Jump to content
Age of Civilizations

Lazar1901

Gentleman
  • Content Count

    7
  • Joined

  • Last visited


Reputation Activity

  1. Like
    Lazar1901 reacted to Aryan in Age of Civilizations 2 | Addon 2.0 | Addon+ | Update 01.12.19   
    Shouldn't UK be a constitutional monarchy and Vatican a theocracy? Besides I don't see why parliamentary and presidential democracies are necessary.
  2. Like
    Lazar1901 reacted to ($Jake$) in Greater Europe Map v0.75 - DEMO out now   
    Updated link, everyone should be able to download now. I will update it eventually with more provinces and hopefully bug fixes.
  3. Like
    Lazar1901 reacted to qwd2359@gmail.com in Big change mod (feat.classes.dex)(backgrounds)('5'goverments)(move icons)   
    <Last update
     
    Plus points: change backgrounds, 
    plus 2 governments, Changing the era of changing the government system, add flags editor overlays (etc.
     
    premonition my updates...:
    I'm make this mod to use mobile 
    So if l have a computer. I learn java language. l add a army response  supply systems and fix supply systems. But l think. When is This work come true?
    It's long future. 
    My mod links
    https://drive.google.com/file/d/1TFouA9dgc1iCitwCL-c59qYLKDfrFiIj/view?usp=drivesdk
     
     
    Ah ah ah l want to play AoC3...so l have 20000types of feedbacks. but he isn't make this 
    Inform ) it's long feedbacks.
     
    ========================
    the existing ones in Age of Civilization 2.
    ========================
    Port 
     
    10 percent economic growth, 5 percent population growth
    ========================
    Add General
     
    The General has a mobile point of 5.0 
    allow to be obtained by use
     
    The General has a mobile point 3.0. 
    allow for use and dismissal
     
    The General has a moving point of 1.0. 
    Use the Matton retention point.
     
    The general's level is up to 10.
     
    General's level one. General's level one. 
    receive
     
    General Level 1 Party
    Add 2% more military attack.
    Add 1% military defense.
     
    Through combat and training, 
    You can get an experience value of 1.
     
    If you're 20 years old, the general's level is high.
    It's going up
     
    It can only be put into a land unit.
     
    After 70 years, it is gone.
     
    Even if it wins, it disappears with a 0.5 percent chance.
     
    It disappears with a 60 percent chance of defeat.
     
    ========================
    technical ability
     
    Per 0.01 skill 
    > 0.05% increase in military defense
    > 0.05% increase in military attack power
     
    ex) Your country's technology 1.0 
    The enemy's technological prowess
    My Military 10000 vs Enemy Military 10000
    |10000×{(120/100)<-Army attack buff)}×[{(100-10)/100}<-Enemy's Defensive Buff}] vs 10000×{(1110/100)<-Enemy's Attack Buff)}×[{(100-20)/100}<-Army's Defense Force]=>
    10000× 12/10 × 9/10 vs.
    10000 × 11/10 × 8/10 => 10800-8800=8000 
     
     
    When we send troops from land to sea, 
    Add charges (shipbuilding)
    ========================
    dissemination system 
     
    Supplies only have ports, supply stations.
    possibility
     
    There's no port or supply station.
    Out of nowhere, out of nowhere.
    Where there's only the ocean. 
    His own Provins,
    Wherever you are, you have more than 10 percent of your economic power. 
    In the presence of troops, supply is not available.
     
    ========================
    Add Tribute Bureau System
     
    Only money can be collected.
     
    a secular system
    Not only money, but the diplomatic score of the underworld,
    Enable adjustment of moving scores.
    ========================
    Addition of Military Training
     
    > 2% increase in military defense
    > 3% increase in military attack power
    > After 50 without training, every 2 tons 
    3% reduction in military defense
    2% reduction in military attack power
    The training takes three turns.
    >A military attack through training is up to 15%.
    It can be increased.
    >A military defense through training is up to 10%.
    It can be increased.
    >A military attack through training is up to 30%.
    can be lined up.
    >The military defense through training is up to 40%.
    can be lined up.
    ========================
    economic development and assimilation system 
     
    I can't do it at once with brushes or regional bundles.
    Make it happen.
    ========================
    Add leader hereditary system
     
    Every five years of democracy and republic.
    The leader changes automatically.
     
