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Age of History Games

Valixor

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Valixor last won the day on February 28 2020

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  1. The first step towards creating a more realistic map of 1648 Ravenfield. Added 27 new civilizations (25 visible in this area), onwards to around 150-200 civilizations! Ravenfielder Fracture (583) will have somewhere around 400 civilizations.
  2. Reminder that T.O.R. is still being developed in 2021, and I've made some progress on that mark:I have created a pre-alpha version of the 1648 map based on the world map version. The final version will have somewhere around 300 civilizations to create some bordergore in that map. And for the game civilization conversion, that's probably not happening, changing that many scenarios and editor civilizations is just too time-consuming. However, all civilizations will be game civilizations in all future maps (including the Ravenfield one), through gradual conversion as needed.
  3. So AoC is now called Age of History, but it will remain Age of Civilizations to me. BTW, the ToR mod is still under development, but at a very slow rate, no ETA.
  4. Ravenfield map (mostly) complete (modern day scenario shown here), now time to make over 600 civilizations to fill in the bordergore that was medieval Ravenfield...
  5. The Ravenfield map is now complete, with 1890 provinces, of which roughly 1100 are in the Ravenfield region. Next, the province connections...
  6. For now, this is the final version of the T.O.R. mod, with hotfix included: https://drive.google.com/file/d/18ptLK3ulpRbviU86PevUwgHNRHudW1ZD/view?usp=sharing The Ravenfield map is still being developed, and now has over 1,100 provinces (~1,800 when complete). New civilizations and scenarios will be added to go with it.
  7. I've unfortunately lost interest in developing this mod any further. Any new scenarios that have been made between Beta 1.4.1 and now will be put into a final version, hopefully to be released on the 1st of July. I have however made huge progress on the Ravenfield map, it now has 760 provinces and I expect it to have around 1,100 in Ravenfield alone. If I can put together enough motivation to get through, this completed map, some scenarios and new civilizations to go with them will also be added, after the release of the final version.
  8. Odd, I'll look into this further. Also, what's up with that "On the Verge of War" logo there?
  9. The game-crashing bug seems to be caused by the custom continent package I forgot to add. The hotfix contains the custom continent package. Link to hotfix: https://drive.google.com/open?id=18ap1x4MLgeIA1Aa473KR6LD1ZZFr7vMd (place "map" folder in main folder) BETA 1.4.1 with included hotfix: https://drive.google.com/open?id=18qvYRSx1eJJrnK9kQmXua4ln7B1DGaxJ
  10. I'll look into reports of game-crashing bugs, and then move onto developing BETA 1.5.
  11. What other mods do you have? As stated near the download link, you should backup your game in case the mod causes the game to break.
  12. The servers broke again, so all of my posts related to Beta 1.4 disappeared. BETA 1.4 summary will be made when I feel like it. In short, some new scenarios (including 800, 540, Long Winter (WIP), Three-Year War, Fourth Tarcinine War, 3000 B.F.R. (WIP)), revised other scenarios, revised terrain types, and changed more editor civilizations to game civilizations. Beta 1.4 download link: https://drive.google.com/open?id=1n7gWD7STqukRVJm_I8EV1QW1upEQPmVy
  13. What is this "new editor" I'm seeing here? Could make my own maps more convenient to make. Also, nice map concept!
  14. Beta 1.4 teaser: Westrinia around 1760 B.F.R. The first cohesive kingdoms have started forming around the continent, forming what would become the Tarcinine states. There remains reams of territory still untamed and ruled by countless tribes. Who will be the first to unify Westrinia?
  15. Westrinia complete, there are now 1617 provinces.
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