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EmpirePlanner145

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  1. Like
    EmpirePlanner145 got a reaction from King18 in Trade Routes   
    What would be required:
    -Needs a new building : Trade Post
    -Needs a new Option in Trade with Country
    -New Map mode
     
    What is it?:
    A trading system with countries to make money to help boost the economy of a province.
    How would it improve gameplay?:
    -New gameplay, becoming a economic powerhouse
    -Improve in economy growth/ getting money
     
    Explanation:
    Trade Deal with a country, there would be a option of Exporting or Importing.
    Depending who is doing what will do one of these effect, 
    Importing will grow economic value and growth but will lose some of your country's income. 
    Exporting will help grow development and give you some more money. It can also help with relationships with Countries. The only downside I can think Of is economic growth will be lower.
     
    There is Land Trade and Sea Trade.
    Land Trade only needs a Trade Post
    Sea trade needs a port and Trade Post
     
    If a country offers Trade Goods that would be a import trade for you and export for them, but if they ask for goods it's a export trade for you and import for them. 
    Once a deal is accepted you can choose which province will get that Trade.
    The province would need the building Trade Post to be built to be used for the trade.
    This would be stackable
    The province can have import and export trades at the same time. It doesn't negate the negative effects but lowers it.
     
    Distance of trade:
    For land trade, it would be the distance of 5-10 provinces from the border
    For sea trade, probably 2-5 of those sea blocks.
    (Simpler way would be just but which ever country is close)
     
    Trade Routes:
    The new map mode would show which provinces has the trades going on. This makes them valuable. The map mode would also see if the trade is imports or exports which will show you what they need more of and what they have.
    The map will show how many import the province have and how many exports. This is so if they have alot of export trades you can offer import trades to help them.
     
    Limits:
    3 trades limit per provinces
    5 trades per country. 
     
    This system will not guarantee that you will become a economic powerhouse but for the region you are in you can use it for your advantage.
    A much simpler way of this would just ignore the provinces part and just be the countries.
    Thank you
  2. Like
    EmpirePlanner145 got a reaction from Cayo in Trade Routes   
    What would be required:
    -Needs a new building : Trade Post
    -Needs a new Option in Trade with Country
    -New Map mode
     
    What is it?:
    A trading system with countries to make money to help boost the economy of a province.
    How would it improve gameplay?:
    -New gameplay, becoming a economic powerhouse
    -Improve in economy growth/ getting money
     
    Explanation:
    Trade Deal with a country, there would be a option of Exporting or Importing.
    Depending who is doing what will do one of these effect, 
    Importing will grow economic value and growth but will lose some of your country's income. 
    Exporting will help grow development and give you some more money. It can also help with relationships with Countries. The only downside I can think Of is economic growth will be lower.
     
    There is Land Trade and Sea Trade.
    Land Trade only needs a Trade Post
    Sea trade needs a port and Trade Post
     
    If a country offers Trade Goods that would be a import trade for you and export for them, but if they ask for goods it's a export trade for you and import for them. 
    Once a deal is accepted you can choose which province will get that Trade.
    The province would need the building Trade Post to be built to be used for the trade.
    This would be stackable
    The province can have import and export trades at the same time. It doesn't negate the negative effects but lowers it.
     
    Distance of trade:
    For land trade, it would be the distance of 5-10 provinces from the border
    For sea trade, probably 2-5 of those sea blocks.
    (Simpler way would be just but which ever country is close)
     
    Trade Routes:
    The new map mode would show which provinces has the trades going on. This makes them valuable. The map mode would also see if the trade is imports or exports which will show you what they need more of and what they have.
    The map will show how many import the province have and how many exports. This is so if they have alot of export trades you can offer import trades to help them.
     
    Limits:
    3 trades limit per provinces
    5 trades per country. 
     
