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SES

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    SES reacted to 11:59 Development Team for a status update, If you work for modders, modders will work for you. A couple of new features would he   
    If you work for modders, modders will work for you.
    A couple of new features would help advance the modding community:
    1) An event overhaul to make it more flexible. Currently, the event editor is so bugged that text will quite simply run off the screen. Here's what would improve the event editor:
    Fixing obvious bugs (text running off the screen, conditions not working [Controlled by, army in province are examples of conditions not working], the 'decision taken' condition displaying an error message even when valid, et cetera). Fix the 'Repeatable' glitch: Even when the conditions for the event are not met, the event fires anyway. Properly implemented booleans on events would prevent this. Adding a search field (also known as a search box) so that modders are able to search for events and organise their events better (especially handy when the number of events exceeds 100). Adding an event that is applicable to multiple participants with the following fields: Random Civilisation: Selects a random country once the event fires. Multiple Civilisations: Actively checks and fires the event (once conditions are met) for all countries in the list. Any Civilisation: Actively checks and fires the event for any country in the game. (Would be great for flavour events to keep the game fresh). Every Civilisation: When any country meets the conditions necessary to fire the event, all countries will receive events. Adding a new effect that would allow for buildings to be built on provinces. Adding a new effect that would annex land to a civilisation regardless of the province owner/controller. 2) New editors for existing mechanics. This would open up brand new possibilities for modders.
    Building Editor: Enables for the creation and editing of buildings, and the various effects that they would give. Technology Editor: Enables for the creation and editing of technology, and the various effects that they would give. 3) New mechanics/features.
    Capability for multiple units. This would ideally come with an editor which could create new units and adjust such things as cost, manpower, manoeuvre, offence, and defence. These units do not need unit models. Simply place an icon to the left of the number to represent which unit they are. Culture/Religion. Culture or religion would go a lot farther than the current nationality system, allowing for more complex behaviour as well as a better assimilation mechanic. (Right now, you simply throw money at people to make them 'assimilate', cultures would need to be 'accepted' or 'tolerated'). Casus bellis. Also known as 'justifications for war', casus bellis would put an end to the mindless wars that the AI tends to do. These would also come as event effects, and causes for war could be edited by modders via a new editor, or a .json file. Casus bellis would significantly improve the AI, and do away with the current concept of 'AI Aggressivity'. Loading screens (Not necessary). Custom static loading screens are extremely easy to implement in Java. It requires fetching a raw image from a file and simply rendering it on top of the screen. These would make the game (as well as mods) look far more professional than it already does. 4) Steam Workshop.
    At the end of the day, mods need to be distributed somehow. And the best way for mods to reach a wider audience is through Steam Workshop. Combined with previous reforms (which should be relatively easy to do given that the core framework of the game is already implemented), mods of much higher quality than the ones we see right now would begin to appear.  
    Conclusion: These changes to the game would completely overhaul the game for the better, revolutionising the way mods are made and drastically improving the quality of these mods. In the end, it's the modding community that makes games successful, and that applies to the realm of Grand Strategy as well. Players are looking for features, and only you can deliver on that. Work for modders, so that modders work for you.
  2. Dislike
    SES reacted to qwd2359@gmail.com for a status update, Korean ======================== 문명의 시대2에 기존에 있던 것들 ======================== 항구 경제 성장   
    Korean
    ========================
    문명의 시대2에 기존에 있던 것들
    ========================
    항구 
     
    경제 성장 10% 증가, 인구 성장 5% 증가
    ========================
    장군 추가
     
    장군은 이동 포인트 5.0를 
    써서 얻을 수가 있게 한다.
     
    장군의 특성의 따라 
    각기 다른 포인트 보너스 추가
     
    장군의 특성의 따라
    군사 방어력 추가
     
    장군의 특성의 따라
    군사 공격력 추가
     
    장군의 레벨 시스템 추가로
    여러 가지 포인트 추가
    ========================
    기술력
     
    기술력 0.01 당 
    >군사 방어력 0.2 증가
    >군사 공격력 0.2 증가
     
    ex) 자국의 기술력 1.0 
    적국의 기술력 0.5 ->
    나의 군사 10000 vs 적의 군사 10000
     |10000×{(120/100)<-아군의 공격력 버프)}×[{(100-10)/100}<-적의 방어력 버프}] vs 10000×{(110/100)<-적의 공격력 버프)}×[{(100-20)/100}<-아군의 방어력)]=>
    10000× 12/10 × 9/10 vs
    10000 × 11/10 × 8/10 => 10800-8800=8000 
     
     
    육지에서 바다로 군사 보낼 때 
     요금(선박 건설)추가
    ========================
    보급 시스템 
     
    보급은 타국 땅뿐 만 아니라
    자국의 땅에서도 보급이 안 되게 한다.
     