    When we're outside of democracy, republicanism,
    Leaders change automatically every 80 years.
     
    Every time a leader changes, his name changes.
    Let me set it up.
    ========================
    leadership ability value conversion
     
    We're going to have to figure out what the leadership is capable of.
    It is divided into diplomacy, politics, military and charisma. 
    And all of these capabilities range from at least 10 to 1.
    It can be up to
     
    In the event of a diplomatic increase
    >Add 6% diplomatic points. 
    >5 The chance of success of the alliance proposal increases.
     
    At the rate of political increase from zero,
    >Add 6% moving point
    >3% building construction cost, assimilation cost reduced.
    > 0.1% increase in political legitimacy per ton
    > Increases speed of happiness by 2%
    > Decrease research costs by 10%
     
    When the number of troops increases from zero,
    >1% additional military defense.
    >1% more military attack.
     
    At zero, charisma increases by one.
    >The rate of increase in national corruption decreased by 20 percent
    >Reduce corruption by 0.5% per ton
    > 3% reduction in military maintenance costs
     
    If diplomacy drops by one from zero,
    Six percent of the diplomatic points are added.
    The chances of success in the alliance proposal of >5 are reduced.
     
    If politics drop by zero,
    >Add 3% more moving points
    >3% building construction cost, assimilation cost increase.
    > Decrease 0.2 per ton in political justification
    > Increases happiness rate by 2%
    > Increases research costs by 10%
     
    If we reduce the military by one from zero,
    >1% less military defense
    >1% less military aggression
     
    If you decrease your charisma by one at zero,
    > National corruption increases by 20 percent
    >Collapse per ton increases by 0.5%
    > 5% increase in military maintenance costs
    ========================
    Added national corruption
     
    Added red-money clearing items from the budget
    Budgets can be adjusted to suit your disposal
     
    in the capacity of a leader
    If your charisma decreases from zero to one,
    Corruption per ton increases by 0.5 percent.
     
    per ton of inflation
    Corruption Increases 2%
     
    Corruption per ton per loan also increases by 1%
     
    Corruption per ton increases by 0.5% when war fatigue is over 80.
     
    Happiness is under 50, corruption per ton increases by 1%.
     
    Corruption per ton increases by 2% when the capital is lost.
     
    political justice from zero to 100
    at the rate of one rise
    0.02 per ton also reduces corruption
     
    in the capacity of a leader
    When charisma increases from zero to one,
    Decrease in per-ton corruption by 0.5%.
     
    At 0% of the budget for the liquidation of the enemy. 
    at the rate of 1%
    Decrease corruption per ton by 1%.
     
    If corruption increases by 1%. 
    > Increase the rate of rebellion by 2%
    > 2% reduction in tax income
    >Reduced military defense by 0.3%
    >Reduced military offensive power by 0.3%
    > 0.05 reduction in political justification per ton
    ========================
    the addition of political legitimacy
     
    If political justice is zero,
    a coup d'etat
     
    political justice from zero to 100
    at the rate of one rise
    >Add 0.05 moving point per ton
    >Add 0.02 diplomatic point per ton
    > 0.02 per ton less corruption
     
    3 increase per ton if water is lost.
     
    If war fatigue is over 70 
    a five-point increase per ton
     
    in the capacity of a leader
    If politics drop by zero,
    > Decrease 0.2 per ton in political justification
     
    in the capacity of a leader
    At the rate of political increase from zero,
    > 0.2% increase in political justification per ton
     
    a statue built in Province
    at the rate of increase
    > 0.05 increase in political justification per ton
     
    If corruption increases by one percent,
    a reduction of 0.02 per ton in political legitimacy
    ========================
    Addition of coup
     
    Zero political legitimacy leads to coup.
     
    in the event of a coup 
    >Province, where the soldiers are, is 50 percent
    Probability turns a soldier into a coup d'etat.
    > Add 30 degrees of corruption
     
    When the coup d'etat takes over the capital,
    >The leader of a nation that has fallen into the hands of its capital
    Turns into a coup d'etat leader
    The Kudeta army was captured by the capital city.
    fall into the possession of the state
    Province ate by Kudetta
    Become the Province of the Fallen State.
     
