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Age of History Games

BasaraMestre

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  1. I liked the mod proposal, in case everything is ok, it will not only be a revolution here for the community, but maybe a better mod
  2. I make mods, I convince Aoc2 never made my job easier, leaving us stressed and paranoid, but now I see I can make mods more efficiently and quickly, I hope I have options to place images of events or place more than one nation will receive the event, because it manually places the same event for each nation, meaningless suffering, I will test your software, if it is as good as it says, I will pay you my money
  3. In this case @Trans-Amur you could put an option in the game, when we choose a scenario, there are options below aggressiveness, hard mode etc. Would you be able to put an option in this location like "minimum troops" for it to attack, without having to leave the game all the time to change the code, could you? So I would leave at least 100 troops in the old age or middle age, in the modern age I could increase it to 1,000 or even 10,000, this option would be interesting in the game, it would avoid a lot of bloody frontiers in all scenarios, instead some specific ones like average age 10
  4. @Trans-Amur is it possible for you to make modifications to the game so that events take place for all countries or for specific countries? How boring for us to manually place the same event for several countries That's why it would help a lot to have the option to add countries to this event, instead of everything manually, it would help a lot the mods community
  5. Android version?
  6. More than 1 year ago, there was a Taiwanese who was developing a mod, he was changing the game code, he basically revolutionized the game, economy, battles as an example, no matter the size of the army, if the enemy had advantageous terrain like river or mountain and if you attacked, you would suffer severe defeat, in addition to Military technology etc. Besides the option to assimilate, recruit and invest all provinces at once, there were other things I don't remember for sure, but he was developing with Discord, but it seems he was developing with Android, he didn't know how to share his mo
  7. Relax friend, when you become the best at what you do, there won't always be people looking at it with good ones, you'll take away their shines or opportunities to shine, that's not your fault, in my opinion blamed on the developer who made the Aoc2 code half bowl and community only know how to make scenarios instead mods really modify the game as you did, and I recognize there are countless people made good mods, but most do not even get to share their mods, since many still don't know how to share, who's on cell phones this task make not only worse but impossible, losing future mods...
  8. How can I download mod for Android
  9. If you can do it, I'll pay you, but as a difficult task, I doubt you can, but I want it's wrong, good luck 👍
  10. Can you write the game code to make it an RTS? It must be difficult or nearly impossible task with these confusing developer source codes...
  11. It is not possible for an enemy (which is an alliance) to send peace separately to you, but when they do, it is something together of the members of the alliance, but I know that it is possible for you to send a separate peace treaty to an enemy of yours who is in your ally's war , problem that however you send peace separately to some enemy country is some alliance, your allies are involved in this alliance, not something you do alone...
  12. I don't think we should take freedom from AI or the player to declare War, since this point makes the game if everything possible, but I also think we shouldn't leave it super random like developing game did, I've played countless Geopolitical games, all of them have at one point in It's common, that countries don't attack you without reason or better countries don't do anything without reason, everything has a reason behind it, for example a regional country is more likely to declare war on you than countries on the other side of the world, other issues that I realized are of interest from a
  13. All this experience has shown me that AI is not prepared for this, with these new mechanics etc. I think we should improve the AI, but I don't know how that can be done
  14. Meanwhile, most of England, Scotland and the French coast were taken over by angry rebels, I don't know what time in history it started, but I know that only Ireland is left as the only sovereign kingdoms, good side we're legitimate, bad side if I want claiming revolutionary territory, like attacking rebel territories, my troops are converted to former Kingdom troops of that territory, the only place that was saved from this medieval revolution was Ireland, are we lucky? I don't know, only time can tell us Detail that in addition to the rebels giving blows to the kingdoms, they su
  15. I'm afraid to expand, but I have the desire to unify ireland, since rebels are much more dangerous than my enemies, I don't expand much, since rebels spawn more than 100 troops, while my enemies don't even have 50 troops, something that I'm not proud, that I had to abuse the mechanical demands, forcing all Ireland to become my vassals and pay 100% of the tribute, right after asking for independence, at the same time I sent demands again, then they came back as my vassals, basically I will come King of Ireland indirectly, but as it was too boring to maintain influence throughout Ireland, back t
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