    This system will not guarantee that you will become a economic powerhouse but for the region you are in you can use it for your advantage.
    A much simpler way of this would just ignore the provinces part and just be the countries.
    Thank you
  3. Like
    EmpirePlanner145 got a reaction from marksameh in Trade Routes   
    What would be required:
    -Needs a new building : Trade Post
    -Needs a new Option in Trade with Country
    -New Map mode
     
    What is it?:
    A trading system with countries to make money to help boost the economy of a province.
    How would it improve gameplay?:
    -New gameplay, becoming a economic powerhouse
    -Improve in economy growth/ getting money
     
    Explanation:
    Trade Deal with a country, there would be a option of Exporting or Importing.
    Depending who is doing what will do one of these effect, 
    Importing will grow economic value and growth but will lose some of your country's income. 
    Exporting will help grow development and give you some more money. It can also help with relationships with Countries. The only downside I can think Of is economic growth will be lower.
     
    There is Land Trade and Sea Trade.
    Land Trade only needs a Trade Post
    Sea trade needs a port and Trade Post
     
    If a country offers Trade Goods that would be a import trade for you and export for them, but if they ask for goods it's a export trade for you and import for them. 
    Once a deal is accepted you can choose which province will get that Trade.
    The province would need the building Trade Post to be built to be used for the trade.
    This would be stackable
    The province can have import and export trades at the same time. It doesn't negate the negative effects but lowers it.
     
    Distance of trade:
    For land trade, it would be the distance of 5-10 provinces from the border
    For sea trade, probably 2-5 of those sea blocks.
    (Simpler way would be just but which ever country is close)
     
    Trade Routes:
    The new map mode would show which provinces has the trades going on. This makes them valuable. The map mode would also see if the trade is imports or exports which will show you what they need more of and what they have.
    The map will show how many import the province have and how many exports. This is so if they have alot of export trades you can offer import trades to help them.
     
    Limits:
    3 trades limit per provinces
    5 trades per country. 
     
    This system will not guarantee that you will become a economic powerhouse but for the region you are in you can use it for your advantage.
    A much simpler way of this would just ignore the provinces part and just be the countries.
    Thank you
  4. Like
    EmpirePlanner145 got a reaction from Ilovethisgame2 in Trade Routes   
    What would be required:
    -Needs a new building : Trade Post
    -Needs a new Option in Trade with Country
    -New Map mode
     
    What is it?:
    A trading system with countries to make money to help boost the economy of a province.
    How would it improve gameplay?:
    -New gameplay, becoming a economic powerhouse
    -Improve in economy growth/ getting money
     
    Explanation:
    Trade Deal with a country, there would be a option of Exporting or Importing.
    Depending who is doing what will do one of these effect, 
    Importing will grow economic value and growth but will lose some of your country's income. 
    Exporting will help grow development and give you some more money. It can also help with relationships with Countries. The only downside I can think Of is economic growth will be lower.
     
    There is Land Trade and Sea Trade.
    Land Trade only needs a Trade Post
    Sea trade needs a port and Trade Post
     
    If a country offers Trade Goods that would be a import trade for you and export for them, but if they ask for goods it's a export trade for you and import for them. 
    Once a deal is accepted you can choose which province will get that Trade.
    The province would need the building Trade Post to be built to be used for the trade.
    This would be stackable
    The province can have import and export trades at the same time. It doesn't negate the negative effects but lowers it.
     
    Distance of trade:
    For land trade, it would be the distance of 5-10 provinces from the border
    For sea trade, probably 2-5 of those sea blocks.
    (Simpler way would be just but which ever country is close)
     
    Trade Routes:
    The new map mode would show which provinces has the trades going on. This makes them valuable. The map mode would also see if the trade is imports or exports which will show you what they need more of and what they have.
    The map will show how many import the province have and how many exports. This is so if they have alot of export trades you can offer import trades to help them.
     
    Limits:
    3 trades limit per provinces
    5 trades per country. 
     
