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Age of Civilizations

TheFirstHi

Baron
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  1. Like
    TheFirstHi reacted to CassalettIV in Any questions about editors?   
    You can change the custom civ flag directly in game/civilizations_editor. Just be sure that it has the same size.
  2. Like
    TheFirstHi got a reaction from Pierrot69stf in 2 words. Online Multiplayer.   
    I think it should be like Civ where every human player can take their turn at the same time and you use RNG to determine who's orders get carried out first when the next turn button is hit by all players. 
  3. Like
    TheFirstHi got a reaction from Augustan419 in 2 words. Online Multiplayer.   
    I think it should be like Civ where every human player can take their turn at the same time and you use RNG to determine who's orders get carried out first when the next turn button is hit by all players. 
  4. Like
    TheFirstHi got a reaction from Ovum Regia in 0 Opinion   
    There is a bug in the game where opinion is stuck at 0. Usually happens not too deep into the game around turn 1300 both times. This never used to happen as I had a game go to 5000+ turns and nothing happened so I believe it may be from a recent patch. I remember seeing something about this bug in the steam forums but saw nothing here so decided to post and see if anyone else was encountering the same bug. 
    Let me know if you guys have seen the same bug and/or if you found any solutions once the zero opinion is in place.
  5. Like
    TheFirstHi got a reaction from Tincho987 in Any questions about editors?   
    Will the editor ever have the option to upload the flag as an image?
  6. Haha
    TheFirstHi reacted to Xieyan in 100% accurate map of Asia and Europe in 2030   
    World

    Asia

    Alliance
  7. Like
    TheFirstHi got a reaction from pedrowo in setapdede's Custom Civs   
    Correct
  8. Like
    TheFirstHi reacted to Malcev in The old gods (Alpha 01)   
    Hah, that's what I wanted to add in the future :о
  9. Like
    TheFirstHi got a reaction from Strangefancypants in The old gods (Alpha 01)   
    I have a couple suggestions on the Korean Peninsula:
     Goguryeo didn't exist until around 37BC  Instead there was a nation called Gojoseon Okjeo was to the east of Gojoseon and there was a country called Jin to the south with Dongye being much smaller The Mahan confederacy did not form until around 100 AD the land was owned by a country named JIn at the time Most of the land above Gojoseon and Okjeo were owned by the Horde tribes of Buyeo Here is the Wikipedia article that has a map of the are around 108 BC https://en.wikipedia.org/wiki/Gojoseon#Proto–Three_Kingdoms
    Would love to hear your thoughts on these differences.
    Edit: I know you said this is a work in progress and I forgot to say how good it looks so far and it looks like you put a lot of time and work into it! I look forward to seeing continued progress.
  10. Like
    TheFirstHi got a reaction from Dezi in The old gods (Alpha 01)   
    I have a couple suggestions on the Korean Peninsula:
     Goguryeo didn't exist until around 37BC  Instead there was a nation called Gojoseon Okjeo was to the east of Gojoseon and there was a country called Jin to the south with Dongye being much smaller The Mahan confederacy did not form until around 100 AD the land was owned by a country named JIn at the time Most of the land above Gojoseon and Okjeo were owned by the Horde tribes of Buyeo Here is the Wikipedia article that has a map of the are around 108 BC https://en.wikipedia.org/wiki/Gojoseon#Proto–Three_Kingdoms
    Would love to hear your thoughts on these differences.
    Edit: I know you said this is a work in progress and I forgot to say how good it looks so far and it looks like you put a lot of time and work into it! I look forward to seeing continued progress.
  11. Like
    TheFirstHi got a reaction from Habsburg in 2 words. Online Multiplayer.   
    I think it should be like Civ where every human player can take their turn at the same time and you use RNG to determine who's orders get carried out first when the next turn button is hit by all players. 
  12. Like
    TheFirstHi got a reaction from Macio in 0 Opinion   
    There is a bug in the game where opinion is stuck at 0. Usually happens not too deep into the game around turn 1300 both times. This never used to happen as I had a game go to 5000+ turns and nothing happened so I believe it may be from a recent patch. I remember seeing something about this bug in the steam forums but saw nothing here so decided to post and see if anyone else was encountering the same bug. 
    Let me know if you guys have seen the same bug and/or if you found any solutions once the zero opinion is in place.
  13. Like
    TheFirstHi got a reaction from enexpi in 2 words. Online Multiplayer.   
    I think it should be like Civ where every human player can take their turn at the same time and you use RNG to determine who's orders get carried out first when the next turn button is hit by all players. 
  14. Like
    TheFirstHi reacted to Shiite in Alternative Imjin War   
    You need to give Korea a 500% bonus to Korea in naval battles. They have Admiral Yi!
  15. Haha
    TheFirstHi reacted to Malcev in The old gods blog   
    All the same, no one will know that I stole most of the flags of the Rome 2 Total War
  16. Like
    TheFirstHi reacted to Malcev in The old gods (Alpha 01)   
    Thanks, I will add it
  17. Like
    TheFirstHi got a reaction from Malcev in The old gods (Alpha 01)   
    I have a couple suggestions on the Korean Peninsula:
     Goguryeo didn't exist until around 37BC  Instead there was a nation called Gojoseon Okjeo was to the east of Gojoseon and there was a country called Jin to the south with Dongye being much smaller The Mahan confederacy did not form until around 100 AD the land was owned by a country named JIn at the time Most of the land above Gojoseon and Okjeo were owned by the Horde tribes of Buyeo Here is the Wikipedia article that has a map of the are around 108 BC https://en.wikipedia.org/wiki/Gojoseon#Proto–Three_Kingdoms
    Would love to hear your thoughts on these differences.
    Edit: I know you said this is a work in progress and I forgot to say how good it looks so far and it looks like you put a lot of time and work into it! I look forward to seeing continued progress.
  18. Like
    TheFirstHi reacted to Malcev in The old gods (Alpha 01)   
    A mod that adds antiquity 
    is in development