    또 보급은 오직 항구, 보급소만 있는 곳만
    가능
     
    이제 바다만 걸쳐 있는 곳은 보급이 불가능
    ========================
    조공국 시스템 추가
     
    오직 돈만 걷을 수가 있다.
     
    속국 시스템
    돈뿐 만 아니라 속국의 외교점수,
     이동 점수 조정 가능하게 한다.
    ========================
    군사 훈련 시스템 추가
     
    >군사 방어력 3% 증가
    >군사 공격력 2% 증가
    >훈련 안한 50턴 이후로 1턴당 
    군사 방어력 3% 감소
    군사 공격력 2% 감소
    >훈련은 2턴씩 걸린다.
    ========================
    경제 개발 및 동화 시스템 
     
    브러시나 지역 묶음으로 한 번에 할 수가
    있게 한다.
    ========================
    지도자 세습 시스템 추가
     
    민주주의,공화제일 때 5년 마다
    지도자가 자동으로 바뀐다.
     
    민주주의, 공화제 이외일 때
    80년 마다 지도자가 자동으로 바뀐다.
     
    지도자가 바뀔 때마다 이름은 또 플레이어가
     설정하게 한다.
    ========================
    지도자 능력치를
     외교, 정치, 군사, 카리스마로 나눈다. 
    또 이 모든 능력치는 최대 35까지 된다.
     
    외교 1씩 증가할 시에
    >2%의 외교 포인트를 더 준다. 
    >1의 동맹 제의 성공 가능성을 올려 준다.
     
    정치 1씩 증가할 시에
    >2%의 이동 포인트를 더 준다.
    >1%의 건물 건설 비용, 동화 비용이 감소한다.
     
    군사 1씩 증가할 시에
    >1%의 군사 방어력을 더 준다.
    >1%의 군사 공격력을 더 준다.
     
    카리스마 1씩 증가할 시에
    >국가 부패도 증가 속도가 1% 줄어든다.
     
    외교 1씩 감소할 시에
    >2%의 외교 포인트가 감소한다
    >1의 동맹 제의 성공 가능성이 내려간다.
     
    정치 1씩 감소할 시에
    >2%의 이동 포인트가 감소한다.
    ->1%의 건물 건설 비용, 동화 비용이 증가한다..
     
    군사 1씩 감소할 시에
    >1%의 군사 방어력이 감소한다.
    >1%의 군사 공격력이 감소한다.
     
    카리스마 1씩 감소할 시에
    >국가 부패도 증가 속도가 1% 늘어난다.
     ========================
    국가 부패도 추가
     
    부패도 1% 증가시 
    >반란율 1% 증가
    >세금의 소득 2% 감소
    ========================
    종교 시스템과 인종, 문화권도 추가
     
    지배한 국가와 지배 당한 국가의
    종교 시스템과 인종, 문화권이 다를 시에는
    같을 때보다
     
    동화 비용 증가 반란율 증가
     
    종교 시스템에서
    여러 종교마다 버프와 디버프 추가
    ========================
    해군 추가
     
     오직 항구가 있는 프로 빈스에서만 생성이 가능
     
     육지에 있는 군사를 바다로 이동시킬 때에
    해군의 수의 절반 수의 돈을 싸게 한다.
     
    육군과의 해전에서 해군이 20% 방어율과 10% 공격율 추가
    ========================
     신성로마제국에서 황제의 권위 추가
     
    황제의 권위는 개혁을 통해 증가
    황제인 국가와 신성로마제국에 속한 국가
    전쟁시 감소
     
    0일시 신성로마제국 해체
     
    30일시 황제인 국가가 참전 요청 가능
    단. 외교력 점수가 든다.
     
    60일시 신성로마제국의
     모든 국가가 황제국의 속국
     
    100일시 하나의 신성로마제국으로 된다.
     
    또 1증가 할 때마다 위신 10 증가
    ========================
     무역 시스템 추가
     
    일단 지역 묶음을 하였을 때 
    그 지역 단위로 무역력 추가
     
    무역력 1당
    >인구 성장율 0.05%증가
    >경제 성장율 0.1%증가
    >20의 소득 증가
     
    전쟁으로 상대 지역의 무역력을 
    최대 25% 정도를 뺏어 
    자기 지역으로 무역력으로 보낼 수가 있다.
     
    무역력은 항구 설치시 기존 무역력의 비해
    1.5배 증가
     
    무역력은 해당 지역의 경제력 1000당 1증가
    ========================
    무역 정책 추가
     
    자유 무역시 일반 무역보다
    >자국의 무역력 2배 증가
    >무역력의 소득 2배 하락
     
    부분적 자유 무역시 일반 무역보다
    >자국의 무역력 1.6배 증가
    >무역력의 소득 1.6배 하락
     
    제한적 자유 무역시 일반 무역보다
    >자국의 무역력 1.2배 증가
    >무역력의 소득 1.2배 하락
     
    일반 무역시 아무 효과 없다.
     