    This system will not guarantee that you will become a economic powerhouse but for the region you are in you can use it for your advantage.
    A much simpler way of this would just ignore the provinces part and just be the countries.
    Thank you
  5. Like
    EmpirePlanner145 got a reaction from Hydra in Ideas for mods   
    http://resistance.wikia.com/wiki/Chimeran_War
    No this War.
    It's from a Game
  6. Love
    EmpirePlanner145 got a reaction from Aratzhel TV in Ideas for mods   
    Just putting this out there I think it would be great to have mods about
    Rise of the machine ( Matrixs)
    Chrimea war (I think I spelt it right) (from the game Resistance)
    A zombie scenario
    A alien scenario
    Game of throne Map
    Lord of the Rings Map
    Fallout map which would mostly be in the United States
    Elder scrolls maps
    Oblivion/ skyrim
    Avatar the last Airbender Map, I have no idea if that is possible but just looking at the map looks fun
  7. Like
    EmpirePlanner145 reacted to Globin4060 in Vive la France! (Victorian Age)   
    I want to include more names (generals, colonels, relatives...), geography, numbers, strategies and other things in this story to make it more interesting.
    First episode tomorrow.

  8. Like
    EmpirePlanner145 got a reaction from goktug14 in Greater Sweden (1200 Conquest)   
    Operation Scandinavia

    After 17 years Sweden  became a economic powerhouse. Producing 2k gold each turn and a newly formed army, the goal now is to take over the Scandinavia Area. 
    With the Eastern border protected from any invasion it was time to start Operation Scandinavia.
    Operation Scandinavia Phase 1: Invasion of Norway


    In the 5th of December of 1260, phase 1 of Operation of Scandinavia was under way.
    With a constant flow of 2k of gold it would ensure a constant flow of 600 army each turn of needed.

    Army North would split Norway in 2,  and focus on flanking Norway from West then to South.
     The Southern army would a focus on a defensive approach while a small army would encircle the capital.

    The Northern Army was succeeding in the advance.
    My focus is take out their economic provinces to win the War long term.

    Norway sent their Main Army to gain a province, though I lost 1000 men they left their capital open for invasion.

    Northern Army was stopped at the north so reinforcement was sent, the southern part keeps the offensive.

    Norway spread out their main force but they lost one important thing, their capital. With lost of their economic center they can not replace the army they lost while I can.
    Reinforcement from My capital was sent.
    The war continues
     
     
     
     
     
     
     
     
     
     
  9. Like
    EmpirePlanner145 got a reaction from Globin4060 in Greater Sweden (1200 Conquest)   
    Operation Scandinavia

    After 17 years Sweden  became a economic powerhouse. Producing 2k gold each turn and a newly formed army, the goal now is to take over the Scandinavia Area. 
    With the Eastern border protected from any invasion it was time to start Operation Scandinavia.
    Operation Scandinavia Phase 1: Invasion of Norway


    In the 5th of December of 1260, phase 1 of Operation of Scandinavia was under way.
    With a constant flow of 2k of gold it would ensure a constant flow of 600 army each turn of needed.

    Army North would split Norway in 2,  and focus on flanking Norway from West then to South.
     The Southern army would a focus on a defensive approach while a small army would encircle the capital.

    The Northern Army was succeeding in the advance.
    My focus is take out their economic provinces to win the War long term.

    Norway sent their Main Army to gain a province, though I lost 1000 men they left their capital open for invasion.

    Northern Army was stopped at the north so reinforcement was sent, the southern part keeps the offensive.

    Norway spread out their main force but they lost one important thing, their capital. With lost of their economic center they can not replace the army they lost while I can.
    Reinforcement from My capital was sent.
    The war continues
     
     
     
     
     
     
     
     
     
     
  10. Like
    EmpirePlanner145 reacted to goktug14 in Greater Sweden (1200 Conquest)   
    Maybe you can conquer all of Scandinavia
  11. Like
    EmpirePlanner145 got a reaction from Globin4060 in Greater Sweden (1200 Conquest)   
    Novgorod Army was defeated in Karelia.

