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  1. Like
    GUYLOL reacted to Ninetiethbeef08 in 11:59 mod (reupload) plz don't ban me   
    I Reupload Vis's mod to the forums I hoping that Luskaz doesn't ban me
  2. Like
    GUYLOL reacted to Italian PeC in 🕯 𝕷𝖎𝖇𝖊𝖗𝖙é, 𝕰𝖌𝖆𝖑𝖎𝖙é, 𝕱𝖗𝖆𝖙𝖊𝖗𝖓𝖎𝖙è 𝖒𝖔𝖉 ⚜   
    One of the periods highly Ignored by AoH2 modders is the Napoleonic Era. There is currently no mod with This 12-15 year old period as the focus, and after the success of Age of Imperialism (which was focused on 1815-1870), it's time to change this and to start to look at the time right behind it.
    The mod includes new features and events, just look down to get a taste of them:

  3. Like
    GUYLOL reacted to sAsKe in Ancient Age - 6 Scenarios - New Font   
    661 B.C - Assyria 
    547 B.C - Rise of Medes
    333 B.C - Alexander The Great
    56 B.C - Rise of Rome
    395 - Fall of Rome
    446 - The Huns
    New Font!
    New İdeologies !

  4. Love
    GUYLOL got a reaction from Halowarrior28 in OPINION: What do you want in a mod?   
    new attacks for the army like pursuit
  5. Like
    GUYLOL reacted to Giorgio in Age Of History II Asia+ (Version 0.2 Released)   
    AoHA+ is a modification dedicated to Improving vanilla Age of History Asia.
    The aim of this mod is to add new scenarios, civilizations and formable countries to improve Age of History Asia. I added too new types of government and changed the UI a bit to improve the game.
    THE MOD IS CURRENTLY A BETA, and for now only the Twentieth and Twenty oneth century are improved
    Other Content:
    300 New Civilizations (Version 0.1) 800 New Civilizations (Version 0.2);
    40 New Formable Civilizations (Version 0.1) 100 New Formable Civilizations (Version 0.2);
    14 Types of Goverment;
    New Wonders + Reworked Ui;
    Improved Flags and Civilizations Names (Version 0.2);
    New Content In 0.2:
    Download Link (Version 0.2): 
    PC = https://drive.google.com/file/d/13zaxwLmfdq3R1pomZz4pgNyN4o45MqLt/view?usp=sharing
    Download Link (Version 0.1): 
    PC = https://drive.google.com/file/d/1OKe6mp5jrcHCIWqUXyyJaCALTeNs1svV/view?usp=sharing
  6. Like
    GUYLOL reacted to Suzema in Age of Elder Scrolls | LAST UPDATE 08.01.2022   
    Actual version of Age of Elder Scrolls - 2.4
    Age of Elder Scrolls - modification, that takes you to the universe of Elder Scrolls, to the planet Nirn.
    In these mod is:
    -Map of the Nirn (5124 prov., 80 scenarios, 378 form.civs);
    -Elaborated map of the Tamriel (1797 prov., 57 scenarios, 131 form.civs); (cuted from mod since version 2.0)
    -Map of the Shivering Isles (171 prov., 8 scenarios, 4 form.civs);
    -Map of the Vvardenfell (612 prov., 7 scenarios, 8 form.civs);
    -Simplified map of the Tamriel (612 prov., 9 scenarios, 87 form.civs); (cuted from mod since version 2.0)
    -Music from the TES games (61 tracks);
    -New sounds;
    -New font;
    -New icons;
    -New interface;
    -1735 new civilizations;
    -Some new ideologies;
    -Remaded "Ages";
    -Mechanics of the leaders remade under the "National bonuses" (307 in total);
    -Code changes like in Bloody Europe II.
    Mod is available for PC and Androids
    Google Drive

