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EmpirePlanner145

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  1. EmpirePlanner145

    Greater Sweden (1200 Conquest)

    Karelia War The momentum from the victory of the previous wars made me confident for this war, they aren't weaken but Sami wasn't friendly with Karelia. I offer for a joint war effort against Karelia which they agree. The war has began The western army began the assault while the southern army will be grow and use for the final attack. Western Front was successful but faced the Main Army of Karelia. Karelia attempted to counter attack in all Fronts but they failed and lost their main army. My army regrouped and continue their attack. Successful in all front I moved to attack the capital to end this war. Karelia was conquered The war was won and and took control most of the provinces. The lost of 1300 units will be remembered. Sweden was ready for Novgorod
  2. EmpirePlanner145

    Greater Sweden (1200 Conquest)

    2nd Goal: Maintain the Borders Novgorod became unfriendly during the War of United Coastline. I have left the border defenseless since assimilating and building the economy used alot of gold it wasn't needed until now. To protect the border with less army i have began the building of Castle on Vyborg. At this point, War must be avoid to allow time to grow. There are things you can't avoid. The Flu It began in the outskirts of the Capital. I expect a quick pass through but I was wrong. In a matter of 6 months I have lost 23000 people to this flu which was hurting my economy but it will not effect my goals. The army that fought in Kvenland had arrived to the border, Novgorod build up a their armies on the border. If war was to happen, it would happen here. The Flu was ending but not without taking thousands of lives with it. The Kingdom of Sweden has lost 78000 of its citizens. It affected the morale of the army and the population. The flu gave no mercy to the sick. In the year 1215, Sweden had fully assimilated the nation of Kvenland. Tension building and with Economic growth I invested more in border protection. A Opportunity: Tavastians-Kakisalmi War With growing tension building between these two small nation war erupted. The time spent focusing on economy I am able to afford a small conflict which this would be perfect for. The capital of Tavastians has a high economy and population value which would be a great addition to a Greater Sweden. So I decided to build up a new army focus on the borders of Tavastians. In the beginning of 1224, I declared war on Tavastians began the first assault to the capital. Tavastians survived the 2 front attack leaving no survivors. Afraid of losing this precious province I quickly scramble to summon a army to try and attack it again. Tavastians surrounded by all sides pushed back Kakisalmi Armies from it's border and push to take one province from me. This counter attack came at a cost they suffer high casualties and the armies were spread to thin. The Armies station in the castle was sent out this was the turning point of the War. Tavastians surrounded and out numbered, I closed in from all Fronts to ensure victory. With Tavastians Defeated my army moved to the weaken nation of Kakisalmi. The nation lost there best army and had no money to recruit another so I have decided to attack them because if I let them live they will recover and be able to build up a army to be a problem for me. With Novgorod Having a chance to declare war on me in any turns made it clear. Kakisalmi must be invaded. The Armies invaded on all Fronts Swiftly we moved across the weaken Nation, though it is cruel if we don't take it other nations will. Sweden was Victorious winning both wars and gaining full controll of their provinces. This War was practice for the wars to come. Through conquest Sweden has grown to be a Great Power, but as I grow Enemies do too. Taking more land has created a larger border to protect and all in the Eastern Part. Will Sweden Survive, or Thrive?
  3. EmpirePlanner145

    Greater Sweden (1200 Conquest)