    ========================
    Add Health Center
     
    It can be built in three stages.
     
    Step 1: 0.2 Construction is possible if technology is more than 0.2
     
    Phase 2: 0.6 Construction is possible if the technology is above capacity
     
    Step 3: Buildable if over 0.9 skill set
     
    In the event of construction in Province,
    30% of disease per stage of disease occurrence
    mortality reduction
    ========================
    adding frostbite
     
    In the event of construction in Province,
    an increase of 0.05 per ton in political justification
     
    ========================
    Added the religious system, race and culture.
     
    the dominant state and the controlled state.
    If the system of religion and race and culture are different,
    than at the same time
     
    Increase in costs of assimilation; increase in rebellion.
     
    in the religious system
    Add Buff and Debuff to Different Religions
    ========================
    Navy Additions
     
    Can only be created in Pro Vince with ports.
     
    When moving troops on land into the sea,
    Cheaper half the money of the navy.
     
    addition of artillery fire
     
    (In exchange for not moving)
    2% economic power reduction in the number of artillery in the next Province
    Next to Province, the soldier was responsible for the attack 
    Half as low as military attack, in the next Province. 
    Decreased military defense by 10 percent, next to Provins. 
    5% less military fraud.
    {ex)The economy is 5000-(1/50× 20000)= 
    It becomes an economic power of 4,800. 
    (Military fraud is 100% standard) Military personnel are 10000-[{(1/2 ×20000)×9/10}×99/100]= 909
    The number of soldiers stands at 909. For your information, I calculated without the other buffs.})
     
    In the naval battle with the Army,
    20% military defense and military attack. 
    Add 10%
     
    ========================
     
    Admiral Addition
     
    Admiral, you're going to have to take point 5.0. 
    allow to be obtained by use
     
    Admiral, you're going to need a mobile point 3.0. 
    allow for use and dismissal
     
    Admiral, you've got 1.0 moving point. 
    Use the Matton retention point.
     
    The admiral's level is up to 15.
     
    The Admiral's level is 1 per capita. 
    receive
     
    per admiral level
    Add 1.5% more military attack.
    Add 1% military defense
     
    Through combat and training, 
    You can get an experience value of 1.
     
    If you're 20 years old, the Admiral's level is high.
    It's going up
     
    It can only be put into the Navy.
     
    After 70 years, it is gone.
     
    Even if it wins, it disappears with a 0.5 percent chance.
     
    It disappears with a 95 percent chance of defeat.
    ========================
    the addition of the emperor's authority in the Holy Roman Empire.
     
    The emperor's authority is increased through reform.
    the emperor and the state belonging to the Holy Roman Empire.
    Decrease in War
     
    Decommissioning the Holy Roman Empire on the 0th
     
    30th day, the emperor can ask for war.
    However, I get a diplomatic grade.
     
    60 days, Holy Roman Empire.
    the subjugation of the emperor's kingdom.
     
    One hundred days, one Holy Roman Empire.
     
    Another increase of 10 per increase in prestige
    ========================
    adding trade system
     
    Once we put the zoning in, 
    the addition of trade power to the unit of the region
     
    per trade power
    > Increase population growth rate by 0.05%
    > Economic growth rate increased by 0.1%
    an increase in income of 20
     
    The war has forced the trade power of the other region. 
    Take up to 25% of them. 
    It can be sent to its own region by trade power.
     
    Trade power is compared to the existing trade power at the time of the port installation
    an increase of 1.5 times
     
    Trade power increases by 1 per 1,000 economic power in the region.
    ========================
    addition of trade policy
     
    Trade policy is mobile point 3.0, 
    diplomatic point 2.0, gold 2000 
    allow for alteration in writing
     
    In free trade, trade is more common than general trade.
    >Double the country's trade power
    > Double the income of trade power
    > 5 percent increase in economic growth rate of 5 percent
     
    Partial free trade is more common than general trade.
    > 1.6 times more trade power in the country
    > 1.6 times the income of trade power
     
    In case of limited free trade, it is more common than general trade.
    > 1.2 times the country's trade power
    > 1.2 times the income of trade power
     
    It has no effect on general trade.
     
