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Age of History Games


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Posts posted by SLiCK_Mx

  1. 40 minutes ago, Sonicsweden1 said:

    I'm sorry but... Who cares? I mean really, WHO CARES?!

    Well certainly not you, but some people out there (including myself to some extent) are really pedantic about everything that small things like these actually bother them.

  2. I only use plunder to destroy successful enemy provinces along with manually destroying the buildings i.e farms, workshops etc., but I do agree that plundering should bring more cash considering the destruction that it ensued.

  3. As of now, rebels don't really pose a significant threat to its host nation since they usually spawn with a few dozen units in a few provinces with no ability to recruit and expand its army. I think it'd be great to have rebels actually being challenging to wipe out instead of it merely taking 2 turns. Maybe by allowing the rebel government type to recruit from occupied provinces, and a potential for neighbouring provinces or even your own army to side with the rebels, if the stability is low for instance. Also being able to start a new game as rebels would also be interesting, to say the least.

  4. Just now, Noron said:

    How to change the name of the country with a new ideology?(Example: If the ideology is Socialism, the country will be called "socialist Russia")

    You can just change the country name manually after changing your government type, but a way to set the defaults would also be great.

  5. Let's be real, Fascism is objectively the best government type to play as for almost all circumstances. 

    >High acceptable taxation

    >Perfect balance between acceptable goods and investments spending

    >Bonuses for income taxation and production

    >Reduced military upkeep and increased defense bonus

    All these bonuses and literally no down sides other than slightly disliked by other nations, unlike other government types that are crippled with so many negative effects. There's no real reason why you would even think of not playing Fascism unless it's for roleplaying. Prove me wrong. Protip: You can't.


  6. Prestige

    To calculate the final score, the game uses a for loop for every province that you own/ occupy, meaning that it applies a formula to every province which is as follows:

    p = 2.25 * (0.125 + 0.875 * Growth Rate) * (0.785 + 0.215 * Technology Level) * Core * (0.375 + 0.625 * Development Level)

    With the Core modifier being circumstantial, if the province is a core province then the modifier is 1.0. Else if it isn't, the modifier is 0.475; and the technology modifier having an upper bound of 1.0.

    Now the final prestige score is as follows:

    Prestige = Σp + 17.5 * Technology Level; rounded up to the nearest integer.

    with Σp being the sum of every p value of every province that you own / occupy, and the technology level having no upper bound.



    For the economy score, every province is applied to a formula as following:

    e = Economy / (Starting Economy / 16.25) * (0.425 + 0.675 * Development Level) * (0.275 + 0.725 * Province Stability)

    The final economy score is:

    Economy = Σe; rounded up to the nearest integer.

    with Σe being the sum of every e value of every province that you own / occupy.


    As for population score I'm still quite unsure, I will probably have to study it later. Feel free to correct any mistakes.

    >t. having looked up the source code

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