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Basileía Rhōmaíōn reacted to Lipark JP modder in Bloody Europe II | New update
Sorry for late posting new updates from vk
AI is now spend their money by their ideologies.
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Basileía Rhōmaíōn reacted to Enes Bey in Age of Imperialism: an Age of History 2 mod {⚙Working on 1.3!⚒}
What is this
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Basileía Rhōmaíōn reacted to Chairman Baad in Age of Imperialism: an Age of History 2 mod {⚙Working on 1.3!⚒}
The Turkish War of Independence scenario is hella broken. Literally unplayable. (at least on Android)
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Basileía Rhōmaíōn got a reaction from Italian PeC in Age of Imperialism: an Age of History 2 mod {⚙Working on 1.3!⚒}
Unfortunately, I got the dreaded corrupted save game; I got all the way to the Franco-Prussia War event. Starting a new game also doesn't work anymore. A shame, I loved the scenarios and music.
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Basileía Rhōmaíōn reacted to Italian PeC in Age of Imperialism: an Age of History 2 mod {⚙Working on 1.3!⚒}
Dont know yet, I guess we'll know when next update releases
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Basileía Rhōmaíōn reacted to Italian PeC in Age of Imperialism: an Age of History 2 mod {⚙Working on 1.3!⚒}
There is a new link to a more recent android version with the dark map, more flag editor icons and corrected colour pallet files: https://drive.google.com/file/d/1mb3iXpPngOaPxVfJq-MFmCyFIt3xnFrW/view?usp=drivesdk
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Basileía Rhōmaíōn reacted to Suzema in Age of Elder Scrolls | LAST UPDATE 04.05.2022
Right now I'm working on a new map and make some cosmetic fixes for main map, like in background and scenarios, also my comrade that making BE 2 porting new code changes to AoES
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Basileía Rhōmaíōn reacted to Valixor in Bloody Europe II | New update
Developer is currently adding Bloody Europe II's new code changes to Age of Elder Scrolls:
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Basileía Rhōmaíōn got a reaction from Perkaza R. Dani in Bloody Europe II | New update
Can we have more music please? Like soundtrack from Paradox games?
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Basileía Rhōmaíōn got a reaction from Poland_in_1939 in Bloody Europe II | New update
Can we have more music please? Like soundtrack from Paradox games?
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Basileía Rhōmaíōn reacted to Cvekla in Bloody Europe II | New update
Pretty cool mod, but I don't understand capitulations system. Sometimes country capitulate when I occupy only one province, either when only 1 non-occupied province left. Are there any values on which this system depends?
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Basileía Rhōmaíōn got a reaction from BalkanKnight in Bloody Europe II | New update
Lower your Goods until it turns red, then wait a few turns. I don't recommend it though since there will be rebels popping up constantly and peace deal after a civil war often results in border gore.
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Basileía Rhōmaíōn reacted to That_mAntis in Bloody Europe II | New update
Russian empire in any scenario is just bit too strong, They should be weak enough for Germany to win against them but instead central powers will always get steamrolled by them, Even if you invite ottoman empire, Sweden, Norway, Spain and Austria to your side You will still lose against Russian empire...
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Basileía Rhōmaíōn reacted to Ecofcu in Bloody Europe II | New update
And, our vassals and smaller allies mustn't refuse treaties.
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Basileía Rhōmaíōn reacted to Manzuel in Bloody Europe II | New update
I have an idea,
In hoi 4 there is a mod that makes the peace conferences led by player so there is no border gore, can you make that as an option in this game? Because with that we can avoid ugly borders
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Basileía Rhōmaíōn reacted to Trans-Amur in Bloody Europe II | New update
Sorry for missing for a certain number of days) I just want to take a break from everything and enjoy the last days of summer as much as possible.
I can also supplement these ridiculous lines with pretty good news) tomorrow I plan to make an English-language build of the mod update version 1.1.6
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Basileía Rhōmaíōn reacted to Trans-Amur in Bloody Europe II | New update
Now the maximum value of diplomatic points is 50.0!
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Basileía Rhōmaíōn reacted to Trans-Amur in Bloody Europe II | New update
I can say that knowledge about this language is not so necessary, I am NOT a java programmer and in general I have not studied it, the main thing is your desire and then it should work out, of course, you need to understand how the code works, this can be understood simply by rassmatiiriruyuschem it and think what each means line (at the beginning I just looked at the code and roughly understood what was responsible for what) (this was only then I started to edit it (first by the guides)
Another fact, you need to know if you change the value in the game, then they are all written in a hexadecimal number system, for example, you want to change the value in which realties of the game mechanics, which is exactly 100 (in the game itself), open the game byte code and start looking for the associated code with this mechanic (it is better to search through a search) and now you have approximately found some value, here is an example of the string "Const/16 v6, 0x 64" in the code 0x64 this is a number in the hexadecimal number system, in ours it will be 100, and here you want to replace this value with another for example 200, remove "64" from the code and replace it with "c8" (we have 200 only in hexadecimal number system)
as a result, your line should look something like this "Const/16 v6, 0xc8"
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Basileía Rhōmaíōn reacted to Trans-Amur in Bloody Europe II | New update
It is unlikely that this change will be included in 1.1.6, this version is more on virgin lands for correcting and correcting the changes that have already been added
(of course there is not only a fix, a lot of new things have already been added to this version)
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Basileía Rhōmaíōn reacted to Trans-Amur in Bloody Europe II | New update
It turned out to add a new type of budget expenditure!
It should also be mentioned that this is not the final version, you need to bind the new view to a different value and design it differently.
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Basileía Rhōmaíōn got a reaction from RLFD43 in Bloody Europe II | New update
It looks like increasing the minimum attack requirement from 100 reduces border gore
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Basileía Rhōmaíōn reacted to BasaraMestre in Bloody Europe II | New update
In this case @Trans-Amur you could put an option in the game, when we choose a scenario, there are options below aggressiveness, hard mode etc. Would you be able to put an option in this location like "minimum troops" for it to attack, without having to leave the game all the time to change the code, could you?
So I would leave at least 100 troops in the old age or middle age, in the modern age I could increase it to 1,000 or even 10,000, this option would be interesting in the game, it would avoid a lot of bloody frontiers in all scenarios, instead some specific ones like average age 100 strike troops, would not work so well in the WWII scenario
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Basileía Rhōmaíōn reacted to Trans-Amur in Bloody Europe II | New update
Only added 1878 new lines with the mention of resources (as well as about 5k new lines of code)