    Watchdog trade is more than general trade
    >a 1.5-fold drop in the country's trade power
    > 1.5 times the income of trade power
    >Two times the rate of technological increase
     
    In case of limited trade, trade is more common than general trade.
    a three-fold decline in one's trade power
    > Double the income of trade power
    >Three times the rate of technological increase
     
    When trade is banned, trade is more common than general trade.
    >Three times less trade power in one's.
    > Double the income of trade power
    >Four times the rate of technological increase
     
    ========================
    Add Military Assistance System
     
    Military support is based on the presence of its own military personnel.
    There is a military option to send as a Providence choice.
     
    After the selection, the countries supported 
    with the right of way in the country of support.
    The soldier turns into a country where ownership is supported.
    ========================
    Adding a Modernization System
     
    This effect occurs when certain technical skills are applied.
     
    >Add 50% Attack Power 
    >Add 40% more defense
    >Add 50% increase in population, 
    >Add 55% economic growth rate
    ========================
    Add a variety of military types
     
    Infantry
     
    Production: gold 5 price per unit, maintenance: gold 2 price
     
    no effect
     
    a mounted soldier
     
    Production: 20 gold per unit, maintenance: 5 gold prices
     
    >30% more military attack than infantry
    >20% less military defense compared to infantry
    >10% increase in military offensive against shield troops
     
    Artillery
     
    Production: Gold15 price per unit, maintenance: Gold5 price
     
    Available from 0.35 or higher technical skill.
    20 percent more military attack than infantry
    >20% less military defense compared to infantry
    > 7% reduction in military defense against horseback disease
    > Explosive technology (instead of moving)
    2% economic power reduction in the number of artillery in the next Province,
    Next to Province, the soldier was responsible for the attack 
    Half as low as military attack, in the next Province. 
    Decreased military defense by 10 percent, next to Provins. 
    5% less military fraud.
    {ex)The economy is 5000-(1/50× 20000)= 
    It becomes an economic power of 4,800. 
    (Military fraud is 100% standard) Military personnel are 10000-[{(1/2 ×20000)×9/10}×99/100]= 909
    The number of soldiers stands at 909. For your information, I calculated without the other buffs.})
     
    shield soldier 
     
    Production: 10 gold prices per unit, maintenance: 3 gold prices
     
    >35% increase in military defense compared to infantry
    >30% less military attack than infantry
    > Increases military attack on artillery by 10%
    Every soldier in Province with a shield
    More than a quarter of the time.
    Add 20% ERA
     
     
    Infantry on land. Shield's five-ton shift.
    One turn can't move.
     
    In the ground provins, the artillery will move three-tone,
    One turn can't move.
    ========================
    the addition of a soldier's morale
     
    For every 0% to 1% increase in fraud,
    Increased military offensive power by 0.5%. 
    0.2% increase in military defense
     
    Every time the fraud goes down from zero to one percent,
     
    0.9% reduction in military attack power
    Decrease military defense by 0.5%.
    ========================
    Added military complaints
     
     Military dissatisfaction 50
     
    There's a random military presence in Pro Vince.
    of different ideologies or subordinate to the state. 
    rise in revolt of the state
    ========================
    Added military maintenance buffs
     
    Less than 10% of the military maintenance cost.
    1% less military complaints per turn,
    5% less fraud per turn
     
    Military Maintenance Expenses 
    If the cost of maintaining the troops is less than 10% and 50% 
    Every 50 percent to 1 percent drop, 
     
    2% less fraud per ton
     
    When military maintenance costs exceed 90%. 
     
    >Increases fraud by 5% per ton,
    Turntang Military Complaints Decrease 2
    ========================
    Added large army and combat penalty
     
    More than twice as many as our troops.
     
    >Increases military attack power by 10% on enemy troops
     
    Decrease military defense by 10% in our armed forces.
     
    More than three times as many as four times as our troops.
     
    >Increases military offensive power by 20 percent to enemy troops
     
    Reduced military defense by 15% in our armed forces.
     
    More than four times as many as six times as our troops.
     
    >30% more military attack on enemy troops
     
    20 percent less military defense for our armed forces.
     