    감시하 무역시 일반 무역보다
    >자국의 무역력 1.5배 하락
    >무역력의 소득 1.5배 증가
     
    무역 금지시 일반 무역보다
    >자국의 무역력 3배 하락
    >무역력의 소득 2배 증가
    >기술력 증가 속도 2배 하락
    ========================
    군사 지원 시스템 추가
     
    군사 지원은 자국의 있는 군사가 있는
    프로빈스 선택으로 보낼 군사 선택할 수가 있다.
     
     선택 이후에는 지원 받은 국가는 
    지원한 국가의 통행권을 갖고
    그 군사는 소유권은 지원 받은 국가로 바뀐다.
    ========================
    근대화 시스템 추가
     
    일정 기술력이 되면 이 효과가 생긴다.
     
    >공격력 50% 추가 
    >방어력 50% 추가
    >인구 증가율 30% 추가, 
    >경제 성장률 50% 추가
     ========================
    다양한 군사 종류 추가
     
    보병
    아무 효과 없음
     
    기병
    >보병에 비해 군사 공격력 30% 증가
    >보병에 비해 군사 방어력 20% 감소
     
    포병
     기술력 0.35 이상부터 사용가능
    >보병에 비해 군사 공격력 20% 증가
    >보병에 비해 군사 방어력 20% 감소
    >포격 기술(《이동을 안 하는 대신
     옆 프로빈스에 포병 수의 2% 경제력 감소,
     옆 프로빈스의 군사는 공격한 포병의 
    군사 공격력 반만큼 감소》
    {ex)경제는 5000-(1/50× 20000)= 
    4800의 경제력이 되고 
    군사는 10000-(1/2 ×20000)= 
    군사수가 0이 된다.참고로 다른 버프는 제외하고 계산했다.})
     
    방패병 
    >군사 방어력 40% 증가
    >군사공격력 50% 감소
    >방패병이 한 프로빈스의 모든 군사의
    1/4 이상일시 프로빈스의
     방어율을 20% 추가
     
     
    육지 프로빈스에서 보병, 방패병은 5턴 이동 후
    한 턴은 못 이동한다.
     
    육지 프로빈스에서 포병은 3턴 이동 후
    한 턴은 못 이동한다.
    ========================
    군사 유지비 버프 추가
     해당 군대 유지비의 10% 이하일시
    1%정도 적을 때마다 군사 불만도 1 증가
    (만약 군사 불만도가
    50일시 랜덤으로 군사가 있는 프로 빈스에
    이념이 다르거나 그 국가 종속된 
    국가의 반란을 일어난다.)
     
     군사 유지비가 
    해당 군대 유지비의 50%미만일 시 
    50%에서 1% 정도 작을 때마다 
     
    >2%씩 사기 감소(사기 1% 줄 때마다
    군사 공격력 2% 감소 군사 방어력 2% 감소
     
    군사 유지비 90% 초과일 때 
     
    >사기 5% 증가
    (사기 1%가 늘 때마다 군사 공격력 5% 증가
    군사 방어력 5% 증가)
    ========================
    이 정도에서 이만 마치겠습니다.
  3. Love
    SES reacted to qwd2359@gmail.com for a status update, The Age of Civilization II, if it is updated, If I get all the votes, I'll do it. Inc   
    The Age of Civilization II, if it is updated,
     
    If I get all the votes, I'll do it.
     
     
    Increase in economic velocity in port installation (increase in money through trade)
     
    As the city port city becomes, the economy goes up well.
     
    In addition, if we increase the population growth rate...
     
     
    Economic 99-Bug fixes, storage bugs, diplomatic bug fixes...
     
    Of course you have to modify it.
     
     
    With the addition of a general, the way of war is likely to change.
     
    When moving to the mountainous terrain point,
     
    There's no point reduction, there's an increase in defense, so the war is a way to go.
     
    It's going to change a little bit.
     
     
    Modifying population growth is the age of civilization two is the age of civilization.
     
    I don't like it, but I hope it'll be fixed...
     
     
    As technology increases, a 10% defense rate per 0.1 becomes realistic.
     
    Technology determines the victory or defeat of a war.on the formation of
     
    If I'm skilled and the enemy's skill level is low, it's easy to consume enemy manpower.ex)Such as 1.0
     
    Enemy .5 My 50% Defense > 5000 vs 10000
     
    5000-10000× 1/2=0
     
    The enemy's manpower has been divided by 5000.
     
     
    When it comes to sending troops from land to sea,
     
    If the enemy's money is low, they'll only have a fraction of the sea's history.
     
    the actual addition of ship building costs to send
     
    It is.
     