    I regrouped the remains of the reaction army to get to Saint Petersburg as fast as possible. 
    If Novgorod would want to start to invade again he would need his high economy province to ensure a long term war.  
    Novgorod Advance to the outskirts of the province, it may in ruins and defenseless.
    This is exactly what I want Novgorod to think, I built up a army strong enough to start to a advance to it's capital. Having the remains of the last army in the rear as reinforcement I waited til they take Saint Petersburg

    Saint Petersburg was taken but I sent in my army to retake it and the reinforcement to reinforce the eastern flank to make sure I do not get encircled.
    Army Centre would need to be build up again to attempt to gain back the middle initiative 

    I pushed back Novgorod and with the capital defenseless I sent a small fraction of the army to take over the Capital.
    Army Centre built up, was sent out to push back the remaining enemy army and having the last of the Eastern front army to block any flanking, it was a push to the border

    The Capital was taken and Novgorod Armies was defeated in all Fronts, this is the beginning of the end for Novgorod.

    The order to advance was a go.
    The head of the army was defeated at the outskirts of Novgorod's capital but it was a desperate attempt to stop the advance, it weaken their army while the rest of mine was still arriving.
     Once it was defeated it was time to strike the heartland.

    I continued the advancement 
    I think they lost to much economy to fund a war.

    My army swept through the heartland of Novgorod.

    The final part of the Invasion

    Novgorod has fallen

    Novgorod War, was a victory through there was high casualites, they suffered more.

    The new acquired land from Novgorod, and a truce. It opens the door to the west since the Eastern Part of Sweden is protected.
     
    The war is not over, the Prussian invaded me so I decided I should pay a visit.

    I Build up a army of 2000 and I set sail to the Prussians.

    I was offshore of The Prussians but they have their own army waiting for mine. Through they are weaker then mine, it is not a 3 to 1 advantage I would like to have so I figured to ask for peace before attempting to invade.
    They have accepted and Sweden is ranked 4th in the world.
    With new lands and protected borders. I have time to grow or just end the story here.
    What else do you guys want me to do?
  12. Like
    EmpirePlanner145 got a reaction from goktug14 in Greater Sweden (1200 Conquest)   
    Novgorod Army was defeated in Karelia.

    I regrouped the remains of the reaction army to get to Saint Petersburg as fast as possible. 
    If Novgorod would want to start to invade again he would need his high economy province to ensure a long term war.  
    Novgorod Advance to the outskirts of the province, it may in ruins and defenseless.
    This is exactly what I want Novgorod to think, I built up a army strong enough to start to a advance to it's capital. Having the remains of the last army in the rear as reinforcement I waited til they take Saint Petersburg

    Saint Petersburg was taken but I sent in my army to retake it and the reinforcement to reinforce the eastern flank to make sure I do not get encircled.
    Army Centre would need to be build up again to attempt to gain back the middle initiative 

    I pushed back Novgorod and with the capital defenseless I sent a small fraction of the army to take over the Capital.
    Army Centre built up, was sent out to push back the remaining enemy army and having the last of the Eastern front army to block any flanking, it was a push to the border

    The Capital was taken and Novgorod Armies was defeated in all Fronts, this is the beginning of the end for Novgorod.

    The order to advance was a go.
    The head of the army was defeated at the outskirts of Novgorod's capital but it was a desperate attempt to stop the advance, it weaken their army while the rest of mine was still arriving.
     Once it was defeated it was time to strike the heartland.

    I continued the advancement 
    I think they lost to much economy to fund a war.

    My army swept through the heartland of Novgorod.

    The final part of the Invasion

    Novgorod has fallen

    Novgorod War, was a victory through there was high casualites, they suffered more.

    The new acquired land from Novgorod, and a truce. It opens the door to the west since the Eastern Part of Sweden is protected.
     
    The war is not over, the Prussian invaded me so I decided I should pay a visit.

    I Build up a army of 2000 and I set sail to the Prussians.