    Google Drive

    Also check my old mod: 
    Bloody Europe II

  7. Like
    GUYLOL reacted to Lipark Japanese modder in What mod do people want?   
    Detailed beautiful provinces ( not too much and not too less) Scenario with events (like The New Order, events with branch and some effects) Special code simple and beautiful terrien backgronds hoi4 UI Realistic Scenario a lot of music overhaul graphics increase buffs to terrien a lot of flags  planed ideology (not too much and not too less. mod by famous modder nations color custom diplmacy color playable nations ( like Ottoman play in 1444, england play in 1066, german reich play in 1936) romantic  never die mod
  8. Like
    GUYLOL reacted to Resul Pasha in Juven ''The Great Middle East Mod''   
    Juven '' An advanced map of the middle east ''

    Let me tell you what's in Juven right away.
    A detailed realistic map,
    Higher quality scenarios and more scenarios,
    New ideologies,
    New civilizations,
    New leaders,
    New formable civilizations,
    Eye-catching icons,
    Nice background and more just wait.

    You can follow the developments here : https://discord.gg/4ZaH3aKvMY

    By @Resul Pasha and @urdekreiz
  9. Like
    GUYLOL reacted to CopenhaguenLink in (ANDROID VERSION) Age of History Ultra UPDATE BETA 0.6 JUST RELEASED FOR PC! (New Provinces) ANDROID COMING SOON   
    Age of History Ultra is a complete overhaul of the game, with:
    Immersive Music 
    New Governments
    Leaders in HD
    Flags in HD
    200 scenarios (Not yet)
    New provinces
    Discord Server: https://discord.gg/4E8n8FxbYz
    Download link PC (0.6) https://adclic.pro/UltraPC06
    Download link android (0.5) https://adclic.pro/Ultradroid05
    1. CLICK THE LINK; AN ADD WILL COME UP (because im venezuelan and i need to eat) AND AFTER YOU SKIP IT YOU WILL ABLE TO DOWNLOAD THE MOD (if not, just skip the add again).
    Remember, this is a beta, so some scenarios and formable civs have some errors with the new provinces.
    This beta includes: 
    The Second Crusade and a few more scenarios New Formable Civs. Added New Provinces for Florida, California and Nuevo Mexico. Added more Provinces in Yemen More Provinces in Silesia More things Some of the Vanilla Game Scenarios make the game Crash when edited in some ways, so some of they dont have been corrected for the new provinces. 
    The music weight was very big so Im going to do another mod with only music if you want more.
  10. Dislike
    GUYLOL reacted to daniii in BLODDY CIVILIZATIONS   

    Tutorial: When you click on the link, download the folder and if you like, the .txt file if you want to subscribe to my two channels.
    If you download the text, save it in the game folder.
  11. Like
    GUYLOL reacted to RandomWarior in The WWII Mod (WIP, Almost finished)   
    The WWII Mod
    The WWII Mod, a Mod based on WWII
    Expected to be in the Mod:
        1... Scenarios:
             1... 1936 (Has Events and accurate cores)
             2... 1939 (Has accurate cores)
             3... 1941 (Has accurate cores)
             4... 1943 (Has accurate cores)
             5... 1945 (Has accurate cores)
        2... Further scenario information:
             1... China is reworked, more accurate warlords and cliques.
             2... Only for 1936, events are history based. 
             3... Equador finally has an accurate border.
         3... Edited UI (limited edits):
              1... New UI style, borders edited to look more gold.
              2... Logo text changed to "The WWII Mod".
              3... Flag UI changed, now has some texture.
          4... New Ideologies
              1... National Socialism
              2... Socialism
              3... Nationalism
              More can be added in the future.
    These are most of the things that will be in the Mod, more can be sugested in the comments of course.
    I will be providing screenshots in the future, also detailing how many events an nation has.
    Expected Release Date:
         Limited Release launched: 
  12. Like
    GUYLOL reacted to Sussus Amongus in Für den Kaiser   
    Hi i'm Sussus Amogus me and my team are making a mod inspired on Kaiserreich called "Fur den Kaiser" which is based if Germany won WW1 and becoming one of the most largest empires of the world! But not everything is nice cuz United Kingdom collapse making The British Monarchial Family run to Canada making all England into a warzone between Fascists and Communists, France also collapse thanks to the Great Depression and the Lost of WW1 making the government run away to the only colonies that they could at least have, meanwhile mainland France is divided by The French Commune and Republic of Brittany, for USA is also unlucky as well with the political crisis in both sides and also by the bad administration of the government by Hebert Hoover to save America from the Great Depression could only lead to a civil war. Only time will tell what will happen to the rest of the nations around the world only time would tell.....
    All The Maps, Flags, Leaders, etc..., Are on my discord which you could join to help me and my team to make this mod possible, here's my discord https://discord.gg/C9P8KCNS
  13. Sad
    GUYLOL reacted to Boblik in Lovely Portraits Mod (In Development)   
    LPM is a portrait overhaul mod, meaning I'm going to redesign every portrait in the game, including future portraits.