    First Goal: Establishing a United Coastline The Sweden Kingdom was one of the most powerful nation in Scandinavia but with my leadership, this kingdom will be the most powerful empire in Europe. To be powerful nation you need a strong economy to support the army so that was my focus and to establish a friendly Nations to secure the borders. My first Military move was to take Kvenland to unite the split coast of Sweden. Invasion of Kvenland In March of 1203, I've build up a army on both sides of the border ready to invade at my mark. I have ask the Leader of Kvenland to lay down there arms and join the dream of a Greater Sweden. The have refused which meant war so my army had there commands and started the invasion. War For United Coastline The Initial attack was swift and quick we have gain the initiative but unbeknownst to me they had a army in the sea which I wasn't prepared for. They attempt to counterattack on both fronts, I recruited a small army on the eastern front to ensure my Nation will not be invaded. The western front seem it would be able to withstand the counterattack, I sent out a small army group to keep the push to the capital. Western army was able to survive the counterattack and continue it's assault, the Eastern army suffered a lost and the reserves had to be sent out. Western Army suffered a lost of 433 units when it was confronted with Kvenland's Main Army. The Kvenland nearly surrounded us and almost cut off our supply chain. I sent out a small army to ensure we do not get surrounded and what was left to face the Kvenland Main Army head on. Eastern front had gained back the initiative but Kvenland wasn't over with it's counter attack and attempted again. Victorious on all Fronts we push for the capital and all controlled provinces. War For United Coastline was over and Sweden was Victorious. We have lost 1,800 units in this war but they did not die in vain since now Sweden is not separated but united In the years to come we seek to expand but this war will not be the only one, it was just a taste of what will come. With friendlies to the west and north of us, there is only the east to worry about. The road to Greater Sweden is not over yet. Repost, next segment coming soon
  4. First Goal: Establishing a United Coastline The Sweden Kingdom was one of the most powerful nation in Scandinavia but with my leadership, this kingdom will be the most powerful empire in Europe. To be powerful nation you need a strong economy to support the army so that was my focus and to establish a friendly Nations to secure the borders. My first Military move was to take Kvenland to unite the split coast of Sweden. Invasion of Kvenland In March of 1203, I've build up a army on both sides of the border ready to invade at my mark. I have ask the Leader of Kvenland to lay down there arms and join the dream of a Greater Sweden. The have refused which meant war so my army had there commands and started the invasion. War For United Coastline The Initial attack was swift and quick we have gain the initiative but unbeknownst to me they had a army in the sea which I wasn't prepared for. They attempt to counterattack on both fronts, I recruited a small army on the eastern front to ensure my Nation will not be invaded. The western front seem it would be able to withstand the counterattack, I sent out a small army group to keep the push to the capital. Western army was able to survive the counterattack and continue it's assault, the Eastern army suffered a lost and the reserves had to be sent out. Western Army suffered a lost of 433 units when it was confronted with Kvenland's Main Army. The Kvenland nearly surrounded us and almost cut off our supply chain. I sent out a small army to ensure we do not get surrounded and what was left to face the Kvenland Main Army head on. Eastern front had gained back the initiative but Kvenland wasn't over with it's counter attack and attempted again. Victorious on all Fronts we push for the capital and all controlled provinces. War For United Coastline was over and Sweden was Victorious. We have lost 1,800 units in this war but they did not die in vain since now Sweden is not separated but united In the years to come we seek to expand but this war will not be the only one, it was just a taste of what will come. With friendlies to the west and north of us, there is only the east to worry about. The road to Greater Sweden is not over yet.
  5. EmpirePlanner145

    Infrastructure/Economy

    After translating it, I liked it so I had to share it, no problem
  6. EmpirePlanner145

    New Battle Option: Retreat

    When it comes to war it's a Numbers game. This gets annoying because the casualties are close. For every 1 unit you need 1.5 units which is my guess. There should be a option when you are being attacked of Retreat or go to Battle. Option of Retreating will mean victory to the invading force but your army will not suffer a complete lose of units. A invading army of 2000 attacks a province of 1000, if the Retreat option was used then the surviving Army of 1000 would be moved to a chosen adjacent Province. The formula for this Retreat option would go something like, X=(Y+DefenseBonues)-(Z(20%)) X= Surviving Army Y= Province Army Z= Invading Army This would ensure the chance to make a counterattack if they attack your province. Since all you would need to do is build the army in the selected retreated province to be ready for a counter attack. The invading army will suffer only: A=X(15%+defense Bonuses) A= Army Lost X= Surviving Province army Retreating can only be Done if you have a Adjacent Province to retreat to. This would be excellent in the strategic Aspect of a War since you want to flank them to prevent a Retreat Option also Allowing a Form of a Front for wars. Battle option would stay the same. Adding this kind of Gameplay to this game would be fitting, since you would need a way to preserve your precious army and find a way to turn the War in your favor. This would turn Armies into Actual Army which can suffer casualties in a normal matter, then just losing a decent size army to a slightly bigger army. There are times where I lost a army of 5500 to a 6000, in where if this exist by the next turn I could turn that 5000 to 8000. Armies are hella expensive to build since you can't even summon a army of 5500 without a high population/ and alot of money.
  7. EmpirePlanner145

    Infrastructure/Economy

    English Translation: Hello, I would like to share my idea: My idea is that Łukasz or some moder could introduce transport infrastructure and the usual one, change the economy a little, make it more difficult that the player apart from waging war could feel that he manages the country so completely. Mainly I mean the construction of roads, various bypasses, highways, of course roads, bypasses and motorways would give some bonuses, among others: the usual way - 2% faster movement of the army, on a given area where the road is built. Bypass - 5%. Highway - 10%. Airport - As you know, often can improve the industry and speed up the economy, so my idea would be to add an airport, this airport would not affect anything related to the army. It would be an airport that boast our economy, let's say that thanks to the airport, the city receives + 0.25% of the main income. Military airport / Military base - this time it is only and disable military deprivation. Base / Military airport would give some bonuses: Military airport - The main idea of a military airport is that, of course, our army will move faster. It would look like this, a player using this airport needs him in the city he wants to travel with and in which he wants to travel. Sometimes transporting our army takes a long time, sometimes too long. So such an airport would offer a much faster trip, let's say by example. Gdańsk --------> Krakow is about 7 turns. Let's say that such an airport would offer a reduction of up to 2 turns. The price of such an airport would depend on the place of construction, e.g. in Warsaw, for example, it would be 250,000. Technology level: 0.75 Military base - Of course, our armies would be there. It would have cost less than normal to recruit more people to the army on these renails of the military base, and the construction of such a military base would have reduced the army's retention. Let's say we can build a max. 5 military bases throughout the country. After crossing the level of 100 provinces, there were 8 military bases and 150+ bases, 10 bases. 1 Base would give -50% of army maintenance. Thank you in advance for reading my sweats, probably what I wrote is stupid and not worth reading, but I wanted to share what I was thinking about what could improve the gameplay (in my opinion). Have a nice reading and day / night
  8. EmpirePlanner145