     
    The revision of the plateau was made in the 1200s by King Seonjo.
     
     
    Without ports, supply stations, they're not on their own soil.
     
    If there's a little bit of land in the real world,
     
    And if I break through the enemy's defenses,
     
    It's not going to be distributed.
     
    If we don't get a reference here, we'd better get more divided. I'm not giving too much. And 
     
    The secular system has a political score according to the setting of the country of origin.
     
    He's controlling the creation of diplomatic scores, and he's trying to control the tributes
     
    Make it separate so you can control the amount of money.
     
    Finally, you need to modify the multi-system a little.
     
    From. Korean player
     
     
  4. Like
    SES reacted to Lativ for a status update, Do you realise that ignoring us and our requests to update AoC2 isn't good? Are you r   
    Do you realise that ignoring us and our requests to update AoC2 isn't good? Are you really that blind to don't see you are losing your customers?! Litrrally everyone is dissapointed of you, your buggy game and your lack of any contact with us
  5. Like
    SES reacted to MonAx for a status update, Lukasz, we understand that working on the game is very tedious and tiring, but PLEASE   
    Lukasz, we understand that working on the game is very tedious and tiring, but PLEASE, stop being a dickhead to everyone who you disagree with. If you just want to abandon the game, it would be better for all of us if you release source code.
    ————————
     Please don’t ban
  6. Like
    SES reacted to YuraTheGreat for a status update, why did you close the discussion with Fixing bugs?   
    why did you close the discussion with Fixing bugs? 

  7. Like
    SES reacted to ieunal61 for a status update, I said "pls add a tech tree similar to this picture in 15 february.His situation is "   
    I said "pls add a tech tree similar to this picture in 15 february.His situation is " not read yet"

  8. Like
    SES reacted to 11:59 Development Team for a status update, Hello, Lukasz: My main account, Vis Tacitus, has been effectively banned without a st   
    Hello, Lukasz:
    My main account, Vis Tacitus, has been effectively banned without a stated reason or warning. I can no longer register accounts nor post Forum messages, and all of my forum posts including the main 11:59: A Cold War thread have been purged from the forums involuntarily without prior review. I would like my account's privileges and posts to be reinstated.
    - Vis, from an auxiliary account.
  9. Love
    SES reacted to Armolitskiy for a status update, Will the internal policy be added?   
    Will the internal policy be added?
  10. Love
    SES reacted to Lucas L for a status update, Dear Lukasz Jakowski, this message is being sent to you on behalf of the Spanish-spea   
    Dear Lukasz Jakowski, this message is being sent to you on behalf of the Spanish-speaking community of AOC. As you may have noticed, the forum doesn't has much activity lately except for our subforum, which is one of those that is currently more important, and for that reason, we want to show you this message, voted by the majority of the people who speak our language.
    Dear Łukasz Jakowski:
    We communicate formally with you in order to present several aspects which should be taken into consideration for the improvement and stability of the forum and the Age of Civilization 2 game in the opinion of our community.
    In first place we would like to inform you about the great spam content that is growing in the forum, this is making mad the different communities. The spam is affecting us all, since it saturates the forum with undesirable content, in addition to practically blocking the access to different sections that are usually very active.
    Secondly, the lack of administrators is becoming too noticeable and brings problems. The lack of administrators in the forum has not only allowed, as stated above, the content of spam to grow every day, but also users increase who only dedicate themselves to insulting and annoying others every day.
    Third, we believe that the entire Age of Civilization community would be grateful if you could get updates with which you can correct many of the bugs present in the game and also if it would be possible to add new content such as a system of crusades between Muslims and Christians. In addition, another proposal that we think is interesting is the possibility of adding a system of religions, which is similar to the system of government, where each civilization besides having its type of government, also has its religion and that the player can change it during the game.
    It would be taken into consideration if it could add a voting system for the democracies and republics, and that depending on the winning party could generate certain changes in civilization,we don't ask for something complex, but something simple with which it would help to differentiate the republics from the monarchies. We say this because the system of leaders is something that the community also complains about since these are immortal and never change, as a suggestion to correct this could be that the leaders can live until a certain year and when they die, the game gives you the option to put another leader in the place or create a new one, with a image creation system for leaders or selecting one that already exists in the game.
    And last, but not least, several of the users of the forum have asked themselves how the ranking system works, and they think it is wrong and that it does not always work, for which an explanation is requested for its part.
    Sincerely, the Spanish-speaking community of AOC.
  11. Like
    SES reacted to FireStormAstro for a status update, Hi Łukasz, I had an idea, you see when I was playing your game, I don't like how unio   
    Hi Łukasz,
    I had an idea, you see when I was playing your game, I don't like how union flags are drawn automatically,
    i had an idea that a player could design a unions flag. I know it's just an estetic but I would really like to see it in game.
    I hope you read this :D. 
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