     

    〰️〰️〰️〰️〰️〰️〰️〰️〰️〰️〰️〰️〰️〰️〰️
    In my plans
    New rulers
    New ideologies
    Formed nations
    Redesigned interface
    Scenarios from 4000 to the fall of Rome
    Themed music
    Events
    〰️〰️〰️〰️〰️〰️〰️〰️〰️〰️〰️〰️〰️〰️〰️

     
    Currently only one playable scenario is available:


    [Download]
    mf300BC Alpha01.rar
    Installation
    Transfer the contents of the archive into the folder with the game
    Description
    177 civilizations. 77 of them are new.
    One new ideology - Roman Republic
    Several formed nations.
    Fully playable vanilla scenario
    Screenshots

     
  19. Like
    TheFirstHi reacted to nikko1304 in 476 AD - Fall of Rome   
    You need to change the scenario name into this: 1543412860991reibqziv
  20. Like
    TheFirstHi got a reaction from nikko1304 in 476 AD - Fall of Rome   
    Thanks @nikko1304! Works now. 
    One question tho did you have a bunch of countries with just numbers where their names are supposed to be?
     
    Edit: I moved the files from "Fall of Rome Civilizations" like @Łukasz Jakowski said and then I pasted the text from Age_of_Civilizations at the end of the one that is already there and everything works now. Didn't even have to reload the game just pressed load scenario and it all worked. Fucking brilliant game design!
  21. Like
    TheFirstHi got a reaction from Tsar Satanus I. in 2 words. Online Multiplayer.   
    I think it should be like Civ where every human player can take their turn at the same time and you use RNG to determine who's orders get carried out first when the next turn button is hit by all players. 
  22. Like
    TheFirstHi got a reaction from Fun in 2 words. Online Multiplayer.   
    I think it should be like Civ where every human player can take their turn at the same time and you use RNG to determine who's orders get carried out first when the next turn button is hit by all players. 
  23. Like
    TheFirstHi got a reaction from Boblik in 476 AD - Fall of Rome   
    That's the thing tho. It never happened for me
  24. Like
    TheFirstHi reacted to Leroy in 565AD Gokturks (Turkic Khaganate)   
    565AD Gokturks (Turkic Khaganate)
    English:
    * The game starts from 565 AD.
    * 8 different maps were used in the scenario.
    * There are 190 civilizations in total.
    * Technology levels are set realistically.
    * Bumin Khan was added as Gokturks leader.
    * 95% of the empires and tribes of 7 continents were built.
    * The local people living in the cities which some countries had conquered before (before 565 AD) have increased the difficulty in those cities by making more than the country's own population. You need to increase state stability in those cities.
    * In 522, the birth of Islam with the State of Madinah will be experienced, and in the years that followed, the State of Madinah will begin the spread of Islam with the Rashidun Caliphate, and then it will become the Umayyad Caliphate.
    Note: The Maoris were placed according to that period. They then migrated to the present location. No confusion.
    Enjoy the game!
    INSTALLATION:
    * Extract the "565AD GOKTURK.rar" file to the desktop.
    * Copy the "565AD-GOKTURKS" folder to this address "C:\Program Files (x86)\Steam\steamapps\common\Age of Civilizations II\map\Earth\scenarios"
    * Copy the folders in the "Civilizations" folder to "C:\Program Files (x86)\Steam\steamapps\common\Age of Civilizations II\game\civilizations_editor"
    * Copy the files in the "Leader" folder to "C:\Program Files (x86)\Steam\steamapps\common\Age of Civilizations II\game\leaders"
    Türkçe (Turkish):
    * Oyun, MS 565 yılından itibaren başlıyor.
    * Senaryo yapılırken 8 farklı haritadan faydalanıldı.
    * Toplam 190 medeniyet bulunuyor.
    * Teknoloji seviyeleri gerçekçi ayarlandı.
    * Göktürk lideri olarak Bumin Han eklendi.
    * 7 Kıtada bulunan imparatorluklar ve kabilelerin %95'i yapıldı.
    * Bazı ülkelerin daha önce (MS 565'den önce) fethettiği şehirlerde yaşayan yerel halk, o şehirlerde ülkenin kendi nüfusundan fazla yapılarak zorluk artırılmıştır. Eyalet istikrarını artırmanız gerekmekte o şehirlerde.
    * 522 yılında Medine Devleti ile İslam'ın doğuşu yaşanacaktır ve onu takip eden yıllarda Medine Devleti, Raşidun Devleti (Dört Halife Dönemi) ile İslam'ın yayılışına başlayacak ve daha sonra Emevi Devleti'ne dönüşecektir.
    Not: Maoriler o dönem bulunduğu yere yerleştirildi. Daha sonra şu anki bulunduğu yere göç etmişlerdir. Kafa karışıklığı olmasın.
    İyi oyunlar!
    KURULUM:
    * "565AD GOKTURK.rar" dosyasını masaüstüne çıkarın.
    * "565AD-GOKTURKS" klasörünü "C:\Program Files (x86)\Steam\steamapps\common\Age of Civilizations II\map\Earth\scenarios" bu adrese kopyalayın.
    * "Civilizations" klasörünün içindekilerini "C:\Program Files (x86)\Steam\steamapps\common\Age of Civilizations II\game\civilizations_editor" bu adrese kopyalayın.
    * "Leader" klasörünün içindeki dosyaları "C:\Program Files (x86)\Steam\steamapps\common\Age of Civilizations II\game\leaders" bu adrese kopyalayın.
     
    565AD GOKTURKS.rar

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