    Mostly because I'm bored and have nothing better to do. Maybe also to give to this community and to the game lol.

    Sure, go ahead. Use every portrait you wish, all I request for in return is credit.

    LPM is currently still in development, I am just one chap after all, but it's okay, you don't have to waste your time helping me lol.

  14. Like
    GUYLOL reacted to Prophetthe1 in Red Flood Mod AOH2   
    Hello all! This is the official repository for the Red Flood Mod for Age of History/civilizations 2. It will feature:
    11 new ideologies!
    New civs (eventually formable nations)!
    Events for most countries!
    A new UI and icons!
    and so much more!
    (Note: development is currently delayed due to a series of unfortunate events)

  15. Like
    GUYLOL reacted to DasSoldat88 in THE NEW WORLD ORDER - Alternative History Mod   
    THE NEW WORLD ORDER is an alternative story mod that seeks to bring a chaotic setting with various events and campaigns to bring a new gameplay style, diferent from what players are used to.
    NEW DISCORD SERVER: https://discord.gg/sVcU6BXdBB
    Updates 02/12/2021
    In the last few days i made some progress that i will share, i will post a gameplay too so keep atention.
    Obs: The gameplay is outdated in some points. You can see the diference when look at the images.
    Atomwaffen Gameplay: 
    Images 02/12/2021

    First of all I would like to apologize for any spelling mistakes, I don't completely master English. I would also like to point out that the mod is fully in PTBR but if you like I'm ready to translate the game, but for the events i would have to ask for help because there are several and I don't have time for that alone.   --------------------------------------------------LORE------------------------------------------ The year is 2003, the invasion of Iraq as a result of the war on terror begins. Prepared for an alleged war and with broad support from its former enemy, Iran, Saddam's forces prevail and play the cards in the Middle East for the formation of an Arab coalition aimed at controlling oil prices. In 2005, as part of the coalition's plan, a wide-ranging revolt is launched in Saudi Arabia, overthrowing the monarchy and establishing an Islamic Republic aligned with the coalition. Now with the Middle East in hand, the coalition is manipulating the market in its favor, the US and its allies, disenfranchised by the defeat against the Iraqis, are in a difficult situation with the social and economic crisis at the door. With the 2008 crisis, the situation that already seemed irreversible becomes even worse. Chaos ensued as unemployment rose and solutions were thrown into the air by the most varied factions, the United States of America was a powder keg and the explosion came with the assassination of President Barack Obama on September 10, 2009, which happened was the breakdown of the United States of America into several states with factions calling war for unification in their own ways. The World in 2010...

    Middle East...


    And... Disunited States
    Some of the US Warlords...

