Dezi got a reaction from Łukasz Jakowski in Map Editor - Add/Edit province in Age of Civilizations 2
Change type of Continent in Map Editor in the game of that province, surely it is Ocean and that’s the reason
Dezi reacted to Reich in Age of Civilizations 2 | Addon 2.0 | Addon+ | Update 01.12.19
Addon 2.0 is our new global modification, designed to revise the idea of the original, and significantly expand its potential, due to the excellent implementation.
In modification you will find:
• A huge number of new provinces on the original map.
◦ Over 50 global scenarios for each period of human statehood
• New formable civilizations.
◦ New made background, in the style of a satellite map.
• Gameplay edits designed to increase the tension of the game.
◦ Changed game interface.
• 7 new types of governments
◦ Excellent atmospheric soundtrack
• New world wonders
The release is scheduled for 2020
The our group
Addon+ is a global modification that adds interest to the game process (last version 1.4 - Final).
[ Google ; Yandex ; Mail ]
Installation: Download the clean version of AoC II. Run the downloaded mod file, select the" Destination folder " location where the game is installed and click extract. If you have a licensed version of the game on steam, you do not need to change anything.
This video shows the process of installing the mod on PC.
Main innovations of update 1.4 Final
‣ Fixed bugs of previous update. Incorrect boundaries, poor elaboration, etc. were almost completely eliminated.
‣ For one reason or another, some scenarios are cut, the rest are replaced with higher-quality analogues.
‣ New and replaced scenarios: 1910, 1914, 1918, 1930, 1933, 1936, 1939, 1941, 1943, 1944, Late 1944, 1945, 1949, 1961, 1988, 1991, Red World, Another World, Kaiserreich (original), Modern World (Modern world without diplomacy and precise geopolitical situation), regions of Europe, Regions of North America, Regions of Central Asia.
* New, atmospheric soundtrack, consisting of 78 songs.
* The reference menu has been edited.
* Completely redesigned from scratch formed States.
* Replaced some of the sounds.
* 10 new provinces on the map "Earth+".
* Changed some color palettes, these include Modern World, Modern Day, The New Order, Kaiserreich.
* Translation has undergone significant changes, now it is more simple and generalized.
* Cut and rebalanced some ideologies.
* For further development and optimization removed all leaders.
* Small changes in UI.
* Map texture fixed in some places.
* New font.
* AI in some scenarios, it can often change the ideology.
Our group in VK
You can find Android version in our group in VK
Also check my new project:
Dezi reacted to Jaggwagg in Futura Mod - A Futuristic Mod
~ A mod that aims to bring the future into Age of Civilizations II !
Futura is a total conversion mod that aims to bring the future into Age of Civilizations II. New scenarios, events, UI, music, and so much more has been added to Age of Civilizations II. Let the future be in your hands with this mod. Remember, this mod is realistic, and all features are based on today. However, this is based purely on political standpoints (obviously climate change and other drastic effects could or would have happened).
Also, these scenarios might change based on current political standpoints. These scenarios are also based on the idea of no more global conflict in the future (which is the realistic option, but things can dramatically change).
Keep in mind the supported scenarios are 2050, 2100, 2200, Machine War, and Machine War Aftermath. Any other scenarios might make the game crash or cause unexpected behavior.
It is important to backup your current Age of Civilizations II folder as this mod will change many files.
AoC2 - Futura Mod - v0.2
Mod DB Page
• 2050, 2100, 2200, Machine War, and Machine War Aftermath scenarios
• United Nations
• Completely new futuristic looking UI
• New countries
• Current and future canals (Panama, Suez, Kiel, Thia, and Mexico)
• New music (all music by Kevin MacLeod)
• New governments
• New diseases
• New ages
• New events and formable countries
• Decision system
• AI and nuclear warfare
• More scenarios
Machine War Scenario:
Machine War Aftermath Scenario:
Dezi reacted to WUWU897 in "What if Napoleon Won" Mod - Read Description
So, This mod, like the title says, makes the What if Napoleon Won scenario. But you may notice some strange things, a few things have happened:
America joined the side of Napoleon
Sweden joined the side of Napoleon.
You may notice other things, if you don't know why, tell me.
Also, Napoleon, after the war, decided to invade the Ottomans, because he was "afraid" of them taking over after him.
Napoleon decides to split up British India.
If you want to know something, again, then tell me.
Download Link: 1546021653374rozzoiqg.zip
Just get the file in the .zip file and put it in your Scenario folder.
---New Update--- (new link above)
Pictures will be below (idk what to call it, the comments?)