    Trade Routes

    I'm in love with the formula you have created, This was a late night thought and didn't even have time to get really into the details and it was hard to manage a way to make things balance so I applaud to your comment.
  9. EmpirePlanner145

    Trade Routes

    What would be required: -Needs a new building : Trade Post -Needs a new Option in Trade with Country -New Map mode What is it?: A trading system with countries to make money to help boost the economy of a province. How would it improve gameplay?: -New gameplay, becoming a economic powerhouse -Improve in economy growth/ getting money Explanation: Trade Deal with a country, there would be a option of Exporting or Importing. Depending who is doing what will do one of these effect, Importing will grow economic value and growth but will lose some of your country's income. Exporting will help grow development and give you some more money. It can also help with relationships with Countries. The only downside I can think Of is economic growth will be lower. There is Land Trade and Sea Trade. Land Trade only needs a Trade Post Sea trade needs a port and Trade Post If a country offers Trade Goods that would be a import trade for you and export for them, but if they ask for goods it's a export trade for you and import for them. Once a deal is accepted you can choose which province will get that Trade. The province would need the building Trade Post to be built to be used for the trade. This would be stackable The province can have import and export trades at the same time. It doesn't negate the negative effects but lowers it. Distance of trade: For land trade, it would be the distance of 5-10 provinces from the border For sea trade, probably 2-5 of those sea blocks. (Simpler way would be just but which ever country is close) Trade Routes: The new map mode would show which provinces has the trades going on. This makes them valuable. The map mode would also see if the trade is imports or exports which will show you what they need more of and what they have. The map will show how many import the province have and how many exports. This is so if they have alot of export trades you can offer import trades to help them. Limits: 3 trades limit per provinces 5 trades per country. This system will not guarantee that you will become a economic powerhouse but for the region you are in you can use it for your advantage. A much simpler way of this would just ignore the provinces part and just be the countries. Thank you
  10. EmpirePlanner145

    Nuclear Bombs

    Without any new units or someway to transport that bomb I don't see it happening Maybe as a cheat or Sandbox thing
  11. EmpirePlanner145

    Suggestions to consider

    Assimilating isn't cheap, but using the army that you wasted a good amount of money for could be used to do that. Think it as a way to guarantee the provinces with the army placed would be protected from rebels. I build a army of 10000 before and had gained over 20 good provinces but it took 1-2 turns of my income just to assimilate fully a province. Having a tool that divides the army to the those new provinces would be cheaper.
  12. EmpirePlanner145

    Weather

    Weather Spilt between Major/Minor Major Weather would depend on the season and minor weather would be mostly in the first 9 months Spring and summer would be sunny and will mostly be a buff on movement and growth. Fall and winter will cause slowing of growth, higher cost of movement for winter. Possible Attrition when invading a country during winter? Just a thought
  13. EmpirePlanner145

    Ideas for mods

    Just putting this out there I think it would be great to have mods about Rise of the machine ( Matrixs) Chrimea war (I think I spelt it right) (from the game Resistance) A zombie scenario A alien scenario Game of throne Map Lord of the Rings Map Fallout map which would mostly be in the United States Elder scrolls maps Oblivion/ skyrim Avatar the last Airbender Map, I have no idea if that is possible but just looking at the map looks fun
  14. EmpirePlanner145

    Is there a way to get more diplomacy points?

    Improving relationship, having allies, creating defensive pacts and having vassals will cost you Diplomacy points that will be taken from your over all points Insulting, at war and just being neutral will add to your diplomacy points. Think of it this way, if you are in peace with other neighbors and have no war there isn't a need use your diplomacy points. Then again it's based on your play style
  15. EmpirePlanner145

    Faster way of Transporting Armies

    There needs to be a option to allow army movement to be faster either by allowing it to move 2 provinces or some sort of transport. Like you can move your army twice as fast but they cant attack until the next turn or if they get attacked they suffer a higher casualties rate. Though that would be well worth it to be able to use your army that is in the other side of your country.
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