Jump to content
Age of History Games

Trans-Amur

Duke
  • Content Count

    200
  • Joined

  • Last visited

  • Days Won

    24

Everything posted by Trans-Amur

  1. Okay, I'm going to keep "raping" the bytecode of the game :)
  2. I think the answer is clear here. This value is very huge for the game and not recommended to put, it is better to put in the region of 400-500 technology points and development of the province, as little as possible, 0.20 will do (the game also breaks at a huge value of development of provinces)
  3. Update 1.1.8 and the old version 1.1.7 will be available in this forum at the end of this year, tentatively between December 22 and December 25
  4. Work was also done on the icons of sites where there is our modification.
  5. sorry that I haven't been here for so many days, now I'll try to resume work on this forum.
  6. Now you can call more collaborators from the occupied province
  7. It turned out to change the color of the download to a different color!
  8. Sorry for missing for a certain number of days) I just want to take a break from everything and enjoy the last days of summer as much as possible. I can also supplement these ridiculous lines with pretty good news) tomorrow I plan to make an English-language build of the mod update version 1.1.6
  9. Now the maximum value of diplomatic points is 50.0!
  10. It needs to add the .png extension To make it look like "pix.png" after the change, it is better to remove the extension from the file, if you do not remove the game, it will not start
  11. Unfortunately, I do not know. Of course, there are programs on the pc that can repeat the actions (not all the possibilities) of MT manager, though I do not remember what it is called
  12. "How to change the maximum value of the settings for the growth rate of population and economy in the settings for the scenario" Supplement to the guide: "How to make disease mortality up to -100% in scenario settings" 1) Go to the mt manager and find the --- file of the game in which we will do our action 2) Go to Classes.dex 3) Find the Menu_CreateScenario_Settings class 4) If found, then click on it 5) Select the "Init" method 6) Many lines of code open before you, do not change them, in the search (Click on the three dots in the upper right corner) you need to look fo
  13. I can say that knowledge about this language is not so necessary, I am NOT a java programmer and in general I have not studied it, the main thing is your desire and then it should work out, of course, you need to understand how the code works, this can be understood simply by rassmatiiriruyuschem it and think what each means line (at the beginning I just looked at the code and roughly understood what was responsible for what) (this was only then I started to edit it (first by the guides) Another fact, you need to know if you change the value in the game, then they are all written in a hex
  14. It is unlikely that this change will be included in 1.1.6, this version is more on virgin lands for correcting and correcting the changes that have already been added (of course there is not only a fix, a lot of new things have already been added to this version)
  15. You will try to find this problem in Google, there may be some tips, here is another tip of mine. Try to download a special application for java, I really don't remember what it was called, but it helped me, I also had a problem
  16. It turned out to add a new type of budget expenditure! It should also be mentioned that this is not the final version, you need to bind the new view to a different value and design it differently.
  17. Only added 1878 new lines with the mention of resources (as well as about 5k new lines of code)
  18. I continue to work on resources, now I completely repeated the classes with the mention of the landscape and replaced them with resources, it took only 3 hours .. The game now ignores these classes, since they are not associated with the main classes, now I will bind them, this is the most difficult
  19. The whole code will not fit here, it takes more than 5k new lines, and there are more than 50 different classes)
  20. It is better to remove the static value, assign a variable that would be calculated from the population, economy, technology.
  21. An attempt to add resources in the form of a landscape fails to be implemented (the game no longer works) it was planned to duplicate the terrain code and add similar mechanics only in the provinces there could now be resources I have already added more than 1000 lines of code and the result is zero, so now it does not start. Again the code broke, it is no longer possible to add code to the game, which was simply duplicated and several lines changed
  22. This is such a bug in the game. With a large superiority of the economy over the population, this bug occurs, the balance simply goes away by 2 billion
  23. I wondered if the game developer would have noticed all this, namely the change in the bytecode of the game and the addition of new additions to the mechanics in the game. How would he react to this
×
×
  • Create New...