    I was offshore of The Prussians but they have their own army waiting for mine. Through they are weaker then mine, it is not a 3 to 1 advantage I would like to have so I figured to ask for peace before attempting to invade.
    They have accepted and Sweden is ranked 4th in the world.
    With new lands and protected borders. I have time to grow or just end the story here.
    What else do you guys want me to do?
  13. Like
    EmpirePlanner145 reacted to goktug14 in Greater Sweden (1200 Conquest)   
    Dude, won't you continue this? 
  14. Like
    EmpirePlanner145 got a reaction from Pierrot69stf in Population/Economic Boost   
    Population Boost
    Create a new tab which allows immigrants or new population to be added in
    1. It would increase population until a percent of your choosing province instability. Basically letting strangers into your province. The Trade off would be the province would be unstable and you would need to assimilate the new population.
    2. Allow provinces to migrant their populations to another province of your choosing.
    Basically shifting the population to a province you want. For example your capital.
    The con of this is that you can make a province have a population of 50k-70k and it make it highly valuable so if you are at war they would try to go after that province.
    Economy Boost
    1.Use the population to create the economy. 
    Makes zero sense but hey it's numbers.
    Example, for every 3 population you can make 1 economy.
    Cons, lower population less army to build.
    2. TRADE
    I hate how this game doesn't try to expand on trade.
    Allow the option to trade with other nations. 
    Trade population for economy or Gold for economy 
  15. Like
    EmpirePlanner145 reacted to Sneaky in Reform on how we recruit an Army   
    Actually, maybe just scrap the whole recruitment feature and turn it into mobilization. In a country tab, you can decide to mobilize, and then decide how much % of your population you want to mobilize. The bigger the percent you mobilize, the higher negatives from economy you get. Mobilizing would also cost 1 gold per pop you mobilize. Max would be 5% of your population (with soldiers counting towards the population). Also, when mobilized, you get a happiness boost depending on the percent you're mobilizing times 10, so if you mobilize 1%, that's -10% happiness and so on. Mobilization would work by mobilizing 20% of the full number each turn, so it'd take 5 turns to get all your pops mobilized.
    You'd still be able to hire mercenaries (basically the conscript feature) which work the way they do, but cost a lot more.
  16. Like
    EmpirePlanner145 got a reaction from Sneaky in Reform on how we recruit an Army   
    Instead of building a army using money, scrap that and have it being that it require that province's population to build a army.
    This will make so that your gold can not quickly build a army in one turn. 
    Example, you select provinces that will build a army for you based off of the population the province has.
    Population of 25000, would be able to recruit a army of 1500 but it would take 3 turns.
    Each turn makes 500 units
    There needs to be a new building so that you can train a army. The higher the level the building is the faster and more units you can build.
    The cost would increase the military upkeep.
    This would allow a nation prepared for war, have a higher chance of winning.
    Even if you are a small nation but have time to build up a army without costing gold would be ideal in terms for war.
    A Big Nation will always out produce units because of gold but take that away then this allows a small nation to take down a big nation or at least get them to agree to a peace deal in the small nation favor.
    Having these buildings in the game would allow strategic planning since now you know where you should plan your attack.
    You would want to take out their building so they cant counter attack or build a army close enough.
    With what we currently have a Nation with a high budget can build a army of 2500 in one turn, which is annoying because you probably was prepared for war but suddenly they out number you.
  17. Like
    EmpirePlanner145 reacted to Texas in Reform on how we recruit an Army   
    An additional building may not be necessary, for the existing armory may take on the additional benefit under your proposal.
    Also maybe one could invest tech points into recruitment as well.
  18. Love
    EmpirePlanner145 got a reaction from Texas in Reform on how we recruit an Army   
    Instead of building a army using money, scrap that and have it being that it require that province's population to build a army.
    This will make so that your gold can not quickly build a army in one turn. 
    Example, you select provinces that will build a army for you based off of the population the province has.
    Population of 25000, would be able to recruit a army of 1500 but it would take 3 turns.
    Each turn makes 500 units
    There needs to be a new building so that you can train a army. The higher the level the building is the faster and more units you can build.
    The cost would increase the military upkeep.
    This would allow a nation prepared for war, have a higher chance of winning.
    Even if you are a small nation but have time to build up a army without costing gold would be ideal in terms for war.
    A Big Nation will always out produce units because of gold but take that away then this allows a small nation to take down a big nation or at least get them to agree to a peace deal in the small nation favor.
    Having these buildings in the game would allow strategic planning since now you know where you should plan your attack.
    You would want to take out their building so they cant counter attack or build a army close enough.
    With what we currently have a Nation with a high budget can build a army of 2500 in one turn, which is annoying because you probably was prepared for war but suddenly they out number you.
  19. Like
    EmpirePlanner145 reacted to Ramiro007 in Generals   
    This is a very good idea and i hope to see it in the game!
  20. Like
    EmpirePlanner145 got a reaction from Ramiro007 in Generals   
    Armies can be lead by Selected Generals which give them a buff on certain skills or terrains. 
    Armies must be over 2.5k or 5k to be consider to be lead by a General.
  21. Like
    EmpirePlanner145 reacted to antoniokf5 in Greater Sweden (1200 Conquest)   
    Nice, I wanna see sweden win. 
  22. Like
    EmpirePlanner145 got a reaction from antoniokf5 in Greater Sweden (1200 Conquest)   
    Novgorod Campaign 