    More than six times the size of our army.
     
    >Increases military aggression by 50 percent against enemy forces
     
    Decrease military defense by 30 percent in our armed forces.
    ========================
    In certain circumstances 
    Added duration of battle in battle
     
    Three times the difference in each other's armies.
     
    > 20 percent reduction in battle period
     
    Four times the difference in each other's forces.
     
    > 40% reduction in battle period
     
    Five times the difference in each other's army.
     
    > 60% reduction in battle period
     
    6 times the difference in each other's armies.
     
    > 80% reduction in battle period
     
    Every 50,000 soldiers in combat.
     
    > Increases duration of battle by 20%
     
    In battle in the castle
     
    > Increases gender rating by 40% during 1 day fighting period
     
    > 80% increase in the duration of battle when the gender rating is 2 days
     
    If there's a war of Garylia of the General's character,
     
    >When a grade is raised by about one degree, 
    20 percent increase in combat time
     
    ========================
    Add Regional Attendance
     
    25 tons per region.
    Use a diplomatic point of 0.7
    Add your own core to the area.
     
    ========================
    the addition of an economic alliance
     
    0.9 Offerable for technical skill or higher than 0.
     
    Available for half the price of a trading country
     
    2% more opinions per turn with your country
     
     20 percent increase in the chance of alliance success
     
    ========================
    the addition of big War
     
    Both the attacker and the defense.
    Occurs when hot steel is present
     
    One and a half times as much war fatigue as a normal war.
    Increase
     
    with an ally of the powers or powers. 
    Inter-border distance from possible alliance success,
    It's war, diplomatic relations are severed.
    Remove factors
     
    ========================
    the addition of World War
     
    Both the attackers and the defenders.
    There is a strong fever and more than 1% of the world's population is dead.
    Occurs upon occurrence of
     
    Three times as much war fatigue as the general war.
    Increase
     
    with allies to which the powers or powers belong. 
    The distance between borders is a possibility of the alliance being successful.
    It's war, diplomatic relations have been severed.
    Remove Factors
    ========================
     
    Add Resources
     
    as much as one-fifth of the economy's gold output per turn.
    As much as Province's resource reserves.
     
    3 production and 1 maintenance per shield unit required
    Five production, two production per artillery unit
     
    ========================
    Add Providence Resources Reserve
     
    In the topography and map editor of Provins,
    Per turn as much as the set resource reserves
    give resources
     
    ========================
    Add deal
     
    Upon transaction request 
    Exchange resources and money for transactions
     
    ========================
    Add tension
     
    Limit 200
     
    a decrease of 100 after the end of 
    the big war
     
    a decrease of 180 after the end of the world war
     
    In case of a merger per Province without a core
    a tenfold increase 
     
    Decrease by 1 per turn
     
     1 increase in tension 
    Increased AI militancy by 2
     
    ========================
    Add war justification
     
    In the declaration of war, other religions, cores,
    colonial objective, hostile country and invasion.
     
    a different religion
     
    > Invasion and defense states
    Create justification for different religions
     
    Core
     
    >The core of an invasive country is a defensive state
    Generate justification if present
     
    colonial objective 
     
    An invasive country is a modernized country.
    defenseless
    Create a nation-time justification
     
    a hostile country
     
    > Opinion - Generate justification for a country less than 10
     
    ========================
    Add penalty in case of invasion without cause of war
     
    Increased tension by 5
     
    Friendly nations and allies,
    the Holy Roman Empire
    Decrease 10 Opinions with the Empowerment
     
    Emperor of the Holy Roman Empire
    the 15th reduction of the emperor's authority
    ========================
    General Added Capability Values
     
    Guerrillas: General Capability Level Increase by 20% per Battle Period
     
    Strategy: 1% increase in military attack per general level.
     
    Mountain: General Skills 1 Party 
    1% increase in military defense in mountain ranges and hills
     
    Plain: General's Capability Level 
    1% increase in military defense on flat ground
     
    Desert: General Capability Level 1 
    1% increase in military defense in deserts and reflectors
     
    Forest: General Skills 1 Party 
    1% increase in military defense in jungles and forests
     
    Cold: General's Capabilities 1 Party 
    1% increase in military defense in tundra
     
    ========================
    Add Admiralty Capability Values
     
    Avoidance: 2% increase in military defense per admiral's ability.
     
