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Age of History Games

Simon Wilford

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Posts posted by Simon Wilford

  1. 4 hours ago, Duvent said:

    Can you fix the name bug on Rugii? It says "ruii" instead of "Rugii", Dulkadir also has a name bug and its called "= Dulkadir" instead of "Dulkadir", also the letter I is bugged too

    I think the font has some problem with turkish i

  2. 5 hours ago, Nubbie said:

    What kind of coder are you using because i wanna know and learn how to code a game

    he is using java and mt manager. mt manager can not be used to code a game, search how to code a game on google instead of asking here, most people are illiterate about coding here

  3. 3 hours ago, Poland_in_1939 said:

    If you are making new ultimatums you could try to make demilitirized provinces in peace offers and make nation have max of army that we can choose (could work like 10% of economy 20% etc)ย 

    But ultimatum would be good to stop its agression by making peace between countries, retreat of soldiers on border with you (or someone) or maybe also release nation

    Btw some weird stuff happened to me last game that i used roar commend on ottomans cuz they are too thicc and made ottoman empire have 0.01 tech so they can easily win, and some of provinces jumped from normal economy to something like 383872722782 and ofc they were in first in the scoreboard, i tried the nucl commend to delete those provinces and it worked but on scoreboard they were still first

    Also the population commend is not only increasing the population from idk 5k to 19k but also decreasing it when you have more people like from 30k to 19k you could change that into add 7k or something

    And idk if its just me but it seems the dyplomacy points are broken cuz i get them very less than before and cant do some actions cuz of thatย 

    Lol i wrote a lot

    the number that you said the economy jumps to, could say something. 2^32, which isย 4294967296,ย is very specific, kind of. it would mean someone overran the integer beyond it's limits and it caused undefined behavior.

  4. 5 hours ago, Chairman Baad said:

    Here itย is, my next AoH2 project. With this one, I'm focusing on improving content from the base game instead of adding new stuff. Basically anything that I think should be fixed or changed will be in this "mini-update". However, there will be no new scenarios, provinces, formables, etc. My goal is for this to become a base for all future mods, so I believe that other modders should provide new content themselves.

    That being said, here's what I will do with the game:

    • Correcting the capitals in all scenarios.
    • More leaderย portraits. (this isn't off-limits since it's part of improving the existing leaders)
    • Gandhi will be removed since he never actually led India. Plus this game doesn't have nukes.
    • Civ names will appear in white.
    • Bug fixes.


    lmao you think someone is even giving you suggestions? loooool

  5. 2 hours ago, Lipark Japanese modder said:

    anyway without the code i know the way to change leaders.

    1. make same civs
    2. set up different leaders on it
    3. let player release vassel

    thats the exact i said somehusky was doing.... instead of changing code

  6. 38 minutes ago, SomeHusky said:

    sorry, but this is already the secret of the Proletariat)

    Listen up, i know your secret, boy. I saw the images. You created a bulgarian nation called UL1 and a nation called UL3 (the tag is showing beside its name in the diplokacy tab) and merely added different leaders to the 2 nations and by using event you formed the 2nd nation which had different leader thus tricking us into believing that you 'coded' something. You coded nothing.

  7. 1 hour ago, SomeHusky said:

    at least it was not we who made the code, but the creator of the Scenario mod +
    if I wish, I can throw off the link to the Scenario + Vkontakte group

    Then give

  8. 2 hours ago, Trans-Amur said:

    You will not open the code with notepad, if on a pc, then you need to compile from a jar file into code and consider it already in a special program (though I don't remember what kind of program) then you need to compile the class or the necessary part of the code. This part of the code must be changed and compiled again, after which the changed code must be inserted into the game code.

    can you tell which class file from be2.jar do i have to put into aoh2.jar to give it capitulation mechanics @Trans-Amur

  9. On 4/29/2021 at 3:32 PM, Hacktor said:

    Now I will make a long explanation, first of all we found the reason for assigning the states to the game because the provinces were wrong and we were not aware of it. When we first started mod, my time gave me Map Editor 2.0 with 900 provinces drawn. As you know, I drew 1200 province. and I tried transferring provinces to the game to find out if there was a problem, but failed. I gave the provinces to Kerem and asked if there was a problem.And he told me the provinces were wrong. In fact, provinces were incorrect when they first gave me. In short, I have to start make the provinces from the very beginning. ๐Ÿ˜” ย 



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