-------NEW UPDATE (1.1.1)-------------
Added some Events
Added Balkan Wars
Added American civil War (in 1949)
Dezi reacted to ($Jake$) in Greater Europe Map v0.75 - DEMO out now
Welcome to the Greater Europe Map project. My long term goal is to have a Europe with a ton of provinces, because why have America, Africa and Asia, when you can have a hell of a lot of provinces in Europe?
My main focus in this mod is to add a lot of provinces while still keeping country borders and local borders at least kind of accurate. For example, Ireland has it's 32 counties.
Right now the mod is in it's in-game stage, where I'm adding all of the provinces into the game.
All of the resources added in this mod were created by me! The province map and the background map were both made by me.
Here is the download link to the files needed:
You need to put these folders and file in:
C://Program Files (x86)/Steam/steamapps/common/Age of Civilizations II/map
(or wherever your aoc II folder is downloaded, you just drop them all in /map)
It is still very buggy since I am doing the mod all by myself. If you know how you can fix a bug or have any tips, make sure to tell me!
Current Version: 0.75
Dezi reacted to Lucas L in Europe august 30 of 1939 scenario.
Hi, I did this scenario of Europe in august of 1939. It's the same map that World War II, but with some little changes:
-Germany has conquered Austria and Czechoslovakia (Slovakia is a vassal state)
-Francisco Franco is the leader of Spain.
-Italy has conquered Albania.
-Territories like Greenland, Svalvard and Franz Joseph Land are added in this scenario.
-Defensive pacts: If you attack Luxembourg, Netherlands, Belgium, France or UK, these countries will attack you because of the defensive pacts (I didn't add Poland because the war against the allies didn't really begin after the the invasion of Poland and the allies didn't declaired war to the Soviet Union after they invaded Polonia)
-Little changes like Andorra with France and UK in the alliance of the allies, the Dodecanese Archipelago for Italy and some changes in frontiers, like the Hungary-Slovakia frontier.
About technology: all the civilizations have the standard technology level, 0,45.
I am from android and I can't share the scenario with you until the Workshop comes, but I can give you some pictures:
Release: waiting for Workshop...
Thank you for reading!
Dezi reacted to Shehab666 in History Retold - v0.12
The Most Ambitious Project of Age of Civilizations 2.
Imagine Rewriting History, from all the way from 5000 BC, leading a tribe, to a gigantic mega superpower in the 1000s.
See Civilizations rise and fall, force others into submission, on a grand scale.
Each Civ has it's own story-line, that only expands into world domination, a tech victory or even, trying to create the modern day (if your boring)
Current Build (Build 15)
History Retold Build 12.rar
More Formables Ability to become another Civ to do another Storyline The Rest of The Word Like this (duh.) Suggestions Below.
Dezi reacted to peca in Alternaive future of world 3099 starting date v2.0
As you can see,my very first scenario is updated.
-Middle East added
-Fixed some bugs
-Added new Nations
1546094119761ntyvdnpf - 1.zip
Dezi reacted to TheFirstHi in The old gods (Alpha 01)
I have a couple suggestions on the Korean Peninsula:
Goguryeo didn't exist until around 37BC Instead there was a nation called Gojoseon Okjeo was to the east of Gojoseon and there was a country called Jin to the south with Dongye being much smaller The Mahan confederacy did not form until around 100 AD the land was owned by a country named JIn at the time Most of the land above Gojoseon and Okjeo were owned by the Horde tribes of Buyeo Here is the Wikipedia article that has a map of the are around 108 BC https://en.wikipedia.org/wiki/Gojoseon#Proto–Three_Kingdoms
Would love to hear your thoughts on these differences.
Edit: I know you said this is a work in progress and I forgot to say how good it looks so far and it looks like you put a lot of time and work into it! I look forward to seeing continued progress.
Dezi reacted to Malcev in The old gods (Alpha 01)
A mod that adds antiquity
is in development
In my plans
Scenarios from 4000 to the fall of Rome
Currently only one playable scenario is available:
Transfer the contents of the archive into the folder with the game
177 civilizations. 77 of them are new.
One new ideology - Roman Republic
Several formed nations.
Fully playable vanilla scenario
Dezi reacted to Wersjon in Who will win ?
Few peace treaties:
Belgium was devided 66% for Denmark, 33% for Soviet Union
Vienna(Austria) was devided 25% for Switzerland, 25% for Czechoslovakia, 25 for soviet russia, one province for Yugoslavia, and Vienna
Eastern Germany ( Bundesrepublik Deutschland ), and Netherlands were given to Soviet union, and some parts for czechoslovakia, but it exists!.
Peace in italy ( BORDER GORE )