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Age of Civilizations

EmpirePlanner145

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  1. Add Miltary Budgets to the Budget page Instead of a Miltary Upkeep, it would be Miltary Budget, which would be determine how much army units you can support. Also Miltary Technology, which you can fund to level up your army. Miltary Budget would determine how much army units you can support/ train. Now this would depend on each government but there would be minimums percent that is require to keep the peace. The trained units that comes from the Budget would be determined from how big the population is and what percent is the Miltary Budget. For example, if the total population is 250000, and the Miltary Budget is 15% You will be able to train a army of 18,750 I found this number by dividing the total population by half and times 15 percent. This is a Big Army but they can't be summoned automatically. They will need time to build up to it and would take about 10 turns before being fully mobilized. So about 2000 units a turn. The rate can change based off any new building to increase the units per turn. The Catch Moving these armies would cost more if they aren't in friendly area The smaller the cheaper they are to move. If for any reason you can't afford the Armies they will shrink accordlying. Any army over 10k that is in a province that has a lower population then the army does will suffer with either higher Miltary Upkeep or some loses because not being supplied. New AI System Have a Aggressor scale in the game so if a nation is starting wars, neighboring nations will feel unsafe and begin to defend each other. Say you have taken over 3 small nations now the other neighboring nations will see this and begin to develop Alliances or defense Pacts. They can also out right attack you if the nation you attacked was friendly to them. Add more bonuses to Buildings Workshops should also increase economy Growth not just production income. Farms should increase economy slightly Ports should increase economy Growth The cost of building shouldn't increase either. New Defense Have a new Option for Army units to build defense on the province they are in. New building, Wall. This blocks enemy units from going through a province but can be walked around.
  2. Operation Scandinavia After 17 years Sweden became a economic powerhouse. Producing 2k gold each turn and a newly formed army, the goal now is to take over the Scandinavia Area. With the Eastern border protected from any invasion it was time to start Operation Scandinavia. Operation Scandinavia Phase 1: Invasion of Norway In the 5th of December of 1260, phase 1 of Operation of Scandinavia was under way. With a constant flow of 2k of gold it would ensure a constant flow of 600 army each turn of needed. Army North would split Norway in 2, and focus on flanking Norway from West then to South. The Southern army would a focus on a defensive approach while a small army would encircle the capital. The Northern Army was succeeding in the advance. My focus is take out their economic provinces to win the War long term. Norway sent their Main Army to gain a province, though I lost 1000 men they left their capital open for invasion. Northern Army was stopped at the north so reinforcement was sent, the southern part keeps the offensive. Norway spread out their main force but they lost one important thing, their capital. With lost of their economic center they can not replace the army they lost while I can. Reinforcement from My capital was sent. The war continues
  3. Novgorod Army was defeated in Karelia. I regrouped the remains of the reaction army to get to Saint Petersburg as fast as possible. If Novgorod would want to start to invade again he would need his high economy province to ensure a long term war. Novgorod Advance to the outskirts of the province, it may in ruins and defenseless. This is exactly what I want Novgorod to think, I built up a army strong enough to start to a advance to it's capital. Having the remains of the last army in the rear as reinforcement I waited til they take Saint Petersburg Saint Petersburg was taken but I sent in my army to retake it and the reinforcement to reinforce the eastern flank to make sure I do not get encircled. Army Centre would need to be build up again to attempt to gain back the middle initiative I pushed back Novgorod and with the capital defenseless I sent a small fraction of the army to take over the Capital. Army Centre built up, was sent out to push back the remaining enemy army and having the last of the Eastern front army to block any flanking, it was a push to the border The Capital was taken and Novgorod Armies was defeated in all Fronts, this is the beginning of the end for Novgorod. The order to advance was a go. The head of the army was defeated at the outskirts of Novgorod's capital but it was a desperate attempt to stop the advance, it weaken their army while the rest of mine was still arriving. Once it was defeated it was time to strike the heartland. I continued the advancement I think they lost to much economy to fund a war. My army swept through the heartland of Novgorod. The final part of the Invasion Novgorod has fallen Novgorod War, was a victory through there was high casualites, they suffered more. The new acquired land from Novgorod, and a truce. It opens the door to the west since the Eastern Part of Sweden is protected. The war is not over, the Prussian invaded me so I decided I should pay a visit. I Build up a army of 2000 and I set sail to the Prussians. I was offshore of The Prussians but they have their own army waiting for mine. Through they are weaker then mine, it is not a 3 to 1 advantage I would like to have so I figured to ask for peace before attempting to invade. They have accepted and Sweden is ranked 4th in the world. With new lands and protected borders. I have time to grow or just end the story here. What else do you guys want me to do?