  16. Like
    GUYLOL reacted to Chairman Baad in 🌍 The Lost Update for Age of Civilizations II - Revision 5   
    Here it is, my next AoH2 project. The Lost Update aims to fix bugs that aren't rooted in the game's code. As such,
    Basically any bug or error that I can fix will be in this unofficial "update", as well as any enhancements that I can think of. I intend to have this act as a base for future mods due to the various improvements I've made.
    Currently implemented changes include:
    An app file updated to the latest version of the game, 1.01584_ELA. Corrected the capitals in some scenarios. Updated the Abyssinia formable to include Eritrean territory. More portraits for the existing leaders. Removed Gandhi as he never actually led India. Civ names now appear in white. Numerous improvements for the localization, including a reorganized language list and a fix for the September/August bug. Fixed a few misspelled leader names. Fixed some duplicate cities and province errors. Fixed the spelling of Edinburgh. You can use this for any AoH2 project. You don't need to give credit, but you can if you want to make me smile. 
    Gimme the download link, Chairman!
  17. Like
    GUYLOL reacted to Italian PeC in Age of Imperialism: an Age of History 2 mod [✨NEW DECEMBER UPDATE 1.2 RELEASED🎇]   
    The grandest project in age of history 2's history yet. 
    This mod, made from the maker of "The Second Great War" will revolutionize and forever change the way you play age of History 2, by making the game into an entirely new experience, more difficult yet more interesting.
    The mod will focus on the concept of Empire in the modern era's terms, like colonial empires and expansionist states, as well as a new and more in depth look into your country and what events happened to it between the eras.
    The mod will add over 30 new scenarios, hundreds of new countries, alternate histories, real histories and much more.
    The main starting date is in 1815, just after the Congress of Vienna. This mod introduces objectives which your nation will need to complete to gain bonuses and the upper hand on other countries of the era, through the new ideology-based system of "industrialization". Following 5 ideologies, the development level of your country will go from uncivilized, to civilized, to non-industrialized (where European and colonial nations start as) , to partially industrialized, and finally industrialized. These ideologies will allow for greater growth and bigger armies as you upgrade them, bringing to armies on the hundreds of thousands being a normality in AOI (Age of Imperialism)'s battles.
    Aggressiveness has also been reworked, with the minimum now being 0% , which is highly suggested for scenarios with events.
    Among other things, AOI will include:
    - a new exclusive map created by the fusion of all terrain maps from the popular game Victoria II👑
    - over 200 new provinces to make borders look better and create better "greater countries"⚔️
    - 30 new scenarios 💥
    - 5 scenarios of the 30 will include events ( for example the highly anticipated realistic world war 1 scenario, and the world war 2 scenario coming straight from The Second Great War mod, so you will be able to delete that mod since this one will include it in it's entirety)⚜️
    -1 completely new "CONGRESS OF VIENNA" scenario with objectives, revolutions, industrialization mechanics, new colonial mechanics , historical and alternate history events and much more.⚙️
    - A completely new UI✅
    - new music🎶
    This project is being worked on by a small modding team (Starfruit, Greenlion, James, stefan ecc...) headed by Italian P&C, so the progress, although slow, will keep going forward. It is my intention to release the mod this summer, as soon as it is finished.
    The only thing asked in exchange for the working on this mod is that you subscribe to the mod's creator on Youtube, Italian P&C: https://youtube.com/channel/UCD-hWGkNIC8PaEEcA2bnV5g
    PC RELEASE: https://drive.google.com/u/1/uc?id=1WHzF4ou5aDRvxOo-nEade6IYSR_wkatQ&export=download
    ANDROID RELEASE: https://drive.google.com/u/0/uc?id=14EFBgXrKk2GTIaEaEHro38MtpWycFPIi&export=download
    VERSION 1.2

