheat then you put the tag like "changeideology 130 c" auto assimilate provinces ? When a country is in debt they should be willing to sell things they otherwise wouldnt like core provinces or forming coalitions. more debt would mean you would be able to buy more from them and obvioulsy higher gold offering would also mean that theyll be more willing. imagine seeing land being exchanged for once without a giant war making the borders all ugly. that would be really cool. you could implement an equasion that would favor trades where both parties have contiguous landmasses (north korea often wont if south korea wars them and wins) i wish you could put a thing where each turn you will automatically give an amount of your gold to another civilization and in return your relations are always going up or maybe they dont declare war on you, or you give them money every turn in exchange for military access. this is good for fighting proxy wars and supporting the country (hint hint Vietnam) i also think that if you have vassals you should be able to put the gold amount into the negative so that you give your vassals gold instead of the other way. it kind of makes more sense for the big guy to support the small, like colonies. if a weaker nation is under threat they should send you trade requests to guarentee their independence or form alliance, etc. for example central america under big soviet threat will send nearby neighbors alliance requests like Mexico. When you click surrender should say "start from beginning as spectator" and you get to watch yourself play but you're like in spectator mode. like an AI will do everything you did but youre spectating. make the AI send ultimatums before going to war. this way theres not always just big wars going on instead borders can change around without being ridiculous. Ideas which I think are stupid but i had them anyway SO they are only for inspiration or they were just interesting:
    defense spending: basically, if someone invades you (takes a core province) an AI will take over all of your armies which border the province that was taken (this makes it not too op-cheatlike) and will automatically make sure you keep all your core provinces. after al one person doesnt really run the entire army do they? the higher the spending on it is the more advanced the AI is (beginner -> legendary). trade request -> change Ideology. you can trade things and in exchange that civilization will change their ideology to something you choose. alliances shouldnt be so limited by distancce between borders if you trade a lot the relations should probably go up? thats all i got for now enjoy
    i really love this game lol
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