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Age of History Games

EmpirePlanner145

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Everything posted by EmpirePlanner145

  1. Add Miltary Budgets to the Budget page Instead of a Miltary Upkeep, it would be Miltary Budget, which would be determine how much army units you can support. Also Miltary Technology, which you can fund to level up your army. Miltary Budget would determine how much army units you can support/ train. Now this would depend on each government but there would be minimums percent that is require to keep the peace. The trained units that comes from the Budget would be determined from how big the population is and what percent is the Miltary Budget. For example, if the to
  2. Operation Scandinavia After 17 years Sweden became a economic powerhouse. Producing 2k gold each turn and a newly formed army, the goal now is to take over the Scandinavia Area. With the Eastern border protected from any invasion it was time to start Operation Scandinavia. Operation Scandinavia Phase 1: Invasion of Norway In the 5th of December of 1260, phase 1 of Operation of Scandinavia was under way. With a constant flow of 2k of gold it would ensure a constant flow of 600 army each turn of needed. Army North would split Norway in 2,
  3. Novgorod Army was defeated in Karelia. I regrouped the remains of the reaction army to get to Saint Petersburg as fast as possible. If Novgorod would want to start to invade again he would need his high economy province to ensure a long term war. Novgorod Advance to the outskirts of the province, it may in ruins and defenseless. This is exactly what I want Novgorod to think, I built up a army strong enough to start to a advance to it's capital. Having the remains of the last army in the rear as reinforcement I waited til they take Saint Petersburg Saint
  4. Population does not equal manpower, Manpower would be 10 percent of that population
  5. Population Boost Create a new tab which allows immigrants or new population to be added in 1. It would increase population until a percent of your choosing province instability. Basically letting strangers into your province. The Trade off would be the province would be unstable and you would need to assimilate the new population. 2. Allow provinces to migrant their populations to another province of your choosing. Basically shifting the population to a province you want. For example your capital. The con of this is that you can make a province have a population of 50k
  6. Would seen on the same tab with economy and population Would be used for mobilising a army without using gold ,just upkeep. Also effecting the income of the province taking too much manpower from the economy will make it suffer. Cost Manpower to build buildings (they would be taken away just until the building is complete)
  7. Being a Great Power (top 10) really doesn't mean much since all it takes is just 2-3 lesser ranks to take you down. If anything is should be about the influence it has around the surround nation. Say if you have a strong enough Army you can almost guarantee peace in the surround area or if you have a high economy which would be good for other economy's or some other system.
  8. They should make it so that you can't fund research points. To obtain research points you need to either focus on using the tech points into that or focus on building buildings that help grow technology level. This would make a country that isn't focus on research grow much slower in technology. It would definitely cause a bit more realism to the game since now it would take much long to reach the technology of say .6. Being a bigger country will only mean you have a higher potential but doesn't mean you should be more technology advance to a smaller country that focus on rese
  9. You are right but a bit more balanced. But so far we are heading the right direction
  10. Right, focus on building the economy or development. Maybe even having certain governments be able to have a quicker recruitment rate. The only other thing I would add to this is that supplies should be a major thing. If a invading army is staying in a province for too long then will run out of supplies. In a way limit how big a army can get
  11. Money should be used for other things, such as building infrastructure. Having a bigger economy shouldnt mean you should be able to rush through a war. There should be potential for it but if you do not prepare for war then you would be less likely to win.
  12. Instead of building a army using money, scrap that and have it being that it require that province's population to build a army. This will make so that your gold can not quickly build a army in one turn. Example, you select provinces that will build a army for you based off of the population the province has. Population of 25000, would be able to recruit a army of 1500 but it would take 3 turns. Each turn makes 500 units There needs to be a new building so that you can train a army. The higher the level the building is the faster and more units you can build. The
  13. Armies can be lead by Selected Generals which give them a buff on certain skills or terrains. Armies must be over 2.5k or 5k to be consider to be lead by a General.
  14. Novgorod Campaign Sweden with land gained from the previous war has gain the rank of 3rd most powerful nation in the world. This isn't the end, with the last enemy at the border I will make sure that Sweden would dominate the northern part of Europe. In preparation for the the invasion of Novgorod, the Prussians declare war on Sweden. This was not what I was prepared for and since i was building a army on the other side of the sea, I would need time to prepare the defense of Sweden. A small garrison was recruited in the capital to be the first line o
  15. There should be other ways to build up a army. The Draft You would get units from provinces each turn but it would be in proportion with the provinces population. Figure if the province population is 25000, each turn you would get 50-100 units each turn. The downside, the provinces you selected for the draft will suffer unhappiness and revolt if it's been drafting Army for long. Mercenary Option for the ability to buy army Units or sell their services to other nations. It would be higher military upkeep but will not effect the population of the province. Cost
  16. http://resistance.wikia.com/wiki/Chimeran_War No this War. It's from a Game
  17. Karelia War The momentum from the victory of the previous wars made me confident for this war, they aren't weaken but Sami wasn't friendly with Karelia. I offer for a joint war effort against Karelia which they agree. The war has began The western army began the assault while the southern army will be grow and use for the final attack. Western Front was successful but faced the Main Army of Karelia. Karelia attempted to counter attack in all Fronts but they failed and lost their main army. My army regrouped and continue their attack.
  18. 2nd Goal: Maintain the Borders Novgorod became unfriendly during the War of United Coastline. I have left the border defenseless since assimilating and building the economy used alot of gold it wasn't needed until now. To protect the border with less army i have began the building of Castle on Vyborg. At this point, War must be avoid to allow time to grow. There are things you can't avoid. The Flu It began in the outskirts of the Capital. I expect a quick pass through but I was wrong. In a matter of 6 months I have lost 23000 people to this flu w
  19. First Goal: Establishing a United Coastline The Sweden Kingdom was one of the most powerful nation in Scandinavia but with my leadership, this kingdom will be the most powerful empire in Europe. To be powerful nation you need a strong economy to support the army so that was my focus and to establish a friendly Nations to secure the borders. My first Military move was to take Kvenland to unite the split coast of Sweden. Invasion of Kvenland In March of 1203, I've build up a army on both sides of the border ready to invade at my mark. I have ask the Leader of Kvenl
  20. First Goal: Establishing a United Coastline The Sweden Kingdom was one of the most powerful nation in Scandinavia but with my leadership, this kingdom will be the most powerful empire in Europe. To be powerful nation you need a strong economy to support the army so that was my focus and to establish a friendly Nations to secure the borders. My first Military move was to take Kvenland to unite the split coast of Sweden. Invasion of Kvenland In March of 1203, I've build up a army on both sides of the border ready to invade at my mark. I have ask the Leader of Kvenl
  21. After translating it, I liked it so I had to share it, no problem
  22. When it comes to war it's a Numbers game. This gets annoying because the casualties are close. For every 1 unit you need 1.5 units which is my guess. There should be a option when you are being attacked of Retreat or go to Battle. Option of Retreating will mean victory to the invading force but your army will not suffer a complete lose of units. A invading army of 2000 attacks a province of 1000, if the Retreat option was used then the surviving Army of 1000 would be moved to a chosen adjacent Province. The formula for this Retreat option would go something like, X=(Y
  23. English Translation: Hello, I would like to share my idea: My idea is that Łukasz or some moder could introduce transport infrastructure and the usual one, change the economy a little, make it more difficult that the player apart from waging war could feel that he manages the country so completely. Mainly I mean the construction of roads, various bypasses, highways, of course roads, bypasses and motorways would give some bonuses, among others: the usual way - 2% faster movement of the army, on a given area where the road is b
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