    Sweden with land gained from the previous war has gain the rank of 3rd most powerful nation in the world.
    This isn't the end, with the last enemy at the border I will make sure that Sweden would dominate the northern part of Europe.

    In preparation for the the invasion of Novgorod, the Prussians declare war on Sweden.
    This was not what I was prepared for and since i was building a army on the other side of the sea, I would need time to prepare the defense of Sweden.

    A small garrison was recruited in the capital to be the first line of defense so I may switch focus to Novgorod.
    The army regrouped on the border and fully prepared I have decided it was time to attack.
     May 2nd 1235
    War was declared 

    The invasion of Novgorod has began with the armies attack from all Fronts.

    The Initial attack was an success but our southern armies was face with a army that had been hidden from us.
    A army of 4000 was station in Saint Petersburg. We were weren't prepared for such an army.

    Army Centre continue the assault well I quickly regroup the Southern Armies to a castle.
    The Novgorod Counterattack has begin 

    Novgorod Grand army destroyed my main south army with high casualites. 
    I scramble to summon armies to stop his advance.
    I sent Army Centre to help encircle his grand army or at least capture his high economic provinces.

    Containment has failed Novgorod army has spread over karelia, I must take back the initiative so with Army Centre I began to attack St Petersburg  to ensure we have supplies.
    Weaken from not being supplied I pushed Army Centre to take the Capital of Novgorod.
    I attempted to connect the coast to ensure we have supplies.

    With the Grand army of Novgorod encircled I began to attack from all sides.
    We will outnumber them in our land.

    Successful we continue our counterattack, there is no where to run for the remains of the Grand army.
    This War completely made me lose focus on another enemy, and they took advantage of it.

    Prussians Invaded Sweden.
    This was a complete surprise and was extremely close to the capital. 
    Afraid of losing the capital I build up a army and waited tok see what they would do.
    The Prussians attack the countries side taking alot of land but they left the Southern flank open for a counter attack.

    While dealing with the Prussian invasion, I began to deal with the Novgorod armies in Karelia 
    To be continued


  23. Love
    EmpirePlanner145 got a reaction from Geovane Melo in Ideas for mods   
    Just putting this out there I think it would be great to have mods about
    Rise of the machine ( Matrixs)
    Chrimea war (I think I spelt it right) (from the game Resistance)
    A zombie scenario
    A alien scenario
    Game of throne Map
    Lord of the Rings Map
    Fallout map which would mostly be in the United States
    Elder scrolls maps
    Oblivion/ skyrim
    Avatar the last Airbender Map, I have no idea if that is possible but just looking at the map looks fun
  24. Like
    EmpirePlanner145 reacted to Lonathan in Hoi   
    Good! 
  25. Like
    EmpirePlanner145 reacted to Globin4060 in Hoi   
    Nice!
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