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Age of History Games

Basileía Rhōmaíōn

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  1. Haha
    Basileía Rhōmaíōn got a reaction from Perkaza R. Dani in Bloody Europe II | New update   
    Can we have more music please? Like soundtrack from Paradox games? 
  2. Haha
    Basileía Rhōmaíōn got a reaction from Poland_in_1939 in Bloody Europe II | New update   
    Can we have more music please? Like soundtrack from Paradox games? 
  3. Like
    Basileía Rhōmaíōn reacted to Cvekla in Bloody Europe II | New update   
    Pretty cool mod, but I don't understand capitulations system. Sometimes country capitulate when I occupy only one province, either when only 1 non-occupied province left. Are there any values on which this system depends?
  4. Like
    Basileía Rhōmaíōn got a reaction from BalkanKnight in Bloody Europe II | New update   
    Lower your Goods until it turns red, then wait a few turns. I don't recommend it though since there will be rebels popping up constantly and peace deal after a civil war often results in border gore.
  5. Like
    Basileía Rhōmaíōn reacted to That_mAntis in Bloody Europe II | New update   
    Russian empire in any scenario is just bit too strong, They should be weak enough for Germany to win against them but instead central powers will always get steamrolled by them, Even if you invite ottoman empire, Sweden, Norway, Spain and Austria to your side You will still lose against Russian empire...
  6. Like
    Basileía Rhōmaíōn reacted to Ecofcu in Bloody Europe II | New update   
    And, our vassals and smaller allies mustn't refuse treaties.
  7. Like
    Basileía Rhōmaíōn reacted to Manzuel in Bloody Europe II | New update   
    I have an idea, 
    In hoi 4 there is a mod that makes the peace conferences led by player so there is no border gore, can you make that as an option in this game? Because with that we can avoid ugly borders
  8. Love
    Basileía Rhōmaíōn reacted to Trans-Amur in Bloody Europe II | New update   
    mod update!
     
  9. Love
    Basileía Rhōmaíōn reacted to Trans-Amur in Bloody Europe II | New update   
    Sorry for missing for a certain number of days) I just want to take a break from everything and enjoy the last days of summer as much as possible.
     
    I can also supplement these ridiculous lines with pretty good news) tomorrow I plan to make an English-language build of the mod update version 1.1.6
  10. Love
    Basileía Rhōmaíōn reacted to Trans-Amur in Bloody Europe II | New update   
    Now the maximum value of diplomatic points is 50.0!

  11. Like
    Basileía Rhōmaíōn got a reaction from Vactu in Bloody Europe II | New update   
  12. Love
    Basileía Rhōmaíōn reacted to Trans-Amur in Bloody Europe II | New update   
    I can say that knowledge about this language is not so necessary, I am NOT a java programmer and in general I have not studied it, the main thing is your desire and then it should work out, of course, you need to understand how the code works, this can be understood simply by rassmatiiriruyuschem it and think what each means line (at the beginning I just looked at the code and roughly understood what was responsible for what) (this was only then I started to edit it (first by the guides)
    Another fact, you need to know if you change the value in the game, then they are all written in a hexadecimal number system, for example, you want to change the value in which realties of the game mechanics, which is exactly 100 (in the game itself), open the game byte code and start looking for the associated code with this mechanic (it is better to search through a search) and now you have approximately found some value, here is an example of the string "Const/16 v6, 0x 64" in the code 0x64 this is a number in the hexadecimal number system, in ours it will be 100, and here you want to replace this value with another for example 200, remove "64" from the code and replace it with "c8" (we have 200 only in hexadecimal number system)
    as a result, your line should look something like this "Const/16 v6, 0xc8"
     

  13. Love
    Basileía Rhōmaíōn reacted to Trans-Amur in Bloody Europe II | New update   
    It is unlikely that this change will be included in 1.1.6, this version is more on virgin lands for correcting and correcting the changes that have already been added
    (of course there is not only a fix, a lot of new things have already been added to this version)
  14. Love
    Basileía Rhōmaíōn reacted to Trans-Amur in Bloody Europe II | New update   
    It turned out to add a new type of budget expenditure!
    It should also be mentioned that this is not the final version, you need to bind the new view to a different value and design it differently.

  15. Like
    Basileía Rhōmaíōn got a reaction from RLFD43 in Bloody Europe II | New update   
    It looks like increasing the minimum attack requirement from 100 reduces border gore

  16. Like
    Basileía Rhōmaíōn reacted to BasaraMestre in Bloody Europe II | New update   
    In this case @Trans-Amur you could put an option in the game, when we choose a scenario, there are options below aggressiveness, hard mode etc.  Would you be able to put an option in this location like "minimum troops" for it to attack, without having to leave the game all the time to change the code, could you?
    So I would leave at least 100 troops in the old age or middle age, in the modern age I could increase it to 1,000 or even 10,000, this option would be interesting in the game, it would avoid a lot of bloody frontiers in all scenarios, instead some specific ones like average age 100 strike troops, would not work so well in the WWII scenario
  17. Love
    Basileía Rhōmaíōn reacted to Trans-Amur in Bloody Europe II | New update   
    Only added 1878 new lines with the mention of resources (as well as about 5k new lines of code)

  18. Love
    Basileía Rhōmaíōn reacted to Trans-Amur in Bloody Europe II | New update   
    I continue to work on resources, now I completely repeated the classes with the mention of the landscape and replaced them with resources, it took only 3 hours ..
    The game now ignores these classes, since they are not associated with the main classes, now I will bind them, this is the most difficult

  19. Like
    Basileía Rhōmaíōn reacted to Lipark Japanese modder in Bloody Europe II | New update   
    the number of minimum army shoud be changed by the average economy and population of the world or the scale of countries.
    for example, in modern ages, it should be 3,000 etc
  20. Like
    Basileía Rhōmaíōn reacted to RLFD43 in Bloody Europe II | New update   
    how do I change the minimum army count to invade a province? I want to increase it to 2000 to make wars more stable
  21. Like
    Basileía Rhōmaíōn reacted to Basileia Ton Rhomaion in Bloody Europe II | New update   
    Hm I can see the benefits of raising the minimum units to a reasonable number like 500 because raising it does help to midigate the border gore
  22. Like
    Basileía Rhōmaíōn reacted to Thegermanguy in Bloody Europe II | New update   
    In my opinion, it would be necessary to increase the minimum to 1000 or to 1500.
    I think it would make war more realistic.
  23. Like
    Basileía Rhōmaíōn reacted to Trans-Amur in Bloody Europe II | New update   
    This is such a bug in the game. With a large superiority of the economy over the population, this bug occurs, the balance simply goes away by 2 billion
  24. Like
    Basileía Rhōmaíōn got a reaction from Lipark Japanese modder in Bloody Europe II | New update   
    It looks like increasing the minimum attack requirement from 100 reduces border gore

  25. Love
    Basileía Rhōmaíōn got a reaction from Thegermanguy in Bloody Europe II | New update   
    It looks like increasing the minimum attack requirement from 100 reduces border gore

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