  4. Population does not equal manpower, Manpower would be 10 percent of that population
  5. Population Boost Create a new tab which allows immigrants or new population to be added in 1. It would increase population until a percent of your choosing province instability. Basically letting strangers into your province. The Trade off would be the province would be unstable and you would need to assimilate the new population. 2. Allow provinces to migrant their populations to another province of your choosing. Basically shifting the population to a province you want. For example your capital. The con of this is that you can make a province have a population of 50k-70k and it make it highly valuable so if you are at war they would try to go after that province. Economy Boost 1.Use the population to create the economy. Makes zero sense but hey it's numbers. Example, for every 3 population you can make 1 economy. Cons, lower population less army to build. 2. TRADE I hate how this game doesn't try to expand on trade. Allow the option to trade with other nations. Trade population for economy or Gold for economy
  6. Would seen on the same tab with economy and population Would be used for mobilising a army without using gold ,just upkeep. Also effecting the income of the province taking too much manpower from the economy will make it suffer. Cost Manpower to build buildings (they would be taken away just until the building is complete)
  7. Being a Great Power (top 10) really doesn't mean much since all it takes is just 2-3 lesser ranks to take you down. If anything is should be about the influence it has around the surround nation. Say if you have a strong enough Army you can almost guarantee peace in the surround area or if you have a high economy which would be good for other economy's or some other system.
  8. They should make it so that you can't fund research points. To obtain research points you need to either focus on using the tech points into that or focus on building buildings that help grow technology level. This would make a country that isn't focus on research grow much slower in technology. It would definitely cause a bit more realism to the game since now it would take much long to reach the technology of say .6. Being a bigger country will only mean you have a higher potential but doesn't mean you should be more technology advance to a smaller country that focus on research for the past 35 turns. It would really add another level of Gameplay compared of what we have now where if you have a big country with a big economy it would also equal to having a high technology level since you can just replace your income into points.
  9. You are right but a bit more balanced. But so far we are heading the right direction
  10. Right, focus on building the economy or development. Maybe even having certain governments be able to have a quicker recruitment rate. The only other thing I would add to this is that supplies should be a major thing. If a invading army is staying in a province for too long then will run out of supplies. In a way limit how big a army can get
  11. Money should be used for other things, such as building infrastructure. Having a bigger economy shouldnt mean you should be able to rush through a war. There should be potential for it but if you do not prepare for war then you would be less likely to win.
  12. Instead of building a army using money, scrap that and have it being that it require that province's population to build a army. This will make so that your gold can not quickly build a army in one turn. Example, you select provinces that will build a army for you based off of the population the province has. Population of 25000, would be able to recruit a army of 1500 but it would take 3 turns. Each turn makes 500 units There needs to be a new building so that you can train a army. The higher the level the building is the faster and more units you can build. The cost would increase the military upkeep. This would allow a nation prepared for war, have a higher chance of winning. Even if you are a small nation but have time to build up a army without costing gold would be ideal in terms for war. A Big Nation will always out produce units because of gold but take that away then this allows a small nation to take down a big nation or at least get them to agree to a peace deal in the small nation favor. Having these buildings in the game would allow strategic planning since now you know where you should plan your attack. You would want to take out their building so they cant counter attack or build a army close enough. With what we currently have a Nation with a high budget can build a army of 2500 in one turn, which is annoying because you probably was prepared for war but suddenly they out number you.
  13. Armies can be lead by Selected Generals which give them a buff on certain skills or terrains. Armies must be over 2.5k or 5k to be consider to be lead by a General.
  14. Novgorod Campaign Sweden with land gained from the previous war has gain the rank of 3rd most powerful nation in the world. This isn't the end, with the last enemy at the border I will make sure that Sweden would dominate the northern part of Europe. In preparation for the the invasion of Novgorod, the Prussians declare war on Sweden. This was not what I was prepared for and since i was building a army on the other side of the sea, I would need time to prepare the defense of Sweden. A small garrison was recruited in the capital to be the first line of defense so I may switch focus to Novgorod. The army regrouped on the border and fully prepared I have decided it was time to attack. May 2nd 1235 War was declared The invasion of Novgorod has began with the armies attack from all Fronts. The Initial attack was an success but our southern armies was face with a army that had been hidden from us. A army of 4000 was station in Saint Petersburg. We were weren't prepared for such an army. Army Centre continue the assault well I quickly regroup the Southern Armies to a castle. The Novgorod Counterattack has begin Novgorod Grand army destroyed my main south army with high casualites. I scramble to summon armies to stop his advance. I sent Army Centre to help encircle his grand army or at least capture his high economic provinces. Containment has failed Novgorod army has spread over karelia, I must take back the initiative so with Army Centre I began to attack St Petersburg to ensure we have supplies. Weaken from not being supplied I pushed Army Centre to take the Capital of Novgorod. I attempted to connect the coast to ensure we have supplies. With the Grand army of Novgorod encircled I began to attack from all sides. We will outnumber them in our land. Successful we continue our counterattack, there is no where to run for the remains of the Grand army. This War completely made me lose focus on another enemy, and they took advantage of it. Prussians Invaded Sweden. This was a complete surprise and was extremely close to the capital. Afraid of losing the capital I build up a army and waited tok see what they would do. The Prussians attack the countries side taking alot of land but they left the Southern flank open for a counter attack. While dealing with the Prussian invasion, I began to deal with the Novgorod armies in Karelia To be continued
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