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Age of History Games


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  1. Add Miltary Budgets to the Budget page Instead of a Miltary Upkeep, it would be Miltary Budget, which would be determine how much army units you can support. Also Miltary Technology, which you can fund to level up your army. Miltary Budget would determine how much army units you can support/ train. Now this would depend on each government but there would be minimums percent that is require to keep the peace. The trained units that comes from the Budget would be determined from how big the population is and what percent is the Miltary Budget. For example, if the to
  2. Operation Scandinavia After 17 years Sweden became a economic powerhouse. Producing 2k gold each turn and a newly formed army, the goal now is to take over the Scandinavia Area. With the Eastern border protected from any invasion it was time to start Operation Scandinavia. Operation Scandinavia Phase 1: Invasion of Norway In the 5th of December of 1260, phase 1 of Operation of Scandinavia was under way. With a constant flow of 2k of gold it would ensure a constant flow of 600 army each turn of needed. Army North would split Norway in 2,
  3. Novgorod Army was defeated in Karelia. I regrouped the remains of the reaction army to get to Saint Petersburg as fast as possible. If Novgorod would want to start to invade again he would need his high economy province to ensure a long term war. Novgorod Advance to the outskirts of the province, it may in ruins and defenseless. This is exactly what I want Novgorod to think, I built up a army strong enough to start to a advance to it's capital. Having the remains of the last army in the rear as reinforcement I waited til they take Saint Petersburg Saint
  4. Population does not equal manpower, Manpower would be 10 percent of that population
  5. Population Boost Create a new tab which allows immigrants or new population to be added in 1. It would increase population until a percent of your choosing province instability. Basically letting strangers into your province. The Trade off would be the province would be unstable and you would need to assimilate the new population. 2. Allow provinces to migrant their populations to another province of your choosing. Basically shifting the population to a province you want. For example your capital. The con of this is that you can make a province have a population of 50k
  6. Would seen on the same tab with economy and population Would be used for mobilising a army without using gold ,just upkeep. Also effecting the income of the province taking too much manpower from the economy will make it suffer. Cost Manpower to build buildings (they would be taken away just until the building is complete)
  7. Being a Great Power (top 10) really doesn't mean much since all it takes is just 2-3 lesser ranks to take you down. If anything is should be about the influence it has around the surround nation. Say if you have a strong enough Army you can almost guarantee peace in the surround area or if you have a high economy which would be good for other economy's or some other system.
  8. They should make it so that you can't fund research points. To obtain research points you need to either focus on using the tech points into that or focus on building buildings that help grow technology level. This would make a country that isn't focus on research grow much slower in technology. It would definitely cause a bit more realism to the game since now it would take much long to reach the technology of say .6. Being a bigger country will only mean you have a higher potential but doesn't mean you should be more technology advance to a smaller country that focus on rese
  9. You are right but a bit more balanced. But so far we are heading the right direction
  10. Right, focus on building the economy or development. Maybe even having certain governments be able to have a quicker recruitment rate. The only other thing I would add to this is that supplies should be a major thing. If a invading army is staying in a province for too long then will run out of supplies. In a way limit how big a army can get
  11. Money should be used for other things, such as building infrastructure. Having a bigger economy shouldnt mean you should be able to rush through a war. There should be potential for it but if you do not prepare for war then you would be less likely to win.
  12. Instead of building a army using money, scrap that and have it being that it require that province's population to build a army. This will make so that your gold can not quickly build a army in one turn. Example, you select provinces that will build a army for you based off of the population the province has. Population of 25000, would be able to recruit a army of 1500 but it would take 3 turns. Each turn makes 500 units There needs to be a new building so that you can train a army. The higher the level the building is the faster and more units you can build. The
  13. Armies can be lead by Selected Generals which give them a buff on certain skills or terrains. Armies must be over 2.5k or 5k to be consider to be lead by a General.
  14. Novgorod Campaign Sweden with land gained from the previous war has gain the rank of 3rd most powerful nation in the world. This isn't the end, with the last enemy at the border I will make sure that Sweden would dominate the northern part of Europe. In preparation for the the invasion of Novgorod, the Prussians declare war on Sweden. This was not what I was prepared for and since i was building a army on the other side of the sea, I would need time to prepare the defense of Sweden. A small garrison was recruited in the capital to be the first line o
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