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Everything posted by Simon Wilford
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Can You Make PC Version Please
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Hello. Can you please dm me the blank Darkest hour e3 map????? Please!
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https://drive.google.com/drive/folders/1Ggrxd96Ye7D7juY0y-T9gFNn47FsPMPp
Here u go. Sr for reply late
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11.000 provinces (𝘼𝙇𝙄𝙑𝙀) World+ Full Version (5204/11.000 Provinces)
Simon Wilford replied to Kerems2434's topic in Mods
watch his yt he has a discord- 529 replies
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- more provinces
- world+
- (and 4 more)
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hearts of aoh2 𝙷𝚎𝚊𝚛𝚝𝚜 𝚘𝚏 𝙰𝚘𝙷𝟸 𝐍𝐞𝐰 𝐔𝐩𝐝𝐚𝐭𝐞 𝐮𝐧𝐑𝐞𝐥𝐞𝐚𝐬𝐞𝐝!
Simon Wilford replied to Lipark Japanese modder's topic in Mods
ranges from 0 usd to basically losing money in electricity bill😎- 31 replies
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- new update
- aoh2 mod
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(and 4 more)
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the ivan: stroke returns
- 1,407 replies
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- new provinces
- advanced code
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(and 4 more)
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Modern world (with events)available now DEAD
Simon Wilford replied to Xjento fan's topic in Scenarios - Offtopic
ok edgelord teen- 65 replies
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- events
- modern world
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(and 3 more)
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wow new algerian kid
- 90 replies
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- sky
- mod
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(and 33 more)
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- sky
- mod
- mimida
- fuckyou
- dolphin general mod
- turkey
- türkiye
- friday night funkin
- fnf
- a
- age of civilizations 2
- politic
- history
- no
- country
- aoc2 mods
- aoc2 mod
- turkey modding
- armenia
- formable
- story
- storyline
- real
- realism
- mistake
- youtube
- memososisi
- genocide
- tno
- the new order
- kaiserreich
- ww2
- world war 2
- ww1
- world war 1
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mf's trying to get clout with stupid controversy... one who believes this "genocide" is real, will still believe its real. one who believes this "genocide" is fake, will still believe its fake. this topic fits better in twitter.
- 90 replies
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- sky
- mod
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(and 33 more)
Tagged with:
- sky
- mod
- mimida
- fuckyou
- dolphin general mod
- turkey
- türkiye
- friday night funkin
- fnf
- a
- age of civilizations 2
- politic
- history
- no
- country
- aoc2 mods
- aoc2 mod
- turkey modding
- armenia
- formable
- story
- storyline
- real
- realism
- mistake
- youtube
- memososisi
- genocide
- tno
- the new order
- kaiserreich
- ww2
- world war 2
- ww1
- world war 1
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I think the font has some problem with turkish i
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he is using java and mt manager. mt manager can not be used to code a game, search how to code a game on google instead of asking here, most people are illiterate about coding here
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the number that you said the economy jumps to, could say something. 2^32, which is 4294967296, is very specific, kind of. it would mean someone overran the integer beyond it's limits and it caused undefined behavior.
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because release date keeps getting pushed back (like hoaoh2 re update)
- 1,407 replies
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- new provinces
- advanced code
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(and 4 more)
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bro you are literally the person we needed
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classic ivr tho.
- 1,407 replies
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- new provinces
- advanced code
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(and 4 more)
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bug fixes 🌍 The Lost Update for Age of Civilizations II - Revision 5
Simon Wilford replied to Chairman Baad's topic in Mods
lmao you think someone is even giving you suggestions? loooool -
no joke i stopped being maintainer for the mod and gave away files to urdekreiz, i would like screenshot of progress
- 60 replies
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ivr-speak detected
- 1,407 replies
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- new provinces
- advanced code
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(and 4 more)
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oh ok i have a very similar background like this
- 119 replies
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- less provinces
- worldmap
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(and 1 more)
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wait why are you using my mod's background
- 119 replies
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- less provinces
- worldmap
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(and 1 more)
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change of aoc2 / aoh2 leaders CHANGE OF LEADERS IN AOH2
Simon Wilford replied to SomeHusky's topic in Mods
thats the exact i said somehusky was doing.... instead of changing code -
change of aoc2 / aoh2 leaders CHANGE OF LEADERS IN AOH2
Simon Wilford replied to SomeHusky's topic in Mods
Listen up, i know your secret, boy. I saw the images. You created a bulgarian nation called UL1 and a nation called UL3 (the tag is showing beside its name in the diplokacy tab) and merely added different leaders to the 2 nations and by using event you formed the 2nd nation which had different leader thus tricking us into believing that you 'coded' something. You coded nothing. -
change of aoc2 / aoh2 leaders CHANGE OF LEADERS IN AOH2
Simon Wilford replied to SomeHusky's topic in Mods
Then give -
can you tell which class file from be2.jar do i have to put into aoh2.jar to give it capitulation mechanics @Trans-Amur
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Age of Imperialism: an Age of History 2 mod {⚙Working on 1.3!⚒}
Simon Wilford replied to Italian PeC's topic in Mods
bruh how would it have that high population before industrial revolution- 597 replies
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- victoria ii
- mod
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ck3 mod Crusaders III - CK3 Mod for AoC2 (1100 / 8503 Provinces) (CONTINUES..)
Simon Wilford replied to Kerems2434's topic in Mods
DONT DELETE THE PROVINCES COME TO DISCORD STOP MAKING THE NEW PROVS- 195 replies
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- crusader kings
- crusader kings 3
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