    Strategy: 3% increase in military attack power per admiral's ability.
     
    Continued: 20% increase in duration of battle per admiral's ability.
     
    Land Defense: Admiralty Capabilities 1 Party 
    2% increased attack on land units
     
    ========================
    addition of troops
     
    Flayer's got his own ratio.
    Production after setup
     
    Flayer sets the name himself
    possibility
     
    ========================
    the limit of military defense
     
    all military defenses beyond the general's capability.
    The agreed-upon variation is 0% to 90%.
     
    ========================
    the threshold of military aggression
     
    The limit of military aggression is
    General's ability is greater than -100%.
    Do not exceed 'number of enemies/number of allies'.
     
    ========================
    Add Resource Support
     
    He's been trying to convince other countries of his own resources. 
    Support is available.
     
    in case of volunteer assistance 
     
    >Increate
    >The countries that are funded by resources 
    To a country that has volunteered. 
    Make 'improvement of relations'
    ========================
    addition of artillery fire
     
    Available in the presence of artillery and navy
     
    Production: 15 price per unit, maintenance: 5 price
     
    Instead of moving,
    2% economic power reduction in the number of artillery in the next Province
     
    Next to Province, the soldier was responsible for the attack 
    Reduce military aggression by half.
     
    Decrease the military defense of the neighboring Province by 10%
     
    Five percent less military fraud in the neighboring Province.
     
    {ex)The economy is 5000-(1/50× 20000)= 
    It becomes an economic power of 4,800. 
    (Military fraud is 100% standard) Military personnel are 10000-[{(1/2 ×20000)×9/10}×99/100]= 909
    The number of soldiers stands at 909. For your information, we calculated without the other buffs.}
     
    ========================
    Add Party Support
     
    It's the first time that we're going to be able to create a new version of the
    Unlike spending money to change ideology,
    according to party approval
    It can change ideology.
     
    Political parties each have a constitutional monarchy and an absolute monarchy.
    There is fascism, republicanism and communism.
     
    But the tribes, the cities, the nomadic tribes,
     
    in case of need 
    You can change it by choosing between a city state and a nomadic tribe by using the price of 1,000 gold
     
    > City state, in case of a nomadic tribe 
    the price of 3,000 gold
    constitutional monarchy, absolute monarchy, fascism,
    You can choose between republicanism and communism.
     
    party approval rating 
    You can turn it into publicity, blame.
     
    When an ideological revolt broke out,
     
    The party leadership is zero.
     
    ========================
    Add Promotions
     
    for four tons of gold at a price of 1,000. 
    I've chosen the party's rightful support.
    4 Increase it.
     
    When an ideological revolt broke out,
    Promoting the party is impossible.
     
    However, the rebel state caused by this year 
    Promotion is possible when all cores are removed.
     
    Promote one party and the other party's support.
    Decrease by one.
     
    However, party leadership among the decreasing parties
    in the presence of zero, as many as the number of the party 
    Turn 1, increment 1 is reduced.
     
    ========================
    the addition of criticism
     
    for four tons of gold at a price of 1,000. 
    I've chosen the party's rightful support.
    4 Decrease.
     
    When an ideological revolt broke out,
    It is impossible to criticize the party.
     
    However, the rebel state caused by this year 
    Blame is possible when all the cores are removed.
     
    However, party leadership among the decreasing parties
    in the presence of zero, as many as the number of the party 
    Turn 1, decrease 1, decrease 1.
     
    ========================
    election addition
     
    constitutional monarchy or republican first city
    There is an election every five years.
     
    Fascism or absolute monarchy or communism
    half the party's political support, or more than 50.
    Move point 3.0, diplomatic point 2.0
    Can be done by use.
     
    the party with the highest political support in the election
    Ideology shifts to national ideology.
     
    ========================
    Add Core Removal
     
    Probins' worth 3,0000 gold.
    It can remove cores from other countries.
     
    ========================
     
    That's enough.



