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Age of Civilizations

Brunoo1103

Gentleman
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  1. More governemnts for 1440: Duchy- It´s costly to make army, and the taxation is regular. medium cost of research. Kingdom- It´s a regular cost to make army, and a normal taxation. medium/high cost of research and pop. growth is +15%. County- it´s very costly to make army, but the taxation is high. cheap cost of research. 2.0 points of recruitment, and 1.6 of move. Empire- It´s very cheap to make army, but the taxation is low. High cost of research . 1.2 points of recruitment and 0.6 move. Pop. growth is +25% to make a realistic history in these governments, follow my tips: if you pick a small european country, it´s Duchy if the civ has only 1 province, can be or a city state, or a county, if u have more than 1 province, u change to duchy. if you are a expressive civ in your region (e.g. you have more than 10 provinces) you change to kingdom. You will only be a empire if you enter in great powers list. i replied this here because idk how to mod this
  2. its a kind historical, so there is no problem on that
  3. Brunoo1103

    WW2-Enriched

    where do i put the civilizations_editor? the name of colonial countries arent appearing edit: i have already solved this problem, you need to put civilizaitons_editor paste in games
  4. The game should have some powerful countries in colonizing, like portugal and spain.
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