  18. Like
    GUYLOL reacted to Magolor in Age of Modding: A revolutional PC Modding assistant   
    Hello, Age of History II community!
    This is Magolor (Talirian). Please allow me introduce the software I have been developed for more than a month.
    Age of Modding: A revolutional PC Modding assistant
    Age of Modding (AoM for short) is a Windows software, designed to help AoH2 modders, providing a suprt convenient and intuitive GUI-based modding pipeline.
    Current Version Features Include:
    - Mods Manager: Manage game with different mods and versions: add, clean, rename, move and export to .zip file to be ready to publish with just one click.
    - Texts Manager: Convenient event localization, and text-based event making pipeline under the help of a new new format. (still improving)
    - Pictures Manager: Convert UI files to different scales, resizing event pictures. (still improving) Also, UI files are now ready to be conveniently extracted for installation on any mod! Feel free to share your UI with others!
    - Maps Manager: One of the most important feature of AoM, creating huge maps with thousands of provinces within 10 minutes!
    Features to be added:
    - Fast Civilization Editor
    - Auto Translation and Full Event Localization Functions
    - Game Code Modification and Management (probably, not sure)
    - PC - Android Convert Helper
    - ... or anything that you would like
    Introductions and Tutorials will be uploaded chapter by chapter in the next few days in form of videos on Youtube (in English), please subscribe my Youtube channel Taliran: Talirian. Or if you want Chinese Tutorials, or have a bilibili account and willing to support me by subscribing my bilibili account Talirian: Talirian.
    UPD: Tutorial (Updating)
    Currently only English and Chinese (since I'm Chinese) are supported as interface language, if you would like to help me translate and add new languages, please contact me.
    Download Link:
    demo 01
    demo 02
    demo 03
    demo 04
    Please do checkout Tutorial, and please do backup your files. The software is currently under beta so BUGs may occur. Please contact me if you find any.
    The software is completely free of charge (and it will always be), and you could freely use it for any purpose in any way. But please notice:
    1. Though this is not compulsory and I have no means of checking, please add acknowledgement if you used this software during the production of your mod or map or whatever it is.
    2. It is allowed to profit, if you like, from mods created under the help of this software. But it is not allowed to profit by redistributing, selling or providing services from this software.
    3. Though this is not compulsory and I have no means of checking, using this software that I'm willing to share, you should also be willing to contribute to the community and share your findings whenever you discovered some new techniques in AoH2 modding.
  19. Like
    GUYLOL reacted to Trans-Amur in Bloody Europe II | New update   
    Bloody Europe II - it's a mod with a huge map of Europe.

    In these mod is:

    -Giant map of Europe (4434 provinces) + big map of Europe (2637 provinces) + large map of German Empire (937 provinces)
    -Large count of scenarios from ancient times to alternative future
    -New fonts and music
    -Plenty of new civilizations, form civs and union
    -You will see changes in the game code that will change the game significantly
    Actual version - 1.1.8/1.1.7