  4. Like
    Lazar1901 reacted to Chairman Baad in ⭐ Project Imperator | Current version: Alpha Build 3   
    I've spent the past few days preparing for the closed alpha, and I think everything should be ready to go now.
  5. Like
    Lazar1901 reacted to Adil in World+ Full Version (3650/11.000 Provinces) W.I.P   
    We have some problems with that, but we will fix it, don't worry
  6. Sad
    Lazar1901 got a reaction from Adil in World+ Full Version (3650/11.000 Provinces) W.I.P   
    Nice and Monaco in Italy? 

  7. Like
    Lazar1901 reacted to ($Jake$) in Greater Europe Map v0.75 - DEMO out now   
    SORRY FOR THE LONG WAIT! I know it was meant to be out on Friday but I had difficulties with some sea provinces surrounding the netherlands that did not want to change. For some reason, they still don't want to change, so unfortunately you will have to endure the bug for now. If anyone knows how to fix it, please let me know.
    https://drive.google.com/drive/folders/15c5S6X6ohjgY4Bclc_PyF1FuytF-xGjW?usp=sharing
    Here is the link to the google drive folder with all the files needed. Installing Instructions are in the main topic post.
    I don't really care about making a few cents off this mod so I decided to send a simple link with no ads. Maybe in the future if people care about my mod and want me to keep working on it I'll give a way you can help me. At the moment, you can try out how fighting other nations works in this mod. Keep in mind that these are small nations, so once I add Germany, France, Poland and other larger nations you will get the better feel of the "grand strategy" idea.
  8. Like
    Lazar1901 reacted to Vexodym in World+ Full Version (3650/11.000 Provinces) W.I.P   
    Slovenia's western border does need fixed (Just a minor nitpick,) But this automatically looks better than Project Alpha.
    Cannot wait!
    (Also, will there be San Marino, Vatican City, and Sealand? lel)
  9. Like
    Lazar1901 reacted to ($Jake$) in Greater Europe Map v0.75 - DEMO out now   
    Demo might be out earlier than Friday, this is going faster than I expected..
    Also, if you think this mod is useless because there is already a Europe map, let's take an example:
    The current Europe map has 14 provinces in the Netherlands, my map has 34.

  10. Like
    Lazar1901 reacted to Forret in Congress of Berlin   
    Congress of Berlin is a scenario after the Russo-Ottoman war.
    Germany, Austria-Hungary and Russia signs Reinsurance Treaty.
    First things first: By formable civilizations remove Germany from weimar repubic or change it to Federal repubic of Germany






    congress of Berlin.rar
  11. Like
    Lazar1901 reacted to Suzema in Bloody Europe II | Last update - 25.05.2020   
    Bloody Europe II - it's a mod with a huge map of Europe.

    In these mod is:

    -Giant map of Europe (4434 provinces) + big map of Europe (2637 provinces) + large map of German Empire (937 provinces)
    -Large count of scenarios from ancient times to alternative future
    -New fonts and music
    -Plenty of new civilizations, form civs and unions

    Mod has been released! Actual version - 1.0
    Download links:
    Android:
    Yandex.disk
    Google Drive
    Mail.ru
    PC:
    Yandex.disk
    Google Drive
    Mail.ru

    My group in VK- firstovinc

    My other mods:
    Age of Elder Scrolls
    Age of Pirates II

    Mods by friends:
    Addon
    Norrvägen


     
  12. Like
    Lazar1901 reacted to Diego in Imperator:Rome mod for Age of Civilizations 2   
    ok i have completed all of africa that is in imperator (carthage, numidia, cyrenaica, egypt, nubia, axum and punt)

  13. Like
    Lazar1901 reacted to Diego in Imperator:Rome mod for Age of Civilizations 2   
    i have completed over 1100 provinces
  14. Like
    Lazar1901 reacted to ($Jake$) in Greater Europe Map v0.75 - DEMO out now   
    I'm working hard to bring a demo for either this week or next week.
  15. Like
    Lazar1901 got a reaction from Hussars Soldier in Greater Europe Map v0.75 - DEMO out now   
    how it's going?
  16. Like
    Lazar1901 got a reaction from TimoTheGreat in Greater Europe Map v0.75 - DEMO out now   
    how it's going?
×
×
  • Create New...