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Magolor

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About Magolor

  • Birthday 08/18/2001

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  1. Not only an idea now! v0.2.3L released! Github: https://github.com/Magolor/AoH2-PIHC Fast download of v0.2.3L: https://github.com/Magolor/AoH2-PIHC/releases/tag/v0.2.3L
  2. Github: https://github.com/Magolor/AoH2-PIHC Fast download of v0.2.3L: https://github.com/Magolor/AoH2-PIHC/releases/tag/v0.2.3L Age of History II: The Pony In The High Castle MOD Latest Public Version: 0.2.3L Latest Working Version: 0.2.4L What is "The Pony In The High Castle" MOD? 什么是"高堡奇驹"模组? PIHC MOD: "The Pony In The High Castle" MOD is a mod for game AoH2 (Age of History II). The setting of the mod is based on the re-creation of the famous cartoon MLP (My Little Pony) series. PIHC"高堡奇驹"MOD是文明时代2的游戏模组。此模组的剧情设定为著名动画系列《小马宝莉》的同人创作。 In this fictional world, C
  3. 0.2.3L Github: https://github.com/Magolor/AoH2-PIHC Fast download of v0.2.3L: https://github.com/Magolor/AoH2-PIHC/releases/tag/v0.2.3L Github: https://github.com/Magolor/AoH2-PIHC Installation: https://github.com/Magolor/AoH2-PIHC/releases/tag/0.2.2L Age of History II: The Pony In The High Castle MOD Latest Public Version: 0.2.2L Latest Working Version: 0.2.3L What is "The Pony In The High Castle" MOD? 什么是"高堡奇驹"模组? PIHC MOD: "The Pony In The High Castle" MOD is a mod for game AoH2 (Age of History II). The setting of the mod is based on the re-creati
  4. Age of History II: The Pony In The High Castle MOD Latest Public Version: none Latest Working Version: 0.2.0L What is "The Pony In The High Castle" MOD? 什么是"高堡奇驹"模组? PIHC MOD: "The Pony In The High Castle" MOD is a mod for game AoH2 (Age of History II). The setting of the mod is based on the re-creation of the famous cartoon MLP (My Little Pony) series. PIHC"高堡奇驹"MOD是文明时代2的游戏模组。此模组的剧情设定为著名动画系列《小马宝莉》的同人创作。 In this fictional world, Cozy Glow, Queen Chrysalis and Lord Tirek won the Ultimate Battle (S09E24, S09E25), instead of M6 in the official episodes. 在这样一个架空世界中,和熙光流、虫茧女
  5. Creating a new map from scratch by hand is a super tedious work, even with the help of Map Editor 2. However, since the outcome of the map editor is written in plain text: for example, for each province's file, the y-axis coordinates come first and then a `;` and then the x-axis coordinates. Thus I programmed a image-based auto contour drawer using python, which created over 2000+ provinces in less than an hour. BTW, it works well. However, the generated provinces are not linked, all the tutorials online indicate that we need to manually add the links in the map editor in game.
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