    What's added in version 1.1.8:
    Update for Bloody Europe II - 1.1.8
    • Vassals Changes:
    - Vassals will now be less likely to declare war on other countries
    - Making it harder to keep a vassal with more provinces
    - Diminished effect of attitudes on vassals' desire for freedom mechanics
    - Countries with more military/economic power will now have easier control over vassals
    • Changes in the battle system:
    - You can now summon more troops per call.
    - You can now call up more collaborators from an occupied province.
    - You can now summon more troops from an occupied ally's territory.
    - Decreased economic losses during looting
    - Population losses during looting increased
    - Changes in technological attack
    - Population losses during battles increased
    • Changes in Peace Conference:
    - Vassalization in peace conferences now costs less
    - Reparations lengthened
    • Alliance changes:
    - Reduced the effect of the "Strength of Civilization" modifier for joining an alliance
    • Economy:
    - Global change to the tax system in the game/mod: Taxes ( as a separate mechanic in the country's balance sheet ) now bring in a very large amount of revenue.
    - Reduced income from citizens
    - Now there will be no restrictions when investing in provinces. Development will continue even after 1.0.
    - Changed effects of buildings
    - Now the level of provinces on the special map shows a more accurate figure
    • Change of stability:
    - Happiness now has a stronger effect on stability.
    - Increased the maximum value of stability in the game
    - Population now gives less of a stability buff
    - Sickness now takes 20% of stability. Previously it was 35%.
    - Stability for provinces is 20% instead of 25%.
    - Armies in provinces now give 45% instead of 65%
    - Now army spreads stability to other provinces by 25% instead of 18%
    - Stability is now affected by buildings, each building is different, e.g. farm gives +3% to stability
    • Formable nations:
    - Added over 40 new formable nations
    - Changes in some of the conditions for creating formable nations
    • Forms of Government:
    - Balance changes
    - Added new flags and civilizations
    • AI(Artificial Intelligence) changes:
    - AI will now agree to peace talks if there is no fighting for 10 turns
    - AIs are now more likely to form large alliances with each other
    - Now the AI is better at leading armies
    - AI can now better manage their country's economy
    • Interface changes:
    - The army in the capital is now displayed in black
    - Added links to mod groups in the main menu
    - Renewed icons for social networks and Aos groups in the main menu
    - New boot menu design
    - New loading color changed
    - Added new interface elements, by adding new icons without replacing the old ones
    • Scenario:
    - Added a test scenario to test various mechanics
    - Removed the "World War 6" scenario
    - Fixed growth rates and economies in the "Modern World - Real Population" scenario
    • Bug fixes:
    - Partially fixed a visual bug with incorrect display of diplomacy points in the assimilation menu
    - Fixed a visual bug with incorrect display of the sign for "Education" technology
    - Fixed a visual bug, now 10000 coins are shown in the nation formation menu
    • Miscellaneous:
    - Now in the game start settings menu, you can set the relationship between countries to +250 (maximum in mod)
    - Technology attack and defense bonuses now give 0.65% instead of 0.55%
    - Time interval per turn will now be the same for all eras
    - Localization Changes
    - Changes in English localization
    - Relationships with neighbors are now even worse with aggressive expansion
    - Fixed some connections between provinces
    - Changes in military fatigue
    - Fixed errors in regions on the map
    - Weakened rebel reinforcements
    - Increased army attrition in encircled provinces
    - Start value of AI aggressiveness is now 50%
    - AI aggression in the "Age of Civilizations" mode is now 325% instead of 125%
    List of innovations in update 1.1.7: 
    Changes in AI (Artificial Intelligence):
    - The AI is now better at assimilating provinces.
    - The AI is now better at allocating money to budget spending
    - The AI now sends fewer troops to the border with an unintended enemy
    - The AI now makes better use of festival mechanics
    - Now the AI is better at offering alliances and unions
    - The AI is now better at spending points in peace conferences
    - AI can now build larger alliances with each other more often
    Interface update:
    - Changed the load indicator interface
    - Added a volumetric flag to all interface types
    - Changed the color of boot menu lettering
    - Changed boot color to another
    Changes in Sandbox mode:
    - Now the maximum number of coins given out in the mode is !1!
    - Now the maximum number of action points given out is 1000
    Vassal Changes:
    - The game now automatically puts 18% in the "tribute" tab for vassals.
    - The minimum value to increase a vassal's desire for freedom now starts at 20%.
    Changes to Buildings:
    - Port will now be built 1 turn
    - Changed cost of some buildings
    Console commands:
    - Localized commands into Russian
    - Added ability to open console by pressing "`" [PC] key
    Changes in the budget menu:
    - The research color in the budget menu is now white
    - Expenditure colors in the budget menu are now brighter.
    - Increased the efficiency of getting technology points through the budget menu
    - There will now be no limit when investing in a province, and development will continue even after reaching 1.0
    Other changes:
    - Fixed mechanics of declaring independence
    - Wars can now only be declared after 10 turns
    - Population losses during battles increased
    - Technology fixes
    - Changed localization
    - Changes in military fatigue
    - Fixed errors in regions on the map
    - Fixed some connections between provinces
    - Changes in "technological" attack troops
    - Changed in ideology bonuses
    We hope you enjoy it!

    Here you can download the new version


    Google - Link - PC


    Google - Link - android

    Installation instructions for the mod:

    move the folder from the archive to the desktop. To start the game, go to the folder and run Bloody_Europe II.jar (there are changes to the game code on the jar).


    1.Download and run the file;

    2. Install as normal game;

    3. (Recommended) Delete the game cache if another mod or original game is present on the device;

    4. Start the game (if the game freezes at 49% load, then turn off the game and start again).

  20. Like
    GUYLOL reacted to Ecofcu in Kings of the New World Mod | Dead maybe   
    Looking for a Pre-war Realistic Scenario?
    Yes here it is. I am making this mod and I will take care of it because it is the only mod I do. This is a 1900 scenario with some modifications, historical accuracy and new Background. Lots of new Tribes, Sultanates, Kingdoms, Empires, Colonies and Protectorates.
    Future Update Features I Plan to Add to This Mod:
    Border changes and some code changes If I can find a helper. Historical News Events for Countries like 1913 Ottoman coup d'état. A Political Tree that draws on historical policies like Weltpolitik. I'm open to suggestions and criticism about events and map but only Historical ideas. To add realism to the game, I'm going to make a bit weaker newly established countries like Germany. But that doesn't mean that Germany can lose easier. Everything in my scenario will be very difficult for realism. Screenshots:

    Scenario Maker was: @Ecofcu 
    Civilization Editor was: @Xjento
  21. Sad
    GUYLOL reacted to memososisi in Greater Mod Pack (+200 Scenario, +8 Maps, 15+ Ideologies) (Addin+ v7)   
    Addin+ is a global modification that adds interest to the game process (last version 7.0).
    Download (Android):
    Addin+ v7 for PC Link (No Permission)
    Installation: Download the document from the link above. Run the downloaded mod file, it will be opened. You don't need to delete your old original AoC2 or your other modded AoC2. Wanna get a lot of mod links without ads & without perms? Join my discord server: you dont need to get permission anymore. btw this is the recent discord server link: https://discord.com/invite/VRQFrbD

    Main innovations of update 7.0
    ‣ Just 110 MB
    ‣ New +200 scenarios: 1910, 1914, 1918, 1930, 1933, 1936, 1939, 1941, 1943, 1944, Late 1944, 1945, 1949, 1961, 1988, 1991, Red World, Another World, Kaiserreich (original), Modern World (Modern world without diplomacy and precise geopolitical situation)...
    * No Music
    * New some ideologies/governments. 
    * New some formed States. 
    * New +5 Maps: Turkey, Fortnite, Middle East...
    * Changed some color palettes, these include Modern World, Modern Day, The New Order, Kaiserreich. 
    * Just two languages: Turkish & English
    * Cut and rebalanced some ideologies. 
    * For further development and optimization removed all leaders. 
    * New font.
    * In some scenarios, it can often change the ideology.
    Reviews of the mod:
    You need to get permission to download this mod. So how to get permission? You should send me a photo of a bowl of water or food you put in your street for homeless animals to get permission. If you have a pet, you can send me a photo of it without put a bowl of water or food. You can send your photo on everywhere:
    Instagram @memososisi or @memososisigaming or @ageofcivilizations2
    You will download the A.P.K. So you should just download it then click it, finally it will be uploaded.
    You need to get permission to download this mod. So how to get permission? You should send me a photo of a bowl of water or food you put in your street for homeless animals to get permission. If you have a pet, you can send me a photo of it without put a bowl of water or food. You can send your photo on everywhere:
    Instagram @memososisi or @memososisigaming or @ageofcivilizations2
    Download Link for Addin+ V1: http://link.tl/2iGqt
    Download Link for Addin+ V2: http://link.tl/2iZi4
    Download Link for Addin+ V3: https://drive.google.com/file/d/1-xITOMOtSqhcRUACFtecQtnHvpVxui8_/view?usp=drivesdk
    Download Link for Addin+ V4 (Android): https://lnk.news/2j9fp
    Download Link for Addin+ V4 (PC): https://lnk.news/2j9fD
    Download Link for Addin+ V4 Fixed (Android): https://lnkload.com/2j9Hy
    Download Link for Addin+ V4 Fixed (PC): https://lnk.news/2j9fDHow to get permission for Addin+? Nasıl Addin+ için erişim alınır?
    Download Link for Addin+ V4.5 (Android): https://lnkload.com/2jaxA
    Download Link for Addin+ V5 (PC): https://lnkload.com/2jgwB
    Download Link for Addin+ V5 (Android): https://lnkload.com/2jguN
    Download Link for Addin+ V6 (PC): https://lnkload.com/2jHVl
    Download Link for Addin+ V6 (Android): https://lnkload.com/2jEnk
    Addin+ V1 video has been deleted bcs of the copyright claims by Lukasz Jakowski.
    Addin+ V2 video is above this text.
    Addin+ V3 video has been deleted by Lukasz too
    Addin+ V4 video is above this text
    Addin+ v4 Fixed video is above this text
    Addin+ V4.5 video is above this text
    Addin+ V5 video is above this text
    Addin+ V6 video is above this text
  22. Like
    GUYLOL reacted to Sussus Amongus in Für den Kaiser:The Weltkrieg Rises!   
    Hi i'm Sussus Amogus me and my team are making a mod inspired on Kaiserreich called "Fur den Kaiser:The Weltkrieg Rises" which is based if Germany not only won ww1 and becoming one of the most largest empires of the world but also would suffer collapse and also a civil war! In the year 1954 the Union of Great Britain after reuniting and beating the communists back in the 1930s and supporting the Falangists and Crossed Party on Hungary in 1940s, Now This new nation want's to make Europe and the world his new dominion along with his allies which for Germany is not good news now what will happen to the rest of the world in this universe only time would tell......
    All The Maps, Flags, Leaders, etc..., Are on my discord which you could join to help me and my team to make this mod possible, here's my discord https://discord.gg/C9P8KCNS
  23. Like
    GUYLOL reacted to Dolphin General in dead mod, xd   
    dead mod, xd
    If for some reason you still wanna play that piece of shit I made, here's the download link:
  24. Like
    GUYLOL reacted to Cabo_Taylor in [dead i lost all my data] Zombie Revolution, a new AoC2 mod.   
    Hello Guys, i am Cabo_Taylor and i will develop a new mod that will have:

    -Realistic Scenario with economic and objetives system (Zombie scenario ww2)
    -More musics
    -New background
    -More governments
    -WW1 Scenario
    -South American War (Chile, Argentina, Uruguay and Paraguay vs Ecuador, Perú, Bolivia and Colombia
    -Repairs in biomes
    Note: to play WW2 Z scenario you need to put the ag +200%
    History: January 5, 1945, after the failure to stop the offensive of the allies and communists, Hitler ordered his last scientists to investigate some serum in order to improve the performance of his soldiers. (immortalize them, high precision in weapons and high speed) January 24, 1945 there was a failure in the creation due to a sabotage of the enemies, the virus has escaped and is beginning to take effect, we knew what it meant, a deadly pandemic but still We were surprised, we will take refuge in the capital of Denmark, it is a good strategic point to defend easily. Some time passed and we don't know how things are going right now, they didn't attack us. What happened? Hitler thought of a plan to send the virus to the United States so we will send it by submarines and when they arrive they will already infect. The plan did not go very well, the United States evacuated the cities but the Soviet Union is ruined, Japan taking advantage of the situation decides to take parts of the Pacific, destroy Australia and take part of Central Africa. I don't know how long this goes on, I don't think we're the winners here ... (i use translate srry)
  25. Like
    GUYLOL reacted to Lipark Japanese modder in Coding Tutorial   
    (·∀·) (clatter sound) This Game is very fun
    (・へ・) What game are you playing?
    ( ´ ∀ ` )ノ Hi. Im just played the game called "age of history ii"
    ( ゚o゚) Age of History? you mean a shit old strategy game?
    (´∀`) yes. but this isn't vanila. ive just played its mod. 
    Not only does this mod contain a lot of scenarios and content,
    but the author has also changed the code! if i could change the code....
    (^^) that's sounds fan. fortunally i know parts of coding. do you wanna know?
    (°o°) Why not?
    (^v^) Ok Let's go
    1. How to change minimum army required to attack ▶Menu_InGame_Slider.smali / Menu_InGame_Slider.smali (show alert in moving army)
    683    const/16 v2, 0x{number}
              ☝In this case, number must be written in hex number.
               for example ; 10→a, 100→64, 1000→3e8, 3000 →bb8
    43911 const/16 v2, 0x{number}
                                           ☝☟Same as above
    45871 const/16 v9, 0x{number}
    48635 const/16 v9, 0x{number}
    2. How to change cost of army required to attack 23186 rsub-int/lit8 v0, v0, 0x{number of cost of general army}
    and there are same option in the below. it's instant-recruit one
    3. How to change effects of buildings
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